Professional Documents
Culture Documents
Even as we enter
the next generation of
learning,
ENGAGEMENT is the key
...
The average student entering
college
Will have
Teens spent
typically spend
Over 10,000 hours
Mystery is a
great
engaging
tool.
Some
aspects of
virtual
gaming
develop
higher order
Malone, T. (1980). What makes things fun to learn? A study of intrinsically motivatingprocessing
computer games.
(Report CIS-7). Palo Altao, CA: Xerox Palo Alto Research Center.
Meaning
Siemens, G. (2008, January). Learning and knowing in networks: Changing roles for educators and designers. ITForum.