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on the level of aggression of the Secondary students. The researchers respondents were 332 students who were gamers out of 4 ! students from "aranatha #hristian college. The researchers aims also to determine what genre of the game do they prefer to play when ta$en as a whole and grouped according to sex% also the researchers aims to determine how long do they play everyday when grouped according to sex and to determine in what level of aggression do they scored more% the levels of aggression are physical aggression% verbal aggression% and emotional aggression if grouped with the genre of the game% sex of the respondents% and the duration of their video gaming. And with the use of &uss'(erry aggression )uestionnaire the researchers have conducted their survey. The researchers were also able to use the *re)uency distribution table and the "ean and Standard deviation as their statistical tool and verbally interpreted the results. The results were: the gender who plays longer are *emales that engage in + to , hours of playing video games and got a higher mean score and standard deviation in verbal aggression% anger and hostility% it was also found out that the high school students preferred genres of the game are *(S% "-&A and (u..le and ma/ority of the students plays video game for about '2 hours everyday. And the two genres of the game% 0hythm% got a higher mean score and Standard deviation in the physical aggression while dress'up games got higher mean and Standard 1eviation in verbal aggression% anger and hostility.