PCWorld

Destiny 2: Gaming junk food that we can’t put down

This weekend I finished Destiny 2’s campaign for the third time. I’ve hit the (soft) level cap with all three classes, collected around a dozen exotic weapons, completed most of the Strikes, played some player-versus-player Crucible matches, shot thousands of enemies, killed off Emperor Calus to complete the raid (twice), and even spent two hours running up and down a hallway to exploit some bad code on Bungie’s part.

I’m still not sure why Destiny 2 keeps me coming back for more, the digital equivalent of an irresistible bag of chips. But I’ve officially run out of reasons to procrastinate writing this review—just in time for the first expansion to drop next week.

STARTING OVER FROM ZERO

Yes, next week. Despite Destiny 2 only releasing a month ago on PC, the Curse of Osiris DLC will soon be upon us as part of a simultaneous release with the longer-lived console versions of the game. It’s timed alongside an update for the base game in which Bungie’s basically promised the world.

It’s tricky sometimes to review video games nowadays. No sooner have you pinned down their structure than everything changes. But even in that is a bit like trying to hit a moving target while riding a train in the opposite direction. Making the whole endeavor doubly intimidating is ’s reliance on jargon—if you understood even half the opening paragraph, chances are you already played . It’s that type of game.

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