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OSLevel 12 12 10 10 14 14 14 22 10 14 14 14 14

5 10

14 14

14 14 16

14 14 14 14

22 14 5 12 14

Rarity Module name EX Charge Breaker GAIOS Extended Code GAIOS Customized Code GAIOS Customized Program Armor EX Gain Armor EX Defender Armor EX Breaker Armor GAI Breaker A Armor Steal Armor Barrier Armor Defender Armor Blaster Armor Breaker Armor Regenerator Attack EX Charger Attack EX Charger+ Axe Program D Axe Mastery C Axe Mastery+ Anti-Recovery EX Absorber EX of Breaker EX Guard EX Defender EX Guard EX Breaker A EX Guard GAI Custom EX Guard Supplier EX Guard Defender A EX Guard Breaker A EX Hunt EX Defender S EX Hunt EX Breaker EX Hunt GAI Custom EX Hunt Defender A EX Hunt Blaster EX Hunt Breaker A EX Hunt Regenerator A EX Heat Absorber Energy Guard EX Breaker A Energy Guard GAI Custom Energy Guard GAI Booster Energy Guard GAI Blaster Energy Guard GAI Breaker A Energy Guard Breaker A Energy Guard Loader Eliminate EX Charger D Eliminate EX Charger + Eliminate EX Defender A

Module Name JAP EX GAIOS GAIOS GAIOS EX EX EX GAI EX EX EX EX GAI EX EX GAI EX GAI GAI GAI GAI EX EX EX

22 14 14 5 10 14 12 12 5 10 10 10 8

D C

22

5 10

D C

12 24 8 6

C D

24

5 6 12 28 10

Eliminate EX Breaker Eliminate GAI Custom Eliminate GAI Booster Eliminate GAI Breaker Eliminate Defender Eliminate Breaker Eliminate Recovery Eliminate Recovery + Auto Calibrator Auto Supply Auto Supply+ Auto Balancer Auto Recovery Auto Recovery + Guard EX charger Guard Recovery Gatling Program Gatling Mastery Gatling Mastery+ Capacity EX Steal Capacity EX Defender Capacity EX Breaker Capacity Defender Capacity Breaker Saber Program Saber Mastery Saber Mastery+ Psychoframe Supply Breaker Shield Large Additional Armor Shield Reinforcement Stabilizer Steal Supplier Steal Defender Steal Blaster Steal Breaker Smash GAI Custom Smash Breaker Titanium Alloy Armor Trainer Program Treasure Hunter Treasure Hunter+ Neural Linkage Berserker program Burst GAI Defender Burst GAI Booster Burst GAI Breaker

EX GAI GAI GAI + EX EX EX EX GAI GAI GAI GAI

28 8

12

24 12

12 8

5 10 8

5 10 22 22 22 A A A

14 14 10 22 14 14 14 5 5 8 12 8

Burst of EX Breaker Burst Gain EX Breaker Burst Gain Breaker Burst Breaker Biosensor Bazooka Program Bazooka Mastery Bazooka Mastery+ Beginner Program Firearm EX Breaker Firearm GAI Booster Feed-Forward Controller Break Supply Break Supply+ Vectored Nozzle Magnet Coating Machine Gun Program Machine Gun Mastery Machine Gun Mastery+ Whip Program Whip Mastery Whip Mastery+ Rifle Program Rifle Mastery Rifle Mastery+ Lance Program Lance Mastery Lance Mastery+ Reactive EX Defender Reactive EX Breaker Reactive GAI Custom Reactive Generator Reactive Defender Reactive Breaker Recovery EX Defender Recovery EX Breaker Recovery GAI Booster Recovery Augmentor Recovery Supplier Recovery Defender Recovery Blaster Recovery Breaker Recruit Program Repair Augment+ Repair Augment+ Luna Titanium Alloy Armor Long Rifle Program

EX EX EX GAI + EX EX GAI EX EX GAI

5 10 10 8 5 5 10 12 10

D D C

Long Rifle Mastery Long Rifle Mastery+ Two-Handed Sword Program Two-Handed Sword Mastery Two-Handed Sword Mastery+ Joint Accuracy Fission Reactor Fusion Reactor Unarmed Program Unarmed Mastery Unarmed Mastery+ Anti-Beam Coating Additional Thrusters Additional Armor

Original file from MaitoEX www.centralgamer.net, translated by Google and content by Gundam Brea Retranslation and additional modules by ENDG4MER, information found on Gundam Breaker Wiki @

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oogle and content by Gundam Breaker Wiki @ http://gb-wiki.net/module/list found on Gundam Breaker Wiki @ http://gb-wiki.net/module/list

Effect Reduces remaining EX Action cooldown by 10% for every part the Mobile Suit removes from an enemy. The Awakening Gauge fills up 5% faster. Awakening Mode lasts for an additional two seconds. Awakening Mode lasts for an additional three seconds. Increases armor by 5000 and reduces remaining EX Action cooldown by 2% for every enemy the Mobile Suit destroys. Increases armor by 5000 and reduces remaining EX Action cooldown by 0.5% when guarding against an enemy attack. Increases armor by 5000 and reduces remaining EX Action cooldown by 10% for every part the Mobile Suit removes from an enemy. Increases armor by 5000 and the Awakening Gauge fills up 5% faster. Increases armor by 5000 and recovers Mobile Suit armor by 3% of damage inflicted on an enemy. Increases armor by 5000 and physical/beam defense by 1200. Increases armor by 5000 and recovers Mobile Suit armor by 1% when guarding against an enemy attack. Increases armor by 5000 and recovers Mobile Suit armor by 2.5% when defeating an enemy. Increases armor by 5000 and recovers Mobile Suit armor by 10% when removing a part from an enemy. Increases Mobile Suit armor by 5000 and recovers Mobile Suit armor by 0.5% every second. Reduces remaining EX Attack cooldown by 0.05% when damaging an enemy. Reduces remaining EX Attack cooldown by 0.15% when damaging an enemy. Increases Axe aptitude by two bars. Increases Axe aptitude by three bars. Increases Axe aptitude by four bars. When armor levels are critical (red life bar), armor continuously regenerates. Reduces remaining EX Action cooldown by 5% for every part the Mobile Suit removes from an enemy and gains 5% of all damage dea Reduces remaining EX Action cooldown and replenishes Option Part ammunition by 10% for every part removed from an enemy (Doe Reduces remaining EX Action cooldown by 0.5% and recovers 1% of Mobile Suit armor when guarding against an enemy attack. Reduces remaining EX Action cooldown by 10% for every part the Mobile Suit removes from an enemy, and by 0.5% when guarding a Reduces remaining EX Action cooldown by 0.5% when guarding against an enemy attack and Awakening Mode lasts an additional two Reduces remaining EX Action cooldown by 0.5% when guarding against an enemy attack and replenishes Option Part ammunition by Reduces remaining EX Action cooldown by 0.5% and repairs 1% of your armor when guarding against an enemy attack. Reduces remaining EX Action cooldown by 2% when anOption enemyPart andammunition by 0.5% when against an removed enemy from an ene 0.5% and defeating replenishes byguarding 10% for every part attack. Reduces remaining EX Action cooldown by 2% when defeating an enemy and by 10% when removing a part from an enemy. Reduces remaining EX Action cooldown by 2% when defeating an enemy and Awakening Mode lasts an additional two seconds. Reduces remaining EX Action cooldown by 2% when defeating an enemy and recovers 1% of Mobile Suit armor when guarding agains Reduces remaining EX Action cooldown by 2% and recovers 2.5% of Mobile Suit armor when defeating an enemy. Reduces remaining EX Action cooldown by 2% when defeating an enemy and replenishes 10% of Option Part ammunition when remo Reduces remaining EX Action cooldown by 2% when defeating an enemy and regenerates 0.5% of Mobile Suit armor every second. Reduces remaining EX Action cooldown by 0.15% when damaging an enemy. Recovers Mobile Suit armor by 5% of damage inflicted o Recovers Mobile Suit armor by 1% when guarding against an enemy attack and remaining EX Action cooldown is reduced by 10% whe Recovers Mobile Suit armor by 1% when guarding against an enemy attack and Awakening Mode lasts an additional two seconds. Recovers Mobile Suit armor by 1% when guarding against an enemy attack and the Awakening Gauge fills up 10% faster. Recovers Mobile Suit armor by 1% when guarding against an enemy attack and the Awakening Gauge fills up 10% faster. Recovers Mobile Suit armor by 1% when guarding against an enemy attack and the Awakening Gauge fills up 5% faster. Recovers Mobile Suit armor by 1% when guarding against an enemy attack and replenishes Option Part ammunition by 10% when rem Recovers Mobile Suit armor by 1% when guarding against an enemy attack and replenishes Option Part ammunition by 0.5% every se Reduces remaining EX Action cooldown by 1% when defeating an enemy. Reduces remaining EX Action cooldown by 2% when defeating an enemy. Recovers 2.5% of Mobile Suit armor when defeating an enemy and reduces EX Action cooldown by 1% when guarding against an enem

Recovers 2.5% of Mobile Suit armor when defeating an enemy and reduces EX Action cooldown by 10% when removing a part from a Recovers 2.5% of Mobile Suit armor when defeating an enemy and Awakening Mode lasts an additional two seconds. Recovers 2.5% of Mobile Suit armor when defeating an enemy and the Awakening Gauge fills up 10% faster. Recovers 2.5% of Mobile Suit armor when defeating an enemy and fills the Awakening Gauge by 5% when removing a part from an en Recovers 2.5% of Mobile Suit armor when defeating an enemy and 1% when guarding against an enemy attack. Recovers 2.5% of Mobile Suit armor when defeating an enemy and replenishes Option Part ammunition by 10% when removing a par Recovers 1.5% of Mobile Suit armor when defeating an enemy. Recovers 2.5% of Mobile Suit armor when defeating an enemy. Prevents flinching from enemy attacks. Replenishes Option Part ammuntion by 0.25% every second (does not replenish healing options). Replenishes Option Part ammuntion by 0.5% every second (does not replenish healing options). Prevents flinching from heavy blows. Does not prevent flinching from basic attacks. Regenerates Mobile Suit armor by 0.25% every second. Regenerates Mobile Suit armor by 0.5% every second. Reduces remaining EX Action cooldown by 0.5% when guarding against an enemy attack. Recovers 1% of Mobile Suit armor when guarding against an enemy attack. Increases Gatling aptitude by two bars. Increases Gatling aptitude by three bars. Increases Gatling aptitude by four bars. Increases total capacity by 1500 and reduces EX Action cooldown by 0.15% when damaging an enemy. Increases total capacity by 1500 and reduces EX Action cooldown by 0.5% when guarding against an enemy attack. Increases total capacity by 1500 and reduces EX Action cooldown by 10% when removing a part from the enemy. Increases total capacity by 1500 and recovers Mobile Suit armor by 1% when guarding against an enemy attack. Increases total capacity by 1500 and replenishes Option Part ammunition by 10% when removing a part from the enemy (does not re Increases Saber aptitude by two bars. Increases Saber aptitude by three bars. Increases Saber aptitude by four bars. Increases base movement speed and Quick Step distance (R1 + X). Does not stack with other parts that give similar effects. Replenishes 10% of Option Part ammunition when a part is removed from an enemy (does not replenish healing options). Increases shield health by 3000. Increases shield health by 10000. Prevents flinching when hit by basic enemy attacks. Does not prevent flinching from long rifle shots, explosions, EX attacks, or other h Recovers Mobile Suit armor by 5% of damage inflicted upon an enemy and replenishes Option Part ammunition by 2% when defeatin Recovers Mobile Suit armor by 5% of damage inflicted upon an enemy and recovers Mobile Suit armor by 1% when guarding against a Recovers Mobile Suit armor by 5% of damage inflicted upon an enemy and recovers Mobile Suit armor by 2.5% when defeating an en Recovers Mobile Suit armor by 5% of damage inflicted upon an enemy and replenishes 10% of Option Part ammunition when a part is Replenishes Option Part ammunition by 2% when defeating an enemy and Awakening Mode lasts an additional two seconds. Replenishes Option Part ammunition by 2% when defeating an enemy and by 10% when removing a part from an enemy. Increases Mobile Suit armor by 2500. First two retries in a mission carry no penalty. Raises the likelihood of obtaining higher quality runners during missions. Raises the likelihood of obtaining higher quality as well as rare runners during missions. Increases the distance covered by Quick Step (R1 + X). Does not stack with similar parts or parts that affect movement speed. When Mobile Suit armor is critical, attack power increases by 15%. Awakening Mode lasts an additional two seconds. Awakening Mode lasts an additional two seconds and the Awakening Gauge fills up 10% faster. Replenishes Option Part ammunition by 0.5% every second and the Awakening Gauge fills up 10% faster.

Reduces remaining EX Action cooldown by 10% and the Awakening Gauge fills up by 5% when removing a part from an enemy. Reduces remaining EX Action cooldown by 10% when removing a part from an enemy and the Awakening Gauge fills up 10% faster. Replenishes Option Part ammunition by 10% when removing a part from an enemy and the Awakening Gauge fills up 10% faster (doe Replenishes Option Part ammunition by 10% when removing a part from an enemy and Awakening Mode lasts an additional two seco Greatly increases base movement speed. Does not stack with other parts that affect movement speed. Increases Bazooka aptitude by two bars. Increases Bazooka aptitude by three bars. Increases Bazooka aptitude by four bars. First three retries in a mission carry no penalty. Replenishes Option Part ammunition by 0.5% every second and reduces remaining EX Action cooldown by 10% when removing a part Replenishes Option Part ammunition by 0.5% every second and the Awakening Gauge fills up 10% faster. Prevents flinching when hit by enemy attacks and prevents parts from being knocked off of your Mobile Suit (Unconfirmed). Replenishes 1% of Option Part ammunition when an enemy is defeated (does not replenish healing options). Replenishes 2% of Option Part ammunition when an enemy is defeated (does not replenish healing options). Prevents Mobile Suit part removal. Increases basic movement speed. Increases Machine Gun aptitude by two bars. Increases Machine Gun aptitude by three bars. Increases Machine Gun aptitude by four bars. Increases Whip aptitude by two bars. Increases Whip aptitude by three bars. Increases Whip aptitude by four bars. Increases Rifle aptitude by two bars. Increases Rifle aptitude by three bars. Increases Rifle aptitude by four bars. Increases Lance aptitude by two bars. Increases Lance aptitude by three bars. Increases Lance aptitude by four bars. Increases Physical and Beam Defense by 1200 each and reduces EX Action cooldown by 2% when guarding against an enemy attack. Increases Physical and Beam Defense by 1200 each and reduces EX Action cooldown by 10% when removing a part from an enemy. Increases Physical and Beam Defense by 1200 each and Awakening Mode lasts an additional two seconds. increasesMobile total capacity by 1500. Increases Physical and Beam Defense by 1200 each and recovers Suit armor by 1% when guarding against an enemy attack. Increases Physical and Beam Defense by 1200 each and replenishes Option Part ammuntion by 10% when removing a part from an enemy (does not replenish healing options). Regenerates Mobile Suit armor by 0.5% every second and reduces EX Action cooldown by 10% a part from 0.5%when whenremoving guarding against an enemy atta an enemy. Regenerates Mobile Suit armor by 0.5% every second and the Awakening Gauge fills up 10% faster. Increases the amount of armor recovered when picking up health powerups, using EX Actions, or using Option Parts by 20%. Regenerates Mobile Suit armor by 0.5% every second and replenishes Option Part ammunition by 2% when defeating an enemy (does Regenerates Mobile Suit armor by 0.5% every second and by 1% when guarding against an enemy attack. Regenerates Mobile Suit armor by 0.5% every second and by 2.5% when defeating an enemy. Regenerates Mobile Suit armor by 0.5% every second and replenishes Option Part ammunition by 10% when removing a part from th First retry during a mission carries no penalty. Increases the amount of armor recovered when picking up health powerups, using EX Actions, or using Option Parts by 10%. Increases the amount of armor recovered when picking up health powerups, using EX Actions, or using Option Parts by 15%. Increases armor by 5000. Increases Long Rifle aptitude by two bars.

Increases Long Rifle aptitude by three bars. Increases Long Rifle aptitude by four bars. Increases Two-Handed Sword aptitude by two bars. Increases Two-Handed Sword aptitude by three bars. Increases Two-Handed Sword aptitude by four bars. Reduces the likelihood of your Mobile Suit's parts being removed in combat by 30%. Increases total capacity by 1500. Increases total capacity by 500. Increases Unarmed aptitude by two bars. Increases Unarmed aptitude by two bars. Increases Unarmed aptitude by two bars. Increases Beam Defense by 750. Increases the distance covered by Quick Step (R1 + X). Increases Physical Defense by 750.

ent by Gundam Breaker Wiki @ http://gb-wiki.net/module/list am Breaker Wiki @ http://gb-wiki.net/module/list

removes from an enemy.

ains 5% of all damage dealt to an enemy as armor. oved from an enemy (Does not replenish healing options). st an enemy attack. by 0.5% when guarding against an enemy attack. ode lasts an additional two seconds. ption Part ammunition by 10% when removing a part from an enemy (does not replenish healing options).

part removed from an enemy (Does not replenish healing options).

mor when guarding against an enemy attack.

t ammunition when removing a part from an enemy (does not replenish healing options). uit armor every second. y 5% of damage inflicted on an enemy. wn is reduced by 10% when removing a part from an enemy. dditional two seconds.

munition by 10% when removing a part from an enemy (does not replenish healing options). munition by 0.5% every second (does not replenish healing options).

n guarding against an enemy attack.

en removing a part from an enemy.

emoving a part from an enemy.

10% when removing a part from an enemy (does not replenish healing options).

m the enemy (does not replenish healing options).

ons, EX attacks, or other heavy blows. tion by 2% when defeating an enemy (does not replenish healing options). % when guarding against an enemy attack. 5% when defeating an enemy. ammunition when a part is removed from an enemy (does not replenish healing options). onal two seconds.

movement speed.

art from an enemy. auge fills up 10% faster. ge fills up 10% faster (does not replenish healing options). sts an additional two seconds.

0% when removing a part from an enemy.

t (Unconfirmed).

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