Professional Documents
Culture Documents
Rick Neuheisel
2 MINUTE OFFENSE
COMMUNICATION
Who Calls Plays Signals Snap Count
Shot Gun
2 MINUTE OFFENSE
PLAYS
Personnel How Many Formations How Many Protections Special Situations
-- Sideline Passes -- Running Game -- Screens -- Changing Launch Point -- Red Zone -- Goal Line -- Clock Play -- Positioning Play -- Last Plays -- Hail Mary
2 MINUTE OFFENSE
SITUATIONS
Need a Touchdown Need a Field Goal Need Two Touchdowns
(or 2 Scores)
Transition from Clock Offense to Bleed Clock End of Half or Game?
2 MINUTE OFFENSE
MANAGING the SITUATION
Information Gathering Usage of Time Outs Formula for Drive
Clock Play
Position Play
2 MINUTE OFFENSE
FG
1st Time Out 0:60 (1:00)
TD
0:90 (1:30)
0:30
FG
0:60 (1:00)
0:30
2 MINUTE OFFENSE
PRACTICING CLOCK OFFENSE
On Field (Players and Coaches) Off Field (Coaches)
2 MINUTE OFFENSE
MANAGING the ON FIELD SITUATION
QB is in full control. Nobody talks in the huddle but the QB.
Sense of URGENCY!!!!
Subs (QB, WRs, RBs & TEs) are ready to go in.
SMASH
SNAG
WRs run 12-14 Bench Routes (Outs) TE/SEs run SNAG Routes
DEEPS
WRs run Deep 9 (Fly) Routes TE/SEs run Seam Routes
DOUBLE OPTION
WRs have the option of POST or BENCH Routes TE/SEs have option of Curl IN or Curl OUT Routes
SMASH
S CB
LB WR
TE/SE
S
CB LB T G C G T
TE/SE
LB WR
R Q
SNAG
S CB
LB WR
TE/SE
LB T G C G T R Q
LB
TE/SE
CB
WR
DEEPS
S S
CB LB WR
TE/SE
CB
LB
T G C G T
LB
WR
TE/SE
R Q
DOUBLE OPTION
S S
CB
WR
CB
LB
TE/SE
LB R Q
LB WR
TE/SE
T G C G T
DOUBLE DIG
S S
CB LB WR
TE/SE
CB
LB
T G C G T
LB
WR
TE/SE
R Q
Play Combinations
5 signals
SMASH = Fist in palm of other hand DOUBLE OPTION = 2 Fists in air DEEPS = 2 Index Fingers in the air SNAG = Jerking of thumb & Index finger DOUBLE DIG = 2 Open palms waving
25 different combinations
Ex. SMASH (to the left) & SNAG (to the right)
Questions?