Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

An Illustrated Guide to Linear Programming
An Illustrated Guide to Linear Programming
An Illustrated Guide to Linear Programming
Ebook264 pages2 hours

An Illustrated Guide to Linear Programming

Rating: 0 out of 5 stars

()

Read preview

About this ebook

"I would not hesitate to recommend the book." — Industrial Engineering
Linear programming is an extremely effective problem-solving tool, with applications in business, agriculture, government, manufacturing, transportation, engineering, and many other areas. This very readable book presents an elementary introduction to linear programming in a refreshing, often humorous style.
Requiring no math beyond high-school algebra, the book shows how linear programming can help anyone reach the optimum solution for a host of diverse problems. Chapter One introduces the basic concepts of linear programming and discusses its relationship to other mathematical models. Chapter Two discusses the formulation of linear-programming problems, including detailed treatment of problems involving diet, catering, assignment, and activity analysis. Chapter Three briefly introduces solution techniques for linear-programming problems, emphasizing the graphical approach. The final chapter describes and formulates a number of important applications, including network problems, traveling-salesman problems and the relationship between linear programming and the theory of games.
Finally, a useful appendix offers precise statements of definitions, theorems and techniques, as well as additional computational procedures. Enlivened with over 70 excellent illustrations, this book represents a very accessible introduction to basic linear programming.

LanguageEnglish
Release dateApr 9, 2013
ISBN9780486319605
An Illustrated Guide to Linear Programming

Related to An Illustrated Guide to Linear Programming

Related ebooks

Science & Mathematics For You

View More

Related articles

Reviews for An Illustrated Guide to Linear Programming

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words

    Book preview

    An Illustrated Guide to Linear Programming - Saul I. Gass

    AN ILLUSTRATED GUIDE

    TO LINEAR PROGRAMMING

    by Saul I. Gass

    College of Business and Management

    University of Maryland

    Illustrated by W F. McWilliam

    DOVER PUBLICATIONS, INC., New York

    Copyright © 1970 by Saul I. Gass.

    All rights reserved.

    This Dover edition, first published in 1990, is an unabridged, slightly corrected republication of the work first published by the McGraw-Hill Book Company, New York, 1970.

    Library of Congress Cataloging-in-Publication Data

    Gass, Saul I.

    An illustrated guide to linear programming / by Saul I. Gass ; illustrated by W. F. Mc William.

    p. cm.

    Reprint. Originally published: New York : McGraw-Hill, 1970.

    Includes bibliographical references.

    ISBN 0-486-26258-8

    1. Linear programming. I. Title.

    T57.74.G28   1990                            89-25752

    519.7′2—dc20                                      CIP

    Manufactured in the United States by Courier Corporation

    26258807

    www.doverpublications.com

    Do not try to satisfy your vanity by teaching a

    great many things. Awake their curiosity. It is

    enough to open their minds, do not overload them.

    Put there just a spark. If there is some good

    inflammable stuff, it will catch fire.

    ANATOLE FRANCE

    To Ron and Joyce,

    who have the spark.

    PREFACE

    The beginnings of all things are small.

    CICERO

    INTEREST IN SCIENTIFIC MANAGEMENT and the related arsenal of technical weaponry encompasses a rather wide and ever-increasing audience. Since the field of linear programming has been a key element in the burgeoning power of scientific management, I felt it appropriate to prepare an elementary book which would serve this audience in a multipurpose sense. For some, it is hoped that the Guide will act as a catalyst and send them off to deeper presentations and related areas. For others, this Guide should be adequate for their needs. For all readers, it is hoped that an hour or two with the Guide—with some or little thought about the limited mathematical discussions—will enable them to garner the essentials of linear programming. Thus, An Illustrated Guide to Linear Programming is designed to present the rudiments of a complex topic in an elementary, but informative and entertaining fashion.

    As I have been actively involved in the field of linear programming since 1952, it is rather difficult to discriminate and delineate the numerous influences which have shaped the presentation of the Guide. Its origins can be traced to a nontechnical presentation I authored in 1954 while a member of the Directorate of Management Analysis, U.S. Air Force. But through the years, I have gained in knowledge and concepts via readings, lectures, meetings, bull-sessions, and, of course, many stimulating discussions with friends and associates. Their subliminal contributions are gratefully acknowledged.

    I want to express my deep appreciation to my wife, Trudy, for her continuing encouragement and patience, to Bill McWilliam for capturing the essence of the subject matter in his excellent illustrations, and to Joanne Wagner for her accomplishing the most difficult task of reading my pen scratches and translating them to typed copy.

    Saul I. Gass

    CONTENTS

    PREFACE

    1 INTRODUCTION

    On Getting Dressed

    Operations Research and Models

    The Transportation Problem

    2 FORMULATION OF PROBLEMS

    The Diet Problem

    The Caterer Problem

    The Trim Problem

    The Personnel-assignment Problem

    The Activity-analysis Problem

    3 SOLUTION OF PROBLEMS

    Single-variable Problems (for the True Beginner)

    Two-variable Problems

    A Manufacturing Problem

    The Diet Problem (Again)

    4 LINEAR POTPOURRI

    Network Problems

    The Traveling-salesman Problem

    The Contract-awards Problem

    The Theory of Games

    MATHEMATICAL APPENDIX AND SUMMARY OF APPLICATIONS

    REFERENCES

    BIBLIOGRAPHY

    INDEX

    AN ILLUSTRATED GUIDE

    TO LINEAR PROGRAMMING

    INTRODUCTION

    {On how to get dressed, about straight lines,

    and the beginning of a trip through

    the land of Linear Programsville.}

    THE SEARCH for the best solution—the maximum, the minimum, or in general, the optimum solution—to a wide range of problems has entertained and intrigued man throughout the ages. Euclid described ways to find the greatest and least straight lines that can be drawn from a point to the circumference of a circle, and how to determine the parallelogram of maximum area with given perimeter. The great mathematicians of the seventeenth and eighteenth centuries developed new optimization procedures that solve complex geometric, dynamical, and physical problems, such as finding the minimum curves of revolution or the curve of quickest descent.

    Recently, a new class of optimization problems has originated out of the convoluted organizational structures that permeate modern society. Our natural inclination to attack and solve such problems is manifested by such phrases as ‘cost-effective, mostest for the leastest, and more bang for the buck. Here we are concerned with such matters as the most efficient manner in which to run an economy or a factory, the optimum deployment of aircraft that maximizes a country’s chances for winning a war, or with such mundane tasks as mixing cattle feed to meet diet specifications at minimum cost. Research on how to formulate and solve such problems has led to the development of new and important optimization techniques. Among these we find the subject of this book—linear programming.

    To define linear programming in nontechnical terms we can take two approaches—describe the literal meaning of the phrase linear programming or simply describe typical problems which can be formulated as linear programs. As it is quite instructional to interweave both descriptive paths, we shall do so.

    In a most general sense, programming problems—linear or otherwise—are concerned with the efficient use or allocation of limited resources to meet desired objectives. Such allocation problems are central to the field of economics. However, they not only are found within industrial and corporate entities, but also arise in many guises during an individual’s encounter with his day’s activities.

    ON GETTING DRESSED

    Diddle, diddle, dumpling, my son John,

    He went to bed with his stockings on;

    One shoe off, one shoe on;

    Diddle, diddle, dumpling, my son John.

    ANONYMOUS

    The first thing each morning you and I face the programming problem of getting dressed. We must select a program of action which enables us to become dressed in a manner which meets the constraints or accepted fashion rules of society—socks are not worn over shoes, but socks are worn. Our basic resource is time, and the selected program must be best in terms of how each individual interprets his expenditure of early morning time.

    From a personal point of view, ignoring the bare essentials, my program of action involves the putting on of six items of clothes: shoes, socks, trousers, shirt, tie, and jacket. A program of action is any order in which the clothes can be put on. There are 6 × 5 × 4 × 3 × 2 × l = 720 different orderings. Many of these are not feasible programs as they do not meet the constraints of society (socks over shoes) or are impractical (tie on before shirt). Even after eliminating these infeasible solutions from consideration, I still have a number of feasible programs to contend with.

    How is the final selection—the optimum decision—made? The dressing problem, like all those to be considered, has some measure of effectiveness—some basic objective—which enables me to compare the efficacy of the available feasible programs. If, in some fashion, I can compare the measures for each program, I can select the optimum one. For the dressing problem, I am concerned with minimizing the time it takes to get dressed. This is my measure of effectiveness—the objective function in programming terminology— with which I can compare the various feasible orderings of clothes. Admittedly, I have not solved this problem with stopwatch accuracy, but over the years, my optimum solution has been the following ordering: socks, shirt, trousers, tie, shoes, jacket. This is my optimum solution—it minimizes the time to get dressed within the fashion constraints of society. Someone else with a different objective function—minimize the opening and closing of drawers, i.e., minimize the early morning noise—might select a different optimum solution.

    The dressing problem, although not a linear-programming problem, typifies programming problems in that it has many possible solutions. If there were only one feasible solution, there would really not be any problem or any fun in solving it. There is also some objective to be optimized which enables us to select at least one of the feasible solutions to be the optimum. The finding of the feasible solutions and the determination of an optimal one represents the computational aspects of programming problems which are discussed in later sections.

    As we shall concern ourselves only with linear-programming problems, it should be stressed that linear programs are a special subset of general programming problems (usually called mathematical programming) in that the mathematical description of linear programs can be written in terms of linear or straight-line relationships. For example, if one pound of coffee costs $1.00, and the seller offers no quantity discount, the total cost is directly proportional to the amount purchased; i.e., it is a straight-line relationship, as shown in Figure 1. On the other hand, if the seller allowed 10 cents off for the second pound purchased, 20 for the third, etc., up to the fifth pound, and 50 cents per pound afterwards, the cost curve would be nonlinear, as shown in Figure 2. In sum, linear-programming problems are those programming problems whose relationships—the constraints of the problem and the objective function—can be represented mathematically as linear relationships. Although this appears to be quite restrictive, many important problems have this simplifying feature.

    Figure 1

    Figure 2

    Programming problems, especially linear-programming problems, arise in a wide variety of settings. There are standard applications of programming techniques found in the areas of agriculture, petrochemicals, paper manufacturing, transportation, production scheduling and inventory control, military and defense, engineering, economics, to cite just a few. A bibliography of applications is given in the Appendix. We shall deal with a few such applications in order to develop the fundamentals of linear programming. But first—as a slight digression—we must discuss the place of linear programming within the scheme of modern-day scientific decision-making, i.e., operations research or management science.

    OPERATIONS RESEARCH AND MODELS

    When we mean to build,

    We first survey the plot, then draw the model;

    And when we see the figure of the house,

    Then must we rate the cost of the erection.

    SHAKESPEARE

    Definitions of operations research (OR), like advice to the lovelorn, have always been in demand and are plentiful. They range from the detailed one of operations research is the application of scientific techniques, tools, and methodology to problems involving the operations of a system so as to provide those in control of the system with optimum solutions to the problems, to the succinct ones of operations research is quantitative common sense or research into operations. For our needs, we consider OR to be the application of scientific techniques to decision problems. What interests us most, however, is not what OR claims to be, but its methodology.

    The phases of an OR project can be delineated into six overlapping and somewhat ill-defined stages.¹ For most purposes they are:

      Formulating the problem

      Developing a mathematical model to represent the system under study

      Deriving a solution from the model

      Testing the model and solution

      Establishing controls over the solution

      Putting the solution to work

    Here we have introduced the concept of a mathematical model, which we shall see is central to the methodology of OR. These phases of an OR project can be viewed as accomplishing the following: For any problem we need to define the broad objectives and goals of the system—examine the environment we are working in—become familiar with the jargon, the people and things associated with the problem—determine the alternative courses of action available to the decision-maker—develop some statement, verbal or otherwise, of the problem to be investigated; translate the problem into a suitable logical or mathematical model which relates the variables of the problem by realistic constraints and a measure of effectiveness; find a solution which optimizes the measure of effectiveness, i.e., a feasible and optimum solution; compare the model’s solution against reality to determine if we have actually formulated and solved the real-world problem we started with; determine when the real-world situation changes and the reflection of such changes into the mathematical model; and most important, implementation—putting the solution into operation (not just filing a report) and observing the behavior of the solution in a realistic setting. As our ability to develop precise mathematical models of operational problems is not a highly developed science—most people believe it to be an art—we must be sensitive to discrepancies in the solution and feed back to the model refinements that will cause future solutions to be more realistic and accurate.

    Models have been classified into three basic types. The

    Enjoying the preview?
    Page 1 of 1