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CONSUMER BEHAVIOR, 9e
Michael R. Solomon
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Chapter Objectives
When you finish this chapter, you should understand why:
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Situational Influences
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Dcor, odors, temperature Co-consumers as product attribute Large numbers of people = arousal Interpretation of arousal: density versus
crowding Type of patrons
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Culture and the experience of time Linear separable time Procedural time Circular/cyclic time Queuing theory Waiting for product = good quality Too much waiting = negative feelings
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Social experiences Sharing of common interests Interpersonal attraction Instant status The thrill of the hunt
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Limitations: lack of
security, fraud, actual shopping experience, shipping charges
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Discussion
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Retailing as Theater
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Store Image
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FedEx Makeover
BEFORE AFTER
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Discussion
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Spontaneous shopping Unplanned buying Impulse buying Point-of-purchase (POP) stimuli Salesperson influence
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Discussion
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Postpurchase Satisfaction
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Expectancy Disconfirmation Model Marketers must manage expectations Dont overpromise When product fails,
reassure customers with honesty
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Acting on Dissatisfaction
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Product Disposal
Disposal options
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Discussion
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Chapter Summary
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