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AppVersion: Check3D - V2.1.0.4 started. System : 2 CPUs found Date&Time : 02/04/2013 22:02 ScriptVer.: 1.

04 Resolution: 720x576i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporati on - WDDM 1.1) - [igdumd32.dll - 8.15.10.2702 (Newer than qualified!)] - [2A42,8 086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1309MB, (RGB,YUV ,REC,OUT)=(26,34,8,8), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-Screen,W&B interlaced,CheckHorz In-RGBA32, Out-Screen,B&W vert. line,CheckVert In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,373234pels~90.0%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) blue = worst(2 off,8758pels~2.1%, Loc:(0,56)x(238,513)) - (0,0)x(720,576) alpha = passed. Resolution: 720x576i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporati on - WDDM 1.1) - [igdumd32.dll - 8.15.10.2702 (Newer than qualified!)] - [2A42,8 086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1309MB, (RGB,YUV ,REC,OUT)=(26,34,8,8), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-Screen,W&B interlaced,CheckHorz In-RGBA32, Out-Screen,B&W vert. line,CheckVert In-RGBA32, Out-RGBA,ColorPattern,CheckColor In-RGBA32, Out-RGBA,ColorAPattern,CheckColor

passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,373234pels~90.0%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) blue = worst(2 off,8758pels~2.1%, Loc:(0,56)x(238,513)) - (0,0)x(720,576) alpha = passed. passed (I3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor red = worst(1 off,22140pels~10.7%, Loc:(0,6)x(360,565)) - (0,6)x(360,565) green = worst(1 off,80534pels~38.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576) blue = worst(1 off,22140pels~10.7%, Loc:(0,6)x(360,565)) - (0,6)x(360,565) alpha = worst(1 off,70070pels~33.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576) Resolution: 1280x720p @ DirectX9 Device: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporati on - WDDM 1.1) - [igdumd32.dll - 8.15.10.2702 (Newer than qualified!)] - [2A42,8 086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1309MB, (RGB,YUV ,REC,OUT)=(26,34,8,8), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed... passed... passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1280x720p @ DirectX9 Device: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporati on - WDDM 1.1) - [igdumd32.dll - 8.15.10.2702 (Newer than qualified!)] - [2A42,8 086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1309MB, (RGB,YUV ,REC,OUT)=(26,34,8,8), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporati on - WDDM 1.1) - [igdumd32.dll - 8.15.10.2702 (Newer than qualified!)] - [2A42,8 086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1309MB, (RGB,YUV ,REC,OUT)=(26,34,8,8), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed... passed...

In-RGBA32, Out-Screen,W&B interlaced,CheckHorz In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporati on - WDDM 1.1) - [igdumd32.dll - 8.15.10.2702 (Newer than qualified!)] - [2A42,8 086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1309MB, (RGB,YUV ,REC,OUT)=(26,34,8,8), ILPP passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine In-RGBA32, Out-Screen,W&B interlaced,CheckHorz In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 720x480i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporati on - WDDM 1.1) - [igdumd32.dll - 8.15.10.2702 (Newer than qualified!)] - [2A42,8 086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1309MB, (RGB,YUV ,REC,OUT)=(26,34,8,8), ILPP 7.32sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (144,39)mb/s (up,down) [(3.94,2),(8.16,4)] 8.75sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (172,39)mb/s (up,down) [(4.10,2),(9.91,5)] 8.65sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (341,39)mb/s (up ,down) [(4.11,2),(9.79,5)] 6.81sp In: YUY2 streams, Out: Screen SimpleTL (134,0)mb/s (up,down) [(3.99,2 ),(7.51,4)] 3.22sp In: YUY2 streams, Out: Out-RGBA SimpleTL (63,39)mb/s (up,down) [(2.63,2),(3.36,3)] 2.22sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (43,19)mb/s (up,down) [(2.99,2),(2.02,3)] 1.44sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (28,19)mb/s (up,down) [(1.44,2),(1.44,2)]

Resolution: 1920x1080i @ DirectX9 - IL-Field render Device: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporati on - WDDM 1.1) - [igdumd32.dll - 8.15.10.2702 (Newer than qualified!)] - [2A42,8 086] Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=1309MB, (RGB,YUV ,REC,OUT)=(26,34,8,8), ILPP 1.62sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (191,236)mb/s (up,down) [(1.62,2),(1.62,2)]

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