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POOIO POPAMMA TH EIIKOTHTA



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1.

2.

3.

&
-
(PASCAL)

4.

5.
6.
7.


Internet

&

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2

4
3

8.

9.

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(C)

10.

11.
12.
13.
14.
15.
16.
17.
18.
19.

20.

21.
22.
23.
24.
25.





/
I

(C ++)
IV
(OpenGL)

I (Flash)

(PhotoShop)

(UnReal Editor, Half Life, Doom
Editor)

I
(3DS Max)


/
(Java, XML)

/

V
(C ++)
V
(OpenGL)

II (Flash)

I (UnReal Editor, Half Life Editor,
Doom Editor)

1
2

2
3

26.

Video

27.


I
(3DS Max)

(VIDEO GAMES)
28.

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ANAYTIKH EPIPAH TN MAHMATN


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( , ,
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T ( ,
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CRT, CRT (, , ,
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1.
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2.


Pascal

Strings

8

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3.

4.

5.

6.



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, ,
(int)
Boolean,
real
char text
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IF-ELSE
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MS-DOS
Windows,
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5. MS-DOS ()
Microsoft: MS-DOS, Windows
3.x (3.0, 3.1, 3.11), Windows 95, Windows 98, Windows NT
, Windows NT server, Windows XP, Windows 2003
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Macintosh, OS/2, Unix, Linux
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DOS
/ MSDOS
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- (user interface)
(windows explorer)
( /IRQs), (drivers),
(.. network neighborhood)
:
(defragmentation utility), data compression,
backup software, data recovery utility, antivirus utilities, screen saver
- Registry
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(virtual machine)


8.

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1
2
3
4
5
6
7
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MS-DOS
Windows
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(Full-Duplex).
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5. ()
(Public Switched Telephone Network PSTN).
PSTN.
Modems, V90, V34bis.
Baseband Modems, /
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ISDN (Integrated Switched Digital
Network).
ISDN
ISDN.
ISDN PSTN
(Packet Switched Networks).
X25.
Frame Relay.
ATM.
6.


Modem
K
/repeaters
/routers
/bridges


7. Digital Subscriber Line/DSL ()
:
ADSL ( : ~ 6Mbps ,
~640Kbps, 64 Kbps)
SDSL ()
HDSL ( )
VDSL ( )
8. ()
12

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, :
(M1020)
PCM
HellasCom.
9. ()
:
RS-232 ( D-connector,
data DTE, data DCE,
DCE-DCE DTE-DTE)
odems AT ( modem /, ,
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, modem)
(.. Hyperterminal)
( /
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(
. Xmodem, modem
)
/ (
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Hyperterminal, )
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TCP/IP
10. Open Systems Interconnection/OSI ()

(layer)

T
( :RS-232 : Xmodem,
modem)

(Data Link Layer) (Point-to-Point
Protocol PPP).
11. INTERNET
/WWW ()
, :



TCP/IP
IP ,

INTERNET
DNS (Domain Name Service)
World Wide Web :
client/server
WWW
HTTP (HyperText Transfer Protocol)
(HTML: Hypertext MarkUp
Language)
WWW (URL: Uniform
Resource Locator)
13

(VIDEO GAMES)

(Internet
Explorer Netscape Communicator) .
12. ()
, :

mail server;
SMTP POP server;
mail client;

/
(.. Netscape Messenger)
:



(Inbox)
(folders)


13. Internet
FTP, Chat, News
14. ()

-
11, 12, 13 14 Internet
.

/

1

2

3

4

5

6

7
Digital Subscriber Line/DSL
8

9

10
Open Systems
Interconnection/OSI
11
INTERNET
/WWW
12

13
Internet
14

15
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6
2
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4
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14
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.
C ( C++, Pascal).

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o insertion sort
o bubble sort
o shell sort
o radix sorting
o heap sort
o merge sort

o binary search
o binary tree search
o balanced trees
o hashing)

o
o pattern matching
o parsing
o file compression
o )

o
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o
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:
: 56/, 4/
: (2 + 2 )

,

.
(.. Access,
SQL server, mySql),
.
1. (2)



15

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2. (2)





3
(3)


-
-


3. (3)







(data manager)
:
(file system),
(buffer manager),
(access methods)

(Heap Files)

(Sorted Files)

(Hashed Files:)








4. (3)


-
-

16

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-
-
-





-
-
5. (3)

IMS



6. (3)


-
-

SQL
Standard Data types
H (DDL) SQL
CREATE
DROP
ALTER
DML
SELECT
UPDATE
INSERT
DELETE
7. Ms Access SQL server MySQL (12)





SQL .
: ( C )
: 84/, 6/
: (2 + 4 )


C.

C


17

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( ..
<printf,scanf>)




C

Strings

-

(char, int, float unsigned,
long, short)
, ,
(int)
float, char, double
,
(!, &&, ||)
Bitwise (~, &, ^, |, <<, >>)
(casting)


IF-ELSE
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FOR
DO
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DO WHILE
BREAK, CONTINUE, GOTO
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Return
. (Local) (global)


arg argv main()

()
Void
Recursion ( )
(math.h)

div():
Log(), log10(): 10
Exp()
power(), pow(), pow10()
(. strcpy() ,strcat(), strcmp(),strlen(), strupr(), strlwr(),
toupper(), tolower() )
STRINGS


18

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(Call by reference)



Strings





Enum
Structures Union
typedef

#include
#define

(#if, #ifdef, #ifndef)


-
printf
scanf
fprintf, sprintf, fscanf, sscanf
(fopen, fclose, getc, getchar, fgetc, putc, putchar, gets, fgets, puts, fputs,
fseek, rewind, ftell, unlink, exit, system)

2

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20

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19

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OSI
TCP IP
OSI.

ISDN, ATM, SONET.
, ,

, , ,


(LAN)
(MAN)
(WAN)



(mesh)
(Bus)
(Ring)
, , , , ,

Ethernet
Token Ring
FDDI


,


SI

-
-
-
-
-
-
-
TCP/IP
,
IP
(Fragmentation and reassembly)
IP-
TCP/IP
OSI TCP/IP
Internet

To IP
Internet Datagrams
Internet addressing
Sub networking,
20

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Routing ( Switching)
o Direct
o Indirect
o Routing tables

Internet
(Interior Gateway Routing
Protocol): OSPF
(Exterior Gateway Routing
Protocol): BGP
TCP UTP Internet
TCP
TCP

TCP Frames
Ports , Sockets
TCP


UDP
TCP UDP


-
-
-
-





-
-
- (Switching)


LAN.
: -
: 14/, 1/
:

. :
: , , , ,
,

marketing
,

,

21

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1.
2.
3.
4.
5. , , ,
6.
7.
8.
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3. (Business planning)
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3.
3.1
3.2 .
22

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3
MARKETING
1.
2.
3. marketing
4.
5.
6. (, , , , , )
7.
8.

:
: 28/, 2/
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: /

: 42/, 3/
:


CMYK RGB,




(bit depth)
: (1 bit)
greyscale (8bit)
hi-color (16 bit)
true color (24 bit)
true color + (32 bit)
bit

itmap

/
(Header, Data, Footer)
, , ..

(RGB, CMYK, LAB)
Bitmap
Lossy LossyLess (Non-Lossy) format
Format : TIF, TGA, FIF, PSD, GIF, JPEG, FIF, OpenEXR
/
Vector -
- OpenGL vector

Bitmap Vector (-)






23

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Fonts
Font 1
True Type Fonts
Postscript

fonts /
Fonts


/
Video Codecs
Indeo, Cinepack, Full Frames, QuickTime, AVI, MPEG
, ,

(Wave)


/
Audio Codecs
MIDI


FM Synthesis
WaveTable
Wave & MIDI , -,

(Pipeline)
GPU
Video RAM
Frame Buffer
RAMDAC
MPEG Encoder

Refresh Rate

Analog VGA DVI


/

OpenGL
DirectX
,
Video (Video Capturing)

Video

/
Video
FireWire
/

24

(VIDEO GAMES)

Refresh Rate
(CRT)
,
TFT (Thin Film Transistor)
,
Color Calibration

Software Calibration
ICC Profiles
On Screen Display
Gamma
Hardware Calibration
Scope
:
( C++ )
: 42/, 3/
:



C++. ,
C++
.
1. C++


C++ ( )


, , C,
, , ,
, , ,

C
,
,

,
, ,

, , , , ,


- C
25

(VIDEO GAMES)

Procedural, Structured, .
C++
C++ .T ANSI . .

Linker . .
C++
cout
2.
- C
(Overloading)

Recursion
3.







Private Public

- class


(Constructors and Destructors)
Interface Implementation

4.
;

new
delete




"this"
5.
T
.

References
Null Null
swap()
swap()
6.



functions


26

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7.








: IV (OpenGL)
: 56/, 4/
:

. ,
, GLUT.
OpenGL

/

Verticies (points), Segments, Polygons, Objects
GLUT


OpenGL Primives
mainloop OpenGL
glBegin glEnd
H GLFlush
2D


3D


/ (basic transformations)
Transform, Rotate, Scale 2D 3D
Matrix Algebra
Matrix Transformations

Differential Line Algorithm


Bresham

(Lighting & Rendering)



Display Lists
User Interaction


pulldown menu

27

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: (Flash)
: 42/, 3/
:
Flash,
ActionScript.
Flash, - 3
Interface - 6
Flash - 6
(Animation) - 3
(Movie Clips, Buttons, Graphics) - 3
ActionScript (Events / Actions) - 6
ActionScript - 15
: (PhotoShop)
: 28/, 2/
:







()

(Special Effects)

(WWW)

-
: (Unreal Editor, Half Life,
Doom Editor)
: 42/, 3/
:


(mod).

.
Unreal Editor:
Unreal Editor
Interface
Viewports
BSP Brushes
Level Design
Static Meshes

static mesh browser


3D Studio Max Unreal
28

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(Collision Detection)
(Texturing)

Matinee

Scene Manager
Actions
Sub Actions
Scripted Sequences
Scripted Triggers Sound Effects
Terran Creator
Unreal Script




: (3DSMAX)
: 42/, 3/
:
,
, ,
texturing rendering.





(Inverse Kinematics, ...)

Rendering

:
& / (Java/XML)
: 42/, 3/
:

1. JAVA
ENOTHTA 1. CLIENT-SERVER COMPUTING
client-server computing
client-server
client-server



ENOTHTA 2. CLIENT-SERVER COMPUTING: CLIENT
client


29

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client



ENOTHTA 3. CLIENT-SERVER COMPUTING: SERVER
Servers
Server (Application Servers)
Server (Data Servers)
Server (Compute Servers)
Server (Database Servers)
Server (Resource or Communication Servers)
Server

Server
client



ENOTHTA 4. CLIENT-SERVER COMPUTING:
Client Server
OSI







Communication Interface Technology
LAN
Ethernet IEEE 802.3 (Institute of Electrical and Electronic Engineers)
Token Ring IEEE 802.5
FDDI (Fiber Distribute Data Interface)
Ethernet Token Ring
ATM (Asynchronous Transfer Mode)
Hubs
, Routers
TCP/IP (Transmission Control Protocol/Internet Protocol)
TCP/IP
Internet Protocol
Transport Protocol
Telnet
FTP (File Transfer Protocol)
NFS (Network File System)
SMTP (Simple Mail Transfer Protocol)
Interprocess Communication
Peer-to-peer Protocol ( )
NetBIOS
APPC (Application Program-to-Program Communication)
Named Pipes


RPC (Remote Procedure Calls)
30

(VIDEO GAMES)

(Messages)
(Subscriptions)
ENOTHTA 5. servers clients (fat servers fat clients)
2-tier (2-) 3-tier (3-) client-server
2-tier client-server computing
3-tier client-server computing
ENOTHTA 6. CLIENT-SERVER COMPUTING
client-server ;


ENOTHTA 7. client / server
Client Server
Java
, , Interfaces

(Methods)
: Complex Numbers
toString

Complex External
To andelbrot Set
ENOTHTA 8. OpenGL
2 3


(Mods) Java
ENOTHTA 9. (Games)
API

J2ME Java
""

HTTP



Java Action Games for Small Devices
2. EXTENSIBLE MARKUP LANGUAGE (XML)
ENOTHTA 1.
(ORIGIN AND GOALS)
ENOTHTA 2. (DOCUMENTS)
WELL-FORMED VALID
(CHARACTERS)
K (COMMON SYNTACTIC CONSTRUCTS)
& MARKUP (CHARACTER DATA AND MARKUP)
(COMMENTS)
O (PROCESSING INSTRUCTIONS)
CDATA (CDATA SECTIONS)
(PROLOG AND DOCUMENT TYPE DECLARATION)
(STANDALONE DOCUMENT DECLARATION)
WHITE SPACE (HANDLING WHITE SPACE)
END-OF-LINE (END OF LINE HANDLING)
(LANGUAGE IDENTIFICATION)
ENOTHTA 3. (LOGICAL STRUCTURES)
START-TAGS, END-TAGS EMPTY-ELEMENT TAGS
(ELEMENT TYPE DECLARATIONS)
31

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(ATTRIBUTE-LIST
DECLARATIONS)
(CONDITIONAL SECTIONS)
ENOTHTA 4. (PHYSICAL STRUCTURES)
(CHARACTER AND
REFERENCES)
(ENTITY DECLARATIONS)
(PARSED ENTITIES)
XML PROCESSOR TREATMENT OF ENTITIES AND REFERENCES




ENOTHTA 5. CONFORMANCE
E -
XML
ENOTHTA 6. NOTATION. ()

XML SGML (NON-NORMATIVE).
. (NON- NORMATIVE)
DETERMINISTIC CONTENT MODELS (NON-NORMATIVE)
AUTODETECTION OF CHARACTER ENCODINGS (NON-NORMATIVE)

ENTITY

: /

: 42/, 3/
:
(Scanners)
2D Scanners

CCD
CCD
scanner
3D Scanners

Motion Capture & Recording
(Virtual Reality)
,

Billboarding
Level of Detail (LOD)
Audio Spheres

3D Scanning
Image Base Modeling
Panoramas
Highend 3D Gaming & Interactivity



(CLV, CAV)

(IDE, SATA, SCSI)

32

(VIDEO GAMES)


CD, DVD, ..


(requirements)

: V ( C ++ )
: 42/, 3/
:

.
, interactive

. ,
, ,
.

: V (OpenGL)
: 42/, 3/
:
Texture Mapping
UV coordinates
Placing / Tiling / Repeating / Cropping
Alpha Maps
Texture blending
Bump Mapping
Bitmap Fonts
Texture Mapped Fonts
:

(Shadows)
(Collision Detection)
(Multiple Viewports)
: Cell Shading
Full Screen Antialiasing
TGA
AVI OpenGL
Particle Effects
: (Flash)
: 28/, 2/
:
Flash,
ActionScript.
- 4
shootem up - 4
- 4
High-Scores - 4
33

(VIDEO GAMES)

Card Games - 4
Internet / MultiPlayer Gaming - 8
: (Unreal Editor, Half Life,
Doom Editor)
: 42/, 3/
:


(mod).

.
Unreal Editor:
Static Meshes
Texturing II

Matinee
Unreal Script (class, attributes and code enchanchment)
Karma Physics Engine
Particle & Projectile Systems
Triggers Movers
Security Cameras

:
Deathmatch
Capture the flag
OnSlaught
MaxScript Exporter
Fire Alternative Fire
: I (3DSMAX)
: 28/, 2/
:

, ,
texturing rendering.





(Inverse Kinematics, ...)

Rendering
: Video
: 28/, 2/
:
- Video
34

(VIDEO GAMES)


(, Video, )
-

(Transition Effects,)
Video
Video


K Video

:
:
: 28/, 2/
:
:
:
: 42/, 3/
:
, ,
, .

,
. ,
, .
EPATHPIAKO EOIMO TH EIIKOTHTA
:
(LAN)
Windows / LINUX.
(server)
(workstation). 2 .
(8) .
(1) .
(Hardware)
standards ,
:
- , Pentium IV , 1 GB
RAM, 3 GHz
SVGA 64 MB .
()
.
( ) (Disk drive Zip drive Jazz drive).
raid controller (
disk mirroring) (back up) - ..
(tape streamer) ..
- ( ),
Pentium IV, , 1 GB
RAM, 3 GHz, GeForce.
40 GB
CD.
35

(VIDEO GAMES)

- (3) ( Laser InkJet),



A3 (15").
- (LAN)
>= 10 MBps
- ( Proxy Server) .
- Windows XP
.
-
, (UPS).
- ( Windows XP)
.
-
(VIDEO GAMES)
(DVD-Rom, , )
( & , video ..)
.

: 2 Scanner,
Video Grabber ( )
. ,
DVD Recorder.
- :
) compiler ( windows)
(.. Pascal, C, C++, Unreal Script, ),
(.. OpenGL, Direct X, ).
) interactive ,
. total annihilation, strategy gaming
UnReal, DOOM, Delta Force, FarCry,
Splinder Cell.
) (Photoshop),
(3DS Max . 7).
) (..
UnReal UnReal editor).
) Macromedia Flash PHP.
, projector,
projector overlay video.


,
.



:
.
.
1. A.E.I. ..
A.E.I.
().
2. A.E.I. ..
()
A.E.I. ..
().
36

(VIDEO GAMES)

3. T.E.I. /
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4. A.E.I. ..
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2. A.E.I. ..

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4. T.E.. ..
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: .E.K.


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(VIDEO GAMES)

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(VIDEO GAMES)

9.

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(VIDEO GAMES)

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25.

26.

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42

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