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Computer Graphics

Week 2

The study of computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to threedimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
As an academic discipline, computer graphics studies the manipulation of visual and geometric information using computational techniques. It focuses on the mathematical and computational foundations of image generation and processing rather than purely aesthetic issues.

Simple or
Passive Computer Graphics

Interactive or
Active computer graphics

Control

Passive

Communication

No Control

Control

Active

Interaction

One Way Communication No Interaction between User and Hardware


Communication

Dynamic nature

Interaction

2-Way Communication High bandwidth user interaction

Earlier supported Motion & Updating


No facility

Modern Applications Motion & Updation


2-D, 3-D Transformations

In digital imaging, a pixel, or pel, (picture element) is a single point in a raster image. the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled Each pixel has its own address. The address of a pixel corresponds to its coordinates. Pixels are normally arranged in a twodimensional grid, and are often represented using dots or squares.

In computer graphics, a bitmap or pixmap is a type of memory organization or image file format used to store digital images. The term bitmap comes from the computer programming terminology, meaning just a map of bits, a spatially mapped array of bits.

The display resolution of a digital television or display device is the number of distinct pixels in each dimension that can be displayed. It is usually quoted as width height, with the units in pixels: for example, "1024x768" means the width is 1024 pixels and the height is 768 pixels.

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