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--- General features --Requested API: Automatic Graphics card: Mobile Intel(R) 4 Series Express Chipset Family Graphics

driver: igdumdx32.dll - 8.15.10.1855 Driver qualification: Newer than qualified! HW TV Out: No Free video Memory: 1695MB Max Texture Size: 4096,4096 PShader Version: 3.00 (Effects&ColorConversion) VShader Version: 3.00 --- Special features --Anisotropic filtering: up to x16 Seperate alpha blender: Yes in Hardware --- Configurations --Resolution: NTSC Render API used: DX9 3D Hardware used: Yes YUY2 AUX Buffers: 30 RGBA AUX Buffers: 20 Recursive Buffers: 8 Output Buffers: 15 --- System rating --Overall rating SD Playback SD & video IO HD Playback : : : : PAL DX9 Yes 30 20 8 15 720p DX9 Yes 30 20 8 15 1080i DX9 Yes 30 20 8 15 1080p DX9 Yes 30 20 8 15

passed (2.35) passed (1.67) passed (4.55) not real time (0.83)

--- System validation --Passed: 75 Warnings: 3

(16 ,33 ,34 )

__________________________________Detailed Report_______________________________ __________ AppVersion: Check3D - V2.1.0.4 started. System : 2 CPUs found Date&Time : 01/12/2012 14:48 ScriptVer.: 1.04 Resolution: 720x576i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.1855 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1695MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed... passed... passed... passed... passed... passed... passed... passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-Screen,W&B interlaced,CheckHorz In-RGBA32, Out-Screen,B&W vert. line,CheckVert In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,373234pels~90.0%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) blue = worst(2 off,8758pels~2.1%, Loc:(0,56)x(238,513)) - (0,0)x(720,576) alpha = passed. Resolution: 720x576i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.1855 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1695MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-Screen,W&B interlaced,CheckHorz In-RGBA32, Out-Screen,B&W vert. line,CheckVert In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed...

In-RGBA32, Out-RGBA,ColorAPattern,CheckColor

passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,373234pels~90.0%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) blue = worst(2 off,8758pels~2.1%, Loc:(0,56)x(238,513)) - (0,0)x(720,576) alpha = passed. passed (I3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor red = worst(1 off,22140pels~10.7%, Loc:(0,6)x(360,565)) - (0,6)x(360,565) green = worst(1 off,80534pels~38.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576) blue = worst(1 off,22140pels~10.7%, Loc:(0,6)x(360,565)) - (0,6)x(360,565) alpha = worst(1 off,70070pels~33.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576) Resolution: 1280x720p @ DirectX9 Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.1855 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1695MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1280x720p @ DirectX9 Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.1855 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1695MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.1855 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1695MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-Screen,W&B interlaced,CheckHorz In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.1855 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1695MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed... passed... passed... passed... passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-Screen,W&B interlaced,CheckHorz In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 720x480i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.1855 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1695MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP 7.17sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (141,39)mb/s (up,down) [(3.97,2),(7.97,4)] 7.17sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (141,39)mb/s (up,down) [(3.98,2),(7.97,4)] 7.14sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (281,39)mb/s (up ,down) [(3.98,2),(7.93,4)] 7.17sp In: YUY2 streams, Out: Screen SimpleTL (141,0)mb/s (up,down) [(3.97,2 ),(7.97,4)] 6.79sp In: YUY2 streams, Out: Out-RGBA SimpleTL (134,39)mb/s (up,down) [(3.94,2),(7.50,4)] 6.60sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (130,19)mb/s (up,down) [(3.90,2),(7.27,4)] 6.24sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (123,19)mb/s (up,down) [(3.87,2),(6.84,4)] Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.1855 (Newer than qualified!)] - [2A42,8086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1695MB, (RGB,YUV ,REC,OUT)=(20,30,8,15), ILPP 3.21sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (380,236)mb/s (up,down) [(2.37,2),(3.42,3)] 2.95sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (349,236)mb/s (up,down) [(2.39,2),(3.09,3)] 2.75sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (650,236)mb/s (u p,down) [(2.14,2),(2.90,3)] 2.80sp In: YUY2 streams, Out: Screen SimpleTL (331,0)mb/s (up,down) [(2.09,2 ),(2.97,3)] 1.36sp In: YUY2 streams, Out: Out-RGBA SimpleTL (161,236)mb/s (up,down) [(1.36,2),(1.36,2)] 1.42sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (168,118)mb/s (up,down) [(1.42,2),(1.42,2)] 1.43sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (169,118)mb/s (up,down) [(1.43,2),(1.43,2)] Resolution: 0x0p - Result Device: Mobile Intel(R) 4 Series Express Chipset Family - [igdumdx32.dll - 8 .15.10.1855 (Newer than qualified!)] - [2A42,8086] 1.67sp SD Playback 4.55sp SD & video IO 0.83sp HD Playback 2.35sp Overall rating

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