Professional Documents
Culture Documents
Introduction
Hamel and Prahalad (1990) introduced the concept of Core Competency in a Harvard
Business Review. They defined that a core competency is "an area of specialized expertise
that is the result of harmonizing complex streams of technology and work activity." They
gave the example of Sony, which had to ensure that technologist, engineers, and marketers
bring miniaturization, their core competency, to their products. Similarly, in the service
industry, Citicorp’s competence in systems had provided them with the means to differentiate
Today, many firms are able to recognize and leverage on their core competencies to bring
compelling products to the market. This paper will give a short introduction on the concept of
core competency and then discuss the case studies on the core competencies of two firms,
computer technology corporation with global annual revenue of US$44.28 billion and 76,000
multimedia products manufacturer with over 5000 employees worldwide. For each of the two
cases, this paper will apply Hamel and Prahalad’s concept to discuss why the competencies
Core Competency
Hamel and Prahalad described the corporation as a large tree [1]. The trunk and major limbs
are core products, the smaller branches are business units; the leaves, the flowers, and the
1
Centre of Management of Science & Technology
MT5002 Management of Industrial R&D
fruits are end products. The root system that provides nourishment, sustenance, and stability
Apart from harmonizing streams of technology, organization of work and the delivery of
working across organizational boundaries. It does not diminish with use, but enhanced as
they are applied and shared. Core competencies need to be nurtured and protected.
In the core competencies underlying them, disparate businesses become coherent. According
to Hamel and Prahalad, there are at least three tests that can be applied to identify core
competencies in a company:
• Provides potential access to a wide variety of markets. Eg. Company with competence
• Makes a significant contribution to the perceived customer benefits of the end product.
The next two sections will determine the core competencies of Microsoft and Creative
respectively by first examining their products, then determining the core products and the
core competencies. The tests described above will then be used to check against the identified
core competencies.
Servers, Business Solutions, MSN, Office, Developer Tools, Games and Xbox, Windows
2
Centre of Management of Science & Technology
MT5002 Management of Industrial R&D
Mobile. The other software products and services are divided into four main categories.
These include Home and Entertainment, Hardware, Finance, Books and Training.
Among these end products, two operating segments, Client and Business Solutions,
contributed to the majority of the company’s revenue. Client consists of premium edition
Edition, and other standard Windows operating systems, including Windows XP Home.
Business Solutions include Microsoft Office, Microsoft Project, Microsoft Visio, SharePoint
Portal Server CAL, Microsoft Live Meeting, One Note, Office Communication Server,
Microsoft Dynamics AX, Microsoft Dynamics CRM, Microsoft Dynamics GP, Microsoft
Dynamics NAV, Microsoft Dynamics SL, Microsoft Dynamics Retail Management System,
Core Competencies
Microsoft clearly recognizes their core competencies that bring them high revenue. In fact,
Microsoft provides a guide to earning competency, for their business partners, on their
Microsoft, the objectives of the Microsoft competencies are to help business partners
differentiate their skills and expertise to customers, extend their market reach, align their
business with relevant Microsoft marketing initiatives and form closer relationships with
other partners. This is inline with the concept of core competency. Although the Microsoft
Competencies may not be the core competencies of the company, they are closely linked as
this is a strategy in which Microsoft harmonize the activities of its business partners to itself.
3
Centre of Management of Science & Technology
MT5002 Management of Industrial R&D
Hence, using the Microsoft Competencies and the list of end products, Exhibit 1 in
The end products in Client and Business Solutions operating segments can be found in
respectively for the 2006 fiscal year [3]. Thus, the core competences that drive these products
provided access to wide variety of market for the company. The perceived customer benefits
of Microsoft products are primarily connected (connecting people, processes and systems),
productive (in managing business), and flexible (in use of software). The key products that
contribute to those customer benefits are the operating systems and office tools which are
driven by the core competencies. These core competencies are complex and supported by the
15% of revenue Microsoft invested in R&D. Thus it will be very difficult for competitors to
imitate.
Product lines
Creative products are used in an array of solutions for PC entertainment, education, music,
Internet applications and services and productivity tools markets [4]. Creative’s product line
includes an array of PC upgrades, such as Sound Blaster audio cards, multi-channel speakers,
lifestyle digital entertainment products (such as the NOMAD line of portable digital audio
players and PC-CAM/DC-CAM and WebCam digital cameras) and a mix of other products,
computer mice and keyboards. The company markets its products to consumers and system
4
Centre of Management of Science & Technology
MT5002 Management of Industrial R&D
equipment manufacturers (OEMs) and the Internet under a variety of trademarks, including
Core Competencies
In the SWOT Analysis of Creative by DataMonitor, the “Strengths” of Creative are listed as
Sound Blaster, Strategic Alliances, Strengthening Distribution Network, and Proven R&D
Skills. Using these factors and the end products, Exhibit 2 shows the mapping of Creative’s
In 1995, U.S. News ranked Creative as the number one firm in U.S. for sales growth, profit
growth, and average on return of shareholders’ equity from 1991 to 1994 [5]. The growth was
due to the sales of Sound Blaster audio cards which became the number selling add-on card
in the PC market [6]. Creative’s Personal Digital Entertainment operating segment, which
included MP3 players, experienced growth of revenues from USD54M in FY2000 to reach an
annualized run rate of USD270M in 2003. The Sound Blaster family sound cards and MP3
players are the leading products of Creative that helped it reached the worldwide market.
Using the core competence tests, Creative’s strength in Digital Audio Solutions clearly fits
this bill, resulting in continuous improvements to their leading products. Customers also
perceive Creative for the quality of their sound cards and MP3 players.
Conclusion
Microsoft is able to identify its core competencies to develop a well-structured business
partners’ competencies guide. Microsoft continues to rip benefits from its core competences
and invests a high percentage of their revenue in R&D each year to remain competitive.
5
Centre of Management of Science & Technology
MT5002 Management of Industrial R&D
On the other hand, Creative’s early success built on the Sound Blaster sound cards helped it
to identify its core competence. It built on its core competences through key acquisitions such
as Cambridge Soundworks, Silicon Engineering Inc. and 3Dlabs, and also through strategic
Creative has successfully moved from Sound Blaster to MP3 players as their leading product
through their core competence. In their second quarter fiscal year 2007 earnings release
conference, Creative reported sales for personal digital entertainment (PDE), which includes
our MP3 players and web cameras, contributed 68% of total sales [7]. Besides building on
their core competence, Creative’s is able to work with the rest of the supply chain to reduce
production cost. It is able to take advantage of a lower market price for Flash memory,
reducing the cost of our Flash-based players and contributing to our higher gross margins.
Core competencies help the company to shift from one leading product to another, reacting to
the market changes. However, they have to be continuously improved with R&D. In order to
remain competitive, it is also important to harmonize the supply chain with the company’s
focus by aligning business partners to the company’s core competencies and establishing
strategic alliances to reduce cost. The two short case studies on Microsoft and Creative
demonstrated how these two companies made use of their core competencies to deliver range
6
Centre of Management of Science & Technology
MT5002 Management of Industrial R&D
References
[1] C. K. Prahalad and G. Hamel, The Core Competence of the Corporation. Harvard
Business Review May-June, 1990.
[5] Cohen, Warren, Simons, John, Fast Companies, U.S. News and World Report Vol.
119 Issue 1, 1995.
[6] T. M. Lee, Creative Labs: The Sound of Success, Smart Computing.com, 1993.
http://www.smartcomputing.com/editorial/article.asp?article=articles/1993/may93/93n0503.a
sp&articleid=5876&guid=
Retrieved on 30 Mar 2007.
[7] Creative Technology F2Q07 Earnings Call Transcript, Seeking Alpha.com, 2007.
http://seekingalpha.com/article/25592
Retrieved on 31 Mar 2007.
R-1
Centre of Management of Science & Technology
MT5002 Management of Industrial R&D
A-1
Centre of Management of Science & Technology
MT5002 Management of Industrial R&D
A-2