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Romeo and Juliet Unit Overview Sheet


Duration: Three Weeks Ten Lessons + One student work/Housekeeping day Suitable for a general education English 9 class- an accommodations sheet has been provided to help assist all learners Materials Required Instructor Materials -iPad -Projector/Document Camera Netflix-Romeo and Juliet Student Materials -Poster Paper -Markers -iPads -Web Browser app -Email -Penultimate app SwipeSpeare app -Storyboard Composer app -Keynote app -Pages app -iMovie app -Garage Band app -Student Clicker-Socrative app -Student Blog Prep work: -Students should have a class blog that they are familiar with using, they should also be familiar on at least a basic level with the apps listed -Teacher should have a class website that is well maintained and has ability to conduct an online class discussion *All supplementary materials can be found under the Additional Materials tab* Common Core Standards English/Language Arts
CCSS.ELA-Literacy.RL.9-10.1 Cite strong and thorough textual evidence to support analysis of what the text says explicitly as well as inferences drawn from the text. CCSS.ELA-Literacy.RL.9-10.3 Analyze how complex characters (e.g., those with multiple or conflicting motivations) develop over the course of a text, interact with other characters, and advance the plot or

develop the theme. CCSS.ELA-Literacy.W.9-10.1b Develop claim(s) and counterclaims fairly, supplying evidence for each while pointing out the strengths and limitations of both in a manner that anticipates the audiences knowledge level and concerns.

Reading Standards for Literacy in History/Social Studies 612

9. Compare and contrast treatments of the same topic in several primary and secondary sources

Technology Standards

1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a.apply existing knowledge to generate new ideas, products, or processes. b.create original works as a means of personal or group expression. c.use models and simulations to explore complex systems and issues. d.identify trends and forecast possibilities. 2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a.interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b.communicate information and ideas effectively to multiple audiences using a variety of media and formats. c.develop cultural understanding and global awareness by engaging with learners of other cultures. d.contribute to project teams to produce original works or solve problems. 3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students: a.plan strategies to guide inquiry. b.locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c.evaluate and select information sources and digital tools based on the appropriateness to specific tasks. d.process data and report results.

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