Professional Documents
Culture Documents
• Activision Overview
• External Analysis
• Internal Analysis
• Strategic Alternatives
• Recommendations
• Q&A
Socio-cultural Global
• Web 2.0 (video sharing, blogs, wikis,web communities) • Online gaming
• Online Game tournaments • Piracy in China/India
• Interactive experiences have growing demand • Strict censorship laws in other countries
• Currency exchange rates
Technological Economic
• 7 Generations of gaming consoles • Recession-surge in gaming
• Developments in wireless telecommunications market • Video games provide more of an ROI than alternative
• Anti-piracy technology forms of entertainment
OPPORTUNITIES THREATS
• Console Development • Console manufacturers also act as publishers (i.e.
• International Expansion Microsoft, Nintendo)
• Growing Female Market • Digital piracy
• Partnerships with Cable/Broadcasters
• Graduated from l’École Supérieure de Chimie in Lyon • Dropped out as Art History and Literature student at
with an engineering degree University of Chicago
• CEO of 4Kids Entertainment
• held important board positions with Aventis,
• Led turnaround for Activision after purchasing it in 1981
• Senior Executive Vice President of Human Resources
Aventis.
• Chairman Chief Executive Officer for Social Relations
and Organization of Vivendi Universal
• Under his guidance Vivendi Games has increased the • Took bankrupt company in 1981 to revenues to the
revenues from 475 Million Euros in 2004 to 804 Million tune of $3 billion before the merger
Euros in 20061.
Source: http://arstechnica.com/gaming/news/2008/11/activision-if-we-cant-run-a-game-into-the-ground-we-dont-want-it.ars
Concept
Assessment Prototype First Playable Alpha
Review
purpose •Is the game concept valid • Does the game’s design • Based on the • Is production progressing • Is the game being completed in a
and marketable? prove the concept’s development of the according to budget, timely manner consistent with
validity, marketability and prototype, should the schedule, and quality creative and technical goals?
technical feasibility game be approved for
production
Supporting Activities
Involved in paying for Includes developers, Or the "publishing" The users/players of the
development of new titles designers and artists, who industry, involved in games
and seeking returns through may be working under generating and marketing
licensing of the titles. individual contracts or as catalogs of games for retail
part of in-house and online distribution.
development teams.
Activision’s
Competitive
Advantage
Primary Activities
• Tony Hawk's Pro Skater 2 was the best- selling video game in the U.S. for the PlayStation(R) game console during calendar
year 2000, according to NPD's TRSTS Data.
• The blockbuster action- sports game ranked #1 by both unit sales and revenue.
• Tony Hawk's Pro Skater 2 rocketed to the top spot just five days after its initial launch
• Ended the year as the #2 selling PlayStation game by unit sales for the week of December
•Guitar Hero(R) franchise set an industry record, surpassing $1 billion in North American retail sales in just 26 months, according
The NPD Group
• Guitar Hero(R) III: Legends of Rock(TM) was the #1 title in units and dollars for calendar year 2007, making it the #1 best-selling
video game of all time in a single calendar year
2,250,000
($ thousands)
1,500,000
750,000
0
2004 2005 2006 2007 2008
300,000
($ Thousands)
200,000
100,000
0
2004 2005 2006 2007 2008
2,000,000
($ thousands)
1,500,000
1,000,000
500,000
0
2004 2005 2006 2007 2008
Book Value/ Share Debt/ Equity Return on Equity (%) Return on Assets (%) Interest Coverage
12/08 $8.87 0 -0.9 -0.7 -77.7
12/07 $0.41 0 94.6 25.8 NA
03/07 $2.49 0 6.1 4.8 754.1
03/06 $2.21 0 3.3 2.8 58.1
03/05 $2.05 0 12.3 10.3 648.4
03/04 $1.71 0 8.9 7.6 300.4
03/03 $1.24 0 11.1 9.4 101.7
03/02 $0.95 0.01 12.1 9.4 67.8
03/01 $0.55 0.41 11.3 5.7 4.2
Monday, 03/00
April 20, 2009 $0.42 0.68 -25.8 -11 -3.2
Financial Analysis
1. Short-term solvency, or liquidity, ratios
Company Industry S&P 500 4. Profitability ratios
Current Ratio 2.4 2.2 1.4
Quick Ratio 2.3 2.1 1.1
Company Industry S&P 500
Cash ratio 0.5
2. Long-term solvency, or financial leverage, ratios Gross Margin 39.2 44.2 39.7
Company Industry S&P 500
Return On Assets -1.4 -5.2 8.2
Total debt ratio 0.22
• Budget
• Team Development
• Timeline
roll out
roll out the
the ROI Train project team
Continually train
ROI
diversification continually
project team time to market
diversification
strategy through
through improvements in rollouts
strategy
test markets
test markets