Professional Documents
Culture Documents
7 By Mujuro
Version 1.7
Introductory Notes
This document contains SPOILER information relating to Cerwidens quests. This document will be updated as Im able to produce more quest content. This release, v1.7, focuses on fleshing out the answer to why Ceri is in Skyrim, the question that was introduced formally in v1.6. Fleshing out Ceris relationship quest is planned for v1.8. This quest line is intended for players who are mid-to-higher levels (e.g., level 25 45 range), noting that the relative difficulty will depend on a number of factors, including whether you use uber-gear mods, your particular skill/perk selections, etc. The difficulty of certain battles will also depend on your level of preparation and tactics. If things get too rough, try again at a higher level and/or use the 2 ally NPCs (Elric and Rackhir) to help. Before getting into the spoilers, please keep in mind a few things. 1. First, Ceri is a work-in-progress, and is much more complex than your vanilla Skyrim companion. Given that we all use different mods, you may run into conflicts that Ive not uncovered in my testing simply because I (or my testers) may not be using the same mods, are using different computers with different horsepower, etc. So if you run into issues, please be as specific as possible when you report them by following the bug report guidelines on Ceris Nexus site (http://skyrim.nexusmods.com/mods/20787). Please also see the FAQ (http://forums.nexusmods.com/index.php?/topic/779190-rel-smart-healer-ai-configurablecompanion-faq), as there are many answers there to common questions, and it is updated regularly. 2. Second, while Ceris personality does follow certain rules of thumb, Ive built some random elements into her code. This is intentional, and Im hopeful this makes things more interesting. 3. Third, as with any relatively complex mod, it is a good rule of thumb to SAVE FREQUENTLY AND IN NEW SLOTS. Do not rely on autosaves and/or quicksaves, as they have a tendency to get corrupted, even with vanilla, unmodded Skyrim. Youve been warned. 4. Fourth, pay attention to your quest journal entries and the dialogue with Ceri and other quest NPCs. Theyll provide you with hints on some topics, and ignoring this information may make the quest much more difficult at later stages (particularly boss combat). 5. Related to #3 above, decisions you make may have consequences that may not be apparent until a subsequent segment. If you save frequently, you can go back if needed and pick up from an earlier point. 6. This quest line isnt intended to make you rich, or give you uber-gear. While there is leveled loot available during the quest line, your reward, I hope, is the satisfaction of helping Ceri when shes in need. Note that other mods that add things to leveled lists or Lvl/Enc NPCs may end up boosting loot drops (this has already been reported in terms of bandoliers dropping on the assassins again, thats not from this mod, but from interaction of other mods with this one). 7. Finally, for those of you who simply dont want to get involved in follower quests, and just want Ceri has a healer/mage follower, her quest line isnt mandatory. You have two options: The first
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option is to not do any of Ceris quests, and tell Ceri via debug dialogue to turn off the random assassins. This way you get Ceris v1.6+ random banter and other improvements without having to do any of her relationship/main quest content. Another option is to uninstall and revert back to v1.5, which is the latest stable Ceri version without any quest content (but also does not have any random banter, and has the mixed voicing with vanilla FemaleYoungEager). Last but not least, much of Ceris main quest line will be premised, loosely, on Michael Moorcocks Elric Saga. I chose his works for my fan fiction of sorts for a few different reasons, and will try and do my best to integrate the Elric Sagas lore with that of Skyrim and Tamriel. If youre familiar with the Elric Saga (or any of the Eternal Champion/Multiverse books), youre probably already familiar with Lord Donblas the Justice Maker.
That all said, I hope you all enjoy Ceris company and this mod! If you have questions, please dont hesitate to leave me (Mujuro) feedback on Ceris comment thread or via PM on Nexus.
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Theres also a randomness element to this, depending on if shes hungry. Shell mention foods for home if the conditions are right, and the gift menu will appear for you to give her clam chowder. Note that you get a single favor point for each INSTANCE of giving. So giving her a bunch at once via the gift menu still only earns you a single point. When you exit the gift menu after giving Ceri some clam chowder, she should make a remark about it. NB: Since the release of Ceris clam chowder, Hearthfire has also released its own version of the soup. :P Please note that they are DIFFERENT. They have different recipes, and a different appearance. How will you know if youve earned Ceris friendship? First, youll see a change in what options become available in dialogue. For example, some dialogue options that formerly ended up in Ceri clamming up well, they may now have additional choices, so be sure to check back on dialogue choices under the About who you are tree, as well as any quest-specific trees (e.g., the Assassins tree). Second, Ceri will let you know by giving you something from her homeland. For those of you who prefer to jump to Ceris initial friendship status without building a relationship with her, see Appendix F, as theres a new debug dialogue option that will allow you to boost progress points. As a parting note, Id like to add that the friendship/rivalry system Ive implemented isnt black-andwhite. For example, its very possible for Ceri to consider you a friend as well as a rival. This may mean, among other things, that youve been nice to her on occasion and not nice on other occasions, or that youre friends but she doesnt always agree with your decisions. The interaction resulting from both friendship and rivalry will be developed further in later versions of this mod.
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NOT be doing this; I consider this functionality a trademark of Emmas Vilja from Oblivion, and will continue with Skyrim Vilja. The Chaos Lords quest starts automatically when the mod is loaded into your game. As you travel about in Skyrim, youll encounter some random, level-scaled assassins, noting that the assassins will not appear until AFTER youve met Ceri. The boss assassin will have a note. Present it to Ceri via dialogue and, if youve earned her friendship, shell give you some insights into why shes in Skyrim, and why shes following you. The contents of the note also give some clues as to where Im going with this quest line, particularly if youre familiar with Michael Moorcocks Elric Saga. A few things to know about these assassins: 1. They will continue to come at you until The Sad Giants Shield portion of the quest line is complete. Remember that you may turn off the random assassins at any time via Ceris configuration menu. 2. The encounters are triggered via the Skyrim Story Manager (just like the various random encounters with wolves, bandits, civil war participants, etc.). The main difference with these assassins is that they can be toggled via Ceris debug dialog (turn off WCE encounters). You may also increase the encounter odds if you choose via the same dialogue; the default encounter chance is one percent (1%). 3. Unlike most of the vanilla Skyrim random (enemy) encounters, the primary target of these assassins is not the player (vanilla Skyrim typically directly targets the player or works off LOS). If they can get LOS on Ceri, theyll attack her first, as shes the primary target. 4. These assassins are slightly tougher than the straight vanilla one youd encounter with, for example, the Dark Brotherhood random assassin. They are, however, spawned from the vanilla leveled list, and the boss assassin is slightly tougher than the regular one(s). 5. Only the boss will have the note. NB: Some users have complained about the bandoliers dropped by the assassins and how theyre making you rich from selling them. These bandoliers are NOT dropped by this mod, but by the Bandoliers mod (Dr_Bandolier.esp); this mod uses the vanilla leveled assassin actor type, but the Bandoliers mod adds the extra loot. Once youve achieved Ceris initial level of friendship, and you speak with her again on the About these assassins topic, shell provide the background information to start you on her main quest line, The Chaos Lords. Youll know when youve reached this stage because under Ceris normal dialogue tree (Ceri, Id like to speak with you ) youll have a new dialogue selection for About the Return of the Chaos Lords. Select it, and your journal should update for Part I (see below). Im a firm advocate of the use your brain school of quests, so Id really urge that you get clues of what to do and where to go from Ceri herself. Her dialogue clues change depending on where you are, what youre doing, etc., so asking her about what to do may yield different responses depending on circumstances. As such, its impractical for me to list out all the possible permutations and combinations
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(if youre really curious, just dig into Ceris dialogue in the CK). As such, the following represents a general walkthrough of this quest.
a. When youre near Sonal, wait for Ceri to initiate dialogue with Sonal (on average, this takes about 30 seconds as Ceri assesses her surroundings; how quickly this occurs for YOU may depend on youve got going on in terms of your computer horsepower, mods youre running, etc.). If after 30 seconds, Ceri doesnt give you a line about recognizing Sonal, just stand still in the middle of the Arcaneum (Sonal should be sitting in a chair there) and Ceris dialogue will get triggered eventually. b. Note that initiating dialogue directly with Sonal wont provide you with the information you need to progress, so be patient. Of course, please feel free to introduce yourself to Sonal.
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c. Sonal will provide you with some background information and bathroom reading. This comes in the form of 3 books that hell give to you during the course of his diatribe. d. After youve reviewed the books, with both Sonal and Ceri again for more information. Available dialogue choices at any given time depend on who you decide to speak with first. For maximum efficacy in getting the information needed to progress, speak with Sonal first. e. Get Ceris take on things after speaking with Sonal under the, Ceri, lets talk about your mission dialogue branch. Depending on the order in which you do steps (c) and (d) above, Ceris available dialogue choices at any given time may differ. f. Once youve spoken with both Sonal and Ceri, this objective is completed. If you missed any topics, or wish to hear the information again, you may go back and speak with them.
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a. Ceri will let you know when she has another vision. She will request to speak with you, but will not FORCE dialogue just in case youre busy. If you ignore her and do not speak with her, shell remind you that she would like to speak with you again in 24 game hours. b. When youre to speak with her, she will have special dialogue relating to her vision, and give you options as to how to proceed. Shell also hand you a drawing of the destination from her vision, but she will NOT give you a map. Remember that shes unfamiliar with Skyrim (youll still see the location with the objective marker on your Skyrim map). Available options are as follows: i. Postpone quest (Im busy. Lets do this later). Choose this option if you are busy and dont want to pursue the quest at this time, or wish to abandon the quest line altogether. If you choose this option, when you enter dialogue again with Ceri, youll see her usual dialogue choices plus the option to pick up on the quest again. ii. Player leads to destination. You may use the quest objective marker to go to the destination with Ceri following you normally. Elric may be found at Nightgate Inn. Choosing this option and ignoring the quest does not have consequences at this time (e.g., Ceri wont nag you incessantly like Delphine
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c. A few things to keep in mind if you choose to have her lead you (see also Appendix C for known issues and limitations): i. NPC pathfinding AI is horrible by default, and short of reworking a bunch of the vanilla exterior navmeshes, there WILL be instances where Ceri might get stuck and just stand around, particularly around cell borders. If this happens, you have a few options: 1. Speak with her to take over the lead, walk a bit towards your destination (if you really, really need, use the World Map to show your objective location), and then tell her to take over again.
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2. Walk a bit towards the quest objective on your own, then summon her using the Call Cerwiden spell (which has been changed in v1.7 to use voice so that you can keep weapons/other spells equipped). 3. Walk a bit towards the quest objective on your own, and then use her PRID and console with a moveto player without the quotes and hit enter. See Appendix A for the usual PRIDs, noting that they may differ in your game. ii. Ceris default speed if shes leading is walk. You can switch between walk/run by speaking with her again under Ceri, about our destination . iii. If you are on horseback/riding, Ceri should follow suit even in the lead, noting that this option has NOT been tested extensively (see Appendix C) d. Whether you lead or Ceri does, your destination is the Nightgate Inn. Once inside, Ceri will look around for Elric and initiate dialogue. Listen to the dialogue among Ceri, Elric and Rackhir.
e. Note that Elric and Rackhir will NOT be at the Inn prior to this quest segment being triggered.
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i. Elric and Rackhir are NOT followers and, as such, you wont be able to control them with the typical follower framework mods like UFO, EFF, AFT, BDO, etc. This is intentional on my part. ii. There is no option to recruit only ONE of them (the come as a pair), and this was intentional on my part (as you progress through the quest installment, and have them recruited, Im hopeful youll understand my reasons therefor). iii. Both have basic archetype configuration options, accessed by speaking with them when theyve been asked to help. iv. You may speak with them regarding: 1. Background information 2. Help (About your help ) a. Follow you to destination b. Meet you at the destination (this takes them a while, so feel free to do something else; or, if you arrive ahead of them, theyll automatically re-join you) c. Stay at the Nightgate Inn until you come back and ask for help d. About how you fight (see below) 3. Combat archetype AI (About how you fight ) a. Elric (warrior archetype): i. Tank (default): Few attacks, taunt (note that this has a range, and subject to same AI LOS/detection and other constraints as calling marks) ii. Reaver: Attacks often with Stormbringer b. Rackhir (rogue archetype): i. Red Archer (default): Prefers bow attacks ii. Duelist: Direct engage dual-wield iii. Whirling Dervish: Flanking dual-wield c. Allies and Ceris Battle Command: If you have Elric and Rackhir as allies (e.g., theyre following you), you may change their AI during combat with Battle Command. 4. I need you to do something (vanilla favor state, e.g., wait at a location, activate an object, attack someone, etc.) NB: Warrior/tank taunt functionality has been something that has been requested on many occasions since Ceris initial v1.0 release. What Ive included here for Elric is what I consider to be an early prototype of the functionality, as Im still balancing it so that its not overpowered from a gameplay perspective and not overly burdensome in terms of processing resources. The way taunt works, as in v1.7: 1. For Elric to taunt, he must be in his tank mode. While in tank mode, he will principally defend/block. This largely takes Stormbringer out of the fight as a factor, and this is an
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intentional trade-off on my part to try and keep balance. When he taunts, a red aura will emanate outwards from him. 2. Elric will try and taunt periodically, and youll know when he does, as it sends a red aura blast outwards. Whether the taunt is successful depends on several factors: a. The targets distance from Elric; the greater the distance, the greater the chance of resisting the taunt b. The targets magic resistance c. Whether the target has a path to Elric (e.g., if the target has no LOS or cannot pathfind, the taunt wont work) d. Whether the target is already in the middle of an attack against another opponent (e.g., the attack has already been queued by the game, including from DoT effects) e. Whether the target has a queued hit from another hostile opponent
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a. If you dont know what to do, speak with Ceri, as some of her dialogue choices may differ depending on various progress factors. b. When you reach your destination, go on inside Ryamneys shop (it will be locked if you try to go prior to this quest being active). If Ceri is leading, shell stop just outside the
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entrance so as to allow you time to prepare, etc., if needed. Note that if youre coming south from outside Windhelm, there are some significant vanilla navmesh issues near Kynesgrove that will likely have Ceri doing ping pong along the road if shes leading you. Simply take the lead over those areas. c. Youll run into a few unleveled Kelmain lackeys, courtesy of Theleb Kaarna, with average level 25, but with some sizable racial bonuses, as the Kelmain are warriors from a plane of Chaos. The first couple of groups of Kelmain should be relatively straightforward, as they are warriors. If these initial Kelmain seem tough, try timing the patrols so that you face only a couple enemies at a time. If thats still too much, consider coming back when youre higher level. d. Eventually, youll run into a T-intersection. Youll need to go left to acquire a key held by one of the Kelmain, which opens the door at the other end of the T. The Kelmain with the key is a Warmage, will SMARTCast against you, and also heal nearby Kelmain allies.
e. After you obtain the key, go to the locked door at the other end of the hall to find your first boss battle against Theleb Kaarna. i. Watch the conversation unfold; what gets played depends on whether Elric and Rackhir are along with you and Ceri. After the conversation ends, combat will
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2. Focus attacks on the Kaarna, as hes not wearing armor, and hell go down relatively quickly. You can use the Call Target Focus spell for this.
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iii. For some background into what transpired prior to your arrival, loot Ryamneys corpse for a note. iv. Note that Theleb Kaarna is a plot NPC at this point and is essential. He will teleport out automatically when hes low on health. He cannot be killed during this quest, and if you cheat to kill him, youll break the remainder of the quest. f. This quest segment ends automatically after Kaarna teleports out. Defeat/escape any remaining Kelmain (remember that your objective was Kaarna, not to kill all the Kelmain). g. You may speak with Elric after the quest to get his comments on Kaarnas escape, assuming he was with you during this segment. Ceri and Rackhir wont have additional information for you at this time. h. If you didnt bring Elric and Rackhir along for this segment: i. Youll miss certain dialogue during the pre-battle scene with Theleb Kaarna. ii. Elrics ring gets stolen, and theres nothing that can be done to get it back in this quest installment. Speaking with Elric will yield in an explanation of what transpired, and Rackhir will join in on the chat. If you cancel out of the conversation while Elric is talking, you will miss out on the additional context dialogue spoken by Rackhir, and Elrics subsequent response. The main consequence of this is that Elric will not be able to call to the Lashaar for aid during The Dukes of Hell quest segment.
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4. Part IV - The Sad Giants Shield: Approximately one game day after completion of Part III, Ceri will request to speak with you again. Shell have some additional information for you, but shes not determined the location yet. Shell let you know after another game day when Donblas has granted her a vision of the location. Note that if you had Elric and Rackhir with you on Part III, theyll still be with you. If you dont want them tagging along, just tell one of them (doesnt matter who) to wait for you at Nightgate Inn and theyll both leave for the Inn. You can rerecruit them later if you wish. NB: If you do not want to wait for Ceri to get her visions, etc., you can cheat once you get the journal entry that the quest has started, and simply go there, even without Ceri informing you of where to go.
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After Ceri has given you the location of Mordagas prison, you have the same options of taking the lead or allowing Donblas to guide Ceris steps (and subject to the same NPC pathfinding constraints as noted previously). Your destination is near Pinefrost Tower in Haafingar Hold (near PinefrostTowerExterior01 -35, 24). Note that if you found this location prior to this segment of the quest, you wont be able to enter through the strange door (youll see a message as to why).
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a. Wait for Ceri to ask to speak with you. When she does (typically a game day after completion of Part III). Just in case you dont hear her when she asks, remember that shell ask again in another game day. Or, simply initiate conversation with her under the Ceri, lets talk about your mission -> Lern appears to have all he needs for the summoning. When you get the required progress information from her, this quest segment starts and you should get a new quest notification in your journal. b. Note that Ceri hasnt given you a location yet, and wont for another game day. This is to allow you some time to complete any other things youd like to do, restock supplies, etc. Ceri will request again to speak with you after a day, and will provide you with her drawing of the location of Mordagas prison, and youll have the same options as before in terms of how to get there. If you dont have Elric and Rackhir in your party, you may recruit them from Nightgate Inn at any time, noting that you only need to speak with one of them to get them both. c. Make your way however you wish to Mordagas prison, and youll now find it accessible (if you find the prison earlier, you couldnt enter). Once inside, approach Mordaga, and hell speak with you. d. You may choose to fight Mordaga or leave him alone. If you choose to fight him, save your game first, as hes intended to be tough. After all, hes a fallen god and, though no
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longer immortal in the sense that he can be killed, he still has much of the power of a Chaos Lord. i. There are no other opponents in Mordagas prison, so if you choose to fight him, having Elric at as a tank isnt a bad idea unless you believe you can tank better. NB: If you have other mods that spawn random critters in dungeon cells, you MAY end up with other stuff in here. Depending on what gets spawned, Mordaga may engage them, or ignore them. ii. Mordaga has some health regeneration and limited healing ability (random), so just keep pounding him with as much damage as you can, and as fast as you can. He tends only to heal himself when low, and may summon help. iii. If you decide to kill Mordaga, Ceri will force dialogue with you afterwards.
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Ceri hasnt been given a vision of the location yet, so she wont have the drawing for you or be able to lead you there; shell have this for you in another game day. You may want to take this opportunity to stock up on plenty of potions for both you and Ceri (as well as any other followers, if you want to bring them along just make sure the followers you bring are FRIENDED to Ceri via their dialogue). Again, dont worry about Elric and Rackhir in terms of supplies, they restock on their own. On the other hand, if you chose to fight and kill Mordaga in Part IV, Part V begins right away. NB: If you do not want to wait for Ceri to get her visions, etc., you can cheat once you get the journal entry that the quest has started, and simply go there, even without Ceri informing you of where to go. Regardless of what path you took in Part IV, after Ceri has given you the location of the temple, you have the same options of taking the lead or allowing Donblas to guide Ceris steps (and subject to the same NPC pathfinding constraints as noted previously). I would recommend that
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if you choose to have Ceri lead there, have her do it on foot because of the terrain isnt exactly horse friendly. Your destination is near Winterhold, at the base of the cliff and waters edge. If you found the excavation prior to this quest segment, it will basically be a dead end tunnel, and dark. The tunnels end has now been cleared, and lighted, so youll be able to enter the temple area. 1. When you enter the ice tunnels, youll find a few Kelmain guards, including a Kelmain Warmage). Dispatch them and make your way to the main temple area. 2. When you enter the temple area, wait for the conversation to begin (note that your controls will be locked for a part of this, for obvious reasons ). Note that your previous decisions/dialogue during this installment will have an effect on how the scene unfolds. Regardless, at the scenes end, youll fight Jagreen Lern and his allies, including the earthly manifestations of Lord Arioch and Lady Xiombarg. A brief summary of your opponents: a. Theleb Kaarna: You already met Theleb earlier in Part III, hes back now, and can be killed this time around. He acts as a supplemental healer to your opponents. Otherwise, hell occasionally buff them, conjure stuff, and/or use his staff against you until its out of charges. b. Drinaj Bara: Another lieutenant to Jagreen Lern. Drinaj is an elemental destruction mage, and will SMARTCast against you. He also has some basic summoning spells, and will heal himself but not his comrades. c. Terarn Gashtek: The final lieutenant to Jagreen Lern, Terarn is a sword-andboard warrior. d. Lord Arioch and Lady Xiombarg: The Knight and Queen of Swords, respectively. They each are tougher than Mordaga, but not as quick. You do not need to kill them to complete the quest. e. Jagreen Lern: Your quest target; killing Lern will complete the quest and unsummon both Arioch and Xiombarg (their earthy manifestations will be destroyed). Lern is a spellsword priest and will SMARTCast against you. When hes low on health, but has enough magicka to teleport, theres a random chance that hell teleport around the battlefield. If you dont want him teleporting around, either kill him fast or drain his magicka.
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3. Scene Options: As noted above, your prior decisions may change how the scene plays out. a. Obviously, if you didnt bring Elric and Rackhir along, you wont get any dialogue relating to them. b. If you brought them, and they also accompanied you through Part III (The Staff of Lordly Might), Elric will finally give in and summon allies (youve probably noticed that Elric tends to avoid using magic despite his skill with it; this is to remain faithful to lore). For those of you familiar with the Elric Saga, and Elrics history with Theleb Kaarna, hell call upon the Lashaar: Graoll and Misha, Lords of the Wind and Storm. Theyre much stronger than your typical Storm Thrall and should work to provide some alternate targets. c. Ceri will have a short dialogue with you prior to the battle. How she responds to you will depend on your relationship scores.
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4. Tips for the Battle: I intended for this battle to be extremely difficult. Depending on your particular skills and tactics you use, this battle may be more or less difficult. If you find the battle too easy, boost your difficulty in system settings or use mods like Deadly Dragons to increase opponent armor, damage output, etc. Youll need to come prepared with plenty of potions for you and your followers, extra weapons/ammo, soul gems, etc. If you find this battle too difficult after trying some of the tips below, try coming back at a higher level (while these enemies level scale, they dont get the extra bonuses the player does when leveling up). a. Come prepared for a grinding, fast-paced battle. Bringing potions that enhance your resistances will definitely help, as youll have SMARTCasting opponents. If you have weapons that drain magicka of your opponents, use them ; youve got a bunch of spellcasters coming at you (only Terarn is a pure warrior). b. Use Elric and Rackhir. Elric in tank mode should buy you some time, particularly if you gave him the Chaos Shield. If Elric was able to summon the Lashaar, that will also help, as they can also tank some damage. c. Use the terrain to your advantage, combined with your particular abilities. For example, try to knock some opponents off the center island (shouts, staggers,
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d. e. f. g. h.
5. After youve killed Lern and his minions, feel free to loot them and the temple altar area. When youre done, exit back the way you came, and Ceri will speak with you (and to Elric and Rackir if theyre with you). This ends the installment for v1.7, I hope you had fun with it!
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This is Elrics sword of legend, a black runeblade that provides Elric with uncanny strength and vitality. In Michael Moorcocks Elric Saga, the sword is sentient, and has the power to steal the lifeforce of opponents and give a portion of the same to Elric. The sword also is able to cut through just about any barrier, and bite through any armor, and has also given Elric the strength to summon supernatural allies without Actorios (though this essentially sapped Elrics stolen energies). For purposes of this mod, Stormbringer is an unplayable sword, and may only be wielded by Elric. In addition to the vanilla Skyrim leech effects, Stormbringer gives to Elric the following active benefits with each combat hit: 1. Like in the books, the sword will give Elric stacked health and stamina over time, slowly going back to Elrics normal levels. This benefit accrues regardless of Elrics AI combat mode, with the following caveats: While in Reaver mode, it is possible for Elric to have superhuman health and vitality that far exceed norms. By contrast, when in Tank mode, Elric doesnt attack enough to benefit much from this at all, and this is intentional on my part for play-balancing reasons. 2. Each hit has a chance to banish leveled summons. 3. Each hit reduces the armor rating of the target slightly (based on a percentage). 4. While in Reaver mode only, Stormbringer has a small chance of instantly killing opponents. Stormbringer also bestows certain passive benefits to Elric: 1. Elrics base health and stamina are increased by 150; this is my translation of how Stormbringer gives Elric vitality while not engaged in combat. 2. When Elric is very low on health, Stormbringer will give an emergency transfer of vitality, but will do so only once per game day.
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In my personal playtesting, Ive done quite a lot of balancing to ensure that Elric isnt overpowering and unbalanced. That said, if you find him killing too fast and frequently with Stormbringer, make sure hes in Tank mode, which is his default setting. You can change this outside of combat by speaking with him, or during combat via Ceris Battle Command function. Alternatively, dont use him. Hes not mandatory for Ceris quest; youll only miss out on some conversations.
Mordagas shield was used by Elric during his last battles against Chaos in the Elric Saga. It is described as a buckler but sized for a giant, hence the design and in-game appearance. The shield is incredibly powerful for those who understand Chaos and, for purposes of this mod, that means Mordaga and Elric. Thats not to say the player cannot use the shield; the player simply wont unlock the full potential of the shield in the way that Elric can, by way of example. For the player, in combat, the shield provides the following benefits when worn: 1. Increases damage resist by 50 points in addition to the straight physical armor of the shield. 2. Resistance to elemental, poison and magical damage increased by 15. 3. Blocking skill increased by 10. When used by Elric (and Mordaga) in combat, the shield provides the following ADDITIONAL benefits: 1. Additional 150 damage resist. 2. Blocking skill increased by an additional 10.
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3. Combat health regeneration increased by 25%. 4. Ward deflection of spells by 50 (aka Spellbreaker). My reason for having the shield so powerful in Mordagas hands is simple: Itll give you quite a challenge if you decide to fight him (though he wont always use the shield). Similarly, my reasoning for giving the bonuses to Elric is to help you survive Part V, particularly if you have trouble (I know I did, particularly during my level 27 playthrough). If you use Elric in tank mode and he has the shield, itll buy you time to target Lern. Please keep in mind that if you find the shield too powerful, whether in Elrics hands or yours, you dont have to use it.
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Summary of Installment Quest Locations Learn More about the Chaos Lords College of Winterhold Arcaneum The Enemy of My Enemy Nightgate Inn The Staff of Lordly Might Ryamneys Shop The Sad Giants Shield Strange Doorway (Mordagas Prison) The Dukes of Hell Recently Excavated Passage (Ruined Temple of Mabelode)
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Other Notes: 1. This quest continues to be active during the remaining installment segments and is used to track certain progress data for the segments. As such, it keeps running in the background and will advance in stages beyond 100 depending on player actions; if you do a console GetStage and the return value exceeds 100, dont worry about it. 2. This quest will remain running even after completion of Ceris v1.7 quest installment, as it will also be used to track certain events I plan for later versions. So please do NOT use the console to terminate this quest even after the initial v1.7 Chaos Lords quest line is done.
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kcfMQChaosLords02 (MQCL02) 60 SM Event Trigger: When Ceri gives you the location of the Staff during MQCL01 Wilderness 45 -19; Ryamneys Antiques Shop Stage Function/Comment Start-up stage; initialization Player inquiry with Ceri about quest background topic(s) All initial topics complete Various player options related to travel and the next quest/plot location Player and Ceri have arrived at the quest/plot location Player triggers external marker; if Elric/Rackhir are recruited and lost, they return Plot marker relating to Player choices and Actorios Player has entered Ryamneys shop Player triggers hallway marker Player triggers Theleb confrontation scene Battle with Theleb started Theleb has lost significant health and teleports out MQCL02 complete Administrative shutdown stage
1. If the player discovers the external entrance to Ryamneys shop prior to the start of this quest, it will be locked and inaccessible. Ryamney will have a note during this segment that implicitly explains where hes been, and why the shop has been locked. 2. How the scene with Theleb Kaarna plays depends on whether Elric and Rackhir are with you. If stage 50 hits, for example, Elric will not summon the Lashaar during The Dukes of Hell.
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1. If the player discovers the external entrance to Mordagas Prison prior to the start of this quest, it will be locked and inaccessible. 2. Ceris post-segment reaction will depend on which of the 3 options you selected in terms of how to deal with Mordaga and obtaining the Chaos Shield. The way you handle things will impact your relationship scores with Ceri. 3. There are a number of administrative stages not displayed here that deal specifically with the interaction with Mordaga, please dont mess with them.
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Quest ID: kcfMQChaosLords04 (MQCL04) Quest Priority: 60 Starts: SM Event Trigger: When Ceri asks to speak with you after MQCL03, or automatically after killing Mordaga Areas: Wilderness 29 25; Recently Excavated Passage; Ruined Temple of Mabelode Stage Stage Function/Comment 0 Start-up stage; initialization 5 17 Player inquiry with Ceri about quest background topic(s) 20 All initial topics complete 25 35 Various player options related to travel and the next quest/plot location 40 Player and Ceri have arrived at the quest/plot location 45 Player triggers external marker; if Elric/Rackhir are recruited and lost, they return 50 Player enters excavation area 55 Ceri entry comment triggered 60 Player triggers temple marker 65 Ceri forcegreets player before final battle 70 Player triggers Lern confrontation scene 75 Lern confrontation scene ends; Lashaar summoned if Elric is present with Actorios 80 Final battle starts 90 Lern has been killed 100 Player triggers exit marker in excavation hallway on way back out 105 Post-battle scene initiated 140 MQCL04 complete 150 Administrative shutdown stage Other Notes: 1. If the player discovers the excavation site prior to the start of this quest, it will be dark (no active lighting) and the end of the passage will be blocked. There will be no Kelmain guards. When the quest segment starts in earnest, the passage will be lit and guards present. 2. How the scenes play will depend on a number of variables, including choices youve made during the installment, whether Elric and Rackhir are present, etc. 3. Completion of MQCL04 ends Ceris v1.7 quest installment. Sonal Milus may be found wandering the Ruined Temple of Mabelode afterwards during certain days of the week/times. Elric and Rackhir will leave for Tanelorn.
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Appendix G: Credits
Special thanks to the wonderful and talented voice acting volunteers who helped bring life to the characters of this quest! Without their amazing work, wed all be staring at subtitles. Character Cerwiden Sonal Milus Elric of Melnibon Rackhir the Red Archer Theleb Kaarna Mordaga of Chaos Jagreen Lern Arioch of Chaos Xiombarg of Chaos Portrayed By Shelly Claman (ThePoeticOne) Josh Bull (Revizion) Josh Bull (Revizion) Kirk Peffer Marc Acton Daniel Pol Diaz Phoenix Rain Camden Aaron Smallwood Ashley Marie Berryhill
Huge appreciation to the Beta Test Team for their amazing QA job: Triaxx2, Exsanguinatio, Revizion, CoffeMandibles, Leinadis Special thanks also to: Hentai for Cerwidens Vidalia Dress Apachii for Cerwidens hair Reaper9111 for Cerwidens new staff and Friends of Law book textures Backsteppo for Elrics Cloak Mesh Volvaga0 for Angelic Halos and Demonic Horns (for the Chaos Lords) Guffeh for Alduins Wings (for the Chaos Lords) Garryg for Daedric Armor and Weapon Improvement (for the Chaos Lords armor) pnkrd for Crown Helmets (for the Chaos Lords) Bellyache for tremendous help on Ceri's hair textures when she switches hairstyles mitchalek for his valuable assistance in helping me with Ceris riding workarounds Michael Moorcock for his amazing works that serve as the lore for Ceris quest line, particularly the Elric Saga Elric888 for the Arrow of Law and Chaos Star symbols Last but not least, thanks to everyone who help test Ceri, upload pictures and provide feedback to help me improve Ceri! She wouldnt be who she is without all of you!
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