Lasker's Manual of Chess
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Lasker's Manual of Chess - Emanuel Lasker
Lasker’s
Manual of Chess
by
Emanuel Lasker
Foreword by
Mark Dvoretsky
2010
Russell Enterprises, Inc.
Milford, CT USA
Lasker’s Manual of Chess
© Copyright 2008, 2010
Russell Enterprises, Inc.
First Printing 2008
Second Printing 2010
All Rights Reserved. No part of this book may be used, reproduced, stored in a retrieval system or transmitted in any manner or form whatsoever or by any means, electronic, electrostatic, magnetic tape, photocopying, recording or otherwise, without the express written permission from the publisher except in the case of brief quotations embodied in critical articles or reviews.
ISBN: 978-1-888690-50-7
Published by:
Russell Enterprises, Inc.
PO Box 5460
Milford, CT 06460 USA
http://www.Russell-Enterprises.com
info@Russell-Enterprises.com
Cover design by Zygmunt Nasiolkowski and Janel Lowrance
Editing and Proofreading: Taylor Kingston, David Kaufmann,
Hanon Russell
Production: Mark Donlan
Printed in the United States of America
Table of Contents
Foreword
Editor’s Preface
Dr. Lasker’s Tournament Record
Dr. Lasker’s Match Record
Preface to the Original German Edition
Book I: The Elements of Chess
Book II: The Theory of the Openings
Book III. The Combination
Book IV: Position Play
Book V: The Aesthetic Effect in Chess
Book VI: Examples and Models
Final Reflections
Analytical Endnotes
Index of Players
Index of Openings
Analytical Contents
First Book
The Elements of Chess
Brief Account of the Origin of the Game
The Chess Board
The Pieces
The Rules for Moving:
a. the King
b. the Rook
c. the Bishop
d. the Queen
e. the Knight
f. the Pawn
Castling
Capturing "en passant"
Pawn Promotion
The Initial Position
Chess Notation
The End of the Game: Mate, Stalemate, Draw
The Function of strategy
On the Advantages of a Plus in Pieces
First Proposition: the Plus of a Rook Suffices to Win the Game
Rook and King vs. King
The Opposition
Zugzwang, or Constraint to Move
Second Proposition: King and Bishop or King and Knight against Bare King make a Drawn Game
Third Proposition: King and Two minor Pieces against Bare King Force Checkmate unless both Minor Pieces are Knights
Major Pieces
Minor Pieces
Illustrations of Propositions Two and Three
Fourth Proposition: the Plus of a Pawn does not always Suffice to Force the Win, but in the Majority of Cases it Does
Illustrations of Proposition Four
Passed Pawn Defined
Square of the Passed Pawn
Defined
Peculiarities of the Rook’s Pawn
On the Advantage of the Attack against an Unprotected King
Smothered Mate
Double Check Illustrated
On the Advantage brought about by a Simultaneous Attack upon Several Objects
Interposing Illustrated
Queening Illustrated
Pinning Illustrated
The Fork
The Discovered Check
Illusory Pins
On the Use of Superior Power at Decisive Points
Rule for Determining Which Side has Advantage on a Given Spot
How the Value
of the Pieces Affects the Use of Superior Power
Complications Arising through Simultaneous Contending at Various Points
How the Pin
Affects the Use of Superior Power
On the Exchange Value of the Pieces
Winning the Exchange
Importance of the Right to Move
Illustrated
Pawn Promotion Showing Case where Under-promoted Pawn is Stronger than Queen, Rook and Knight Combined
Rook vs. Bishop and Pawn
Queen vs. Two Rooks
Queen vs. Rook
Second Book
The Theory of the Openings
Some General Principles and a Little History
The Petroff Defense or Russian Game
The Hungarian Defense
Philidor’s Defense
a. Hanham Variation
The Two Knights’ Defense
The Center Game and Center Gambit
King’s Bishop’s Opening
Max Lange Attack
The Ponziani Opening
The Vienna Opening
The Scotch Opening
The Scotch Gambit
The King’s Gambit
a. the Kieseritzky
b. the Allgaier
c. the Defense of Philidor
d. the Chigorin Attack
e. the Salvio
f. the Muzio
The Cunningham Gambit
The King’s Bishop’s Gambit
The King’s Gambit Declined
The Falkbeer Countergambit
The Danish Gambit
Giuoco Piano or Italian Opening
a. the Moeller Attack
The Evans Gambit
a. Declined
b. Accepted
Four Knights’ Game
Ruy Lopez (or Spanish Game)
a. Steinitz Defense
b. Schliemann’s Defense
c. Berlin Defense
d. Morphy Defense
e. Breslau
Variation
g. Exchange Variation
The Half-Open Games
a. the Nimzovitch Defense
b. the Fianchetti
i. Fianchetto of the King
ii. Fianchetto of the Queen
c. Alekhine’s Defense
d. From’s Gambit
e. the Caro-Kann Defense
f. the Center Counter (or Scandinavian) Defense
g. the Sicilian Defense
i. the Wing Gambit
h. the French Defense
The English Opening (or Reverse Sicilian
The Close Openings
The Queen’s Gambit
a. Accepted
b. Declined
Other Queen Pawn Games
Zukertort or Réti Opening
A Summary of Useful Principles in the Opening
Value of the Pieces in the Opening
Third Book
The Combination
Variation, Definition of
Simple Combinations Illustrated
Capablanca-Yates
Combination Involving a Stalemate
Combination Involving a Smothered Mate
Paulsen-Morphy
The Combination, What It Is and How Carried Out in Practical Play
Various Motifs in Combinations
Motif of the Weakness of a Piece of little or no Mobility
A Faulty Opening in which a Bishop is Deprived of all Mobility
The Geometrical Motif
Motif of Encircling the King
Obstruction of Rook by a Bishop or vice versa
Endings by Troitzky
Obstructing or Pinning an Obstruction Illustrated
Post-Kagan
Ending by L. Kubbel
Motif of Indirect Support Illustrated
Motif Illustrating Passed Pawn Supporting Distant Pieces or Pawns (i.e., Motif of Function
Another Function Motif Illustrated
Steinitz-Hirschfeld
Löwenthal-Mayet
Steinitz-Chigorin
Alekhine-Kubmann
Steinitz-Meitner
Bergen-Schmid
The Motif of Desperado
Forgács-Duras
v. Popiel-Marco
v. Oppen-NN
Tarrasch-Em. Lasker
Bogolyubov, Réti and Spielmann vs. Englund, Jacobson, Nyholm and Olson
Ending by Troitzky (Queen and Bishop vs. Queen)
Intentions
in Combinations Make Players Reckon with Them
Threat
in an Intended Combination
Tarrasch-Burn
Tartakower-Capablanca
John-Süchting
Prevalent Types of Combinations
Morphy-Baucher
de Rivière-Morphy
Steinitz-Amateur
Em. Lasker-Bauer
Steneberg-Bolte
Motif of Tearing Away Safeguards of Hostile King Illustrated
Steinitz-NN
Boden-Owen
Albin-Steinitz
Kolisch-Paulsen
Typical Attack on Pinned Knight
Typical Defense to Heavy Attacks against King
Zukertort-Steinitz
Em. Lasker-Ed. Lasker
Tartakower-Alekhine
Bird-Steinitz
Schlechter-Salwe
Chigorin-Steinitz
Lasker-Janowski
Steinitz-Lasker
Capablanca-Molina
Caldas Vianna-Silvestre
Bernstein–Znosko-Borovsky
Steinitz-v. Bardeleben
Schiffers-Chigorin
Schiffers-Harmonist
Nimzovitch-Flues
Reggio-Mieses
Przepiorka-W. Cohn
v. Freymann-Forgács
Rubinstein-Em. Lasker
Esser-Davidson
Mackenzie-Blackburne
Tartakower-Em. Lasker
Rubinstein-Spielmann
Zugzwang and Stalemate
Ending by Troitzky
King and Pawn ending Illustrating Losing of a Move
Ending by Weenink
Opposition Illustrated in Ending of King and Pawns
Schelfhout-Muurlink
Ending by Em. Lasker after an Idea of v. Gottschall
Ending by Troitzky
The Promotion of the Pawn
Lindehn-Bergh
Dufresne-Harrwitz
Maróczy-Tarrasch
Hallgarten-Dimer
Ending from Chess Player’s Chronicle
Endings by Leonid Kubbel
Chigorin-Tarrasch
Thomas-Marshall
Ending by Réti
Illustration of the Pawn Break-through
Tarrasch-Em. Lasker
Em. Lasker-Janowski
On Made-up Combinations and on Combinations Arising in the Course of a Hard-fought Game
Fourth Book
Position Play
Position Play as Opposed to Combination Play
The Plan
Plans vs. Ideas
Examples
Metger-Paulsen
Rook and Pawn vs. Bishop and Pawn
Queen vs. Rook and Pawn (Philidor
Forgács-Spielmann
Forgács-E. Cohn
Perlis-Salwe
Vidmar-Spielmann
MacDonnell-Lewis
Marshall-Capablanca
Nimzovitch-Capablanca
Kaufmann and Fahndrich vs. Capablanca
Janowski-Capablanca
The History of Planning in Chess
hilidor on PlanniPhilidor on Planning
Rook and Pawn vs. Rook (Philidor
Rook and Bishop vs. Rook (Philidor
Count Brühl-Phildor
L’ Analyse (Philidor
La Bourdonnais on Planning
La Bourdonnais-McDonnell
Philidor, La Bourdonnais, McDonnell, Staunton, Anderssen, Morphy, Steinitz
The Theory of Steinitz
Steinitz as Analyst
Steinitz, Master of Strategy, Compared with Zukertort
Genius of Combinations
Youth of Steinitz
Hamppe-Steinitz
Anderssen-Steinitz
Steinitz-Green
Steinitz-Mongredien
The Evolution of the Theory of Steinitz
MacDonnell-Boden
Stubbornness of Steinitz
Steinitz and Potter
Anderssen-Steinitz
The Lasting Advantages
a. Phalanx
b. Doubled Pawn
c. Backward Pawn
d. Blocked Pawn
e. Isolated Pawns
f. Blocked Isolated Pawn
g. the Hole
Zukertort-NN
Bird-Steinitz
Steinitz’s Maxims for Practical Play
Examples of Steinitz’s Play
Steinitz-Sellmann
Zukertort-Steinitz
Steinitz-Zukertort
Negligent Analysis of Games (Bachmann and Schallop on Steinitz-Zukertort
Zukertort-Steinitz
Zukertort-Steinitz
Zukertort-Steinitz
Steinitz Advances his Theory beyond the Needs of Practical Chess and thus Enters the Domain of Science and Philosophy
Balance of Position in Chess
Compensation in Chess
Principle of Attack
Weaknesses and Weak Points as Objectives of Attack
Examples of the Principle of Attack
Mackenzie-Amateur
Salwe-Marshall
Capablanca-Tartakower
Morphy-Anderssen
Teichmann-Bernstein
Berlin-Riga
Duras-E. Cohn
Anderssen-Morphy
Tarrasch-Schlechter
Principle of Defense
Examples of the Principle of Defense
Morphy-Anderssen
Steinitz-Golmayo
Steinitz-Chigorin
Ponce and Chigorin vs. Gavilan and Steinitz
Chigorin-Steinitz
The Declining Years of Steinitz
Steinitz and Dr. Emanuel Lasker
Criticism of and Additions to Steinitz’s Theory
Principle of Cooperation of Pieces
Pawns are Best in the Phalanx
Remarks on the Bishop and Knight
Examples of Co-operation
a. Queen vs. Bishop and Knight
b. Bishops of Opposite Colors
c. Queen vs. Two Knights
The Principle of Justice
Examples of the Principle of Justice
a Rook and Passed Pawn
b. King and Pawn vs. Rook
c. Knight and Pawn
d. King and Pawn
Aim of Dr. Lasker in Regard to his Pupils
Antagonism of Pieces
Die Blockade (Nimzovitch
Endings of Bishops of Same Color
Distance
Bishop vs. Pawns
Rook vs. Bishop and Pawns
The Value of Points (Weak, Strong, Important, Essential)
Rubinstein-Salwe
Duras-Rubinstein
Attack and Defense in Balanced Positions
The Sacrifice for Position
La Bourdonnais-McDonnell
Pillsbury-Em. Lasker
The Principle of Proportion
Philosophy of Dr. Lasker and the Doctor as an Author
Struggle
Das Begreifen der Welt (Comprehending the World
Die Philosophie des Unvollendbar (The Philosophy of the Unattainable
Hyper-modern School
Examples of the Principle of Proportion
Te Kolste-Torre
Réti-Colle
Te Kolste-Réti
An Enquiry into the Logical Origin and Domain of Application of Steinitz’s Theory
Adequate Compensation for a Pawn Sacrifice Discussed
Fifth Book
The Aesthetic Effect in Chess
Two-Move Problem by Paul Morphy
Anderssen-Kieseritzky (the Immortal Game
Examples of the Aesthetic Effect in Chess
Ending by Comte de Villeneuf
Humorous Ending by an Unknown Author
Ending from Ancient Persian Document
Three-Move Problem by Sam Loyd
Anderssen-Dufresne (Critical Position from the Evergreen Partie
Mason-Winawer
Pillsbury-Em. Lasker
Zukertort-Blackburne
Réti-Bogolyubov
Rubinstein-Teichmann
Bogolyubov-Amateur
List-Hromadka
Endings by Troitzky
Ending by Ratner
Endings by Leonid Kubbel
Endings by Henri Rinck
Sixth Book
Examples and Models
Berger-Gaspary
Tarrasch-Pillsbury
Burn - Znosko-Borovsky
Janowski-Em. Lasker
Schlechter-Süchting
Capablanca-Marshall
Tartakower-Seitz
Coria-Boneo
Dus-Chotimirsky–Capablanca
Bogolyubov-Romanovsky
Tartakower-Mieses
Bogolyubov-Réti
Torre-Yates
Sämisch-Spielmann
Alekhine-Marshall
Nimzovitch-Bogolyubov
Réti-Alekhine
Thomas-Rubinstein
Alekhine-Colle
Bogolyubov-Mieses
Bogolyubov-Réti
Romanovsky-Rabinovich
Morrison-Watts
Torre-Grünfeld
Rubinstein-Chwojnik
Capablanca-Alekhine
Alekhine-Capablanca
Euwe-Bogolyubov
Final Reflections on Education in Chess
Estimated Time Required to Become a First-class Player
On the Future of the Theory of Steinitz
Analytical Endnotes
Index of Players and Composers
List of Other eBooks
Foreword
Can studying the classics be helpful? That depends. Many books that were popular in their day have grown dated, and are now of interest only to lovers of chess history. But Lasker’s Manual of Chess, written by Emanuel Lasker, has not lost its relevance even now, some eighty years after it was first published.
In one of my own books, I analyzed the famous fourth game of the Tarrasch-Lasker match, and examined the desperado
theme – that is, a piece which, compelled by circumstance, displays a powerful urge for self-immolation – which was first introduced in that book. While preparing the English edition, I was told that that English language chess literature treats the concept of desperado
slightly differently. I went back to the source of this concept, Lasker’s Manual of Chess, where I had first found this idea. And there I discovered that Lasker had not only invented the term, he had isolated and illustrated, by appropriate examples, three possible reasons why a piece might become a desperado.
One of them applied to the previously mentioned game against Tarrasch. English-language authors, however, use this term for a different situation, which was only one of the three! As it turns out, this useful idea for practical players is, if not forgotten, then at least understood only in a simplified form.
I could also bring up other important ideas which were worked out in Lasker’s Manual of Chess, but which have been only dimly reflected in contemporary chess literature, such as his conception of how to defend. But such things are not the the chief value of this notable book by the second world champion. That lies in something more general, more universal.
Being constantly in contact with talented chessplayers of varying levels, I have become convinced that only a few of them are able to find on their own the proper responses to general questions that interest them. Why do they constantly make the same errors over and over again? What are the strong and weak points of their game? What habits and techniques should they develop in themselves? What approach should they take to this or that particular chess problem, and where can they find the appropriate study materials, etc., etc. And if they do find answers to these questions, then more often than not, they turn out to be the wrong answers. The overwhelming majority of them naively believe that the key to their success lies in opening preparation, the endless honing of their opening repertoire.
Very few contemporary books help you work out a true chess philosophy; some even disorient their readers. But Lasker’s Manual of Chess is philosophical to its core. It helps you examine different kinds of problems in the most varied positions and it is exceptionally important, both for practical players and for trainers. Many times I have re-read, with great pleasure and great benefit to myself, those portions of the book dedicated to combinations, positional play (here we find accurately laid out the vital principles of the theory of Steinitz, which form the basis of contemporary chess), and chess aesthetics.
The thoughts expressed in his concluding On Education in Chess
still resonate today. Here are a few of them:
Education in chess has to be an education in independent thinking and judging. Chess must not be memorized, simply because it is not important enough. If you load your memory, you should know why ... You should keep in mind no names, nor numbers, nor isolated incidents, not even results, but only methods ... He who wants to educate himself in chess must evade what is dead in chess – artificial theories, supported by few instances and upheld by an excess of human wit; the habit of playing with inferior opponents; the custom of avoiding difficult tasks; the weakness of uncritically taking over variations or rules discovered by others; the vanity which is self-sufficient; the incapacity for admitting mistakes; in brief, everything that leads to a standstill or to anarchy.
Throughout the course of my trainer’s work, I have followed this advice; never have I regretted it. Of course, there is a well-known Russian proverb that goes, For every bit of good advice, you need ten more bits to tell you how to carry it out.
Thus, Lasker’s ideas, in complete accordance with his philosophy, are not a dried-up end-product, but merely an excellent starting point for working out your own way in chess.
Lasker was both a great fighter and a deep thinker. His book forms the quintessence of many years of exceptionally successful experience, and his thoughts on the same. It teaches you what he considers to be most important, general principles and methods applicable to any situation. Once you have read the Manual, you will become wiser, which is bound to help you later on, both in chess and in life.
Mark Dvoretsky
Moscow
September 2008
Editor’s Preface
Among the many important figures in the history of chess, Emanuel Lasker (1868-1941) stands unique. He had the longest official reign as World Champion, just short of 27 years: May 26, 1894 to April 21, 1921. In his prime (and he had a very long prime) he dominated chess more thoroughly than any other player before or since, winning 12 of 14 tournaments 1892-1924 (placing 2nd and 3rd in the other two), and winning 20 of 21 matches 1889-1916 (the other was drawn). Only Morphy had a higher winning percentage in serious play, but Lasker played many more games against tougher opponents.
Lasker’s chess achievements were great, but they become even more impressive when one considers that, in a very real sense, he played chess just in his spare time. Unlike many masters of his era — Pillsbury, Marshall, Rubinstein, Spielmann and Alekhine are some that come to mind — and even less like today’s chess professionals, Lasker was not obsessed with and focused solely on the game; his wide-ranging intellect had many other interests: mathematics (in which he held a doctorate), philosophy, sociology, history, drama etc. As a polymath, probably no other chess master in history compares.
One can’t help but wonder, then, how could Lasker be so good at chess — a game which for most of us requires deep study and laborious accumulation of knowledge just to rise much above mediocre — while doing it with just one hand, so to speak?
Much of the answer to that question lies, I believe, between the covers of this book. Yes, Lasker had inborn talent, a mental capacity well beyond the norm, ability most of us can only admire and envy. But more importantly, Lasker understood chess more deeply than anyone before him, and more deeply than almost anyone since. And that understanding is something that can be passed on, it is something you can attain. In this book he conveys to you much of that understanding, in a clear, logical, systematic way. If you can absorb even a fraction of that understanding, you will become a much stronger chess player, and a better, clearer thinker in general.
Concerning the book’s instructive value, the experienced teacher Mark Dvoretsky, who wrote this edition’s foreword, is much better qualified to comment than I, but looking at it from the less lofty perch of a club player, several noteworthy themes struck me:
Lasker’s outstanding discussion of the theory of Steinitz. Our modern understanding of chess owes as much to Steinitz as, say, biology owes to Darwin or physics to Newton, but Steinitz himself, Lasker’s predecessor as world champion, did not outline his ideas in a systematic way. Lasker did.
The importance of compensation for material. Inexperienced players often are too materialistic, afraid to part with even a pawn. Time and again Lasker shows how in chess matter can be converted into energy, how positional and tactical compensation more than repay the investment of a pawn or piece.
The importance of targets. Lasker teaches how to see the weak points in the opponent’s position, and how to attack them.
Lasker’s descriptions of combinative vs. positional play, and how in the best players these somewhat discordant tendencies become a harmony.
The principle of proportion. In this connection, his debunking of Réti’s inflated claims for hypermodernism is by itself worth the price of the book.
Our aim here has been to produce a version of this classic in a form more congenial to 21st-century readers. What is different in this edition? The English version of the Manual had remained, even through numerous reprints, virtually unchanged since 1932. In this new edition we use figurine algebraic notation, now standard throughout most of the world, instead of descriptive notation. The chapter on descriptive has been replaced with one explaining algebraic. Some of Lasker’s more awkward or archaic wordings and grammar — English was not his first language — have been improved or modernized, though recalling Fischer’s fury at Batsford’s revisions of My 60 Memorable Games, I have done this sparingly. Besides more diagrams (the old edition was woefully stingy with them), the main additional features here are:
Photos of Lasker and some of his major contemporaries.
Lasker Lore,
brief notes highlighting important events in his career, and portraying something of the man and his era.
Computer-checked analysis. Virtually every move and position has been subjected to computer analysis. Even with so fine a chess mind as Lasker’s, the occasional mistake or improvement was found. For minor items, I have added brief comments in italics directly in the text. However, sometimes the new analysis required longer discussion, and sometimes even warranted revision of Lasker’s original text. To minimize disruptions, such notes have all been placed in an appendix, indicated by superscripted numbers (e.g. 44.Bb5 Resigns.⁵²) in the text. In cases where the original text was changed, the endnote shows Lasker’s original analysis, and gives the reasons it was modified. In cases where the original text was left intact, the endnote gives a correction or improvement.
To be frank, not everything in the Manual excites my enthusiasm equally. Lasker’s attempt to find social and political applications for Steinitz’s chess ideas seems far-fetched, and his prediction that his own philosophical writings, now little read, would become the basis for an advanced future society shows no signs of coming true. His prose style is occasionally stodgy or flowery. The book’s discussion of chess openings is of less value now than when it first appeared, because of the exponential increase of knowledge in that area, though it still provides a very good introduction for beginners, for whom the book was intended.
But these flaws are minor compared to the value of Lasker’s teachings. You have in your hands one of the finest books ever written on the art and science of chess. Read it, learn, and enjoy.
Taylor Kingston
Shelburne, Vermont
Dr. Lasker’s Tournament Record
Dr. Lasker’s Match Record
Preface to the Original German Edition
This manual has aimed at system, at giving its object a structure. Is it not the first book of instruction written to represent the object of which it treats in the same way as an architect would try to erect a building? Ordinarily, books of instruction are written with an eye on the student, the student’s wants, views, talents — in short, the student’s psychology, but not with the idea of showing the subject to be taught as a piece of architecture, as a harmonious unit, as a thing that has spiritual beauty in the way its parts are linked together so as to imbue the whole with one meaning. Ordinarily, therefore, books of instruction have no system: they merely put fragments by the side of other fragments; to change the order of these fragments, say in a book of mathematics or law, would do little or no harm. Not so in this manual, unless my purpose has been defeated; there is a sufficient motive for every one of its parts, sometimes for every word, to stand where it stands, to read as it reads.
In a future, not far distant, mankind, I am convinced, will be very parsimonious with things of real value: with his work, with his time, with the substance that he offers to his mind. The man of this future will require that everything brought to his attention for him to retain in his mind should show a systematic structure. Of the books of instruction of the present day none will see that future.
What connects the parts of this manual is the idea of chess, by which I mean that force of mentality inherent in the game which has nourished it with the power of appealing to many people and to many generations, so as to enable it to live through many centuries and to spread and to prosper. This idea is itself a structure of noble design. As if it were a valuable work of art buried among debris, it has here been searched for and laboriously unearthed and brought to light by reviewing the history and reason and the life of the game. This idea is the idea of struggle, also of your struggle.
Emanuel Lasker
Thyrow, October 1925
First Book
The Elements of Chess
The game of chess has a history that at all times has awakened interest but of which very little is known. We know some fables treating of the origin of the game, fables that are true to history only in so far as they lay the place of origin in Asia and the time of origin in a very distant past. Games similar to chess have been discovered on Egyptian sculptures. Written documents, a thousand years old, referring to chess, have been found. The game of chess of those days was not, however, the game that we now know. No doubt, chess has undergone many changes and who knows whether draughts (checkers), or, more precisely, a game related to draughts, was not a forefather of our chess.
The European career of chess began a thousand years ago. At that time it was an admired favorite in Spain, the game of the noble and the learned. In feudal castles and at the courts of princes it was cultivated; it was praised in artistic poems. For centuries it remained the aristocratic, noble, royal game, accessible only to a refined taste. Later, it penetrated through Italy and France, and at last it found a home wherever carried by chess-playing peoples.
Chess, as pointed out, has changed, but in its attire, in its forms only, by no means in its essence, its idea. That has remained unchanged all through the many centuries of its life. To discover this idea is therefore not difficult: at all times chess has had the will, the intent, the meaning of picturing a war between two parties: a war of extinction, conducted according to rules, laws, in a cultured manner, yet without clemency. This becomes evident from the rules of the game almost at first sight.
The Chessboard
The most ancient and most enduring feature of chess is certainly the board, the table upon which it is played, the field of the chess struggle. In consists of 64 parts, every one a small square, in their totality composing a large square. In eight rows and, perpendicularly thereto, in eight lines the 64 squares are ordered. Consequently one can draw a chessboard by halving the side of a big square three times in succession, as shown by these diagrams:
The Square
After Halving
After Halving a Second Time
After Halving the Third and Last Time
The technical process of producing a chessboard is therefore very simple, and the conception, logical; neither is understanding the board complicated. The perception of the 64 squares by the eye is not so easy, but it has been facilitated by the use of color. The squares are alternately colored black and white, so that from time immemorial the chessboard looks as follows:
It is of importance that the student of chess should know the board very accurately; he should be able to visualize each square in its individual position as well as in its relations to its neighboring squares. For this reason the board has been divided into three regions: the middle and the two wings. The left wing is composed of the first and second line to the left, the right wing in the same way by the two extreme lines on the right hand, and the middle is formed by the four remaining lines, the third, fourth, fifth and sixth. (D)
In the center of this middle, four squares are situated, which form the intersection of the fourth and fifth ranks with the fourth and fifth files. These four squares in the center of the board have, for strategic purposes, the greatest significance. [About which more later — ed.]
To describe the events on the chessboard exactly, a name has been given to every one of the 64 squares; formerly a descriptive name, but today, when the science of nature and of mathematics has become so prominent, a mathematical name. This mathematical name reminds us of a system of coordinates in the manner introduced by Descartes. Accordingly, the eight files,
running upwards, are successively designated by the letters a, b, c, d, e, f, g, h, and the eight ranks,
running from left to right, are successively designated by the numbers 1, 2, 3, 4, 5, 6, 7, and 8, thusly:
The a-file, b-file, etc. is each therefore a certain file; the first rank, second rank, etc. each a certain rank. Since each square belongs to one file and to one rank only, it is unambiguously designated by its file and rank. For instance, b5 is that one square on the b-file that belongs to the fifth rank. According to custom the letter precedes the number; one writes b5, never 5b. Thus this notation has the advantage of naming each square without ambiguity.
In the mathematical notation, the division of the board described above would read as follows: the left wing the a- and b-files, the right wing the g- and h-files, the middle the c-, d-, e-, and f-files, the center the squares d4, d5, e4, e5. The boundary of the board is formed by the a-file, the h-file, the first rank, the eighth rank The corners are a1, a8, h1, h8.
The student should endeavor to acquire the habit of designating the squares and of visualizing their position. There are many chessplayers who fail merely from their incapacity to master this geometrical task, not suspecting its value.
The Pieces
The armies combating each other on the board consist of black and white pieces. The white pieces form the one side, the black pieces the opposing side. The two sides are briefly called White and Black. The coloring of a piece therefore determines its obedience and fidelity, unconditionally. A piece never deserts to the enemy, nor does it ever rebel; it is faithful unto death. True, if it falls in the combat, it wanders from the board merely into a box where the captured pieces are kept until the next game; then it celebrates a merry and hopeful resurrection.
White and Black have equal forces. Each has a king, a queen, two rooks, two bishops, two knights, and eight pawns. Either party, therefore, counts sixteen pieces. The pieces stand on the board until they are captured, each piece on one square, no two pieces on the same square. At the start of the game the pieces are placed in a determined position shown hereafter, and then they are moved, the players moving alternately. Thus a struggle of the chess pieces takes place according to determinate rules, until one side’s king is captured by force or the contestants agree to a draw.
The pieces are usually made of carved wood or molded plastic. The king has the appearance of a crowned monarch, the queen bears a smaller crown, the rooks suggest sturdy castles, the bishops have a characteristic miter head dress, the knights show a horse’s head, and the pawn is like a person without distinction, a face in the crowd, a common soldier.
The move consists in transferring a piece from one square to another. White moves
a white piece, Black a black one. Sometimes two pieces are thus put into motion, namely, when a hostile piece is captured,
i.e., removed from the board, or in castling,
or in queening
a pawn, terms which will be explained later. All of this is executed according to fixed rules which the player is constrained to obey.
The Rules for Moving
The king moves from its square to a neighboring square:
The rook on its rank or file:
The bishop moves diagonally:
The queen may move like a rook or a bishop:
The knight jumps in making the shortest move that is not a straight one:
And the pawn moves one square straight ahead:
But such moves are permitted only if the square upon which the piece lands is empty or occupied by a hostile piece. Moreover, the rook, bishop and queen are obstructed in their motion as soon as they strike an occupied square. Thus, a bishop on c1 may go to any square in the diagonal d2, e3, f4, g5, h6:
unless one of these squares is occupied; for example if e3 is occupied, then f4, g5, and h6 are obstructed and the bishop may not be moved there:
However, a knight is not so obstructed — it may leap
over an intervening man of either color:
Thus in the above position the knight on g1 may move to f3 or h3, and the knight on g8 to e7, f6 or h6.
The rook, bishop, queen, king or knight can capture
an obstruction, provided it is a hostile piece, by putting the moving piece on the square occupied by the obstruction and removing the latter into the box. The pawn, however, captures not in that way, but with a diagonal move forward to a neighboring square: (D)
Thus the white pawn on b4 could capture a hostile man on a5 or c5, while the black pawn on c5 could do the same to one on e4 or g4.
All pieces are subject to capture except the king. Its life is sacred, the player must defend it, it perishes only when no possible resource can save it from capture. Whenever that occurs the game is at an end; the player who cannot save his king from capture is checkmated
and loses the game.
These rules are not complete, besides they are too brief so that the reader cannot be expected to obtain a clear conception through them, but they serve as an initial step in that they produce a vivid impression of the chess struggle. We shall now consider them in detail and at length in order to illuminate the various logical consequences that come thereby into play.
The King
The king may move from the square it occupies to any square satisfying the following conditions:
A neighbor to the square it occupies.
Not occupied by a man of its own color.
Not menaced by any hostile piece.
Once during the game the king may violate the first of these rules, namely, in castling, otherwise never. In castling, the king is moved two squares to the right or left, as the case may be, and the rook towards which the king has moved is then placed upon the square which the king jumped over. But this move