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Basketball

SHOOTING Types: Set shot, Jump shot, power lay-up, right hand lay-up, and left hand lay-up Basics for a set shot: 1. Shoulders square to the basket, feet shoulder width apart and parallel, knees bent. 2. Ball rests on the fingers of the shooting hand. The other hand is at the side of the ball and helps to raise the ball to a shooting position. Your thumbs are at a "T". Eyes should be aiming for the front of the rim. 3. The elbow of the shooting hand is bent and in front of the body, cock hand and wrist back into the pocket 4. Extend arm straight snapping the wrist, propelling the ball forward and up with backspin. 5. Follow through with the shooting hand as if you were "putting your hand into the basket". Inside Shots Use the backboard, aiming for the rectangle. Jump Shots The ball is released at the top of your jump when doing any shot from off the ground. Right Hand Lay-up - "Right hand - right knee up" steps are right, left, up Left Hand Lay-up - "Left hand - left knee up" steps are left, right, up Power Lay-up - Use a two-foot stop to initiate this shot then shoot. DRIBBLING Control Dribble (low stance guarding the ball from defense) Speed dribble (as fast as you can run) Key Points: head up contact on the fingers force developed by "wrist snapping" action protect the ball with your body position knees bent Remember: 1. Learn to dribble with either hand. 2. Keep your head up as you dribble so that you can see open teammates, the defense, the boundary lines and the basket. 3. Dribble at a speed where you still have control. 4. Do not over dribble, pass to an open team-mate to move the ball up the court. 5. When you want to speed dribble, you must dribble the ball further out in front of you.
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PASSING Four types: Chest Pass, Bounce Pass, Overhead Pass, and Baseball Pass General Points: 1. All passes should be "crisp". (direct and to the target) 2. Always step toward the target. 3. Aim for your teammate's chest or a hand target. 4. Follow through with a wrist snapping action that ends with your thumbs pointing down. 5. If you want a pass, show a target (your hands). 6. People receiving a pass should move to the ball. TWO FOOT STOP A two foot stop is a means to stop under control and not "travel". Key Points: Keep your center of gravity low to maintain your balance. Land with a wide stance and use the legs as "shock absorbers". This move is used when doing a power lay-up, stopping a dribble, or possibly when receiving a pass. When stopping with a two-foot stop, you can choose either foot to be a pivot foot.

PIVOT Pivot is a move by the ball handler who is moving around a stationary foot on the ground. It is used to avoid a defender or to fake an opponent to gain an advantage when you want to dribble. Key Points: Keep your center of gravity low for good balance. The pivot is "nailed" to the ground to avoid "travelling". As you pivot, "rainbow" the ball above your head to protect it from the defense.

REBOUNDING This is the act of catching the ball as it rebounds (bounces) from the backboard or rim on a missed shot. Key Points: Jump up and to the basket to get the rebound. Reach for the ball with both hands and secure it. Bring the ball down no lower than shoulder height and have your feet land at least shoulder width apart for stability. Cushion your landing by bending your knees as you land. Getting Position Locate your opponent and get the inside position to ``block him out``. Turn and back into your opponent slightly, with your arms up and your elbows out.

OFFENSE Offense refers to the team with possession of the ball. They are trying to score a basket. Triple Threat Position athletic position with the ball in the pocket 1) Pass 2) shoot 3) dribble

Point System 1 point - free throw 2 or 3 points - for a basket from the court. Three points are awarded when the ball is shot from outside the 3point line. Basic Moves Use sharp cuts to get open to receive a pass. Always try to pass the ball ahead. Face the basket when you get the ball. Move to a different spot after passing. DEFENSE Preventing the opposing team from scoring points. Basics of Man to Man Defense 1. Stay between your check and the basket (PUB principle). 2. Belly to your check. 3. Watch his/her midsection when he/she has the ball so as not to get "faked out". 4. If he/she doesn't have the ball, "see check - see ball" and keep a hand in the passing lane. 5. If your check gets by you, "go and protect the basket". 6. Don't foul your check by reaching to steal or block the ball. Pressure the offense into making mistakes instead. 7. If your check picks up his/her dribble, "get in his/her face" with arms straight up and feet shoulder width apart. DENY DEFENCE - (deny the pass to the player you are guarding)

COURT DIAGRAM

RULES A. VIOLATIONS 1. Travelling A player may not travel with the ball for more than two steps when shooting or passing. A player may not lift his pivot before starting to dribble. Penalty - The other team gets the ball for a throw-in. 2. Double Dribble A player may not dribble the ball with two hands or start a new dribble after finishing a dribble without passing to a team-mate or shooting first. Penalty - The other team gets the ball for a throw-in. 3. Out of Bounds The ball cannot touch out of bounds or be touched by a player who is standing out of bounds. Penalty - The other team gets the ball for a throw-in. 4. Time Violations 3 Seconds in the Key - An offensive player may not stand in the key for more than 3 seconds while his team has control of the ball. Penalty - The other team gets the ball for a throw-in. 5 Seconds (while being closely guarded) - A player with the ball while being closely guarded must shoot, dribble, or pass within 5 seconds. Penalty - The other team gets the ball for a throw-in. 10 Seconds (in the backcourt) - The offensive team has 10 seconds to get the ball over the center line. Penalty - The other team gets the ball for a throw-in. 30 Seconds (to shoot) - The offensive team has 30 seconds to get a shot away when they first gain possession of the ball. Penalty - The other team gets the ball for a throw-in. B. FOULS Types: 1. Personal Fouls - illegal contact with an opponent, e.g. holding, tripping, illegal use of the hands, pushing, blocking, and charging. 2. Technical Fouls - unsportsmanlike conduct, e.g.. swearing, yelling at a referee, verbally threatening an opponent, and delay of game. Penalty: Two shots by any player on the opposition team. 3. Player Control Foul - A personal foul committed by a player who is in control of the ball. Penalty - The other team get the ball for a throw-in. 4. Offensive Foul - A foul involving contact of an intentional sort, e.g. elbowing, holding clothing, fouling with no intent to play the ball, and "hard" fouls (where the contact is excessive). Penalty - The player that was fouled gets 2 free throws and his/her team gets possession of the ball for a throw-in at the nearest boundary line to the foul .

5. Flagrant Foul - A foul with intent to injure such as fighting. Penalty - The player is ejected and two free throws are given to the opposition as well as they get to keep possession of the ball for a throw-in. C. FREE THROWS A shot given a player from the free throw line that is worth 1 point if scored. Shooting fouls occur when a defender fouls the shooter when trying to shoot a basket. Penalties: If the shot scores, the shooter gets one free throw. If a shot from the 2-point area misses, the shooter gets two free throws. If a shot from outside the three-point line misses, the shooter gets three free throws. Non-shooting Fouls occur when the person who was fouled was not shooting the ball. Note: The Bonus Rule dictates what the penalty might be. Penalties: If there are less than 7 team fouls (the number of fouls members of a team commit) in a half of play, the non-fouling team gets possession of the ball for a throw-in. If there are 7 or more team fouls in a half by the opposition, the Penalty Rule is in effect. The player who was fouled gets 1 shot and if he/she makes that shot, he/she gets a bonus shot. (also called a "1 and 1") If there are 10 or more team fouls by the opposition in the half, the player who was fouled gets two free throws.

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