You are on page 1of 2

From Manassas to Appomattox

Grand Tactical Rules for the American Civil War

Table of Contents
Introduction Game Scales Stand Sizes Other bases sizes Dice and Measuring Organizing Units Generals Point Costs Terrain Visibility Distances Hidden Units The Game Turn Multi-Player Games Reaction Tests Rallying a Rout Half-Strength Units Movement Routs Charges Evading Wheels Oblique Movement Passage of Lines Forced Marches and Double Time Movement Road Movement Dismounted Cavalry Limbering and Unlimbering Artillery Prolonging Artillery Disorganization Causes and Effects Formations Formation and Facing Changes Movement Rates Fire Combat Fire Factors Melee Combat Movement and Combat Example Risk to Generals Determining the Victor Optional Rules Small Arms Ammunition Artillery Ammunition Supply Wagons Infantry Manning Guns Straggler and Casualty Recovery Independent Units Attaching and Detaching Brigades 1 3 4 4 4 5 5 6 8 9 12 12 13 14 15 18 18 18 18 20 21 21 21 21 21 21 22 22 22 22 23 24 25 26 29 31 35 36 37 39 39 39 39 39 39 40 40

Variable Quality Generals Fieldworks Quaker Guns Bridge Construction Gunboats Balloons Machineguns Off Table Movement Night Weather Army Compositions for the American Civil War Variable Army Composition

40 40 41 41 41 41 41 42 42 42 44 44

You might also like