Professional Documents
Culture Documents
PART I
Dub Maddox OC/QB Jenks High School Jenks, OK
1 65
IF/THEN
58 61
26
66
46
42
AUDIBLES 34
25 9 2 6
62 38
BLITZ 57 PICKUP 53
4 40
SITE ADJUSTMENTS
15 47 55
18
ROUTE CONVERSIONS 8 64
68 52 16
PROTECTION CALLS
63 19
11
HOT ROUTES
24 48
SIGHT ADJUSTMENTS
28
7
51
59
60 44
12
PASS PLAY
35
IF/THEN
PASS PLAY
IMPLICIT
EXPLICIT
LOCK OUT
PASS PLAY
EXPLICIT
INFORMED
RAPID COGNITION
1. NON NEGOTIABLES 2. PROCESS
IMPLICIT
FEEL
3. REPETITIONS
CONCEPT COVERAGE
NON NEGOTIABLES
1. ELIMINATE VERTICAL THREATS 2. MAN ADVANTAGE
3. PRESSURE QB
C
CUSHION
F
COLLISION
$$
C
CROSSOVER COLLISION CUSHION
W M S E T N E
THE FIELD
C
CUSHION
F
CROSSOVER COLLISION
$$
C
COLLISION CUSHION
W M S E T N E
THE FIELD
$$
C W M S E T N E
COVER 0 DEEP
COVER 1 AWAY
COVER 3 WEAK
COVER 4 FLAT
CONCEPT COVERAGE
NON NEGOTIABLES
1. ELIMINATE VERTICAL THREATS 2. MAN ADVANTAGE
3. PRESSURE QB
MAN ADVANTAGE
ALIGNMENT
PREVENT QUICK OR HOT THROWS FORCE QB TO GO QUICKER INTO HIS READS PROVIDE SOUND ALIGNMENT FOR THE RUSH
MAN ADVANTAGE
ALIGNMENT
PREVENT QUICK OR HOT THROWS FORCE QB TO GO QUICKER INTO HIS READS PROVIDE SOUND ALIGNMENT FOR THE RUSH
MAN ADVANTAGE
ALIGNMENT
MIRRORED ROUTES
MAN ADVANTAGE
ALIGNMENT
MAN ADVANTAGE
ALIGNMENT
3 WAYS TO NEUTRALIZE :
BRING ROUTE ATTACKING THE CENTERLINE PLAY ACTION TO ATTACK DUAL READ DEFENDER LOOK OFF BY THE QBS EYES
3 WAYS TO NEUTRALIZE :
BRING ROUTE ATTACKING THE CENTERLINE PLAY ACTION TO ATTACK DUAL READ DEFENDER LOOK OFF BY THE QBS EYES
3 WAYS TO NEUTRALIZE :
BRING ROUTE ATTACKING THE CENTERLINE PLAY ACTION TO ATTACK DUAL READ DEFENDER LOOK OFF BY THE QBS EYES
ADVANTAGE OFFENSE +1
BRING ROUTE ATTACKING THE CENTERLINE PLAY ACTION TO ATTACK DUAL READ DEFENDER LOOK OFF BY THE QBS EYES
NON NEGOTIABLES
PRESSURE THE QB
WEAPONS
CAP
CAP
CAP
CAP
CAP
CUSHION
COLLISION
CROSSOVER COLLISION
CUSHION
ACCELERATORS
TO DELAY & DISRUPT UNTIL QB IS SACKED:
NON NEGOTIABLES
PART II
NON NEGOTIABLES
C
CUSHION
F
COLLISION
$$
C
CROSSOVER COLLISION CUSHION
W E T
x H
M N E
S
Y F Z
CONCEPT PASSING
CREATE A CONCEPT
NUMBER THE PROGRESSION
COACH THE QB
NON NEGOTIABLES
ACCELERATORS
0
S N A P
CONFIRMATION
1.5
1.8
2.2
2.6
QB TIMELINE
QB MUST HAVE BALL OUT IN UNDER .40 SEC. QB CAN BUY 1 MORE SECOND OF TIME BY ESCAPING A DEFENDER
COLLISION
RHYTHM
1.5
1.8
2.2
2.6
QB DROP TIME
RHYTHM ROUTES
1 ST OPTION IN PROGRESSION ROUTES THROWN OFF LAST STEP OF DROP BREAKS IN 1.8 SECONDS 1 STEM / 5-7 STEP BREAK ROUTE OFFENSIVE BLITZ 2 RHYTHM ROUTES MAKE A READ
COLLISION
RHYTHM
READ
1.5
1.8
2.2
2.6
QB DROP TIME
READ ROUTES
2ND ROUTE IN PROGRESSION ROUTES THROWN OFF HITCH/SHUFFLE STEP BREAKS IN 2.2-2.6 SECONDS DOUBLE MOVE OR DECELERATING ROUTE ZONE BEATER, CHAIN MOVER
VERTICAL READS WHEEL 2.2 2.6 POST CORNER DIG & GO CORNER POST READ ROUTES
1.5
1.8
QB DROP TIME
ROUTE TIMELINE-READ
SNAP READS DIG CURL COMEBACK COMEBACK CURL BURST CORNER POST DIG CORNER POST SNAP DIG DRAG DRAG PIVOT PIVOT
COLLISION
RHYTHM
READ
RUSH
1.5
1.8
2.2
2.6
QB DROP TIME
RUSH ROUTES
3rd OPTION IN PROGRESSION THROWN OFF ANY STEP IN DROP BREAKS UNDER 5 YARDS (4 STEPS) 1 STEM ROUTE CAN BE A HOT ROUTE OR CHECKDOWN 2 RUSH ROUTES = DEFENDER KEY
1.5
1.8
2.2
2.6
QB DROP TIME
ROUTE TIMELINE-RUSH
RUSH OPTION 3
1.8
2.2
2.6
QB DROP TIME
RELEASE MOVES
RELEASE A
B C
COLLISION
RHYTHM
READ
RUSH
RELEASE