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Investigator:

Occupation:
Description:

Interpersonal Abilities General Abilities


Assess Honesty Athletics
Bargain Conceal
Drive:
Bureaucracy Disguise
Cop Talk Driving
Credit Rating Electrical Repair
Sanity Rating: Flattery Explosives
Interrogation Filch
Pillars of Sanity: Intimidation Firearms
Oral History First Aid
Reassurance Fleeing
Streetwise Hypnosis
Magic
Academic Abilities Mechanical Repair
Sanity Points: Ы 1 2 3 4 5 6 7 8 9 10
Accounting Piloting
Anthropology Preparedness
Archaeology Psychoanalysis
Architecture Riding
Stability Rating:
Art History Scuffling
Biology Sense Trouble
Sources of Stability:
Cryptography Shadowing
Cthulhu Mythos Stealth
Geology Weapons
History
Languages H Technical Abilities
Stability Points: Ы -11 -10 -9 -8 -7 -6 -5 -4 -3 Art
-2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Astronomy
Chemistry
Craft
Law Evidence Collection
Mental Disorders: Library Use Forensics
Medicine Locksmith
Occult Outdoorsman
Physics Pharmacy
Theology Photography

Occupational Benefits and Dedicated Pools:

Health Rating:

Hit Threshold:

Health Points: N -11 -10 -9 -8 -7 -6 -5 -4 -3


-2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12

WEAPONS and EXPLOSIVES


Damage Modifier by Range
Weapon or Explosive Ammo Notes
Point Blank Close Near Long
INVESTIGATOR BACKGROUND and PERSONALITY

KNOWN CONTACTS
Name Location Notes

EQUIPMENT
Item Cost Notes

MYTHOS TOMES, SPELLS and ARTEFACTS


Item Effects Notes

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