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TDL: *** To turn off the desktop log file add a file called nodesktoplog.

txt to C:\Users\caio\AppData\Roaming\Sandswept Studios\The Dead Linger *** TDL: 23/9/2013 (d/m/y) 02:41:49 GMT Loading a profile from disk... TDL: Could not find the fileC:\Users\caio\AppData\Roaming\Sandswept Studios\The Dead Linger\defaultprofile.tdlconf Could not load a profile from disk. Creating a new one. Validating Ogre Plugins... Plugins Validated Ok. Ogre initialized Allocating Havok memory... Load C:\Games\The Dead Linger Alpha v006d\content\resources.cfg Recursive load sections Initialize all resource groups Initialize all resource groups - Done -------------------- TDL Content Engine ------------------------Loading content generator engine config script: C:\Games\The Dead Linger Alpha v 006d\content\itemstats\ContentGenConfig.xml -------------------- TDL Content Engine ------------------------- end Initializing Resource Groups... Initializing Sound... *********************************************************** ** Sound System Initialized... ** Sounds loaded: 305 *********************************************************** Initializing GUI... The Dead Linger Alpha Build 006d ***************************************************************************** The Dead Linger: Copyright Sandswept Studios, LLC. 2012, All Rights Reserved. ***************************************************************************** Client Started. Ogre: 1-8-0 Byatis Havok: hk_2011.3.1-r1 Sizes int 4, GameObject 168, GameObjectMovable 240 Sizes Persons 448, SPPlayer 488, SPZombie 512 Sizes GameObjectGR 116, SPGenericPropGR 116, PersonsGR 148 Sizes SPPlayerGR 152, SPZombieGR 148 Sizes ScSubCube 192, ScSubSquare 184 UnitTestTDL --------Running Profile unit tests... Profile unit tests finished. Starting TDLServerMain.exe My IP addresses: 1. 189.70.16.243 2. 25.31.180.12 3. 192.168.254.1 My GUID is 896216358895554202 cNM_LoginRequest::serializeTo cNM_LoginAck::serializeFrom

Scenario seeds: 31405013 hkVisualDebugger.cpp(38): [0x1293ADEF] Report: VDB Server instance has been crea ted System\Io\Socket\Bsd\hkBsdSocket.cpp(396): [0x1293ADE8] Report: Listening on hos t[caio-PC] port 25001 hkVisualDebugger.cpp(102): [0x1293ADE8] Report: Server created and will poll for new client(s) on port 25001 every frame =================== Player added to ID table 1 === TDLNetClient::receive::Login Acknowledged. 1 Spawn at 649.7 108.6 742.4 Received a PlayerInfoRequest from the server. PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 1 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 435.02 0.00 266.82 , first point 112.02 -263.15 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 2 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 3 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 4 PhysicalTerrainBatch::fillHeightmap end -----------------------------Player 1 created at 649.7 108.6 742.4 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 5 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 177.82 0.00 1159.00 , first point -152.13 -132.89 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 6 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 1928.52 0.00 469.22 , first point 117.49 -137.68 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 7 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 8 PhysicalTerrainBatch::fillHeightmap end -----------------------------,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_0 in C:\Games\The Dead Linger Alpha v006d \content/exported\Props\Misc\Huge\prop_watertower_modern_col.hkt.HKX ,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_1 in C:\Games\The Dead Linger Alpha v006d \content/exported\Props\Misc\Huge\prop_watertower_modern_col.hkt.HKX ,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_2 in C:\Games\The Dead Linger Alpha v006d \content/exported\Props\Misc\Huge\prop_watertower_modern_col.hkt.HKX ,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_start_0 in C:\Games\The Dead Linger Alpha v006d\content/exported\Props\Misc\Huge\prop_watertower_modern_col.hkt.HKX ,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_start_1 in C:\Games\The Dead Linger Alpha v006d\content/exported\Props\Misc\Huge\prop_watertower_modern_col.hkt.HKX ,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_start_2 in C:\Games\The Dead Linger Alpha v006d\content/exported\Props\Misc\Huge\prop_watertower_modern_col.hkt.HKX PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 9 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 1671.33 0.00 1361.40 , first point -203.99 -333.57 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 10 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -234.49 0.00 888.41 , first point 59.80 -605.05 SPRoad serialize world: 692.21 0.00 -625.36 , first point 330.25 28.79 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 11 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 12 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -801.30 0.00 -827.77 , first point 621.09 -136.92 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 13 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 14 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 15 PhysicalTerrainBatch::fillHeightmap end ------------------------------

PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 16 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 1414.14 0.00 2253.58 , first point -387.21 92.04 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 17 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 18 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -748.87 0.00 2672.78 , first point -272.28 304.53 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 19 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 20 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 2598.02 0.00 671.62 , first point 449.77 -282.25 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 21 PhysicalTerrainBatch::fillHeightmap end -----------------------------,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_0 in C:\Games\The Dead Linger Alpha v006d \content/exported/Props/Rural/Farm/prop_silo_grain_col.HKX ,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_start_0 in C:\Games\The Dead Linger Alpha v006d\content/exported/Props/Rural/Farm/prop_silo_grain_col.HKX SPRoad serialize world: 2907.64 0.00 2455.98 , first point -756.61 -53.50 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 22 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 23 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -1727.99 0.00 686.01 , first point -107.60 -516.41 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 24 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 25 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 125.40 0.00 -1517.55 , first point 114.75 493.33 SPRoad serialize world: -1161.18 0.00 1578.19 , first point -750.43 -82.95 SPRoad serialize world: -1470.80 0.00 -206.17 , first point 408.96 -234.66 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 26 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 27 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 28 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 29 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 2288.40 0.00 -1936.74 , first point -186.27 467.24 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 30 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -1213.61 0.00 -1922.35 , first point 188.91 170.54 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 31 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 32 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -2397.50 0.00 483.61 , first point -257.23 -460.53 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 33 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 34 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 35 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 36 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 37 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 38

PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -2654.69 0.00 1375.79 , first point -387.11 76.00 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 39 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 40 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 41 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 42 PhysicalTerrainBatch::fillHeightmap end -----------------------------Set right hand tool UID 21211 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 43 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -2911.88 0.00 2267.97 , first point -72.50 593.08 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 44 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 45 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 46 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -2707.12 0.00 -1300.75 , first point 600.26 275.58 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 47 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 48 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 49 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 50 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 51 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 52 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: 3215.10 0.00 -2626.52 , first point -139.50 -53.75 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 53 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -2345.07 0.00 3984.15 , first point 224.23 104.78 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 54 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 55 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 56 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPRoad serialize world: -2449.93 0.00 -2192.93 , first point -16.34 141.56 PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 57 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 58 PhysicalTerrainBatch::fillHeightmap end -----------------------------SPGameObjectGR::unHookFromBone 21211 (why=GlobalItemUnEquipped) Set right hand tool UID 202 Hit head shot. Hit head shot. Hit head shot. Hit head shot. Hit head shot. Hit head shot. Net updates: 1000 (book_thick) Capsule set to crouch. Capsule set to normal stand. Net updates: 2000 (module_plain_door)

Havok object destroys: 500 Havok object destroys: 1000 Havok object destroys: 1500 Havok object destroys: 2000 Havok object destroys: 2500 Havok object destroys: 3000 ,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_0 in C:\Games\The Dead Linger Alpha \content/exported/Props/Rural/Farm/prop_barn_old_col.HKX ,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_1 in C:\Games\The Dead Linger Alpha \content/exported/Props/Rural/Farm/prop_barn_old_col.HKX ,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_start_0 in C:\Games\The Dead Linger v006d\content/exported/Props/Rural/Farm/prop_barn_old_col.HKX ,,,,,,,,,,,,,,,,,,,,, Found tdl_ladder_start_1 in C:\Games\The Dead Linger v006d\content/exported/Props/Rural/Farm/prop_barn_old_col.HKX PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 59 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 60 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 61 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 62 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 63 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 64 PhysicalTerrainBatch::fillHeightmap end -----------------------------PhysicalTerrainBatch::fillHeightmap +++++++++++++++++++++++++++++ 65 PhysicalTerrainBatch::fillHeightmap end -----------------------------ScenarioBlock::RemovePart. ScenarioBlock::RemovePart. destroy havok ScenarioBlock::RemovePart. SetOwnerBlock(NULL) ScenarioBlock::RemovePart. Done Havok object destroys: 3500 Havok object destroys: 4000 Havok object destroys: 4500 Havok object destroys: 5000 Havok object destroys: 5500 Havok object destroys: 6000 SPGameObjectGR::unHookFromBone 202 (why=GlobalItemUnEquipped) Set right hand tool UID 24036 Net updates: 3000 (item_food_banana) SPGameObjectGR::unHookFromBone 24036 (why=GlobalItemUnEquipped) Deleting Items... Music worker thread term Havok object destroys: 6500 Havok object destroys: 7000 Havok object destroys: 7500 Havok object destroys: 8000 Havok object destroys: 8500 Havok object destroys: 9000 Havok object destroys: 9500 Havok object destroys: 10000 Havok object destroys: 10500 Havok object destroys: 11000 Havok object destroys: 11500 Havok object destroys: 12000 Havok object destroys: 12500 Havok object destroys: 13000 ScenarioBlock::RemovePart. ScenarioBlock::RemovePart. SetOwnerBlock(NULL)

v006d v006d Alpha Alpha

ScenarioBlock::RemovePart. Done Havok object destroys: 13500 Havok object destroys: 14000 Havok object destroys: 14500 Havok object destroys: 15000 Havok object destroys: 15500 Havok object destroys: 16000 Havok object destroys: 16500 Havok object destroys: 17000 Havok object destroys: 17500 Havok object destroys: 18000 Deleting Items...

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