You are on page 1of 27

LEARNER ENGAGEMENT by Tammy Haggerty

Even as we enter
the next generation of
learning,
ENGAGEMENT is the key
...
The average student entering
college
Will have
Teens spent
typically spend
Over 10,000 hours

Playing video games


Talking and texting on
cell phones

Interactive videogames, Mediascope Prensky, M. (2001) Digital Natives


Approximately 20,000 hours
watching T.V.
And use a screen media
over
2 ½ hours….
DAILY
Students today were raised “in
a digital world where they
expect to be able to create,
consume, remix, and share
material with each other”.

Lee Rainie, Pew American and Internet Life Project


How then do we bridge the
gap between

what we have always done and what we should be doing? …


Engagement
Differences in Passive/Active
Engagement
Passive Engagement
Ipods, Texting, or Cell
Phones
Possibly the
delivery of the
content can be
more engaging
than the content
itself. But
whatever works,
use it.
Active Engagement involves Environment, Experience,
Motivation and MEANING.
Environment

Do students feel a sense of humor and belonging in


your classroom?
Experience

Gardner, H. (2000). Multiple Intelligences


Motivation

Mystery is a
great
engaging
tool.

Some
aspects of
virtual
gaming
develop
higher order
Malone, T. (1980). What makes things fun to learn? A study of intrinsically motivatingprocessing
computer games.
(Report CIS-7). Palo Altao, CA: Xerox Palo Alto Research Center.
Meaning

72% of high school graduates


believe their coursework was
NOT meaningful.
Only 3.5% of public high school
students can pass the US
citizenship test.
National Center for Education Statistics and The Goldwater
Institute
What matters…
Image courtesy of Macintosh
http://www.vachild.com/ballston-02.18.05-044w.jpg
Photo courtesy of U.S. Army usarmy.gov
Students today were raised “in a digital world where they expect to
be able to create, consume, remix, and share material with each
other”.
--Lee Rainie, Pew American and Internet Life Project
What does this mean for
education?
We must use every tool at our
dispense to achieve meaningful
learning
We must use every chance
available to expose students to
But mostopportunities
learning important….
We must use them every day to
keep up with student ascension.

Siemens, G. (2008, January). Learning and knowing in networks: Changing roles for educators and designers. ITForum.

You might also like