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"WHATFOOLS WE WERE to allow ourselves to bo lulled into a warm sense of security by the events of the late '80s and

early
'90s. How childlike we were in our trumpeting of the new age of peace, prosperity, and good will. Democracy had come to Europe,

and that meant that peace had come to Europe, for democracies never made war on other democracies.
"What utter rot!
"Howcould we have believed such naive rubbish with the lesson of history so plainly before us? Democracies
war on other democracies;if has been a f a d of life since the earliest democracies flourished in Greece, and warred continuously
upon each other.
"How could we have forgotten that in the War U/ 1812 the two great western democracies made enthusiastic, aggressive war
on each ofher?
"How could we have forgotten that democracies represent t
1 of the people is often fo
"Howcould we have forgotten that Hitler was eleded?

cut it off in a province


warlords, local militias, and bands of
marauding deserters. HQ is 200 klicks to
the rear and powerless.
Your last order sets you fret;.

"Good luck.
You're on your own.''

25.00

Made in U.S.A.
Printed in U.S.A.

Copyright 0 1993 GDW. Inc


All rights reserved.
Twilight: 20Wm is a trademark of

is almost gone. High-tech


equipment is failing, piece by
piece, with no wares to fix it.
front lines are held by a few ar
perate soldiers.
The US 5th Division holds

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The wc. ..__

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II

hancellor of Croatia

- -

This is a Roleplaying Game


yers work together to experience an
!xciting adventure. One player (the referee) supervisesthe actionwhile you and
he others verbally play the roles of the
:haracters. You all face real situations
md react to them just like characters in a
;tory-but the results are ones you crf
de!

Here's What You Da

.'wiiight: 2000's awai,


winning game rulesprovide
the foundationfor role-playing in the chaos of World

Combat: Fast-playing, easy-toresolve combat system gives the feel


of modern battles.
Travel: Types of travel, time scales,
vehicles, encounters, maintenance, fuel
repairs.
Encounters:Dangerousenvironments,
radiation,disease, contaminants,reasons
for encounters, typical adventures.
Equipment: Weapons, supplies, vehicles, munitions, costs, availability.
Danger: Placesto go and reasonsto go
there. Plus reasons to wish you hadn't.
Background: Chronology apA history
of World War Ill.

Generate Your Character: You select


four nationality, character type, and your
nilitary and nonmilitary backgrounds.
Twilight: 2000. The adventures are
Equip Yourself: Use your money for fast and furious. The prize is survival, and
eapons, ammunition, equipment, ve- maybe, just mavbe. a safe dace to mend
the night.
Start Moving: You're in hostile terr
ry. Your next encounter may be afriendiy
et-, afrightened refugee, oradangers deserter. You pick your course of ac
tion; you decide your own fate in the
chaos of World War 111.
G A M E S

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works-fine the way it is. However, Version 2.2 introduces a


number of changes to make Twilight: 2000 fully compatible with the new Traveller: The New Era, and
you may want to know what these changes are.
*First, 2.2 takes Twilight from the D1O-based combat and task resolution system to the new D20
system. The 020 system allows greater detail in task resolution because the larger number of die roll
results allow the number of difficulty levels to be increased from three to five. This update is fully detailed
in the Twilight: 2000/Merc: 2000 Referees Screen. If you already have the screen, you know how to
convert from the D10 system to the D20 system. In addition to incorporatingthese changes into the rules,
the combat rules have been reorganizedfor greater clarity (see the Combat rules, pages 194 to 223).
*Second, the Initiative and turn sequence system has been modified for simplicity and speed of play.
Rather than having six five-second phases within a 30-second turn, the five-second increments are now
called turns, with no intermediate 30-second step (again, see the Combat rules).
Character generation has been modified to provide more-skilled characters, and some of the skill
names have been changed to make them correspond to Traveller (see Character Generation, pages 16
10 44).
*Numerous other evolutionary improvements have also been incorporated, including all errata. The
vehicle data cards are updated and more detailed to show current information and new vehicle variants,
and Rave additional data to make them more useful, including all-new amphibious ratings for all
amphibious vehicles, reactive armor, etc. The revised recoil ratings for automatic and semiautomatic
weapons from the Referees Screen have also been incorporated into the weapons listings.
*Traveller players will find that the changes in this edition make all Twilight: 2000 vehicles fully
compatible with Traveller, providing a representative set of Tech Level 8 combat vehicles ready for use.
These changes include the new D20-system ratings for fire control systems and target size classifications.
With all of these improvements fully incorporated into the basic rules, Version 2.2 is up-to-the-minute,
state-of-the-artTwilight: 2000.

GDW

Twilight: 2000

Twilight: 2000, Version 2.2


New Design: David Nilsen, Loren Wiseman and Lester Smith.
Art Direction: Kirk Wescom.
Graphic Design and Production: Rob Lazzaretti.
Interior Illustrations: Kirk Wescom and Rob Lazzaretti.
Typesetting: Stephen Olle and Jonathan Budil.
Pro0 freading:An ne Bedard.

Twilight: 2000, Version 2.2

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CopyrightOl993 GDW, Inc.


Made in USA. Printed in USA. All rights reserved.
ISBN 1-55878-070-X.
Twilight: 2000 is GDWs trademark for its roleplaying game of World War 111.

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Previous Edition Credits


Design: Frank Chadwick.
Development: Loren K. Wiseman and Julia Martin.
Art Direction:Amy Doubet.
CoverArt: Dell Harris.
Pencil Illustrations: Tim Bradstreet.
Vehicle and Animal Illustrations: Rick Harris.
Vehicle Illustrations: Michael Doyle.
Small Arms Illustrations: Kirk Wescom.
Heavy Weapons Illustrations: Shea Ryan.
Graphic Design and Production: Dan Griffin, Cain Budds, and LaMont Fullerton.
Typesetting: MicheIIe Sturgeon.
Text Processing: Eric W. Haddock, Elizabeth Meier, and Stephen Olle.

P.O. Box 1646


Bloomington, IL 61702-1646

"WHAT FOOLS WE WERE to allow ourselves to


be lulled into a warm sense of security by the events
of the late '80s and early '90s. How childlike we were

Sa

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in our trumpeting of the new age of peace, prosperity,


and goodwill. Democracy had come to Europe, and
that meant that peace had come to Europe,for democracies never made war on other democracies.
'
"What utter rot!
"How could we have believed such naive rubbish
with the lesson of history so plainly before us? Democracies have always made war on other democracies; it has been a fact of life since the earliest democracies flourished in Greece, and warred continuously
upon each other.
"How could we have forgotten that in the War of
2822 the twogreat western democracies made enthusiastic, aggressive war on each other?
"Howcould we have forgotten that democracies
represent the will of the people, and that the will of the
people is often b r war?
"How could we have forgotten that Hitler was
elected?
Janosz Skrivkin
Chancellor of Croatia
"

1999

Twiliaht: 2000

7
7
8

8
9
9
10
11

13
14
15

16
Die-Rolling Conventions ..................16

Character Generation

Overview ..........................................
16
Background
17
Attributes
18
Experience .......................................
19
Background Skill List
19
Military Careers ................................
19
Rank .............................................
20
NCO Skills ........................................
20
Arm of Service ..............................
20
Secondary Activities Table ...............20
Reserves ..........................................
20
Secondary Activities .........................
21
21
Obtaining Skills ................................
Languages .......................................
21
Additional Notes on Skills ................21
Contacts ...........................................
22
Welcome to Hell ...............................
23
Initiative ............................................ 23
Rads .................................................
23
24
Age ...................................................
Consolidated Effects of Age Table ....25
Skill- and Attribute-Derived Values 24
Equipment ........................................
26
Vehicles Table ..................................
26
Life in the Service ............................
27
Military Terms & Expressions ...........28
Equipment Diagrams .......................
28
Typical Experiences .........................
29
Careers ............................................
30
30
Career List
Education .....................................
34
Undergraduate University .........30
National Military Academy ........31
Graduate University ..................31

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Equipment List

................

52

Melee Weapons ...............................


52
Firearms
52
Autocannon
52
Large-Caliber Guns
52
Howitzers
52
Tripods ..........................................
52
Small Arms Ammunition ...................53
Small Arms & Machineguns ......... 53
Types of Rounds ..........................
54
Hand Grenades
54
Grenade Launcher Rounds
55
Rockets ........................................
55
Rifle Grenades .............................
55
Antitank Missiles ...........................
56
Autocannon Rounds .....................
56
Large-Caliber Rounds ..................56
57
Howitzer Rounds ..........................
Mortar Rounds ..............................
57
Explosives ........................................
58
Stills .................................................
59
Generators .......................................
59
59
Heaters and Coolers ........................
Hand Tools .......................................
60
Radios ..............................................
60
Vision Devices ..................................
61
Radars .............................................
61
Laser Designators ............................
61
61
NBC Equipment ...............................
Body Armor ......................................
62
Medical Supplies ..............................
62
63
Other Equipment ..............................
Personal Gear ...................................
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1989 ...................................................
1990 ...................................................
1991 ...................................................
1992 ...................................................
1993 ...................................................
1994 ...................................................
1995 ...................................................
1996 .................................................
1997 .................................................
1998 .................................................
1999 .................................................
2000 .................................................

Law School ...............................


31
31
Medical School .........................
Technical School
31
Civilian Occupations .....................
31
Military Occupations .....................
35
United States Army ...................35
39
United States Marine Corps
United States Navy ................... 40
United States Air Force .............41
42
Other Armed Forces
Equivalent Ground Forces Ranks ....45
Character Generation Tables ...........46
Language List ..................................
47
Skill List ............................................
48
Personal Weapons ...........................
50
Character Record Sheet ..................51

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Countdown to Armageddon

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Vehicle Cards
Weapon Cards
The Referee

................

..................................

64
93
130

Describing the World ......................


130
131
Structuring the Game .....................
Some Advice For Novices
131
Rewards and Experience ............... 131
Skills and Task Resolution ............. 132
132
Overview ....................................
Mechanics ..................................
132
Character Attributes and Skills ...132
Tasks ..........................................
133
Task Diffiwlty Levels Table
134
Skills and Associated Tasks ........... 136
138
Skill Improvement ..........................
Nonplayer Characters ....................
139
NPC Stats Table .............................
139
Stock NPCs
140
142
Sample Contacts ............................
143
Detailed NPCs ............................
NPC Motivation
143
NPC Motivation Table ....................
143
Getting Started
145
Player Briefing
145
Time and Travel
146
147
Game Day ......................................
Encounters .....................................
147
Travel .............................................
147
Travel Movement Table .................. 147
Terrain and Travel ..........................
148
148
Upkeep ...........................................
148
Food Requirements ....................
148
Foraging .....................................
Foraging Table ...............................
148
149
Fishing ........................................
Hunting .......................................
149
Fatigue
149
Fatigue Effects on Fire Table .........150
150
Vehicles ..........................................
Travel ..........................................
150
Special Note-Bicycles ........... 150
Vehicle Cards ..........................
150
Fuel ............................................
150
Fuel Energy Table ..........................
151
Vehicle Maintenance ..................151
152
Repairs .......................................
Maintenance and Repaie-Boats ..153
Maintenance-Animals ..............153
Encounters
154

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_-

GDW

Twilight: 2000

Urban Government Table...............168


Settlement Crisis Table ..................168

Urban Encounters ..........................

168

Urban Encounters Table ................168

Expanded Encounters ....................


169
170
Sample Encounters ........................
Downtown, Waiting for You
170
Stout Yeomanry ..........................
172
Chaos Deathspike Megakillers ...174
Home, Home, I'm Deranged .......176
Bar/lnn/RoadhouseMap
178
Subway Station Map
180
Police/Fire Station Map .................. 182
Suburban Townhouse Map ............184
Old City House Map .......................
186
BanWOffice Building Map ...............188
Cheap Warehouse/DockMap ........190
Damaged Buildirg ConlponentsMap .192
Combat Rules
194
Basic Concepts ..............................
194
The Combat Turn .......................
194
Initiative ......................................
194
NPC Initiative Table
194
Movement ...................................
195
Personnel Movement .............. 195
Animal Movement ................... 195
195
Grid System ............................
Football Field .................................
196
Two-Meter Grid
196
Actions
196
196
Combat Actions ......................
Involuntary Actions .................197
Combat Resolution ........................
198
198
Melee Combat ............................

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file

156
156
158
Group Encounters ..........................
Encounter Statistics Table.............. 159
Encounter Equipment Table ...........159
Group Encounter Descriptions ...160
161
Elite Groups ................................
162
Animal Data Charts ........................
Animal Encounters .........................
164
164
Navigational Hazards .....................
Navigation Hazards Table ..............164
164
Item Encounters .............................
Item Encounter Descriptions ......164
Item Information Table ...................165
Settlement Size Table ....................
166
167
Settlements ....................................
Settlement Attitudes Table .............167

Territories Table..............................

Armed Melee Combat .............199


Animals in Combat ..................199
Fire Combat ................................
200
Weapon Parameters ...............200
201
Direct Fire ...............................
Firing Range Difficulties Table ....... 202
Automatic Fire .........................
203
Movement and Fire .................203
Ammunition .............................
204
204
Special Cases .........................
205
Indirect Fire .............................
Scatter Diagram .............................
205
Thrown Weapons ....................
206
Grenade Deviation Table ............... 206
Effects of Fire and Combat ............207
Explosions ..................................
207
Concussion Example .....................
207
Fragmentation Attack Table ...........207
Submunitions ..........................
207
Submunitions (ICM) Attack Table ..207
Wounds and Damage ................. 208
Gunshot Wounds ....................
208
Burns ...................................... 210
Body Armor Protection Table .........21 0
Burn Damage Table .......................
210
Falls ........................................
210
Wound Effects and Healing
21 1
Wound Effects ............................
21 1
Immediate Effects ...................21 1
Wound Severity ......................
21 1
Healing .......................................
21 1
212
Medical Care ...........................
Vehicle Combat ..............................
213
Vehicle Movement ......................
213
214
The Drive Action .........................
Sailboat Movement Diagram..........214
Navigation Hazards Table ..............215
Boat Collisions Diagram.................215
Vehicles and Fire ........................
215
Fire From Moving Vehicles
215
Firing at Vehicles ....................
215
Target Movement D~iYimltyModTim ..215
Damage From Fire ..................21 6
Vehicle Target Size Table ..............216
Vehicle Hit Location Table
217
Vehicle Damage Tables.................218
Armor Equivalency Table
219
Collision Damage ....................
220
Other Combat-Related Issues
221
Demolitions .................................
221
Mines ..........................................
221
FASCAM Density Table .................222
Chemical Warfare .......................
222

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Territory Types ................................

Unarmed Melee Combat .........198

HumaWAnimal Hit Location Table ..198

154

Encounters Table ...........................


155
Group Encounters Table ................155
Item Encounters Table ...................155

...........

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Random Encounters ......................

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Encounter Ranges Table ...............223

223
Tactical Visibility .........................
The World In AD 2000
224
General Conditions ........................
224
Trade and Commerce ....................
224
Equipment Availability Table .......224
Military/Civilian Relations ...............225
Global Conditions ...........................
226
Europe ........................................
226
British Nuclear Targets ............226
Western Europe Map .....................
227
The Balkans ...............................
227
Europe Map ...................................
228
The Military in Poland .................230
Poland Map .................................... 232
234
North America .............................
North America Map
234
U.S. Nuclear Targets ...............235
Canadian Nuclear Targets ......236
Asia ............................................
237
U.S.S.R. Nudear TiugetsMap ...........238
U.S.S.R. Nuclear Targets ........239
Middle East .................................
240
Africa ..........................................
240
Central and South America ........240
Australia .....................................
241
Pacific Islands ............................
241
Environmental Hazards ..................242
Radiation ....................................
242
Radiation Illness Table ...................243
Disease ......................................
244
Disease Descriptions ..................246
Description of Treatments ..........247
248
Price List
Charts
252
Combat Charts ...............................
252
Ammo Record Forms .....................
253

..................

........................

.......................................
............................................

NPC Record Forms ........................


253
Small Arms Firing Charts ...............254
Directional Mine Burst Templates ..257
Heavy Weapons Firing Charts .......258
Sample Burst Diagrams .................259
Vehicle Combat Damage Tables....260
Character Generation Tables .........261
Character Generation Worksheet ...267
CharacterRecord Sheet ................268
Encounter Charts ...........................
269
New to Old, Old to New

.................272

Travel Charts ..................................


273
Referee Charts...............................
274
Equipment Availability Table.......274
Combat Task Summary ..................275
Deslgners' Notes
276
Index
278
The Twilight GPS Survey
280

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