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<?xml version="1.0" encoding="UTF-8" standalone="yes"?><catalogue id="b83c03f0-6 354-4d81-afbe-72e4fd96ec2f" revision="18" gameSystemId="3d1a4963-0629-4025-a90b76ab3d63c5c5" gameSystemRevision="0" battleScribeVersion="1.12b" name="Dark Elda r 5th Ed (2010)" xmlns="http://www.battlescribe.

net/schema/configSchema"><entrie s><entry id="22e2184f-0041-4d0e-b130-789cb844f229" name="Archon" points="60.0" c ategory="HQ" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><e ntry id="88ce10cd-5dbf-4a3f-8868-f00139313e04" name="Haywire Grenades" points="5 .0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fa lse"><entries/><entryGroups/><modifiers/><rules><rule name="Haywire Grenades" hi dden="false"><description>Roll a D6 for each hit1 No effect2-5 Glancing hit6 Penetrating hit</description><modifiers/></rule></rules><profiles/></ent ry><entry id="6d48a155-8b42-4ec1-89b3-d8a9ffa33d16" name="Soultrap" points="10.0 " category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" mi nPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fals e"><entries/><entryGroups/><modifiers/><rules><rule name="Soul-trap" hidden="fal se"><description>When bearer kills enemy Independent Character or Monstrous Crea ture, can make a Leadership test. If past, doubles it&apos;s Strength for rest of game (maximum 10).</description><modifiers/></rule></rules><profiles/></entry ><entry id="ad940308-1b4c-42ec-b8b3-4f3f1c4fc51f" name="Combat Drugs" points="10 .0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fa lse"><entries/><entryGroups/><modifiers/><rules><rule name="Combat Drugs" hidden ="false"><description>1 Hypex: Units roll 3 dice to run, keep highest.2 Serpen tin: Units gain +1 Weapon Skill3 Grave Lotus: Units gain +1 Strength4 Painbrin ger: Units re-roll failed To Wound rolls in close combat5 Adrenalight: Units ga in +1 Attack6 Splintermind: Units start game with bonus pain token</description ><modifiers/></rule></rules><profiles/></entry><entry id="a89d2d2e-0bdd-4214-b3d 0-2c3b14f79ef3" name="Ghostplate Armour" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1 .0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/> <modifiers/><rules/><profiles/></entry><entry id="831d2abc-d252-440e-81cd-8a7c5f 13e799" name="Djin Blade" points="20.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster ="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><ru les><rule name="Djin Blade" hidden="false"><description>Counts as a power weapon . Bearer makes two bonus attacks each round, rolled separately. If any double is rolled to hit, the bearer instead suffers two automatic hits.</description><m odifiers/></rule></rules><profiles/></entry><entry id="5bc92ed7-46a9-4b76-8d4b-e 8c35b8903a6" name="Clonefield" points="20.0" category="(No Category)" type="upgr ade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInR oster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers ><modifier type="set" field="maxSelections" value="0.0" repeat="false" numRepeat s="1" incrementParentId="roster" incrementChildId="no child" incrementField="sel ections" incrementValue="1.0"><conditions><condition parentId="22e2184f-0041-4d0 e-b130-789cb844f229" childId="1e605a9b-5c28-4d49-8624-0aa0a2158660" field="selec tions" type="at least" value="1.0"/></conditions><conditionGroups/></modifier></ modifiers><rules><rule name="Clonefield" hidden="false"><description>When in com bat roll a D3 at beginning of each round, nullifying this many hits. The bearer may choose which hits to nullify, before the roll to wound is made.</descriptio n><modifiers/></rule></rules><profiles/></entry><entry id="1981bebd-51e7-4de3-b1 4f-e5d1fdf244ff" name="Phantasm Grenade Launcher" points="25.0" category="(No Ca tegory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxP oints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entr yGroups/><modifiers/><rules><rule name="Phantasm Grenade Launcher" hidden="false "><description>The model and any squad he joins counts as having assault and def ensive grenades.</description><modifiers/></rule></rules><profiles/></entry><ent ry id="1e605a9b-5c28-4d49-8624-0aa0a2158660" name="Shadowfield" points="30.0" ca tegory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoi

nts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false">< entries/><entryGroups/><modifiers/><rules><rule name="Shadow Field" hidden="fals e"><description>Provides 2++ save. Saves must be taken one at a time. If a sav e is failed, the Shadow Field is destroyed.</description><modifiers/></rule></ru les><profiles/></entry><entry id="9d8cc977-267b-4438-aab2-bc8842358a52" name="We bway Portal" points="35.0" category="(No Category)" type="upgrade" minSelections ="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRos ter="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule nam e="Webway Portal" hidden="false"><description>Once per game, in Shooting hase, m ay activate portal instead of firing. Place small blast marker (or similarly si zed counter) in base contact with bearer. May not be activated if embarked. An y units arriving from reserve may move onto board from portal marker&apos;s edge . Portal counts as impassable terrain and cannot be destroyed. Vehicles may no t enter play via portal.</description><modifiers/></rule></rules><profiles/></en try><entry id="9a688de0-674d-446d-954d-50d0043123d2" name="Court of the Archon" points="0.0" category="(No Category)" type="unit" minSelections="0" maxSelection s="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collecti ve="false"><entries/><entryGroups><entryGroup id="e4652fbb-a81a-451c-888b-98a146 d8222d" name="Court" minSelections="1" maxSelections="-1" minPoints="0.0" maxPoi nts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry i d="8016d7d7-12cd-4d34-8905-6b662b428fac" name="Sslyths" points="35.0" category=" (No Category)" type="upgrade" minSelections="1" maxSelections="3" minPoints="0.0 " maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/ ><entryGroups/><modifiers/><rules><rule name="Fleet" hidden="false"><description >Unit my assault after a Run.</description><modifiers/></rule><rule name="Feel N o Pain" hidden="false"><description>Roll a D6 for each unsaved wound, on a 4+ it is negated. This ability cannot be used against instant death, AP1, AP2, power weapons, and any other wound that does not allow an armor save.</description><m odifiers/></rule></rules><profiles><profile name="Shardcarbine" type="Weapon" hi dden="false"><characteristics><characteristic name="Range" value="18&quot;"/><ch aracteristic name="Strength" value="X"/><characteristic name="AP" value="5"/><ch aracteristic name="Type" value="Assault 3, Poisoned (4+)"/><characteristic name= "Pg" value="58"/></characteristics><modifiers/></profile><profile name="Sslyth" type="Unit" hidden="false"><characteristics><characteristic name="Unit Type" val ue="Infantry"/><characteristic name="WS" value="4"/><characteristic name="BS" va lue="4"/><characteristic name="S" value="5"/><characteristic name="T" value="5"/ ><characteristic name="W" value="2"/><characteristic name="I" value="4"/><charac teristic name="A" value="4"/><characteristic name="LD" value="3"/><characteristi c name="Save" value="5+"/><characteristic name="Pg" value="35"/></characteristic s><modifiers/></profile></profiles></entry><entry id="ed8185ee-f465-4a9a-b869-b8 6925a49153" name="Lhameans" points="10.0" category="(No Category)" type="upgrade " minSelections="1" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRost er="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/>< rules><rule name="Night Vision" hidden="false"><description>In Night Fighting mi ssion, may re-roll test to determine how far they can see. Must keep re-roll.</ description><modifiers/></rule><rule name="Fleet" hidden="false"><description>Un it my assault after a Run.</description><modifiers/></rule><rule name="Power fro m Pain" hidden="false"><description>1 Feel No Pain2 Furious Charge3+ Fear less</description><modifiers/></rule><rule name="Mistress of Poison" hidden="fal se"><description>All poisoned weapons (shooting and close combat) carried by Lha maean and Archon she belongs to are poisoned (2+).</description><modifiers/></ru le></rules><profiles><profile name="Lhamaean" type="Unit" hidden="false"><charac teristics><characteristic name="Unit Type" value="Infantry"/><characteristic nam e="WS" value="4"/><characteristic name="BS" value="4"/><characteristic name="S" value="3"/><characteristic name="T" value="3"/><characteristic name="W" value="1 "/><characteristic name="I" value="5"/><characteristic name="A" value="2"/><char acteristic name="LD" value="9"/><characteristic name="Save" value="5+"/><charact eristic name="Pg" value="35"/></characteristics><modifiers/></profile><profile n ame="Splinter pistol" type="Weapon" hidden="false"><characteristics><characteris tic name="Range" value="12&quot;"/><characteristic name="Strength" value="X"/><c

haracteristic name="AP" value="5"/><characteristic name="Type" value="Pistol, Po isoned (2+)"/><characteristic name="Pg" value="58"/></characteristics><modifiers /></profile></profiles></entry><entry id="797cef19-d45b-4c1c-a3c2-180348082c50" name="Medusae" points="15.0" category="(No Category)" type="upgrade" minSelectio ns="1" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInR oster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule n ame="Fleet" hidden="false"><description>Unit my assault after a Run.</descriptio n><modifiers/></rule><rule name="Power from Pain" hidden="false"><description>1 Feel No Pain2 Furious Charge3+ Fearless</description><modifiers/></rule>< rule name="Eye Burst" hidden="false"><modifiers/></rule></rules><profiles><profi le name="Eye Burst" type="Weapon" hidden="false"><characteristics><characteristi c name="Range" value="Template"/><characteristic name="Strength" value="D6+1"/>< characteristic name="AP" value="D6"/><characteristic name="Type" value="Assault 1"/><characteristic name="Pg" value="35"/></characteristics><modifiers/></profil e><profile name="Medusae" type="Unit" hidden="false"><characteristics><character istic name="Unit Type" value="Infantry"/><characteristic name="WS" value="4"/><c haracteristic name="BS" value="4"/><characteristic name="S" value="3"/><characte ristic name="T" value="3"/><characteristic name="W" value="1"/><characteristic n ame="I" value="5"/><characteristic name="A" value="1"/><characteristic name="LD" value="9"/><characteristic name="Save" value="5+"/><characteristic name="Pg" va lue="35"/></characteristics><modifiers/></profile></profiles></entry><entry id=" 1856e489-cf4d-4e9b-9830-dbd78e5267f1" name="Ur-Ghuls" points="15.0" category="(N o Category)" type="upgrade" minSelections="1" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/>< entryGroups/><modifiers/><rules><rule name="Fleet" hidden="false"><description>U nit my assault after a Run.</description><modifiers/></rule><rule name="Feel No Pain" hidden="false"><description>Roll a D6 for each unsaved wound, on a 4+ it i s negated. This ability cannot be used against instant death, AP1, AP2, power w eapons, and any other wound that does not allow an armor save.</description><mod ifiers/></rule><rule name="Furious Charge" hidden="false"><description>In turn m odel assaulted into combat, receives +1 Initiative and Strength.</description><m odifiers/></rule></rules><profiles><profile name="Ur-Ghul" type="Unit" hidden="f alse"><characteristics><characteristic name="Unit Type" value="Infantry"/><chara cteristic name="WS" value="4"/><characteristic name="BS" value="0"/><characteris tic name="S" value="4"/><characteristic name="T" value="3"/><characteristic name ="W" value="1"/><characteristic name="I" value="5"/><characteristic name="A" val ue="3"/><characteristic name="LD" value="3"/><characteristic name="Save" value=" -"/><characteristic name="Pg" value="35"/></characteristics><modifiers/></profil e></profiles></entry></entries><entryGroups/><modifiers/></entryGroup><entryGrou p id="8bc24f6c-2fc3-44e7-a113-9499600c5351" name="Dedicated Transport" minSelect ions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxI nRoster="-1" collective="false"><entries><entry id="e2a108f5-b60e-4d84-bb5c-13ee 99b261b0" name="Raider" points="60.0" category="(No Category)" type="upgrade" mi nSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster=" 0" maxInRoster="-1" collective="false"><entries><entry id="7347a071-4e5a-4553-a2 fe-bf7b1effc44b" name="Retrofire Jets" points="5.0" category="(No Category)" typ e="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><mo difiers/><rules><rule name="Retrofire Jets" hidden="false"><description>Vehicle may Deep Strike. Passengers may not disembark the turn the vehicle arrives.</de scription><modifiers/></rule></rules><profiles/></entry><entry id="a7c4f2a3-c92c -44c2-81f5-03423fc39fd1" name="Splinter Racks" points="10.0" category="(No Categ ory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoin ts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGr oups/><modifiers/><rules><rule name="Splinter Racks" hidden="false"><description >Models with splinter rifles or splinter pistols that fire when embarked may reroll their To-Hit rolls.</description><modifiers/></rule></rules><profiles/></en try><entry id="8b5ed391-043d-4569-9a4f-83a2fb3f4f04" name="Flickerfield" points= "10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections=" 1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective=

"false"><entries/><entryGroups/><modifiers/><rules><rule name="Flickerfield" hid den="false"><description>Grants vehicle 5++.</description><modifiers/></rule></r ules><profiles/></entry><entry id="6cabb2d3-d3ce-4cbd-83be-5cc9150aa89d" name="N ightshield" points="10.0" category="(No Category)" type="upgrade" minSelections= "0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRost er="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name ="Night Shields" hidden="false"><description>Enemy weapon ranges are reduced by 6&quot;. This applies to rapid fire range, half range for melta shot, and so on . Has no effect on template or barrage weapons, or weapons with max range of 6& quot; or less.</description><modifiers/></rule></rules><profiles/></entry><entry id="dc41f236-a226-475f-a22d-70cbd6b4e7af" name="Grisly Trophies" points="5.0" c ategory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPo ints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"> <entries/><entryGroups/><modifiers/><rules><rule name="Grisly Trophies" hidden=" false"><description>Friendly unit within 6&quot; of vehicle may re-roll any fail ed Leadership tests.</description><modifiers/></rule></rules><profiles/></entry> <entry id="eb224d8f-9d8e-4400-be58-4d4162c70709" name="Shock Prow" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minP oints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false" ><entries/><entryGroups/><modifiers/><rules><rule name="Shock Prow" hidden="fals e"><description>Vehicle can Tank Shock. Count front armor as D3 higher when ram ming (roll each time attempt is made).</description><modifiers/></rule></rules>< profiles/></entry><entry id="036983ce-b7aa-467f-a16a-f764f6ce73fe" name="Torment Grenade Launcher" points="5.0" category="(No Category)" type="upgrade" minSelec tions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" max InRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rul e name="Torment Grenade Launchers" hidden="false"><description>Any enemy unit wi thin 6&quot; suffer -1 to Leadership. Enemy units wishing to assault the vehicl e must pass a Morale check.</description><modifiers/></rule></rules><profiles/>< /entry><entry id="e46568ae-57e9-450a-9c0b-32674927da6e" name="Enhanced Aethersai ls" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSe lections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" c ollective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Enhance d Aethersails" hidden="false"><description>Model can move additional 2D6&quot;. Passengers may not disembark and vehicle and passengers may not shoot in the fo llowing Shooting phase.</description><modifiers/></rule></rules><profiles/></ent ry><entry id="0ccce58a-372e-4714-9a3b-5edac3567c00" name="Chain-snares" points=" 5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="f alse"><entries/><entryGroups/><modifiers/><rules><rule name="Chain-snares" hidde n="false"><description>All unengaged non-vehicle enemy units that it passes over during Movement phase immediately take D3+1 S4 AP- hits. Cover saves may be ta ken as normal.</description><modifiers/></rule></rules><profiles/></entry><entry id="03f2c396-897b-4077-831f-4e5d23bcff75" name="Envenomed Blades" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minP oints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false" ><entries/><entryGroups/><modifiers/><rules><rule name="Envenomed Blades" hidden ="false"><modifiers/></rule></rules><profiles/></entry></entries><entryGroups><e ntryGroup id="cb9c4ac9-7e3f-4fd4-a67a-d62328e4f135" name="Weapon" defaultEntryId ="7e47ced7-23b0-4e61-be9c-e9e893c30758" minSelections="1" maxSelections="1" minP oints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false" ><entries><entry id="f09de74c-fd4d-4c43-ab6f-9a58247e719a" name="Disintegrator" points="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelect ions="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" coll ective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile na me="Disintegrator cannon" type="Weapon" hidden="false"><characteristics><charact eristic name="Range" value="36&quot;"/><characteristic name="Strength" value="5" /><characteristic name="AP" value="2"/><characteristic name="Type" value="Heavy 3"/><characteristic name="Pg" value="56"/></characteristics><modifiers/></profil e></profiles></entry><entry id="7e47ced7-23b0-4e61-be9c-e9e893c30758" name="Dark

Lance" points="0.0" category="(No Category)" type="upgrade" minSelections="0" m axSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster=" -1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><pr ofile name="Dark Lance" type="Weapon" hidden="false"><characteristics><character istic name="Range" value="36&quot;"/><characteristic name="Strength" value="8"/> <characteristic name="AP" value="2"/><characteristic name="Type" value="Heavy 1, Lance"/><characteristic name="Pg" value="56"/></characteristics><modifiers/></p rofile></profiles></entry></entries><entryGroups/><modifiers/></entryGroup></ent ryGroups><modifiers/><rules/><profiles><profile name="Raider" type="Vehicle" hid den="false"><characteristics><characteristic name="BS" value="4"/><characteristi c name="Front" value="10"/><characteristic name="Side" value="10"/><characterist ic name="Rear" value="10"/><characteristic name="Type" value="Skimmer, Fast, Ope n-topped"/><characteristic name="Pg" value="44"/></characteristics><modifiers/>< /profile></profiles></entry><entry id="de1f25fe-93e3-4314-ac84-c7463d9315fe" nam e="Venom" points="55.0" category="(No Category)" type="upgrade" minSelections="0 " maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster ="-1" collective="false"><entries><entry id="3ddcf249-0003-488d-bc99-31f15747329 0" name="Retrofire Jets" points="5.0" category="(No Category)" type="upgrade" mi nSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster=" 0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rule s><rule name="Retrofire Jets" hidden="false"><description>Vehicle may Deep Strik e. Passengers may not disembark the turn the vehicle arrives.</description><mod ifiers/></rule></rules><profiles/></entry><entry id="d0021be0-2af3-474c-82a3-b59 aca04cf50" name="Nightshield" points="10.0" category="(No Category)" type="upgra de" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRo ster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/ ><rules><rule name="Night Shields" hidden="false"><description>Enemy weapon rang es are reduced by 6&quot;. This applies to rapid fire range, half range for mel ta shot, and so on. Has no effect on template or barrage weapons, or weapons wi th max range of 6&quot; or less.</description><modifiers/></rule></rules><profil es/></entry><entry id="674933f8-117e-406a-b67a-ff5e54974f3b" name="Grisly Trophi es" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSe lections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" c ollective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Grisly Trophies" hidden="false"><description>Friendly unit within 6&quot; of vehicle ma y re-roll any failed Leadership tests.</description><modifiers/></rule></rules>< profiles/></entry><entry id="1a451df9-db79-49a0-9c1d-0fb06d412152" name="Chain-s nares" points="5.0" category="(No Category)" type="upgrade" minSelections="0" ma xSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1 " collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Chai n-snares" hidden="false"><description>All unengaged non-vehicle enemy units that it passes over during Movement phase immediately take D3+1 S4 AP- hits. Cover saves may be taken as normal.</description><modifiers/></rule></rules><profiles/ ></entry><entry id="8203950e-3561-4cea-afba-037352dc5a7e" name="Envenomed Blades " points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSele ctions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" col lective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Envenomed Blades" hidden="false"><modifiers/></rule></rules><profiles/></entry></entries> <entryGroups><entryGroup id="56545012-c72c-4bdb-8890-cfdd50b128b3" name="Weapon" defaultEntryId="4061e850-8242-4a78-b9f1-212a60443477" minSelections="1" maxSele ctions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" col lective="false"><entries><entry id="38e024e8-27eb-4d13-9808-5bc8f6a16c58" name=" Splinter Cannon" points="10.0" category="(No Category)" type="upgrade" minSelect ions="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" max InRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><pr ofiles><profile name="Splinter cannon" type="Weapon" hidden="false"><characteris tics><characteristic name="Range" value="36&quot;"/><characteristic name="Streng th" value="X"/><characteristic name="AP" value="5"/><characteristic name="Type" value="Assault 4, Heavy 6*, Poisoned (4+)"/><characteristic name="Pg" value="58" /></characteristics><modifiers/></profile></profiles></entry><entry id="4061e850

-8242-4a78-b9f1-212a60443477" name="Twin Linked Splinter Rifles" points="0.0" ca tegory="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPo ints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"> <entries/><entryGroups/><modifiers/><rules/><profiles><profile name="Splinter ri fle" type="Weapon" hidden="false"><characteristics><characteristic name="Range" value="24&quot;"/><characteristic name="Strength" value="X"/><characteristic nam e="AP" value="5"/><characteristic name="Type" value="Rapid Fire, Poisoned (4+)"/ ><characteristic name="Pg" value="58"/></characteristics><modifiers/></profile>< /profiles></entry></entries><entryGroups/><modifiers/></entryGroup></entryGroups ><modifiers><modifier type="set" field="maxSelections" value="0.0" repeat="true" numRepeats="1" incrementParentId="9a688de0-674d-446d-954d-50d0043123d2" increme ntChildId="9a688de0-674d-446d-954d-50d0043123d2" incrementField="selections" inc rementValue="6.0"><conditions><condition parentId="9a688de0-674d-446d-954d-50d00 43123d2" childId="de1f25fe-93e3-4314-ac84-c7463d9315fe" field="selections" type= "greater than" value="5.0"/></conditions><conditionGroups/></modifier></modifier s><rules/><profiles><profile name="Venom" type="Vehicle" hidden="false"><charact eristics><characteristic name="BS" value="4"/><characteristic name="Front" value ="10"/><characteristic name="Side" value="10"/><characteristic name="Rear" value ="10"/><characteristic name="Type" value="Fast, Skimmer, Open-topped"/><characte ristic name="Pg" value="43"/></characteristics><modifiers/></profile></profiles> </entry></entries><entryGroups/><modifiers/></entryGroup></entryGroups><modifier s/><rules/><profiles/></entry></entries><entryGroups><entryGroup id="4836fca3-e8 3e-4f0c-97c3-296e5c936a16" name="Weapon Upgrades" minSelections="0" maxSelection s="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collecti ve="false"><entries><entry id="2a0d1689-3c07-4012-89d5-05ee83292a5f" name="Venom Blade" points="5.0" category="(No Category)" type="upgrade" minSelections="0" m axSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster=" -1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Ve nom Blade" hidden="false"><description>Poisoned (2+)</description><modifiers/></ rule></rules><profiles/></entry><entry id="741d9899-c733-4ddb-9523-aaaa77d9a652" name="Blast Pistol" points="15.0" category="(No Category)" type="upgrade" minSe lections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/ ><profiles><profile name="Blast pistol" type="Weapon" hidden="false"><characteri stics><characteristic name="Range" value="6&quot;"/><characteristic name="Streng th" value="8"/><characteristic name="AP" value="2"/><characteristic name="Type" value="Pistol, Lance"/><characteristic name="Pg" value="56"/></characteristics>< modifiers/></profile></profiles></entry><entry id="8dc7405f-1a29-42a7-921f-4576d 07d1a85" name="Blaster" points="15.0" category="(No Category)" type="upgrade" mi nSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rul es/><profiles><profile name="Blaster" type="Weapon" hidden="false"><characterist ics><characteristic name="Range" value="18&quot;"/><characteristic name="Strengt h" value="8"/><characteristic name="AP" value="2"/><characteristic name="Type" v alue="Assault 1, Lance"/><characteristic name="Pg" value="56"/></characteristics ><modifiers/></profile></profiles></entry><entry id="b95031b1-7340-4b81-97a3-ca8 2f7a51c8c" name="Power Weapon" points="15.0" category="(No Category)" type="upgr ade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifier s/><rules/><profiles/></entry><entry id="00576b84-e21c-428f-8ec7-e5b540e79dfe" n ame="Agoniser" points="20.0" category="(No Category)" type="upgrade" minSelectio ns="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxIn Roster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Agoniser" hidden="false"><description>Power weapon that wounds on 4+, rega rdless of target Toughness</description><modifiers/></rule></rules><profiles/></ entry><entry id="6b6ecf4c-9472-4eb8-b462-9d339da824b1" name="Electrocorrosive Wh ip " points="20.0" category="(No Category)" type="upgrade" minSelections="0" max Selections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1 " collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Elec trocorrosive Whip" hidden="false"><description>Power weapon. Any models that su

ffer an unsaved wound halve their Strength for the remainder of that close comba t round.</description><modifiers/></rule></rules><profiles/></entry><entry id="5 68da74e-757f-4cfc-b0a5-c713f4e27da4" name="Huskblade" points="35.0" category="(N o Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/> <entryGroups/><modifiers/><rules><rule name="Huskblade" hidden="false"><descript ion>Power weapon. Causes instant death on any unsaved wound.</description><modi fiers/></rule></rules><profiles/></entry></entries><entryGroups/><modifiers/></e ntryGroup></entryGroups><modifiers/><rules><rule name="Fleet" hidden="false"><de scription>Unit my assault after a Run.</description><modifiers/></rule><rule nam e="Power from Pain" hidden="false"><description>1 Feel No Pain2 Furious Ch arge3+ Fearless</description><modifiers/></rule><rule name="Night Vision" hidde n="false"><description>In Night Fighting mission, may re-roll test to determine how far they can see. Must keep re-roll.</description><modifiers/></rule><rule name="Independent Character" hidden="false"><modifiers/></rule></rules><profiles ><profile name="Archon" type="Unit" hidden="false"><characteristics><characteris tic name="Unit Type" value="Infantry"/><characteristic name="WS" value="7"/><cha racteristic name="BS" value="7"/><characteristic name="S" value="3"/><characteri stic name="T" value="3"/><characteristic name="W" value="3"/><characteristic nam e="I" value="7"/><characteristic name="A" value="5"/><characteristic name="LD" v alue="10"/><characteristic name="Save" value="5+"/><characteristic name="Pg" val ue="34"/></characteristics><modifiers><modifier type="decrement" field="A" value ="1" repeat="true" numRepeats="1" incrementParentId="22e2184f-0041-4d0e-b130-789 cb844f229" incrementChildId="8dc7405f-1a29-42a7-921f-4576d07d1a85" incrementFiel d="selections" incrementValue="1.0"><conditions/><conditionGroups/></modifier><m odifier type="set" field="Save" value="4+/6++" repeat="true" numRepeats="1" incr ementParentId="22e2184f-0041-4d0e-b130-789cb844f229" incrementChildId="a89d2d2e0bdd-4214-b3d0-2c3b14f79ef3" incrementField="selections" incrementValue="1.0"><c onditions/><conditionGroups/></modifier></modifiers></profile><profile name="Spl inter pistol" type="Weapon" hidden="false"><characteristics><characteristic name ="Range" value="12&quot;"/><characteristic name="Strength" value="X"/><character istic name="AP" value="5"/><characteristic name="Type" value="Pistol, Poisoned ( 4+)"/><characteristic name="Pg" value="58"/></characteristics><modifiers><modifi er type="set" field="Type" value="Pistol, Poisoned (2+)" repeat="true" numRepeat s="1" incrementParentId="roster" incrementChildId="ed8185ee-f465-4a9a-b869-b8692 5a49153" incrementField="selections" incrementValue="1.0"><conditions/><conditio nGroups/></modifier></modifiers></profile></profiles></entry><entry id="df4ccc55 -aae1-4a67-b988-9e0b1fcf5b47" name="Asdrubael Vect" points="240.0" category="HQ" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="7c2 88ede-ff74-41cd-aa3d-bd10d19bbb27" name="The Dais of Destruction" points="200.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" min Points="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false "><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="The Dais of Destruction" type="Vehicle" hidden="false"><characteristics><characteristic n ame="BS" value="4"/><characteristic name="Front" value="13"/><characteristic nam e="Side" value="13"/><characteristic name="Rear" value="13"/><characteristic nam e="Type" value="Skimmer, Fast, Open-topped"/><characteristic name="Pg" value="55 "/></characteristics><modifiers/></profile></profiles></entry><entry id="d217725 0-e134-43e6-938c-e1b52256648e" name="Court of the Archon" points="0.0" category= "(No Category)" type="unit" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/>< entryGroups><entryGroup id="36f7433d-a198-4003-8dd7-180540ca8ffc" name="Court" m inSelections="1" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster ="0" maxInRoster="-1" collective="false"><entries><entry id="ef8f53fa-1135-499d97ac-468d7ba57d5b" name="Sslyths" points="35.0" category="(No Category)" type="u pgrade" minSelections="1" maxSelections="3" minPoints="0.0" maxPoints="-1.0" min InRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifi ers/><rules><rule name="Fleet" hidden="false"><description>Unit my assault after a Run.</description><modifiers/></rule><rule name="Feel No Pain" hidden="false"

><description>Roll a D6 for each unsaved wound, on a 4+ it is negated. This abi lity cannot be used against instant death, AP1, AP2, power weapons, and any othe r wound that does not allow an armor save.</description><modifiers/></rule></rul es><profiles><profile name="Shardcarbine" type="Weapon" hidden="false"><characte ristics><characteristic name="Range" value="18&quot;"/><characteristic name="Str ength" value="X"/><characteristic name="AP" value="5"/><characteristic name="Typ e" value="Assault 3, Poisoned (4+)"/><characteristic name="Pg" value="58"/></cha racteristics><modifiers/></profile><profile name="Sslyth" type="Unit" hidden="fa lse"><characteristics><characteristic name="Unit Type" value="Infantry"/><charac teristic name="WS" value="4"/><characteristic name="BS" value="4"/><characterist ic name="S" value="5"/><characteristic name="T" value="5"/><characteristic name= "W" value="2"/><characteristic name="I" value="4"/><characteristic name="A" valu e="4"/><characteristic name="LD" value="3"/><characteristic name="Save" value="5 +"/><characteristic name="Pg" value="35"/></characteristics><modifiers/></profil e></profiles></entry><entry id="3f664853-ef1b-4025-9f81-ef6079dd40ed" name="Lham eans" points="10.0" category="(No Category)" type="upgrade" minSelections="1" ma xSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1 " collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Nigh t Vision" hidden="false"><description>In Night Fighting mission, may re-roll tes t to determine how far they can see. Must keep re-roll.</description><modifiers /></rule><rule name="Fleet" hidden="false"><description>Unit my assault after a Run.</description><modifiers/></rule><rule name="Power from Pain" hidden="false" ><description>1 Feel No Pain2 Furious Charge3+ Fearless</description><mod ifiers/></rule><rule name="Mistress of Poison" hidden="false"><description>All p oisoned weapons (shooting and close combat) carried by Lhamaean and Archon she b elongs to are poisoned (2+).</description><modifiers/></rule></rules><profiles>< profile name="Lhamaean" type="Unit" hidden="false"><characteristics><characteris tic name="Unit Type" value="Infantry"/><characteristic name="WS" value="4"/><cha racteristic name="BS" value="4"/><characteristic name="S" value="3"/><characteri stic name="T" value="3"/><characteristic name="W" value="1"/><characteristic nam e="I" value="5"/><characteristic name="A" value="2"/><characteristic name="LD" v alue="9"/><characteristic name="Save" value="5+"/><characteristic name="Pg" valu e="35"/></characteristics><modifiers/></profile><profile name="Splinter Pistol" type="Weapon" hidden="false"><characteristics><characteristic name="Range" value ="12&quot;"/><characteristic name="Strength" value="x"/><characteristic name="AP " value="5"/><characteristic name="Type" value="Pistol, Poisoned (2+)"/><charact eristic name="Pg" value="58"/></characteristics><modifiers/></profile></profiles ></entry><entry id="d072e9a3-71fc-4c84-b4e0-7b51fd3b5ab2" name="Medusae" points= "15.0" category="(No Category)" type="upgrade" minSelections="1" maxSelections=" 2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective= "false"><entries/><entryGroups/><modifiers/><rules><rule name="Fleet" hidden="fa lse"><description>Unit my assault after a Run.</description><modifiers/></rule>< rule name="Power from Pain" hidden="false"><description>1 Feel No Pain2 Fu rious Charge3+ Fearless</description><modifiers/></rule><rule name="Eye Burst" hidden="false"><modifiers/></rule></rules><profiles><profile name="Eye Burst" ty pe="Weapon" hidden="false"><characteristics><characteristic name="Range" value=" Template"/><characteristic name="Strength" value="D6+1"/><characteristic name="A P" value="D6"/><characteristic name="Type" value="Assault 1"/><characteristic na me="Pg" value="35"/></characteristics><modifiers/></profile><profile name="Medus ae" type="Unit" hidden="false"><characteristics><characteristic name="Unit Type" value="Infantry"/><characteristic name="WS" value="4"/><characteristic name="BS " value="4"/><characteristic name="S" value="3"/><characteristic name="T" value= "3"/><characteristic name="W" value="1"/><characteristic name="I" value="5"/><ch aracteristic name="A" value="1"/><characteristic name="LD" value="9"/><character istic name="Save" value="5+"/><characteristic name="Pg" value="35"/></characteri stics><modifiers/></profile></profiles></entry><entry id="f9bf643e-ea8d-4c1c-8d0 c-876946c3f490" name="Ur-Ghuls" points="15.0" category="(No Category)" type="upg rade" minSelections="1" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifier s/><rules><rule name="Fleet" hidden="false"><description>Unit my assault after a

Run.</description><modifiers/></rule><rule name="Feel No Pain" hidden="false">< description>Roll a D6 for each unsaved wound, on a 4+ it is negated. This abili ty cannot be used against instant death, AP1, AP2, power weapons, and any other wound that does not allow an armor save.</description><modifiers/></rule><rule n ame="Furious Charge" hidden="false"><description>In turn model assaulted into co mbat, receives +1 Initiative and Strength.</description><modifiers/></rule></rul es><profiles><profile name="Ur-Ghul" type="Unit" hidden="false"><characteristics ><characteristic name="Unit Type" value="Infantry"/><characteristic name="WS" va lue="4"/><characteristic name="BS" value="0"/><characteristic name="S" value="4" /><characteristic name="T" value="3"/><characteristic name="W" value="1"/><chara cteristic name="I" value="5"/><characteristic name="A" value="3"/><characteristi c name="LD" value="3"/><characteristic name="Save" value="-"/><characteristic na me="Pg" value="35"/></characteristics><modifiers/></profile></profiles></entry>< /entries><entryGroups/><modifiers/></entryGroup><entryGroup id="f2192900-9f27-4b 8c-a825-186fc9d89952" name="Dedicated Transport" minSelections="0" maxSelections ="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collectiv e="false"><entries><entry id="b429f5eb-2867-4c99-a9bb-7e1ad6e84da3" name="Raider " points="60.0" category="(No Category)" type="upgrade" minSelections="0" maxSel ections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" co llective="false"><entries><entry id="f0ea5d74-aad7-4852-b3f1-5825816c850d" name= "Retrofire Jets" points="5.0" category="(No Category)" type="upgrade" minSelecti ons="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxIn Roster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Retrofire Jets" hidden="false"><description>Vehicle may Deep Strike. Pass engers may not disembark the turn the vehicle arrives.</description><modifiers/> </rule></rules><profiles/></entry><entry id="779480bf-ab53-43fe-acb1-8b391ffbf8a e" name="Splinter Racks" points="10.0" category="(No Category)" type="upgrade" m inSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rul es><rule name="Splinter Racks" hidden="false"><description>Models with splinter rifles or splinter pistols that fire when embarked may re-roll their To-Hit roll s.</description><modifiers/></rule></rules><profiles/></entry><entry id="14c6a70 2-d858-4ac9-a646-b29128c2a1bb" name="Flickerfield" points="10.0" category="(No C ategory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" max Points="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><ent ryGroups/><modifiers/><rules><rule name="Flickerfield" hidden="false"><descripti on>Grants vehicle 5++.</description><modifiers/></rule></rules><profiles/></entr y><entry id="9c8052fe-d9c2-46b2-a961-532e9ef94f10" name="Nightshield" points="10 .0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fa lse"><entries/><entryGroups/><modifiers/><rules><rule name="Night Shields" hidde n="false"><description>Enemy weapon ranges are reduced by 6&quot;. This applies to rapid fire range, half range for melta shot, and so on. Has no effect on te mplate or barrage weapons, or weapons with max range of 6&quot; or less.</descri ption><modifiers/></rule></rules><profiles/></entry><entry id="22ba7387-9aad-472 0-a580-2725777da796" name="Grisly Trophies" points="5.0" category="(No Category) " type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints=" -1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups /><modifiers/><rules><rule name="Grisly Trophies" hidden="false"><description>Fr iendly unit within 6&quot; of vehicle may re-roll any failed Leadership tests.</ description><modifiers/></rule></rules><profiles/></entry><entry id="badf5539-de cf-4a4f-a21e-9d7bc3146d01" name="Shock Prow" points="5.0" category="(No Category )" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints= "-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroup s/><modifiers/><rules><rule name="Shock Prow" hidden="false"><description>Vehicl e can Tank Shock. Count front armor as D3 higher when ramming (roll each time a ttempt is made).</description><modifiers/></rule></rules><profiles/></entry><ent ry id="394ee909-1787-4042-9b0a-1a1a6e954647" name="Torment Grenade Launcher" poi nts="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelection s="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collecti

ve="false"><entries/><entryGroups/><modifiers/><rules><rule name="Torment Grenad e Launchers" hidden="false"><description>Any enemy unit within 6&quot; suffer -1 to Leadership. Enemy units wishing to assault the vehicle must pass a Morale c heck.</description><modifiers/></rule></rules><profiles/></entry><entry id="27a7 ab1a-11a5-465a-9283-36f948f52535" name="Enhanced Aethersails" points="5.0" categ ory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints ="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><ent ries/><entryGroups/><modifiers/><rules><rule name="Enhanced Aethersails" hidden= "false"><description>Model can move additional 2D6&quot;. Passengers may not di sembark and vehicle and passengers may not shoot in the following Shooting phase .</description><modifiers/></rule></rules><profiles/></entry><entry id="844186e8 -24d6-4d17-a631-8377c5020589" name="Chain-snares" points="5.0" category="(No Cat egory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPo ints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entry Groups/><modifiers/><rules><rule name="Chain-snares" hidden="false"><description >All unengaged non-vehicle enemy units that it passes over during Movement phase immediately take D3+1 S4 AP- hits. Cover saves may be taken as normal.</descri ption><modifiers/></rule></rules><profiles/></entry><entry id="9a08d9eb-e17e-4d6 1-ab6f-4243d7a932ef" name="Envenomed Blades" points="5.0" category="(No Category )" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints= "-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroup s/><modifiers/><rules><rule name="Envenomed Blades" hidden="false"><modifiers/>< /rule></rules><profiles/></entry></entries><entryGroups><entryGroup id="975187e9 -ec2d-46ee-87dd-16cf653c4cbc" name="Weapon" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fa lse"><entries><entry id="354c5906-10f4-4b8c-8121-23abad117467" name="Disintegrat or" points="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSe lections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profil e name="Disintegrator cannon" type="Weapon" hidden="false"><characteristics><cha racteristic name="Range" value="36&quot;"/><characteristic name="Strength" value ="5"/><characteristic name="AP" value="2"/><characteristic name="Type" value="He avy 3"/><characteristic name="Pg" value="56"/></characteristics><modifiers/></pr ofile></profiles></entry><entry id="2addf904-5dbd-44fe-878a-e598e5cf16aa" name=" Dark Lance" points="0.0" category="(No Category)" type="upgrade" minSelections=" 0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRost er="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles ><profile name="Dark Lance" type="Weapon" hidden="false"><characteristics><chara cteristic name="Range" value="36&quot;"/><characteristic name="Strength" value=" 8"/><characteristic name="AP" value="2"/><characteristic name="Type" value="Heav y 1, Lance"/><characteristic name="Pg" value="56"/></characteristics><modifiers/ ></profile></profiles></entry></entries><entryGroups/><modifiers/></entryGroup>< /entryGroups><modifiers/><rules/><profiles><profile name="Raider" type="Vehicle" hidden="false"><characteristics><characteristic name="BS" value="4"/><character istic name="Front" value="10"/><characteristic name="Side" value="10"/><characte ristic name="Rear" value="10"/><characteristic name="Type" value="Skimmer, Fast, Open-topped"/><characteristic name="Pg" value="44"/></characteristics><modifier s/></profile></profiles></entry><entry id="52809d0a-f7b2-4b32-8205-f25c53d4d3fa" name="Venom" points="55.0" category="(No Category)" type="upgrade" minSelection s="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRo ster="-1" collective="false"><entries><entry id="5269aa64-668c-44a6-a020-54f85e5 4ea16" name="Retrofire Jets" points="5.0" category="(No Category)" type="upgrade " minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRost er="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/>< rules><rule name="Retrofire Jets" hidden="false"><description>Vehicle may Deep S trike. Passengers may not disembark the turn the vehicle arrives.</description> <modifiers/></rule></rules><profiles/></entry><entry id="c0fd5378-33e8-4243-b60b -3d7a7e1e15e8" name="Nightshield" points="10.0" category="(No Category)" type="u pgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" min InRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifi

ers/><rules><rule name="Night Shields" hidden="false"><description>Enemy weapon ranges are reduced by 6&quot;. This applies to rapid fire range, half range for melta shot, and so on. Has no effect on template or barrage weapons, or weapon s with max range of 6&quot; or less.</description><modifiers/></rule></rules><pr ofiles/></entry><entry id="5f707ad4-c127-4a1f-a053-111d4edff5eb" name="Grisly Tr ophies" points="5.0" category="(No Category)" type="upgrade" minSelections="0" m axSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Gri sly Trophies" hidden="false"><description>Friendly unit within 6&quot; of vehicl e may re-roll any failed Leadership tests.</description><modifiers/></rule></rul es><profiles/></entry><entry id="e6510fcd-244b-472c-a1cb-a11b5dc103d5" name="Cha in-snares" points="5.0" category="(No Category)" type="upgrade" minSelections="0 " maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster ="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name=" Chain-snares" hidden="false"><description>All unengaged non-vehicle enemy units that it passes over during Movement phase immediately take D3+1 S4 AP- hits. Co ver saves may be taken as normal.</description><modifiers/></rule></rules><profi les/></entry><entry id="0179f209-b22d-4aca-9a59-dd9cdd642438" name="Envenomed Bl ades" points="5.0" category="(No Category)" type="upgrade" minSelections="0" max Selections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Enven omed Blades" hidden="false"><modifiers/></rule></rules><profiles/></entry></entr ies><entryGroups><entryGroup id="289f0626-4f4c-44e5-8204-c4c7285aee6e" name="Wea pon" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInR oster="0" maxInRoster="-1" collective="false"><entries><entry id="6f31c6c4-90044361-87e2-2a1a1bc48638" name="Splinter Cannon" points="10.0" category="(No Categ ory)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoi nts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryG roups/><modifiers/><rules/><profiles><profile name="Splinter cannon" type="Weapo n" hidden="false"><characteristics><characteristic name="Range" value="36&quot;" /><characteristic name="Strength" value="X"/><characteristic name="AP" value="5" /><characteristic name="Type" value="Assault 4, Heavy 6*, Poisoned (4+)"/><chara cteristic name="Pg" value="58"/></characteristics><modifiers/></profile></profil es></entry><entry id="b6425cfd-a147-4dd2-82a7-1c89377c5141" name="Twin Linked Sp linter Rifles" points="0.0" category="(No Category)" type="upgrade" minSelection s="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInR oster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profi les><profile name="Splinter rifle" type="Weapon" hidden="false"><characteristics ><characteristic name="Range" value="24&quot;"/><characteristic name="Strength" value="X"/><characteristic name="AP" value="5"/><characteristic name="Type" valu e="Rapid Fire, Poisoned (4+)"/><characteristic name="Pg" value="58"/></character istics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifie rs/></entryGroup></entryGroups><modifiers><modifier type="set" field="maxSelecti ons" value="0.0" repeat="true" numRepeats="1" incrementParentId="d2177250-e134-4 3e6-938c-e1b52256648e" incrementChildId="36f7433d-a198-4003-8dd7-180540ca8ffc" i ncrementField="selections" incrementValue="6.0"><conditions><condition parentId= "d2177250-e134-43e6-938c-e1b52256648e" childId="36f7433d-a198-4003-8dd7-180540ca 8ffc" field="selections" type="greater than" value="5.0"/></conditions><conditio nGroups/></modifier></modifiers><rules/><profiles><profile name="Venom" type="Ve hicle" hidden="false"><characteristics><characteristic name="BS" value="4"/><cha racteristic name="Front" value="10"/><characteristic name="Side" value="10"/><ch aracteristic name="Rear" value="10"/><characteristic name="Type" value="Fast, Sk immer, Open-topped"/><characteristic name="Pg" value="43"/></characteristics><mo difiers/></profile></profiles></entry></entries><entryGroups/><modifiers/></entr yGroup></entryGroups><modifiers/><rules/><profiles/></entry></entries><entryGrou ps/><modifiers/><rules><rule name="Fleet" hidden="false"><description>Unit my as sault after a Run.</description><modifiers/></rule><rule name="Night Vision" hid den="false"><description>In Night Fighting mission, may re-roll test to determin e how far they can see. Must keep re-roll.</description><modifiers/></rule><rul e name="Power from Pain" hidden="false"><description>1 Feel No Pain2 Furio

us Charge3+ Fearless</description><modifiers/></rule><rule name="Independent Ch aracter" hidden="false"><modifiers/></rule><rule name="Fearless" hidden="false"> <description>Automatically pass all Morale and Pinning tests, and will never fal l back. This rule is shared with independent characters joining a fearless unit . A character that joins a unit without fearless loses this special rule while part of the unit.</description><modifiers/></rule><rule name="Master Tactician" hidden="false"><description>Seize the initiative on 4+.</description><modifiers/ ></rule><rule name="Ancient Nemesis" hidden="false"><description>Vect has Prefer red Enemy against all units. Against Eldar or Dark Eldar units, he also re-roll s failed To Wound rolls.</description><modifiers/></rule></rules><profiles><prof ile name="Asdrubael Vect" type="Unit" hidden="false"><characteristics><character istic name="Unit Type" value="Infantry"/><characteristic name="WS" value="8"/><c haracteristic name="BS" value="8"/><characteristic name="S" value="3"/><characte ristic name="T" value="3"/><characteristic name="W" value="4"/><characteristic n ame="I" value="8"/><characteristic name="A" value="6"/><characteristic name="LD" value="10"/><characteristic name="Save" value="4+/6++"/><characteristic name="P g" value="55"/></characteristics><modifiers/></profile><profile name="Splinter p istol" type="Weapon" hidden="false"><characteristics><characteristic name="Range " value="12&quot;"/><characteristic name="Strength" value="X"/><characteristic n ame="AP" value="5"/><characteristic name="Type" value="Pistol, Poisoned (4+)"/>< characteristic name="Pg" value="58"/></characteristics><modifiers/></profile></p rofiles></entry><entry id="4d65149b-4a9b-47d3-ba20-f414e3714345" name="Baron Sat honyx" points="105.0" category="HQ" type="upgrade" minSelections="0" maxSelectio ns="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collect ive="false"><entries/><entryGroups/><modifiers/><rules><rule name="Night Vision" hidden="false"><description>In Night Fighting mission, may re-roll test to dete rmine how far they can see. Must keep re-roll.</description><modifiers/></rule> <rule name="Fleet" hidden="false"><description>Unit my assault after a Run.</des cription><modifiers/></rule><rule name="Power from Pain" hidden="false"><descrip tion>1 Feel No Pain2 Furious Charge3+ Fearless</description><modifiers/>< /rule><rule name="Independent Character" hidden="false"><modifiers/></rule><rule name="Hit and Run" hidden="false"><description>Unit may choose to leave close c ombat at the end of the Assault phase. Make Initiative test, if pass the unit b reaks from combat and moves up to 3D6&quot; in a straight line in any direction, ignoring units locked with it. No sweeping advance rolls are made. This move is not slowed by difficult terrain, but is affected by dangerous terrain. If bo th sides have units with this rule, roll-off to determine who goes first, then a lternate.</description><modifiers/></rule><rule name="Master of the Skies" hidde n="false"><description>Baron and any unit of Hellions he joins may re-roll faile d dangerous terrain tests. When using Hit and Run, can re-roll both the initiat ive test and dice to determine how far they move. </description><modifiers/></ru le></rules><profiles><profile name="Baron Sathonyx" type="Unit" hidden="false">< characteristics><characteristic name="Unit Type" value="Jump Infantry"/><charact eristic name="WS" value="6"/><characteristic name="BS" value="6"/><characteristi c name="S" value="3"/><characteristic name="T" value="3"/><characteristic name=" W" value="2"/><characteristic name="I" value="6"/><characteristic name="A" value ="3"/><characteristic name="LD" value="9"/><characteristic name="Save" value="5+ "/><characteristic name="Pg" value="48"/></characteristics><modifiers/></profile ><profile name="Splinter pods" type="Weapon" hidden="false"><characteristics><ch aracteristic name="Range" value="18&quot;"/><characteristic name="Strength" valu e="X"/><characteristic name="AP" value="5"/><characteristic name="Type" value="A ssault 2, Poisoned (4+)"/><characteristic name="Pg" value="28"/></characteristic s><modifiers/></profile></profiles></entry><entry id="c17b4d63-2824-40b1-b337-3f 47101c8d82" name="Beast Masters" points="0.0" category="Fast Attack" type="upgra de" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRo ster="0" maxInRoster="-1" collective="false"><entries><entry id="b860a53c-c034-4 975-9cf5-ede1927b52f5" name="Beast Pack" points="12.0" category="(No Category)" type="upgrade" minSelections="1" maxSelections="5" minPoints="0.0" maxPoints="-1 .0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="ed54 9e9a-9ccb-4364-8026-ed972778e87d" name="Beastmaster" points="0.0" category="(No

Category)" type="upgrade" minSelections="1" maxSelections="1" minPoints="0.0" ma xPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><en tryGroups/><modifiers/><rules><rule name="Power from Pain" hidden="false"><descr iption>1 Feel No Pain2 Furious Charge3+ Fearless</description><modifiers/ ></rule></rules><profiles><profile name="Beastmaster" type="Unit" hidden="false" ><characteristics><characteristic name="Unit Type" value="Beasts"/><characterist ic name="WS" value="4"/><characteristic name="BS" value="4"/><characteristic nam e="S" value="3"/><characteristic name="T" value="3"/><characteristic name="W" va lue="1"/><characteristic name="I" value="6"/><characteristic name="A" value="1"/ ><characteristic name="LD" value="8"/><characteristic name="Save" value="5+"/><c haracteristic name="Pg" value="30"/></characteristics><modifiers/></profile><pro file name="Splinter pods" type="Weapon" hidden="false"><characteristics><charact eristic name="Range" value="18&quot;"/><characteristic name="Strength" value="X" /><characteristic name="AP" value="5"/><characteristic name="Type" value="Assaul t 2, Poisoned (4+)"/><characteristic name="Pg" value="28"/></characteristics><mo difiers/></profile></profiles></entry></entries><entryGroups><entryGroup id="930 ebef8-5204-48f6-bd2d-3a4b293bd141" name="Beast Pack" defaultEntryId="f836b434-37 12-4f9d-9b3e-ee93f002936e" minSelections="0" maxSelections="1" minPoints="0.0" m axPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><en try id="776a8302-c053-4e12-a016-8af82a9e3dbc" name="Clawed Fiend" points="40.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minP oints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false" ><entries/><entryGroups/><modifiers/><rules><rule name="Bestial Fury" hidden="fa lse"><description>Clawed Fiend gains +1A each time it loses a Wound.</descriptio n><modifiers/></rule></rules><profiles><profile name="Clawed Fiend" type="Unit" hidden="false"><characteristics><characteristic name="Unit Type" value="Beasts"/ ><characteristic name="WS" value="4"/><characteristic name="BS" value="0"/><char acteristic name="S" value="5"/><characteristic name="T" value="5"/><characterist ic name="W" value="4"/><characteristic name="I" value="5"/><characteristic name= "A" value="4"/><characteristic name="LD" value="5"/><characteristic name="Save" value="6+"/><characteristic name="Pg" value="30"/></characteristics><modifiers/> </profile></profiles></entry><entry id="f836b434-3712-4f9d-9b3e-ee93f002936e" na me="Khymeras Pack" points="0.0" category="(No Category)" type="upgrade" minSelec tions="0" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" max InRoster="-1" collective="false"><entries><entry id="77df209f-12fe-4a22-8c9c-635 db971ef20" name="Khymeras" points="12.0" category="(No Category)" type="unit" mi nSelections="1" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster=" 0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rule s/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule name="Inv (4+)" hidden="false"><modifiers/></rule></rules><profiles><profile name="Khymer ae" type="Unit" hidden="false"><characteristics><characteristic name="Unit Type" value="Beasts"/><characteristic name="WS" value="4"/><characteristic name="BS" value="0"/><characteristic name="S" value="4"/><characteristic name="T" value="3 "/><characteristic name="W" value="1"/><characteristic name="I" value="6"/><char acteristic name="A" value="3"/><characteristic name="LD" value="5"/><characteris tic name="Save" value="6+/4++"/><characteristic name="Pg" value="30"/></characte ristics><modifiers/></profile></profiles></entry><entry id="27171214-f8b4-4882-9 968-678c0aa1ed71" name="Razorwing Flock" points="0.0" category="(No Category)" t ype="upgrade" minSelections="0" maxSelections="2" minPoints="0.0" maxPoints="-1. 0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="89964 1b5-cc6c-4afc-b10f-4b6f7ba9bb8a" name="Razorwings" points="15.0" category="(No C ategory)" type="upgrade" minSelections="1" maxSelections="2" minPoints="0.0" max Points="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><ent ryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifi ers/><rules><rule name="Whirlwind of Blades" hidden="false"><description>Grant R azorwing Flocks Rending.</description><modifiers/></rule></rules><profiles><prof ile name="Razorwing Flock" type="Unit" hidden="false"><characteristics><characte ristic name="Unit Type" value="Beasts"/><characteristic name="WS" value="4"/><ch aracteristic name="BS" value="0"/><characteristic name="S" value="3"/><character istic name="T" value="3"/><characteristic name="W" value="5"/><characteristic na

me="I" value="5"/><characteristic name="A" value="5"/><characteristic name="LD" value="5"/><characteristic name="Save" value="6+"/><characteristic name="Pg" val ue="30"/></characteristics><modifiers/></profile></profiles></entry></entries><e ntryGroups/><modifiers/></entryGroup></entryGroups><modifiers/><rules/><profiles /></entry></entries><entryGroups><entryGroup id="824dd640-a0a2-4e23-8fb3-53c3698 e5391" name="Replace CCW with" minSelections="0" maxSelections="1" minPoints="0. 0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries ><entry id="6571bbce-cd9b-47b4-b6db-e9626d626850" name="Agoniser" points="20.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minP oints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false" ><entries/><entryGroups/><modifiers/><rules><rule name="Agoniser" hidden="false" ><description>Power weapon that wounds on 4+, regardless of target Toughness</de scription><modifiers/></rule></rules><profiles/></entry><entry id="09dbfa3a-36a7 -4828-90f3-a9979caa077b" name="Power Weapon" points="10.0" category="(No Categor y)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints ="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGrou ps/><modifiers/><rules/><profiles/></entry><entry id="f4390760-fc7c-4ea6-9738-df 5ebf124ea3" name="Venom Blade" points="5.0" category="(No Category)" type="upgra de" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRo ster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/ ><rules><rule name="Venom Blade" hidden="false"><description>Poisoned (2+)</desc ription><modifiers/></rule></rules><profiles/></entry></entries><entryGroups/><m odifiers/></entryGroup></entryGroups><modifiers/><rules><rule name="Night Vision " hidden="false"><description>In Night Fighting mission, may re-roll test to det ermine how far they can see. Must keep re-roll.</description><modifiers/></rule ></rules><profiles/></entry><entry id="f01f2aad-7150-42cf-8076-42e65226e8dc" nam e="Cronos Parasite Engine" points="80.0" category="Heavy Support" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoste r="0" maxInRoster="-1" collective="false"><entries><entry id="ee5722eb-9f81-4e3c -b1af-ccfe9815254b" name="Spirit Probe" points="10.0" category="(No Category)" t ype="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1. 0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/>< modifiers/><rules/><profiles/></entry><entry id="322040b2-3dda-463e-a643-13b5f7d 5642f" name="Spirit Vortex" points="20.0" category="(No Category)" type="upgrade " minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRost er="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/>< rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule name= "Move through Cover" hidden="false"><modifiers/></rule><rule name="Night Vision" hidden="false"><description>In Night Fighting mission, may re-roll test to dete rmine how far they can see. Must keep re-roll.</description><modifiers/></rule> <rule name="Power from Pain" hidden="false"><description>1 Feel No Pain2 F urious Charge3+ Fearless</description><modifiers/></rule><rule name="Fearless" hidden="false"><description>Automatically pass all Morale and Pinning tests, and will never fall back. This rule is shared with independent characters joining a fearless unit. A character that joins a unit without fearless loses this spec ial rule while part of the unit.</description><modifiers/></rule></rules><profil es><profile name="Cronos Parasite Engine" type="Monstrous Creature" hidden="fals e"><characteristics><characteristic name="WS" value="3"/><characteristic name="B S" value="3"/><characteristic name="S" value="5"/><characteristic name="T" value ="7"/><characteristic name="W" value="3"/><characteristic name="I" value="4"/><c haracteristic name="A" value="2"/><characteristic name="LD" value="10"/><charact eristic name="Save" value="3+"/><characteristic name="Pg" value="41"/></characte ristics><modifiers/></profile></profiles></entry><entry id="b827def3-1b15-42ff-9 739-094a1773cd9f" name="Drazhar, Master of Blades" points="230.0" category="HQ" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1 .0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/> <modifiers/><rules><rule name="Fleet" hidden="false"><description>Unit my assaul t after a Run.</description><modifiers/></rule><rule name="Night Vision" hidden= "false"><description>In Night Fighting mission, may re-roll test to determine ho w far they can see. Must keep re-roll.</description><modifiers/></rule><rule na

me="Power from Pain" hidden="false"><description>1 Feel No Pain2 Furious C harge3+ Fearless</description><modifiers/></rule><rule name="Independent Charac ter" hidden="false"><modifiers/></rule><rule name="Fearless" hidden="false"><des cription>Automatically pass all Morale and Pinning tests, and will never fall ba ck. This rule is shared with independent characters joining a fearless unit. A character that joins a unit without fearless loses this special rule while part of the unit.</description><modifiers/></rule><rule name="Eternal Warrior" hidde n="false"><description>Model is immune to effects of Instant Death rule.</descri ption><modifiers/></rule><rule name="Master of Blades" hidden="false"><descripti on>Drazhar may only join units of Incubi. Any unit he joins becomes Fearless as long as he survives. Drazhar has the Onslaught and Murderous Assault Klaivex p owers.</description><modifiers/></rule><rule name="Darting Strike" hidden="false "><description>At the beginning of any round of close combat in which Drazhar is locked, he may move to any part in the same combat where there is room to place him. He must be placed in base to base contact with an enemy model and remain in coherency with any unit he has joined.</description><modifiers/></rule><rule name="Riposte" hidden="false"><description>When he makes an armor save of 6 in c lose combat, make a single attack at his basic strength at the unit causing the wound, in the same initiative step.</description><modifiers/></rule></rules><pro files><profile name="Drazhar" type="Unit" hidden="false"><characteristics><chara cteristic name="Unit Type" value="Infantry"/><characteristic name="WS" value="7" /><characteristic name="BS" value="7"/><characteristic name="S" value="4 (6*)"/> <characteristic name="T" value="4"/><characteristic name="W" value="3"/><charact eristic name="I" value="7"/><characteristic name="A" value="4 (6*)"/><characteri stic name="LD" value="10"/><characteristic name="Save" value="2+"/><characterist ic name="Pg" value="52"/></characteristics><modifiers/></profile></profiles></en try><entry id="1a102da5-44e1-4825-9a3c-71e85ec1b22f" name="Duke Sliscus the Serp ent" points="150.0" category="HQ" type="upgrade" minSelections="0" maxSelections ="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collectiv e="false"><entries><entry id="15e090f7-9f5a-4dc1-9154-c1d28c270c7d" name="Combat Drugs" points="0.0" category="(No Category)" type="upgrade" minSelections="1" m axSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Com bat Drugs" hidden="false"><description>1 Hypex: Units roll 3 dice to run, keep highest.2 Serpentin: Units gain +1 Weapon Skill3 Grave Lotus: Units gain +1 St rength4 Painbringer: Units re-roll failed To Wound rolls in close combat5 Adre nalight: Units gain +1 Attack6 Splintermind: Units start game with bonus pain t oken</description><modifiers/></rule></rules><profiles/></entry></entries><entry Groups/><modifiers/><rules><rule name="The Serpent&apos;s Venom" hidden="false"> <description>A unit of Kabalite Warriors or Trueborn, chosen at beginning of gam e, have their splinter weapons upgraded to Poisoned (3+). Sliscus must be deplo yed with this unit.</description><modifiers/></rule><rule name="Fleet" hidden="f alse"><description>Unit my assault after a Run.</description><modifiers/></rule> <rule name="Night Vision" hidden="false"><description>In Night Fighting mission, may re-roll test to determine how far they can see. Must keep re-roll.</descri ption><modifiers/></rule><rule name="Power from Pain" hidden="false"><descriptio n>1 Feel No Pain2 Furious Charge3+ Fearless</description><modifiers/></ru le><rule name="Independent Character" hidden="false"><modifiers/></rule><rule na me="Contraband" hidden="false"><description>Can roll twice on chart determing wh ich combat drugs are available and choose which roll applies.</description><modi fiers/></rule><rule name="Low Orbit Raid" hidden="false"><description>All Raider s, Venoms and Ravagers have the Deep Strike special rule.</description><modifier s/></rule></rules><profiles><profile name="Duke Sliscus" type="Unit" hidden="fal se"><characteristics><characteristic name="Unit Type" value="Infantry"/><charact eristic name="WS" value="6"/><characteristic name="BS" value="6"/><characteristi c name="S" value="3"/><characteristic name="T" value="3"/><characteristic name=" W" value="2"/><characteristic name="I" value="6"/><characteristic name="A" value ="4"/><characteristic name="LD" value="9"/><characteristic name="Save" value="4+ "/><characteristic name="Pg" value="51"/></characteristics><modifiers/></profile ></profiles></entry><entry id="80d70d36-bfe6-4dc0-b86b-742193012270" name="Grote

sques" points="0.0" category="Elites" type="upgrade" minSelections="0" maxSelect ions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" colle ctive="false"><entries><entry id="2a349713-1d03-4854-894d-b55a7ab96a22" name="Gr otesques" points="35.0" category="(No Category)" type="upgrade" minSelections="3 " maxSelections="10" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoste r="-1" collective="false"><entries><entry id="b9a28173-e804-4419-bb12-c5ae94f06f 7c" name="Master Haemonculus" points="5.0" category="(No Category)" type="upgrad e" minSelections="0" maxSelections="0" minPoints="0.0" maxPoints="-1.0" minInRos ter="0" maxInRoster="-1" collective="true"><entries/><entryGroups/><modifiers><m odifier type="set" field="minSelections" value="0.0" repeat="true" numRepeats="1 " incrementParentId="roster" incrementChildId="f39e07a0-2e64-4aeb-af45-79cd6f334 4aa" incrementField="selections" incrementValue="1.0"><conditions/><conditionGro ups/></modifier><modifier type="set" field="maxSelections" value="1.0" repeat="t rue" numRepeats="1" incrementParentId="roster" incrementChildId="f39e07a0-2e64-4 aeb-af45-79cd6f3344aa" incrementField="selections" incrementValue="1.0"><conditi ons/><conditionGroups/></modifier></modifiers><rules/><profiles/></entry></entri es><entryGroups/><modifiers/><rules/><profiles/></entry><entry id="7a84f9a8-7f74 -44b5-b10b-72009979819e" name="Liquifier Gun" points="10.0" category="(No Catego ry)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoint s="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGro ups/><modifiers/><rules/><profiles><profile name="Liquifier gun" type="Weapon" h idden="false"><characteristics><characteristic name="Range" value="Template"/><c haracteristic name="Strength" value="4"/><characteristic name="AP" value="D6"/>< characteristic name="Type" value="Assault 1"/><characteristic name="Pg" value="6 2"/></characteristics><modifiers/></profile></profiles></entry><entry id="66566a 65-b9ba-446d-bf48-52149773dedd" name="Aberration" points="10.0" category="(No Ca tegory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxP oints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entr yGroups><entryGroup id="27002b0f-2c58-4b80-a57e-ff33a3620860" name="Aberration U pgrades" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" mi nInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="c658f721-2 c22-4af5-80d5-484be001ac66" name="Mindphase Gauntlet" points="10.0" category="(N o Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/>< entryGroups/><modifiers/><rules><rule name="Mindphase Gauntlet" hidden="false">< description>An Independent Character or Monstrous Creater that has been hit must take both a Stength test and a Leadership test per hit suffered. If any test i s failed, that model may not make any further attacks in that Assault phase.</de scription><modifiers/></rule></rules><profiles/></entry><entry id="bb2c8fd9-bf18 -461b-8d42-19fa3de7b80e" name="Venom Blade" points="5.0" category="(No Category) " type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints=" -1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups /><modifiers/><rules><rule name="Venom Blade" hidden="false"><description>Poison ed (2+)</description><modifiers/></rule></rules><profiles/></entry><entry id="c7 a6bc69-9fd3-4a1d-a163-2474bc9fd502" name="Scissorhand" points="15.0" category="( No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/> <entryGroups/><modifiers/><rules><rule name="Scissorhand" hidden="false"><descri ption>Poisoned (3+). Grants +1 Attack, may be combined with an additional close combat weapon for a total of +2 attacks.</description><modifiers/></rule></rule s><profiles/></entry><entry id="1d579fa2-e581-4b52-add3-e4f604eea9fc" name="Fles h Gauntlet" points="20.0" category="(No Category)" type="upgrade" minSelections= "0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRost er="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name ="Flesh Gauntlet" hidden="false"><description>Poisoned (4+). A model that takes an unsaved wound suffers instant death, regardless of its Toughness.</descripti on><modifiers/></rule></rules><profiles/></entry></entries><entryGroups/><modifi ers/></entryGroup></entryGroups><modifiers/><rules/><profiles><profile name="Abe rration" type="Unit" hidden="false"><characteristics><characteristic name="Unit Type" value="Infantry"/><characteristic name="WS" value="4"/><characteristic nam

e="BS" value="1"/><characteristic name="S" value="5"/><characteristic name="T" v alue="5"/><characteristic name="W" value="3"/><characteristic name="I" value="4" /><characteristic name="A" value="4"/><characteristic name="LD" value="4"/><char acteristic name="Save" value="6+"/><characteristic name="Pg" value="39"/></chara cteristics><modifiers><modifier type="increment" field="A" value="1" repeat="tru e" numRepeats="1" incrementParentId="66566a65-b9ba-446d-bf48-52149773dedd" incre mentChildId="c7a6bc69-9fd3-4a1d-a163-2474bc9fd502" incrementField="selections" i ncrementValue="1.0"><conditions/><conditionGroups/></modifier><modifier type="in crement" field="S" value="1" repeat="false" numRepeats="1" incrementParentId="80 d70d36-bfe6-4dc0-b86b-742193012270" incrementChildId="no child" incrementField=" selections" incrementValue="1.0"><conditions><condition parentId="80d70d36-bfe64dc0-b86b-742193012270" childId="b9a28173-e804-4419-bb12-c5ae94f06f7c" field="se lections" type="at least" value="1.0"/></conditions><conditionGroups/></modifier ></modifiers></profile></profiles></entry><entry id="dd0ff110-6ff4-46a9-a9e0-10e 567f6f175" name="Raider" points="60.0" category="(No Category)" type="upgrade" m inSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries><entry id="ccdfaad4-3667-46e8-8 efc-3036a75a0e1b" name="Retrofire Jets" points="5.0" category="(No Category)" ty pe="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0 " minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><m odifiers/><rules><rule name="Retrofire Jets" hidden="false"><description>Vehicle may Deep Strike. Passengers may not disembark the turn the vehicle arrives.</d escription><modifiers/></rule></rules><profiles/></entry><entry id="30ad9550-192 1-489b-980f-395870fa1f20" name="Splinter Racks" points="10.0" category="(No Cate gory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoi nts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryG roups/><modifiers/><rules><rule name="Splinter Racks" hidden="false"><descriptio n>Models with splinter rifles or splinter pistols that fire when embarked may re -roll their To-Hit rolls.</description><modifiers/></rule></rules><profiles/></e ntry><entry id="183fbd32-06c6-412e-b3e7-aa78c972821a" name="Flickerfield" points ="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections= "1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective ="false"><entries/><entryGroups/><modifiers/><rules><rule name="Flickerfield" hi dden="false"><description>Grants vehicle 5++.</description><modifiers/></rule></ rules><profiles/></entry><entry id="5e95ffe1-a553-4fa1-a26b-468ab22d475c" name=" Nightshield" points="10.0" category="(No Category)" type="upgrade" minSelections ="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRos ter="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule nam e="Night Shields" hidden="false"><description>Enemy weapon ranges are reduced by 6&quot;. This applies to rapid fire range, half range for melta shot, and so o n. Has no effect on template or barrage weapons, or weapons with max range of 6 &quot; or less.</description><modifiers/></rule></rules><profiles/></entry><entr y id="b2c0fe86-ab40-4f3b-b738-ff844a1f1192" name="Grisly Trophies" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minP oints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false" ><entries/><entryGroups/><modifiers/><rules><rule name="Grisly Trophies" hidden= "false"><description>Friendly unit within 6&quot; of vehicle may re-roll any fai led Leadership tests.</description><modifiers/></rule></rules><profiles/></entry ><entry id="cc3d4a97-35d7-47f8-8ce6-4c4ef6d8ec9d" name="Shock Prow" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" min Points="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false "><entries/><entryGroups/><modifiers/><rules><rule name="Shock Prow" hidden="fal se"><description>Vehicle can Tank Shock. Count front armor as D3 higher when ra mming (roll each time attempt is made).</description><modifiers/></rule></rules> <profiles/></entry><entry id="591bd94f-8f82-4163-bd70-5c8edb817901" name="Tormen t Grenade Launcher" points="5.0" category="(No Category)" type="upgrade" minSele ctions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" ma xInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><ru le name="Torment Grenade Launchers" hidden="false"><description>Any enemy unit w ithin 6&quot; suffer -1 to Leadership. Enemy units wishing to assault the vehic

le must pass a Morale check.</description><modifiers/></rule></rules><profiles/> </entry><entry id="db167ac0-ca29-474a-99ca-fe84cf698d03" name="Enhanced Aethersa ils" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxS elections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Enhanc ed Aethersails" hidden="false"><description>Model can move additional 2D6&quot;. Passengers may not disembark and vehicle and passengers may not shoot in the f ollowing Shooting phase.</description><modifiers/></rule></rules><profiles/></en try><entry id="87306dad-a7cb-49dd-b4fc-5184275e7ea1" name="Chain-snares" points= "5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1 " minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective=" false"><entries/><entryGroups/><modifiers/><rules><rule name="Chain-snares" hidd en="false"><description>All unengaged non-vehicle enemy units that it passes ove r during Movement phase immediately take D3+1 S4 AP- hits. Cover saves may be t aken as normal.</description><modifiers/></rule></rules><profiles/></entry><entr y id="b86f8c24-a6f3-4105-859a-739258f64e96" name="Envenomed Blades" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" min Points="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false "><entries/><entryGroups/><modifiers/><rules><rule name="Envenomed Blades" hidde n="false"><modifiers/></rule></rules><profiles/></entry></entries><entryGroups>< entryGroup id="c2154989-228e-43f0-af83-92479bed035d" name="Weapon" defaultEntryI d="a506ad9f-0a38-4ebe-80fb-892af0ead570" minSelections="1" maxSelections="1" min Points="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false "><entries><entry id="0bef1f26-869b-43e0-8998-650869a9d471" name="Disintegrator" points="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelec tions="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" col lective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile n ame="Disintegrator cannon" type="Weapon" hidden="false"><characteristics><charac teristic name="Range" value="36&quot;"/><characteristic name="Strength" value="5 "/><characteristic name="AP" value="2"/><characteristic name="Type" value="Heavy 3"/><characteristic name="Pg" value="56"/></characteristics><modifiers/></profi le></profiles></entry><entry id="a506ad9f-0a38-4ebe-80fb-892af0ead570" name="Dar k Lance" points="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster= "-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><p rofile name="Dark lance" type="Weapon" hidden="false"><characteristics><characte ristic name="Range" value="36&quot;"/><characteristic name="Strength" value="8"/ ><characteristic name="AP" value="2"/><characteristic name="Type" value="Heavy 1 , Lance"/><characteristic name="Pg" value="56"/></characteristics><modifiers/></ profile></profiles></entry></entries><entryGroups/><modifiers/></entryGroup></en tryGroups><modifiers><modifier type="set" field="maxSelections" value="0.0" repe at="false" numRepeats="1" incrementParentId="roster" incrementChildId="no child" incrementField="selections" incrementValue="1.0"><conditions><condition parentI d="80d70d36-bfe6-4dc0-b86b-742193012270" childId="2a349713-1d03-4854-894d-b55a7a b96a22" field="selections" type="greater than" value="5.0"/></conditions><condit ionGroups/></modifier></modifiers><rules/><profiles><profile name="Raider" type= "Vehicle" hidden="false"><characteristics><characteristic name="BS" value="4"/>< characteristic name="Front" value="10"/><characteristic name="Side" value="10"/> <characteristic name="Rear" value="10"/><characteristic name="Type" value="Skimm er, Fast, Open-topped"/><characteristic name="Pg" value="44"/></characteristics> <modifiers/></profile></profiles></entry><entry id="b5c7164f-73ff-4b45-b76b-f9dd 146317f2" name="Master Haemonculus" points="5.0" category="(No Category)" type=" upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" mi nInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modif iers><modifier type="set" field="maxSelections" value="0.0" repeat="false" numRe peats="1" incrementParentId="roster" incrementChildId="no child" incrementField= "selections" incrementValue="1.0"><conditions><condition parentId="roster" child Id="f39e07a0-2e64-4aeb-af45-79cd6f3344aa" field="selections" type="less than" va lue="1.0"/></conditions><conditionGroups/></modifier></modifiers><rules/><profil es/></entry></entries><entryGroups/><modifiers/><rules><rule name="Night Vision"

hidden="false"><description>In Night Fighting mission, may re-roll test to dete rmine how far they can see. Must keep re-roll.</description><modifiers/></rule> <rule name="Power from Pain" hidden="false"><description>1 Feel No Pain2 F urious Charge3+ Fearless</description><modifiers/></rule><rule name="Berzerk Ra mpage" hidden="false"><description>If unit does not include an Independent Chara cter at beginning of Movement phase roll a dice. On a 1, the Grotesques inflict 2D6 S5 AP- hits on all units within 2D6&quot; before being removed from play. Vehicles are hit on their side armor.</description><modifiers/></rule><rule name ="Bulky" hidden="false"><description>Each Grotesque counts as two models for pur poses of transport capacity.</description><modifiers/></rule><rule name="Altered Physique" hidden="false"><description>Unit begins the game with a pain token.</ description><modifiers/></rule></rules><profiles><profile name="Grotesque" type= "Unit" hidden="false"><characteristics><characteristic name="Unit Type" value="I nfantry"/><characteristic name="WS" value="4"/><characteristic name="BS" value=" 1"/><characteristic name="S" value="5"/><characteristic name="T" value="5"/><cha racteristic name="W" value="3"/><characteristic name="I" value="4"/><characteris tic name="A" value="3"/><characteristic name="LD" value="3"/><characteristic nam e="Save" value="6+"/><characteristic name="Pg" value="39"/></characteristics><mo difiers><modifier type="increment" field="S" value="1" repeat="false" numRepeats ="1" incrementParentId="80d70d36-bfe6-4dc0-b86b-742193012270" incrementChildId=" no child" incrementField="selections" incrementValue="1.0"><conditions><conditio n parentId="80d70d36-bfe6-4dc0-b86b-742193012270" childId="b9a28173-e804-4419-bb 12-c5ae94f06f7c" field="selections" type="at least" value="1.0"/></conditions><c onditionGroups/></modifier></modifiers></profile></profiles></entry><entry id="6 3084dd1-5cc0-4542-a794-6cdcae9d4a82" name="Haemonculus" points="0.0" category="H Q" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints=" -1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="f3 6263a2-fb95-44a8-8bba-8f7400b21598" name="Haemonculus" points="50.0" category="( No Category)" type="upgrade" minSelections="1" maxSelections="3" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries>< entry id="fdf1e479-84d0-4626-aeb8-d99670d8546f" name="Haemonculus Ancient" point s="30.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections ="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective ="false"><entries/><entryGroups/><modifiers><modifier type="set" field="maxSelec tions" value="0.0" repeat="false" numRepeats="1" incrementParentId="roster" incr ementChildId="no child" incrementField="selections" incrementValue="1.0"><condit ions><condition parentId="63084dd1-5cc0-4542-a794-6cdcae9d4a82" childId="fdf1e47 9-84d0-4626-aeb8-d99670d8546f" field="selections" type="greater than" value="1.0 "/></conditions><conditionGroups/></modifier></modifiers><rules/><profiles/></en try></entries><entryGroups><entryGroup id="08755e58-04e5-4b94-bf41-9863a8de6a94" name="Weapons" defaultEntryId="" minSelections="2" maxSelections="2" minPoints= "0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entr ies><entry id="2e0185bd-9697-481f-a515-b41ffb175ffe" name="Venom Blade" points=" 5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="f alse"><entries/><entryGroups/><modifiers/><rules><rule name="Venom Blade" hidden ="false"><description>Poisoned (2+)</description><modifiers/></rule></rules><pro files/></entry><entry id="5fcd40b1-d1cc-4edf-a647-2fb4f581a532" name="Stinger Pi stol" points="5.0" category="(No Category)" type="upgrade" minSelections="0" max Selections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profi le name="Stinger pistol" type="Weapon" hidden="false"><characteristics><characte ristic name="Range" value="12&quot;"/><characteristic name="Strength" value="X"/ ><characteristic name="AP" value="5"/><characteristic name="Type" value="Pistol, Poisoned (2+)"/><characteristic name="Pg" value="61"/></characteristics><modifi ers/></profile></profiles></entry><entry id="3fa8c5c0-4ddb-4d8c-ac94-f9e7a1cf79f 7" name="Flesh Gauntlet" points="20.0" category="(No Category)" type="upgrade" m inSelections="0" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rul es><rule name="Flesh Gauntlet" hidden="false"><description>Poisoned (4+). A mod

el that takes an unsaved wound suffers instant death, regardless of its Toughnes s.</description><modifiers/></rule></rules><profiles/></entry><entry id="ef28f86 4-413e-421f-afba-56dfbdf0173d" name="Power Weapon" points="15.0" category="(No C ategory)" type="upgrade" minSelections="0" maxSelections="2" minPoints="0.0" max Points="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><ent ryGroups/><modifiers/><rules/><profiles/></entry><entry id="f273b92b-e7a0-494c-9 964-012931cbc046" name="Agoniser" points="20.0" category="(No Category)" type="u pgrade" minSelections="0" maxSelections="2" minPoints="0.0" maxPoints="-1.0" min InRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifi ers/><rules><rule name="Agoniser" hidden="false"><description>Power weapon that wounds on 4+, regardless of target Toughness</description><modifiers/></rule></r ules><profiles/></entry><entry id="877bd54c-7bc8-414d-a05a-d655182177b1" name="E lectrocorrosive Whip " points="20.0" category="(No Category)" type="upgrade" min Selections="0" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0 " maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules ><rule name="Electrocorrosive Whip" hidden="false"><description>Power weapon. A ny models that suffer an unsaved wound halve their Strength for the remainder of that close combat round.</description><modifiers/></rule></rules><profiles/></e ntry><entry id="42af6b70-2a88-4948-bb3f-e73bc71dcfa7" name="Huskblade" points="3 5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="f alse"><entries/><entryGroups/><modifiers/><rules><rule name="Huskblade" hidden=" false"><description>Power weapon. Causes instant death on any unsaved wound.</d escription><modifiers/></rule></rules><profiles/></entry><entry id="658e41ac-ed0 0-46c4-bd4b-e4d9f20c39ee" name="Mindphase Gauntlet" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="2" minPoints="0.0" ma xPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><en tryGroups/><modifiers/><rules><rule name="Mindphase Gauntlet" hidden="false"><de scription>An Independent Character or Monstrous Creater that has been hit must t ake both a Stength test and a Leadership test per hit suffered. If any test is failed, that model may not make any further attacks in that Assault phase.</desc ription><modifiers/></rule></rules><profiles/></entry><entry id="9d889839-1b58-4 01e-b86f-728fb8f55822" name="Close Combat Weapon" points="0.0" category="(No Cat egory)" type="upgrade" minSelections="0" maxSelections="2" minPoints="0.0" maxPo ints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entry Groups/><modifiers/><rules/><profiles/></entry><entry id="f1d2155b-6822-40ad-9e5 3-fccf42f00aaa" name="Splinter Pistol" points="0.0" category="(No Category)" typ e="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><mo difiers/><rules/><profiles><profile name="Splinter pistol" type="Weapon" hidden= "false"><characteristics><characteristic name="Range" value="12&quot;"/><charact eristic name="Strength" value="X"/><characteristic name="AP" value="5"/><charact eristic name="Type" value="Pistol, Poisoned (4+)"/><characteristic name="Pg" val ue="58"/></characteristics><modifiers/></profile></profiles></entry></entries><e ntryGroups/><modifiers/></entryGroup><entryGroup id="3daf7ce2-4569-4c2c-adf8-614 4d8589509" name="Arcane Wargear" minSelections="0" maxSelections="2" minPoints=" 0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entri es><entry id="3ac8f665-d58e-4a1a-a54b-c787d336b3e0" name="Crucible of Maledictio n" points="20.0" category="(No Category)" type="upgrade" minSelections="0" maxSe lections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" co llective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Crucible of Malediction" hidden="false"><description>Once per game, in Shooting phase, e very psyker within 3D6&quot; of bearer must pass Leadership test or be removed f rom play, no saves of any kind allowed.</description><modifiers/></rule></rules> <profiles/></entry><entry id="9fbba5c2-6878-4eb1-8003-e927da2ecae4" name="Dark G ate" points="25.0" category="(No Category)" type="upgrade" minSelections="0" max Selections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profil e name="Dark Gate" type="Weapon" hidden="false"><characteristics><characteristic name="Range" value="12&quot;"/><characteristic name="Strength" value="10"/><cha

racteristic name="AP" value="-"/><characteristic name="Type" value="Assault 1, L arge Blast, One Shot"/><characteristic name="Pg"/></characteristics><modifiers/> </profile></profiles></entry><entry id="fabe8e18-f86d-4e9d-a0f2-636947f34e06" na me="Liquifier Gun" points="10.0" category="(No Category)" type="upgrade" minSele ctions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" ma xInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><p rofiles><profile name="Liquifier gun" type="Weapon" hidden="false"><characterist ics><characteristic name="Range" value="Template"/><characteristic name="Strengt h" value="4"/><characteristic name="AP" value="D6"/><characteristic name="Type" value="Assault 1"/><characteristic name="Pg" value="62"/></characteristics><modi fiers/></profile></profiles></entry><entry id="e374567d-41b8-4a45-a4fa-59ec8557a 583" name="Scissorhand" points="15.0" category="(No Category)" type="upgrade" mi nSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster=" 0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rule s><rule name="Scissorhand" hidden="false"><description>Poisoned (3+). Grants +1 Attack, may be combined with an additional close combat weapon for a total of + 2 attacks.</description><modifiers/></rule></rules><profiles/></entry><entry id= "ccd75c78-68e9-4a13-a889-027cd20bb87f" name="Animus Vitae" points="5.0" category ="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0 .0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries /><entryGroups/><modifiers/><rules><rule name="Animus Vitae" hidden="false"><des cription>Special close combat weapon. If the bearer kills 1 or more enemy model s in round of combat (including vehicles), he may make a Leadership test at end of round. If the test is passed, he gains a pain token.</description><modifiers /></rule></rules><profiles/></entry><entry id="3c1471e3-037d-45b2-ab02-67653a579 2d4" name="Casket of Flensing" points="10.0" category="(No Category)" type="upgr ade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInR oster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers> <modifier type="set" field="maxInRoster" value="1.0" repeat="false" numRepeats=" 1" incrementParentId="roster" incrementChildId="no child" incrementField="select ions" incrementValue="1.0"><conditions><condition parentId="roster" childId="f39 e07a0-2e64-4aeb-af45-79cd6f3344aa" field="selections" type="equal to" value="2.0 "/></conditions><conditionGroups/></modifier></modifiers><rules/><profiles><prof ile name="Casket of Flensing" type="Weapon" hidden="false"><characteristics><cha racteristic name="Range" value="12&quot;"/><characteristic name="Strength" value ="D6"/><characteristic name="AP" value="D6"/><characteristic name="Type" value=" Assault 2D6, One Shot"/><characteristic name="Pg" value="60"/></characteristics> <modifiers/></profile></profiles></entry><entry id="0eeebb6d-72c2-4526-bbe5-bf15 20b7b0db" name="Soul-Trap" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoste r="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><r ules><rule name="Soul-trap" hidden="false"><description>When bearer kills enemy Independent Character or Monstrous Creature, can make a Leadership test. If pas t, doubles it&apos;s Strength for rest of game (maximum 10).</description><modif iers/></rule></rules><profiles/></entry><entry id="0dca2b24-89ce-48b9-9968-014b9 bd13940" name="Vexator Mask" points="10.0" category="(No Category)" type="upgrad e" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRos ter="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/> <rules><rule name="Vexator Mask" hidden="false"><description>Enemy units in base contact with bearer must pass Leadership test before making any attacks. If fa iled, they may not attack the bearer this round, though they may attack other mo dels.</description><modifiers/></rule></rules><profiles/></entry><entry id="5743 1471-9fd4-45e3-b0e6-7ccce27eb0d1" name="Shattershard" points="15.0" category="(N o Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><e ntryGroups/><modifiers/><rules/><profiles><profile name="Shattershard" type="Wea pon" hidden="false"><characteristics><characteristic name="Range" value="Templat e"/><characteristic name="Strength" value="X* (non-vehicle model must take Tough ness test, fail removed from play, no save)"/><characteristic name="AP" value="X *"/><characteristic name="Type" value="Assault 1, One Shot"/><characteristic nam

e="Pg" value="61"/></characteristics><modifiers/></profile></profiles></entry><e ntry id="e95cd7e3-b584-4102-b2a6-dace7161398e" name="Hexrifle" points="15.0" cat egory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoin ts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><e ntries/><entryGroups/><modifiers/><rules><rule name="Hexrifle" hidden="false"><d escription>A model that suffers an unsaved wound from a hexrifle must take a cha racteristic test based on Wounds. If failed, they are removed from play, no sav e allowed. Vehicles cannot be affected by hexrifles.</description><modifiers/>< /rule></rules><profiles><profile name="Hexrifle" type="Weapon" hidden="false"><c haracteristics><characteristic name="Range" value="36&quot;"/><characteristic na me="Strength" value="X"/><characteristic name="AP" value="4"/><characteristic na me="Type" value="Assault 1, Sniper, Special Rules"/><characteristic name="Pg" va lue="61"/></characteristics><modifiers/></profile></profiles></entry><entry id=" 6ad60a1c-0abc-4431-9fb2-f3cbe88e0a55" name="Orb of Despair" points="20.0" catego ry="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints= "0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entr ies/><entryGroups/><modifiers/><rules/><profiles><profile name="Orb of Despair" type="Weapon" hidden="false"><characteristics><characteristic name="Range" value ="6&quot;"/><characteristic name="Strength" value="10* (roll against target Lead ership)"/><characteristic name="AP" value="1"/><characteristic name="Type" value ="Assault 1, Blast, One Shot"/><characteristic name="Pg" value="61"/></character istics><modifiers/></profile></profiles></entry><entry id="1a42990b-5246-401c-9e b2-1a039c1d2f69" name="Archangel of Pain" points="15.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/> <modifiers/><rules><rule name="New Rule" hidden="false"><description>Once per ga me, in Shooting phase, all enemy units within 3D6&quot; of bearer must pass Lead ership test or have their WS and Initiative reduced to 1 until the end of the tu rn.</description><modifiers/></rule></rules><profiles/></entry><entry id="2d4c5d c7-63a0-45ab-8580-6208145a8a47" name="Webway Portal" points="35.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" m axPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><e ntryGroups/><modifiers/><rules><rule name="Webway Portal" hidden="false"><descri ption>Once per game, in Shooting hase, may activate portal instead of firing. P lace small blast marker (or similarly sized counter) in base contact with bearer . May not be activated if embarked. Any units arriving from reserve may move o nto board from portal marker&apos;s edge. Portal counts as impassable terrain a nd cannot be destroyed. Vehicles may not enter play via portal.</description><m odifiers/></rule></rules><profiles/></entry></entries><entryGroups/><modifiers/> </entryGroup></entryGroups><modifiers/><rules/><profiles><profile name="Haemoncu lus" type="Unit" hidden="false"><characteristics><characteristic name="Unit Type " value="Infantry"/><characteristic name="WS" value="4"/><characteristic name="B S" value="4"/><characteristic name="S" value="3"/><characteristic name="T" value ="4"/><characteristic name="W" value="2"/><characteristic name="I" value="4"/><c haracteristic name="A" value="2"/><characteristic name="LD" value="8"/><characte ristic name="Save" value="6+"/><characteristic name="Pg" value="37"/></character istics><modifiers><modifier type="increment" field="A" value="1" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="no child" incrementF ield="selections" incrementValue="1.0"><conditions/><conditionGroups><conditionG roup type="or"><conditions><condition parentId="f36263a2-fb95-44a8-8bba-8f7400b2 1598" childId="2e0185bd-9697-481f-a515-b41ffb175ffe" field="selections" type="eq ual to" value="2.0"/><condition parentId="f36263a2-fb95-44a8-8bba-8f7400b21598" childId="3fa8c5c0-4ddb-4d8c-ac94-f9e7a1cf79f7" field="selections" type="equal to " value="2.0"/><condition parentId="f36263a2-fb95-44a8-8bba-8f7400b21598" childI d="ef28f864-413e-421f-afba-56dfbdf0173d" field="selections" type="equal to" valu e="2.0"/><condition parentId="f36263a2-fb95-44a8-8bba-8f7400b21598" childId="f27 3b92b-e7a0-494c-9964-012931cbc046" field="selections" type="equal to" value="2.0 "/><condition parentId="f36263a2-fb95-44a8-8bba-8f7400b21598" childId="877bd54c7bc8-414d-a05a-d655182177b1" field="selections" type="equal to" value="2.0"/><co ndition parentId="f36263a2-fb95-44a8-8bba-8f7400b21598" childId="42af6b70-2a88-4

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598" childId="658e41ac-ed00-46c4-bd4b-e4d9f20c39ee" field="selections" type="equ al to" value="1.0"/></conditions><conditionGroups/></conditionGroup></conditionG roups></conditionGroup></conditionGroups></conditionGroup></conditionGroups></mo difier><modifier type="increment" field="WS" value="1" repeat="true" numRepeats= "1" incrementParentId="f36263a2-fb95-44a8-8bba-8f7400b21598" incrementChildId="f df1e479-84d0-4626-aeb8-d99670d8546f" incrementField="selections" incrementValue= "1.0"><conditions/><conditionGroups/></modifier><modifier type="increment" field ="BS" value="1" repeat="true" numRepeats="1" incrementParentId="f36263a2-fb95-44 a8-8bba-8f7400b21598" incrementChildId="fdf1e479-84d0-4626-aeb8-d99670d8546f" in crementField="selections" incrementValue="1.0"><conditions/><conditionGroups/></ modifier><modifier type="increment" field="W" value="1" repeat="true" numRepeats ="1" incrementParentId="f36263a2-fb95-44a8-8bba-8f7400b21598" incrementChildId=" fdf1e479-84d0-4626-aeb8-d99670d8546f" incrementField="selections" incrementValue ="1.0"><conditions/><conditionGroups/></modifier><modifier type="increment" fiel d="I" value="1" repeat="true" numRepeats="1" incrementParentId="f36263a2-fb95-44 a8-8bba-8f7400b21598" incrementChildId="fdf1e479-84d0-4626-aeb8-d99670d8546f" in crementField="selections" incrementValue="1.0"><conditions/><conditionGroups/></ modifier><modifier type="increment" field="A" value="1" repeat="true" numRepeats ="1" incrementParentId="f36263a2-fb95-44a8-8bba-8f7400b21598" incrementChildId=" fdf1e479-84d0-4626-aeb8-d99670d8546f" incrementField="selections" incrementValue ="1.0"><conditions/><conditionGroups/></modifier><modifier type="increment" fiel d="LD" value="1" repeat="true" numRepeats="1" incrementParentId="f36263a2-fb95-4 4a8-8bba-8f7400b21598" incrementChildId="fdf1e479-84d0-4626-aeb8-d99670d8546f" i ncrementField="selections" incrementValue="1.0"><conditions/><conditionGroups/>< /modifier></modifiers></profile></profiles></entry></entries><entryGroups/><modi fiers/><rules><rule name="Night Vision" hidden="false"><description>In Night Fig hting mission, may re-roll test to determine how far they can see. Must keep re -roll.</description><modifiers/></rule><rule name="Power from Pain" hidden="fals e"><description>1 Feel No Pain2 Furious Charge3+ Fearless</description><m odifiers/></rule><rule name="Independent Character" hidden="false"><modifiers/>< /rule><rule name="Altered Physique" hidden="false"><description>Unit begins the game with a pain token.</description><modifiers/></rule></rules><profiles/></ent ry><entry id="20aa2e52-04ae-41fb-9ef3-ee36d46e8b5b" name="Harlequin Troupe" poin ts="0.0" category="Elites" type="upgrade" minSelections="0" maxSelections="1" mi nPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fals e"><entries><entry id="1b4dda7e-5793-4265-8f6d-c80fc3ae455e" name="Harlequin" po ints="18.0" category="(No Category)" type="upgrade" minSelections="5" maxSelecti ons="10" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" colle ctive="false"><entries/><entryGroups/><modifiers/><rules><rule name="Dance of De ath" hidden="false"><description>Dance of Death</description><modifiers/></rule> <rule name="Fleet" hidden="false"><modifiers/></rule></rules><profiles><profile name="Harlequin" type="Unit" hidden="false"><characteristics><characteristic nam e="Unit Type" value="Infantry"/><characteristic name="WS" value="5"/><characteri stic name="BS" value="4"/><characteristic name="S" value="3"/><characteristic na me="T"/><characteristic name="W" value="1"/><characteristic name="I" value="6"/> <characteristic name="A" value="3"/><characteristic name="LD" value="9"/><charac teristic name="Save" value="5++"/><characteristic name="Pg" value="42"/></charac teristics><modifiers/></profile></profiles></entry></entries><entryGroups><entry Group id="9a1f1dc3-4ec8-49ba-9d4d-f4ddad031861" name="Uprgrades" minSelections=" 0" maxSelections="0" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoste r="-1" collective="false"><entries><entry id="acbb6ada-22c2-49ce-9ac3-d2ae3c2b01 9a" name="Troupe Master" points="20.0" category="(No Category)" type="upgrade" m inSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries/><entryGroups><entryGroup id="2 8ef5791-fcfb-4591-bd93-5a3f1e0377f2" name="Troupe Master&apos;s Weapon" defaultE ntryId="a46fc1c7-a9b0-4938-8e4b-a72ce2007a68" minSelections="1" maxSelections="1 " minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective=" false"><entries><entry id="a46fc1c7-a9b0-4938-8e4b-a72ce2007a68" name="Power Wea pon" points="0.0" category="(No Category)" type="unit" minSelections="0" maxSele ctions="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" co

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se"><entries><entry id="619e76a7-6b4c-4a31-8ea3-dec176d9942d" name="Syren" point s="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections ="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collectiv e="false"><entries><entry id="a455adfb-88ee-4877-94c1-bb514d2521a3" name="Phanta sm Grenade Launcher" points="10.0" category="(No Category)" type="upgrade" minSe lections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules>< rule name="Phantasm Grenade Launcher" hidden="false"><description>The model and any squad he joins counts as having assault and defensive grenades.</description ><modifiers/></rule></rules><profiles/></entry><entry id="1bc031bb-78c6-4a59-844 9-952b9e856f2d" name="Blast Pistol" points="15.0" category="(No Category)" type= "upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" m inInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modi fiers/><rules/><profiles><profile name="Blast pistol" type="Weapon" hidden="fals e"><characteristics><characteristic name="Range" value="6&quot;"/><characteristi c name="Strength" value="8"/><characteristic name="AP" value="2"/><characteristi c name="Type" value="Pistol, Lance"/><characteristic name="Pg" value="56"/></cha racteristics><modifiers/></profile></profiles></entry></entries><entryGroups><en tryGroup id="d25233a4-737b-4616-bdcb-9297acdf0ee5" name="Close combat Weapons" d efaultEntryId="208aca78-6802-4276-8743-93bc6509c1df" minSelections="0" maxSelect ions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" colle ctive="false"><entries><entry id="353b1004-3189-4288-b24e-a46567bcf09a" name="Ag oniser" points="20.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster=" -1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Ag oniser" hidden="false"><description>Power weapon that wounds on 4+, regardless o f target Toughness</description><modifiers/></rule></rules><profiles/></entry><e ntry id="208aca78-6802-4276-8743-93bc6509c1df" name="Close Combat Weapon" points ="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections=" 1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective= "false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry id ="0ccc17bb-b9b6-4336-8d61-3199734a1bc0" name="Venom Blade" points="5.0" category ="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0 .0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entrie s/><entryGroups/><modifiers/><rules><rule name="Venom Blade" hidden="false"><des cription>Poisoned (2+)</description><modifiers/></rule></rules><profiles/></entr y><entry id="cbaea5ba-66f0-4309-9108-9e2bd69fe904" name="Power Weapon" points="1 0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="f alse"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries>< entryGroups/><modifiers/></entryGroup></entryGroups><modifiers/><rules/><profile s><profile name="Syren" type="Unit" hidden="false"><characteristics><characteris tic name="Unit Type" value="Infantry"/><characteristic name="WS" value="4"/><cha racteristic name="BS" value="4"/><characteristic name="S" value="3"/><characteri stic name="T" value="3"/><characteristic name="W" value="1"/><characteristic nam e="I" value="6"/><characteristic name="A" value="4"/><characteristic name="LD" v alue="9"/><characteristic name="Save" value="6+"/><characteristic name="Pg" valu e="27"/></characteristics><modifiers/></profile></profiles></entry><entry id="2a 6f67b5-0bf8-46f9-9af3-dbbf81f5b1a4" name="Bloodbrides" points="13.0" category="( No Category)" type="upgrade" minSelections="3" maxSelections="10" minPoints="0.0 " maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries> <entry id="599ffa68-c5c7-475b-918f-c650e932c661" name="Haywire grenades" points= "2.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1 " minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective=" true"><entries/><entryGroups/><modifiers/><rules><rule name="Haywire Grenades" h idden="false"><description>Roll a D6 for each hit1 No effect2-5 Glancing hit6 Penetrating hit</description><modifiers/></rule></rules><profiles/></ent ry><entry id="fb7d346d-de13-4b74-882f-1d8c437cce8a" name="Combat Drugs" points=" 0.0" category="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="f

alse"><entries/><entryGroups/><modifiers/><rules><rule name="Combat Drugs" hidde n="false"><description>1 Hypex: Units roll 3 dice to run, keep highest.2 Serpe ntin: Units gain +1 Weapon Skill3 Grave Lotus: Units gain +1 Strength4 Painbri nger: Units re-roll failed To Wound rolls in close combat5 Adrenalight: Units g ain +1 Attack6 Splintermind: Units start game with bonus pain token</descriptio n><modifiers/></rule></rules><profiles/></entry></entries><entryGroups/><modifie rs/><rules><rule name="Fleet" hidden="false"><description>Unit my assault after a Run.</description><modifiers/></rule><rule name="Power from Pain" hidden="fals e"><description>1 Feel No Pain2 Furious Charge3+ Fearless</description><m odifiers/></rule><rule name="Night Vision" hidden="false"><description>In Night Fighting mission, may re-roll test to determine how far they can see. Must keep re-roll.</description><modifiers/></rule><rule name="Dodge" hidden="false"><des cription>4++ against wounds caused by close combat attacks.</description><modifi ers/></rule></rules><profiles><profile name="Hekatrix Bloodbride" type="Unit" hi dden="false"><characteristics><characteristic name="Unit Type" value="Infantry"/ ><characteristic name="WS"/><characteristic name="BS" value="4"/><characteristic name="S" value="3"/><characteristic name="T" value="3"/><characteristic name="W " value="1"/><characteristic name="I" value="6"/><characteristic name="A" value= "3"/><characteristic name="LD" value="9"/><characteristic name="Save" value="6+" /><characteristic name="Pg" value="27"/></characteristics><modifiers/></profile> </profiles></entry></entries><entryGroups><entryGroup id="3b88d6b1-7943-410d-ab4 4-7830cb7d39d6" name="Wyches Weapons" minSelections="0" maxSelections="0" minPoi nts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false">< entries><entry id="eedf0113-c26f-4755-be10-407709b5b3ce" name="Razorflails" poin ts="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelection s="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collecti ve="false"><entries/><entryGroups/><modifiers/><rules><rule name="Razorflails" h idden="false"><description>Bearer my re-roll To Hit and To Wound rolls in close combat.</description><modifiers/></rule></rules><profiles/></entry><entry id="0e a79738-d6ad-48de-b256-60b2edbdebab" name="Shardnet and Impaler" points="10.0" ca tegory="(No Category)" type="upgrade" minSelections="0" maxSelections="4" minPoi nts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false">< entries/><entryGroups/><modifiers/><rules><rule name="Shardnet and Impaler" hidd en="false"><description>Counts as two close combat weapons. Enemy models in bas e contact with wielder fight with one less Attack (minimum 1).</description><mod ifiers/></rule></rules><profiles/></entry><entry id="c034c6eb-d2c1-44c9-a0ea-725 e674b6cc5" name="Hydra Gauntlets" points="10.0" category="(No Category)" type="u pgrade" minSelections="0" maxSelections="4" minPoints="0.0" maxPoints="-1.0" min InRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifi ers/><rules><rule name="Hydra Gauntlets" hidden="false"><description>Grant +D6 a ttacks. Roll at beginning of each round of combat.</description><modifiers/></r ule></rules><profiles/></entry></entries><entryGroups/><modifiers><modifier type ="increment" field="maxSelections" value="1.0" repeat="true" numRepeats="1" incr ementParentId="aaf96f5f-238a-439c-a713-17e96a563eab" incrementChildId="2a6f67b50bf8-46f9-9af3-dbbf81f5b1a4" incrementField="selections" incrementValue="3.0"><c onditions/><conditionGroups/></modifier></modifiers></entryGroup><entryGroup id= "05e400b7-dc44-4242-83bf-293f51de9c8c" name="Dedicated Transport" minSelections= "0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRost er="-1" collective="false"><entries><entry id="b5fa8995-2908-4efa-95ff-46bf6e9f0 8d2" name="Raider" points="60.0" category="(No Category)" type="upgrade" minSele ctions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" ma xInRoster="-1" collective="false"><entries><entry id="457ec4b6-9664-4ebe-a7de-4b 1778ccc1c9" name="Retrofire Jets" points="5.0" category="(No Category)" type="up grade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minI nRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifie rs/><rules><rule name="Retrofire Jets" hidden="false"><description>Vehicle may D eep Strike. Passengers may not disembark the turn the vehicle arrives.</descrip tion><modifiers/></rule></rules><profiles/></entry><entry id="b9e79b79-837b-4089 -a2ca-79d592d69c72" name="Splinter Racks" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-

1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/ ><modifiers/><rules><rule name="Splinter Racks" hidden="false"><description>Mode ls with splinter rifles or splinter pistols that fire when embarked may re-roll their To-Hit rolls.</description><modifiers/></rule></rules><profiles/></entry>< entry id="0d4a1b06-b32a-41dd-b703-793b10045f65" name="Flickerfield" points="10.0 " category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" mi nPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fals e"><entries/><entryGroups/><modifiers/><rules><rule name="Flickerfield" hidden=" false"><description>Grants vehicle 5++.</description><modifiers/></rule></rules> <profiles/></entry><entry id="91823f21-4494-447b-9108-d1f0cbb06224" name="Nights hield" points="10.0" category="(No Category)" type="upgrade" minSelections="0" m axSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Nig ht Shields" hidden="false"><description>Enemy weapon ranges are reduced by 6&quo t;. This applies to rapid fire range, half range for melta shot, and so on. Ha s no effect on template or barrage weapons, or weapons with max range of 6&quot; or less.</description><modifiers/></rule></rules><profiles/></entry><entry id=" bcfd7fa7-b8ea-4f48-9790-3dd724bf918e" name="Grisly Trophies" points="5.0" catego ry="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints= "0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entr ies/><entryGroups/><modifiers/><rules><rule name="Grisly Trophies" hidden="false "><description>Friendly unit within 6&quot; of vehicle may re-roll any failed Le adership tests.</description><modifiers/></rule></rules><profiles/></entry><entr y id="8c6e6a2a-8886-4ffb-a505-ddb44c0fc8f3" name="Shock Prow" points="5.0" categ ory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints ="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><ent ries/><entryGroups/><modifiers/><rules><rule name="Shock Prow" hidden="false"><d escription>Vehicle can Tank Shock. Count front armor as D3 higher when ramming (roll each time attempt is made).</description><modifiers/></rule></rules><profi les/></entry><entry id="9493aa88-a8f8-4f55-801a-9c0acd25ff97" name="Torment Gren ade Launcher" points="5.0" category="(No Category)" type="upgrade" minSelections ="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRos ter="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule nam e="Torment Grenade Launchers" hidden="false"><description>Any enemy unit within 6&quot; suffer -1 to Leadership. Enemy units wishing to assault the vehicle mus t pass a Morale check.</description><modifiers/></rule></rules><profiles/></entr y><entry id="749a4e85-aa57-4929-b81a-5ba1ca9ef183" name="Enhanced Aethersails" p oints="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelecti ons="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collec tive="false"><entries/><entryGroups/><modifiers/><rules><rule name="Enhanced Aet hersails" hidden="false"><description>Model can move additional 2D6&quot;. Pass engers may not disembark and vehicle and passengers may not shoot in the followi ng Shooting phase.</description><modifiers/></rule></rules><profiles/></entry><e ntry id="ceb59653-c5f1-420e-8b96-5d5dc688f0fc" name="Chain-snares" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minP oints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false" ><entries/><entryGroups/><modifiers/><rules><rule name="Chain-snares" hidden="fa lse"><description>All unengaged non-vehicle enemy units that it passes over duri ng Movement phase immediately take D3+1 S4 AP- hits. Cover saves may be taken a s normal.</description><modifiers/></rule></rules><profiles/></entry><entry id=" f07048c0-0758-497b-a59f-bcfa078bc732" name="Envenomed Blades" points="5.0" categ ory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints ="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><ent ries/><entryGroups/><modifiers/><rules><rule name="Envenomed Blades" hidden="fal se"><modifiers/></rule></rules><profiles/></entry></entries><entryGroups><entryG roup id="2d961a72-6e59-4cef-bbe3-65734c7c9247" name="Weapon" defaultEntryId="4d3 112c0-d9c9-4bf7-8025-5ff5769034b7" minSelections="1" maxSelections="1" minPoints ="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><ent ries><entry id="a89346f7-c01c-40fd-9f10-6ce912fc20f0" name="Disintegrator" point s="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections=

"-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collectiv e="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="D isintegrator cannon" type="Weapon" hidden="false"><characteristics><characterist ic name="Range" value="36&quot;"/><characteristic name="Strength" value="5"/><ch aracteristic name="AP" value="2"/><characteristic name="Type" value="Heavy 3"/>< characteristic name="Pg" value="56"/></characteristics><modifiers/></profile></p rofiles></entry><entry id="4d3112c0-d9c9-4bf7-8025-5ff5769034b7" name="Dark Lanc e" points="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSel ections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" c ollective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="Dark lance" type="Weapon" hidden="false"><characteristics><characteristic name="Range" value="36&quot;"/><characteristic name="Strength" value="8"/><char acteristic name="AP" value="2"/><characteristic name="Type" value="Heavy 1, Lanc e"/><characteristic name="Pg" value="56"/></characteristics><modifiers/></profil e></profiles></entry></entries><entryGroups/><modifiers/></entryGroup></entryGro ups><modifiers/><rules/><profiles><profile name="Raider" type="Vehicle" hidden=" false"><characteristics><characteristic name="BS" value="4"/><characteristic nam e="Front" value="10"/><characteristic name="Side" value="10"/><characteristic na me="Rear" value="10"/><characteristic name="Type" value="Skimmer, Fast, Open-top ped"/><characteristic name="Pg" value="44"/></characteristics><modifiers/></prof ile></profiles></entry><entry id="2cc66819-b76b-42e8-8d62-4af95e9cc31f" name="Ve nom" points="55.0" category="(No Category)" type="upgrade" minSelections="0" max Selections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="2dea97ec-e48f-4d69-9063-ad57a29696e3" na me="Retrofire Jets" points="5.0" category="(No Category)" type="upgrade" minSele ctions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" ma xInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><ru le name="Retrofire Jets" hidden="false"><description>Vehicle may Deep Strike. P assengers may not disembark the turn the vehicle arrives.</description><modifier s/></rule></rules><profiles/></entry><entry id="62d79bdc-9b93-4a09-abcc-a7b39ee9 d964" name="Nightshield" points="10.0" category="(No Category)" type="upgrade" m inSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rul es><rule name="Night Shields" hidden="false"><description>Enemy weapon ranges ar e reduced by 6&quot;. This applies to rapid fire range, half range for melta sh ot, and so on. Has no effect on template or barrage weapons, or weapons with ma x range of 6&quot; or less.</description><modifiers/></rule></rules><profiles/>< /entry><entry id="6ebc0548-4a54-450a-9823-1d624b8d7e9c" name="Grisly Trophies" p oints="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelecti ons="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collec tive="false"><entries/><entryGroups/><modifiers/><rules><rule name="Grisly Troph ies" hidden="false"><description>Friendly unit within 6&quot; of vehicle may reroll any failed Leadership tests.</description><modifiers/></rule></rules><profi les/></entry><entry id="8c54a0ac-2a63-4c84-9871-b9cc6f0de825" name="Chain-snares " points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSele ctions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" col lective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Chain-sna res" hidden="false"><description>All unengaged non-vehicle enemy units that it p asses over during Movement phase immediately take D3+1 S4 AP- hits. Cover saves may be taken as normal.</description><modifiers/></rule></rules><profiles/></en try><entry id="55e13ccc-569c-47be-96b7-1ea988843f20" name="Envenomed Blades" poi nts="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelection s="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collecti ve="false"><entries/><entryGroups/><modifiers/><rules><rule name="Envenomed Blad es" hidden="false"><modifiers/></rule></rules><profiles/></entry></entries><entr yGroups><entryGroup id="b601d505-bb20-4b8a-b6e3-535ce9f381a8" name="Weapon" defa ultEntryId="d3712399-9b10-4b73-a652-c140dd0b9601" minSelections="1" maxSelection s="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collecti ve="false"><entries><entry id="2a47903e-b4f0-4364-bf65-e5af5ddab19f" name="Splin ter Cannon" points="10.0" category="(No Category)" type="upgrade" minSelections=

"0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRos ter="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profile s><profile name="Splinter cannon" type="Weapon" hidden="false"><characteristics> <characteristic name="Range" value="36&quot;"/><characteristic name="Strength" v alue="X"/><characteristic name="AP" value="5"/><characteristic name="Type" value ="Assault 4, Heavy 6*, Poisoned (4+)"/><characteristic name="Pg" value="58"/></c haracteristics><modifiers/></profile></profiles></entry><entry id="d3712399-9b10 -4b73-a652-c140dd0b9601" name="Twin Linked Splinter Rifles" points="0.0" categor y="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints= "0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entr ies/><entryGroups/><modifiers/><rules/><profiles><profile name="Splinter rifle" type="Weapon" hidden="false"><characteristics><characteristic name="Range" value ="24&quot;"/><characteristic name="Strength" value="X"/><characteristic name="AP " value="5"/><characteristic name="Type" value="Rapid Fire, Poisoned (4+)"/><cha racteristic name="Pg" value="58"/></characteristics><modifiers/></profile></prof iles></entry></entries><entryGroups/><modifiers/></entryGroup></entryGroups><mod ifiers><modifier type="set" field="maxSelections" value="0.0" repeat="true" numR epeats="1" incrementParentId="aaf96f5f-238a-439c-a713-17e96a563eab" incrementChi ldId="2a6f67b5-0bf8-46f9-9af3-dbbf81f5b1a4" incrementField="selections" incremen tValue="6.0"><conditions><condition parentId="aaf96f5f-238a-439c-a713-17e96a563e ab" childId="2a6f67b5-0bf8-46f9-9af3-dbbf81f5b1a4" field="selections" type="grea ter than" value="5.0"/></conditions><conditionGroups/></modifier></modifiers><ru les/><profiles><profile name="Venom" type="Vehicle" hidden="false"><characterist ics><characteristic name="BS" value="4"/><characteristic name="Front" value="10" /><characteristic name="Side" value="10"/><characteristic name="Rear" value="10" /><characteristic name="Type" value="Fast, Skimmer, Open-topped"/><characteristi c name="Pg" value="43"/></characteristics><modifiers/></profile></profiles></ent ry></entries><entryGroups/><modifiers/></entryGroup></entryGroups><modifiers/><r ules/><profiles><profile name="Splinter pistol" type="Weapon" hidden="false"><ch aracteristics><characteristic name="Range" value="12&quot;"/><characteristic nam e="Strength" value="X"/><characteristic name="AP" value="5"/><characteristic nam e="Type" value="Pistol, Poisoned (4+)"/><characteristic name="Pg" value="58"/></ characteristics><modifiers/></profile></profiles></entry><entry id="c22767e5-90f e-4ffd-9f97-7e8f5fd9a666" name="Hellions" points="0.0" category="Fast Attack" ty pe="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0 " minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="073d2e e8-c0b6-4670-a0b1-aeb5509dae31" name="Hellion" points="16.0" category="(No Categ ory)" type="upgrade" minSelections="5" maxSelections="20" minPoints="0.0" maxPoi nts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryG roups/><modifiers/><rules/><profiles><profile name="Hellion" type="Unit" hidden= "false"><characteristics><characteristic name="Unit Type" value="Jump Infantry"/ ><characteristic name="WS" value="4"/><characteristic name="BS" value="4"/><char acteristic name="S" value="3 (4)"/><characteristic name="T" value="3"/><characte ristic name="W" value="1"/><characteristic name="I" value="6"/><characteristic n ame="A" value="2"/><characteristic name="LD" value="8"/><characteristic name="Sa ve" value="5+"/><characteristic name="Pg" value="28"/></characteristics><modifie rs/></profile></profiles></entry><entry id="e5b54b5d-ee5c-49eb-90c9-a2f3bb433908 " name="Helliarch" points="10.0" category="(No Category)" type="upgrade" minSele ctions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" ma xInRoster="-1" collective="false"><entries><entry id="063289d3-2772-4a02-94f2-a5 43f8cb002c" name="Phantasm Grenade Launcher" points="20.0" category="(No Categor y)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints ="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGrou ps/><modifiers/><rules><rule name="Phantasm Grenade Launcher" hidden="false"><de scription>The model and any squad he joins counts as having assault and defensiv e grenades.</description><modifiers/></rule></rules><profiles/></entry></entries ><entryGroups><entryGroup id="5a0e7003-56db-48f0-a84b-b3f50f2ade67" name="Close combat Weapons" defaultEntryId="0e26bfa9-b59a-4598-9d26-8915a5f8eb2a" minSelecti ons="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxIn Roster="-1" collective="false"><entries><entry id="ecab9c0f-6b47-4ee6-93b8-d3de1

bf6b5d7" name="Agoniser and Splinter Pistol" points="15.0" category="(No Categor y)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints ="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGrou ps/><modifiers/><rules><rule name="Agoniser" hidden="false"><description>Power w eapon that wounds on 4+, regardless of target Toughness</description><modifiers/ ></rule></rules><profiles><profile name="Splinter pistol" type="Weapon" hidden=" false"><characteristics><characteristic name="Range" value="12&quot;"/><characte ristic name="Strength" value="x"/><characteristic name="AP" value="5"/><characte ristic name="Type" value="Pistol, Poisoned (4+)"/><characteristic name="Pg" valu e="58"/></characteristics><modifiers/></profile></profiles></entry><entry id="aa 596ba3-d4a6-41bd-93df-57a162eeab2f" name="Power Weapon and Splinter Pistol" poin ts="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections ="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collectiv e="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="S plinter pistol" type="Weapon" hidden="false"><characteristics><characteristic na me="Range" value="12&quot;"/><characteristic name="Strength" value="x"/><charact eristic name="AP" value="5"/><characteristic name="Type" value="Pistol, Poisoned (4+)"/><characteristic name="Pg" value="58"/></characteristics><modifiers/></pr ofile></profiles></entry><entry id="fbd95ccf-a48e-4a9e-9b9c-1ce62982277e" name=" Venom Blade and Splinter Pistol" points="0.0" category="(No Category)" type="upg rade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifier s/><rules><rule name="Venom Blade" hidden="false"><description>Poisoned (2+)</de scription><modifiers/></rule></rules><profiles><profile name="Splinter pistol" t ype="Weapon" hidden="false"><characteristics><characteristic name="Range" value= "12&quot;"/><characteristic name="Strength" value="X"/><characteristic name="AP" value="5"/><characteristic name="Type" value="Pistol, Poisoned (4+)"/><characte ristic name="Pg" value="58"/></characteristics><modifiers/></profile></profiles> </entry><entry id="0e26bfa9-b59a-4598-9d26-8915a5f8eb2a" name="Hellglaive" point s="0.0" category="(No Category)" type="unit" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="f alse"><entries/><entryGroups/><modifiers/><rules><rule name="Hellglaive" hidden= "false"><description>Two-handed weapon, grants +1 Attack and +1 Strength</descri ption><modifiers/></rule></rules><profiles/></entry><entry id="52c4993d-9c8a-4ef f-8422-7f38030c3c7c" name="Stunclaw and Splinter Pistol" points="5.0" category=" (No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0 " maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/ ><entryGroups/><modifiers/><rules><rule name="Stunclaw" hidden="false"><descript ion>Close combat weapon, grants +1 Stength. When performing Hit and Run, Hellia rch may nominate an Independent Character in same combat and roll D6. 2+, the m odel is moved with the Hellions and placed in base contact with as many Hellions as possible.</description><modifiers/></rule></rules><profiles><profile name="S plinter pistol" type="Weapon" hidden="false"><characteristics><characteristic na me="Range" value="12&quot;"/><characteristic name="Strength" value="x"/><charact eristic name="AP" value="5"/><characteristic name="Type" value="Pistol, Poisoned (4+)"/><characteristic name="Pg" value="58"/></characteristics><modifiers/></pr ofile></profiles></entry></entries><entryGroups/><modifiers/></entryGroup></entr yGroups><modifiers/><rules/><profiles><profile name="Helliarch" type="Unit" hidd en="false"><characteristics><characteristic name="Unit Type" value="Jump Infantr y"/><characteristic name="WS" value="4"/><characteristic name="BS" value="4"/><c haracteristic name="S" value="3"/><characteristic name="T" value="3"/><character istic name="W" value="1"/><characteristic name="I" value="6"/><characteristic na me="A" value="3"/><characteristic name="LD" value="9"/><characteristic name="Sav e" value="5+"/><characteristic name="Pg" value="28"/></characteristics><modifier s><modifier type="set" field="S" value="3 (4)" repeat="true" numRepeats="1" incr ementParentId="e5b54b5d-ee5c-49eb-90c9-a2f3bb433908" incrementChildId="0e26bfa9b59a-4598-9d26-8915a5f8eb2a" incrementField="selections" incrementValue="1.0"><c onditions/><conditionGroups/></modifier></modifiers></profile></profiles></entry ><entry id="deed2716-81ac-4f3e-8c17-b800c12ffbeb" name="Combat Drugs" points="0. 0" category="(No Category)" type="upgrade" minSelections="1" maxSelections="1" m

inPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fal se"><entries/><entryGroups/><modifiers/><rules><rule name="Combat Drugs" hidden= "false"><description>1 Hypex: Units roll 3 dice to run, keep highest.2 Serpent in: Units gain +1 Weapon Skill3 Grave Lotus: Units gain +1 Strength4 Painbring er: Units re-roll failed To Wound rolls in close combat5 Adrenalight: Units gai n +1 Attack6 Splintermind: Units start game with bonus pain token</description> <modifiers/></rule></rules><profiles/></entry></entries><entryGroups/><modifiers /><rules><rule name="Fleet" hidden="false"><description>Unit my assault after a Run.</description><modifiers/></rule><rule name="Hit and Run" hidden="false"><de scription>Unit may choose to leave close combat at the end of the Assault phase. Make Initiative test, if pass the unit breaks from combat and moves up to 3D6& quot; in a straight line in any direction, ignoring units locked with it. No sw eeping advance rolls are made. This move is not slowed by difficult terrain, bu t is affected by dangerous terrain. If both sides have units with this rule, ro ll-off to determine who goes first, then alternate.</description><modifiers/></r ule><rule name="Night Vision" hidden="false"><description>In Night Fighting miss ion, may re-roll test to determine how far they can see. Must keep re-roll.</de scription><modifiers/></rule><rule name="Power from Pain" hidden="false"><descri ption>1 Feel No Pain2 Furious Charge3+ Fearless</description><modifiers/> </rule></rules><profiles><profile name="Splinter pods" type="Weapon" hidden="fal se"><characteristics><characteristic name="Range" value="18&quot;"/><characteris tic name="Strength" value="X"/><characteristic name="AP" value="5"/><characteris tic name="Type" value="Assault 2, Poisoned (4+)"/><characteristic name="Pg" valu e="28"/></characteristics><modifiers/></profile></profiles></entry><entry id="36 7dfbe9-6a2d-4d02-a53b-54911e40c77f" name="Hellions (Troops)" points="0.0" catego ry="Troops" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" m axPoints="-1.0" minInRoster="0" maxInRoster="0" collective="false"><entries><ent ry id="e69b4304-ee28-4181-bd18-07d735d3ea1f" name="Hellion" points="16.0" catego ry="(No Category)" type="upgrade" minSelections="5" maxSelections="20" minPoints ="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><ent ries/><entryGroups/><modifiers/><rules/><profiles><profile name="Hellion" type=" Unit" hidden="false"><characteristics><characteristic name="Unit Type" value="Ju mp Infantry"/><characteristic name="WS" value="4"/><characteristic name="BS" val ue="4"/><characteristic name="S" value="3 (4)"/><characteristic name="T" value=" 3"/><characteristic name="W" value="1"/><characteristic name="I" value="6"/><cha racteristic name="A" value="2"/><characteristic name="LD" value="8"/><characteri stic name="Save" value="5+"/><characteristic name="Pg" value="28"/></characteris tics><modifiers/></profile></profiles></entry><entry id="35bbf012-2621-4a81-8d98 -c644e072be09" name="Helliarch" points="10.0" category="(No Category)" type="upg rade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries><entry id="7e11479d-7953 -4d53-bed1-c3d11452c23f" name="Phantasm Grenade Launcher" points="20.0" category ="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0 .0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entrie s/><entryGroups/><modifiers/><rules><rule name="Phantasm Grenade Launcher" hidde n="false"><description>The model and any squad he joins counts as having assault and defensive grenades.</description><modifiers/></rule></rules><profiles/></en try></entries><entryGroups><entryGroup id="c35fbc2c-6116-48fb-b1d7-80ab0252abdc" name="Close combat Weapons" defaultEntryId="02104e05-ca81-4520-b961-09c34e07f6f c" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRos ter="0" maxInRoster="-1" collective="false"><entries><entry id="a4c51188-5350-47 42-b0b1-b83d5f4859ad" name="Agoniser and Splinter Pistol" points="15.0" category ="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0 .0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entrie s/><entryGroups/><modifiers/><rules><rule name="Agoniser" hidden="false"><descri ption>Power weapon that wounds on 4+, regardless of target Toughness</descriptio n><modifiers/></rule></rules><profiles><profile name="Splinter pistol" type="Wea pon" hidden="false"><characteristics><characteristic name="Range" value="12&quot ;"/><characteristic name="Strength" value="x"/><characteristic name="AP" value=" 5"/><characteristic name="Type" value="Pistol, Poisoned (4+)"/><characteristic n

ame="Pg" value="58"/></characteristics><modifiers/></profile></profiles></entry> <entry id="52327004-b4ca-4892-9f5c-cc285d7686de" name="Power Weapon and Splinter Pistol" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster=" -1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><pr ofile name="Splinter pistol" type="Weapon" hidden="false"><characteristics><char acteristic name="Range" value="12&quot;"/><characteristic name="Strength" value= "x"/><characteristic name="AP" value="5"/><characteristic name="Type" value="Pis tol, Poisoned (4+)"/><characteristic name="Pg" value="58"/></characteristics><mo difiers/></profile></profiles></entry><entry id="77a3b0b5-b9f3-43f2-a68f-52ce162 10110" name="Venom Blade and Splinter Pistol" points="0.0" category="(No Categor y)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints ="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGrou ps/><modifiers/><rules><rule name="Venom Blade" hidden="false"><description>Pois oned (2+)</description><modifiers/></rule></rules><profiles><profile name="Splin ter pistol" type="Weapon" hidden="false"><characteristics><characteristic name=" Range" value="12&quot;"/><characteristic name="Strength" value="X"/><characteris tic name="AP" value="5"/><characteristic name="Type" value="Pistol, Poisoned (4+ )"/><characteristic name="Pg" value="58"/></characteristics><modifiers/></profil e></profiles></entry><entry id="02104e05-ca81-4520-b961-09c34e07f6fc" name="Hell glaive" points="0.0" category="(No Category)" type="unit" minSelections="0" maxS elections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Hellgl aive" hidden="false"><description>Two-handed weapon, grants +1 Attack and +1 Str ength</description><modifiers/></rule></rules><profiles/></entry><entry id="1950 8c24-60ac-49f0-8b57-8eeeb8d3b8c6" name="Stunclaw and Splinter Pistol" points="5. 0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" m inPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fal se"><entries/><entryGroups/><modifiers/><rules><rule name="Stunclaw" hidden="fal se"><description>Close combat weapon, grants +1 Stength. When performing Hit an d Run, Helliarch may nominate an Independent Character in same combat and roll D 6. 2+, the model is moved with the Hellions and placed in base contact with as many Hellions as possible.</description><modifiers/></rule></rules><profiles><pr ofile name="Splinter pistol" type="Weapon" hidden="false"><characteristics><char acteristic name="Range" value="12&quot;"/><characteristic name="Strength" value= "x"/><characteristic name="AP" value="5"/><characteristic name="Type" value="Pis tol, Poisoned (4+)"/><characteristic name="Pg" value="58"/></characteristics><mo difiers/></profile></profiles></entry></entries><entryGroups/><modifiers/></entr yGroup></entryGroups><modifiers/><rules/><profiles><profile name="Helliarch" typ e="Unit" hidden="false"><characteristics><characteristic name="Unit Type" value= "Jump Infantry"/><characteristic name="WS" value="4"/><characteristic name="BS" value="4"/><characteristic name="S" value="3"/><characteristic name="T" value="3 "/><characteristic name="W" value="1"/><characteristic name="I" value="6"/><char acteristic name="A" value="3"/><characteristic name="LD" value="9"/><characteris tic name="Save" value="5+"/><characteristic name="Pg" value="28"/></characterist ics><modifiers><modifier type="set" field="S" value="3 (4)" repeat="true" numRep eats="1" incrementParentId="roster" incrementChildId="0e26bfa9-b59a-4598-9d26-89 15a5f8eb2a" incrementField="selections" incrementValue="1.0"><conditions/><condi tionGroups/></modifier></modifiers></profile></profiles></entry><entry id="83587 70d-559f-4b95-9d78-7061ebaa7aca" name="Combat Drugs" points="0.0" category="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minPoints="0.0" ma xPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><en tryGroups/><modifiers/><rules><rule name="Combat Drugs" hidden="false"><descript ion>1 Hypex: Units roll 3 dice to run, keep highest.2 Serpentin: Units gain +1 Weapon Skill3 Grave Lotus: Units gain +1 Strength4 Painbringer: Units re-roll failed To Wound rolls in close combat5 Adrenalight: Units gain +1 Attack6 Spl intermind: Units start game with bonus pain token</description><modifiers/></rul e></rules><profiles/></entry></entries><entryGroups/><modifiers><modifier type=" set" field="maxInRoster" value="-1.0" repeat="false" numRepeats="1" incrementPar entId="roster" incrementChildId="no child" incrementField="selections" increment

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lective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Phantasm Grenade Launcher" hidden="false"><description>The model and any squad he joins c ounts as having assault and defensive grenades.</description><modifiers/></rule> </rules><profiles/></entry></entries><entryGroups><entryGroup id="fdbb34a8-12174f20-8e51-cc9d80c766d6" name="Dracon Weapon(s)" minSelections="1" maxSelections= "1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective ="false"><entries><entry id="29a93fbd-6e47-42c1-b0bd-2090b903224f" name="Pistol and Close Combat Weapon" points="0.0" category="(No Category)" type="upgrade" mi nSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster=" 0" maxInRoster="-1" collective="false"><entries/><entryGroups><entryGroup id="32 60ff0e-6007-488a-b842-cb1430d9a3f3" name="Close combat Weapons" defaultEntryId=" 07b7baec-aa81-418e-a157-cd1f3a956200" minSelections="1" maxSelections="1" minPoi nts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false">< entries><entry id="0e06a4ec-aae0-4eca-8a28-ab56a3f61676" name="Agoniser" points= "20.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections=" 1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective= "false"><entries/><entryGroups/><modifiers/><rules><rule name="Agoniser" hidden= "false"><description>Power weapon that wounds on 4+, regardless of target Toughn ess</description><modifiers/></rule></rules><profiles/></entry><entry id="42ddff 1b-29e2-4dd2-9ed1-19c4ac279745" name="Power Weapon" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" ma xPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><en tryGroups/><modifiers/><rules/><profiles/></entry><entry id="1785e40d-8cc8-424fa6b0-c0ae0ff22741" name="Venom Blade" points="5.0" category="(No Category)" type ="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><mod ifiers/><rules><rule name="Venom Blade" hidden="false"><description>Poisoned (2+ )</description><modifiers/></rule></rules><profiles/></entry><entry id="07b7baec -aa81-418e-a157-cd1f3a956200" name="Close Combat Weapon" points="0.0" category=" (No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0 " maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/ ><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><m odifiers/></entryGroup><entryGroup id="ecd22e1e-2446-4871-a98d-09e989b83f22" nam e="Pistol" defaultEntryId="d9d5b4e7-14d9-4519-9aa8-299e45b9a428" minSelections=" 1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoste r="-1" collective="false"><entries><entry id="292f0d3d-1135-49c9-ab6a-1e6d736f7f 14" name="Blast Pistol" points="15.0" category="(No Category)" type="upgrade" mi nSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster=" 0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rule s/><profiles><profile name="Blast pistol" type="Weapon" hidden="false"><characte ristics><characteristic name="Range" value="6&quot;"/><characteristic name="Stre ngth" value="8"/><characteristic name="AP" value="2"/><characteristic name="Type " value="Pistol, Lance"/><characteristic name="Pg" value="56"/></characteristics ><modifiers/></profile></profiles></entry><entry id="d9d5b4e7-14d9-4519-9aa8-299 e45b9a428" name="Splinter Pistol" points="0.0" category="(No Category)" type="up grade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minI nRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifie rs/><rules/><profiles><profile name="Splinter pistol" type="Weapon" hidden="fals e"><characteristics><characteristic name="Range" value="12&quot;"/><characterist ic name="Strength" value="X"/><characteristic name="AP" value="5"/><characterist ic name="Type" value="Pistol, Poisoned (4+)"/><characteristic name="Pg" value="5 8"/></characteristics><modifiers/></profile></profiles></entry></entries><entryG roups/><modifiers/></entryGroup></entryGroups><modifiers/><rules/><profiles/></e ntry><entry id="15a25ac1-495b-4ec5-a93a-e742c414c90c" name="Splinter Rifle" poin ts="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections ="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collectiv e="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="S plinter rifle" type="Weapon" hidden="false"><characteristics><characteristic nam e="Range" value="24&quot;"/><characteristic name="Strength" value="X"/><characte ristic name="AP" value="5"/><characteristic name="Type" value="Rapid Fire, Poiso

ned (4+)"/><characteristic name="Pg" value="58"/></characteristics><modifiers/>< /profile></profiles></entry><entry id="3fe1c1a2-12ef-4285-9335-e3b0ff0956ed" nam e="Shardcarbine" points="5.0" category="(No Category)" type="upgrade" minSelecti ons="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxIn Roster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><prof iles><profile name="Shardcarbine" type="Weapon" hidden="false"><characteristics> <characteristic name="Range" value="18&quot;"/><characteristic name="Strength" v alue="X"/><characteristic name="AP" value="5"/><characteristic name="Type" value ="Assault 3, Poisoned (4+)"/><characteristic name="Pg" value="58"/></characteris tics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers /></entryGroup></entryGroups><modifiers/><rules/><profiles><profile name="Dracon " type="Unit" hidden="false"><characteristics><characteristic name="Unit Type" v alue="Infantry"/><characteristic name="WS" value="4"/><characteristic name="BS" value="4"/><characteristic name="S" value="3"/><characteristic name="T" value="3 "/><characteristic name="W" value="1"/><characteristic name="I" value="5"/><char acteristic name="A" value="3"/><characteristic name="LD" value="9"/><characteris tic name="Save" value="5+"/><characteristic name="Pg" value="26"/></characterist ics><modifiers><modifier type="increment" field="A" value="1" repeat="true" numR epeats="1" incrementParentId="4d12bc6d-ce3b-400d-9a20-947240700329" incrementChi ldId="29a93fbd-6e47-42c1-b0bd-2090b903224f" incrementField="selections" incremen tValue="1.0"><conditions/><conditionGroups/></modifier><modifier type="set" fiel d="Save" value="4+/6++" repeat="true" numRepeats="1" incrementParentId="4d12bc6d -ce3b-400d-9a20-947240700329" incrementChildId="5ae7cd48-422f-4eb4-b328-551959ac e14c" incrementField="selections" incrementValue="1.0"><conditions/><conditionGr oups/></modifier></modifiers></profile></profiles></entry></entries><entryGroups ><entryGroup id="546ae7aa-542f-4ec8-9b3b-52b5c1437309" name="Dedicated Transport " minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRost er="0" maxInRoster="-1" collective="false"><entries><entry id="36676058-d7b1-484 1-819d-818a22c86fed" name="Raider" points="60.0" category="(No Category)" type=" upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" mi nInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="9c1f3b31-7 334-40d7-b199-f269a92e8c80" name="Retrofire Jets" points="5.0" category="(No Cat egory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPo ints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entry Groups/><modifiers/><rules><rule name="Retrofire Jets" hidden="false"><descripti on>Vehicle may Deep Strike. Passengers may not disembark the turn the vehicle a rrives.</description><modifiers/></rule></rules><profiles/></entry><entry id="18 20becb-e202-4954-96d2-36b0cfd16e06" name="Splinter Racks" points="10.0" category ="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0 .0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entrie s/><entryGroups/><modifiers/><rules><rule name="Splinter Racks" hidden="false">< description>Models with splinter rifles or splinter pistols that fire when embar ked may re-roll their To-Hit rolls.</description><modifiers/></rule></rules><pro files/></entry><entry id="3a7d7360-740b-4bb0-8cb6-838f5266cd6e" name="Flickerfie ld" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxS elections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Flicke rfield" hidden="false"><description>Grants vehicle 5++.</description><modifiers/ ></rule></rules><profiles/></entry><entry id="4c5cbf6d-0f13-4837-835b-7441bf6d0f bb" name="Nightshield" points="10.0" category="(No Category)" type="upgrade" min Selections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0 " maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules ><rule name="Night Shields" hidden="false"><description>Enemy weapon ranges are reduced by 6&quot;. This applies to rapid fire range, half range for melta shot , and so on. Has no effect on template or barrage weapons, or weapons with max range of 6&quot; or less.</description><modifiers/></rule></rules><profiles/></e ntry><entry id="491b9051-72be-47a2-93aa-1138aa462599" name="Grisly Trophies" poi nts="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelection s="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collecti ve="false"><entries/><entryGroups/><modifiers/><rules><rule name="Grisly Trophie

s" hidden="false"><description>Friendly unit within 6&quot; of vehicle may re-ro ll any failed Leadership tests.</description><modifiers/></rule></rules><profile s/></entry><entry id="611de764-20b8-458b-b365-2b897a18bddb" name="Shock Prow" po ints="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelectio ns="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collect ive="false"><entries/><entryGroups/><modifiers/><rules><rule name="Shock Prow" h idden="false"><description>Vehicle can Tank Shock. Count front armor as D3 high er when ramming (roll each time attempt is made).</description><modifiers/></rul e></rules><profiles/></entry><entry id="46a56dd5-ed95-4a9c-a53e-c194e01588fd" na me="Torment Grenade Launcher" points="5.0" category="(No Category)" type="upgrad e" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRos ter="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/> <rules><rule name="Torment Grenade Launchers" hidden="false"><description>Any en emy unit within 6&quot; suffer -1 to Leadership. Enemy units wishing to assault the vehicle must pass a Morale check.</description><modifiers/></rule></rules>< profiles/></entry><entry id="423f438b-c293-44f8-bf6a-5f80019203b4" name="Enhance d Aethersails" points="5.0" category="(No Category)" type="upgrade" minSelection s="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRo ster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule na me="Enhanced Aethersails" hidden="false"><description>Model can move additional 2D6&quot;. Passengers may not disembark and vehicle and passengers may not shoo t in the following Shooting phase.</description><modifiers/></rule></rules><prof iles/></entry><entry id="03a2ea00-9461-48c0-bbf6-d61edb45a356" name="Chain-snare s" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSel ections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" co llective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Chain-sn ares" hidden="false"><description>All unengaged non-vehicle enemy units that it passes over during Movement phase immediately take D3+1 S4 AP- hits. Cover save s may be taken as normal.</description><modifiers/></rule></rules><profiles/></e ntry><entry id="a0be8030-aaf4-45c2-9945-4384dd2452b8" name="Envenomed Blades" po ints="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelectio ns="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collect ive="false"><entries/><entryGroups/><modifiers/><rules><rule name="Envenomed Bla des" hidden="false"><modifiers/></rule></rules><profiles/></entry></entries><ent ryGroups><entryGroup id="eee49392-70be-4796-b0cd-6930e357a7e3" name="Weapon" def aultEntryId="3d62d3c0-24f6-46bd-b7b4-1a2099eeb376" minSelections="1" maxSelectio ns="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collect ive="false"><entries><entry id="1578db78-cfbc-4248-9505-3a8ccc6a05d2" name="Disi ntegrator" points="0.0" category="(No Category)" type="upgrade" minSelections="0 " maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoste r="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles> <profile name="Disintegrator cannon" type="Weapon" hidden="false"><characteristi cs><characteristic name="Range" value="36&quot;"/><characteristic name="Strength " value="5"/><characteristic name="AP" value="2"/><characteristic name="Type" va lue="Heavy 3"/><characteristic name="Pg" value="56"/></characteristics><modifier s/></profile></profiles></entry><entry id="3d62d3c0-24f6-46bd-b7b4-1a2099eeb376" name="Dark Lance" points="0.0" category="(No Category)" type="upgrade" minSelec tions="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" ma xInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><p rofiles><profile name="Dark lance" type="Weapon" hidden="false"><characteristics ><characteristic name="Range" value="36&quot;"/><characteristic name="Strength" value="8"/><characteristic name="AP" value="2"/><characteristic name="Type" valu e="Heavy 1, Lance"/><characteristic name="Pg" value="56"/></characteristics><mod ifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/></entry Group></entryGroups><modifiers/><rules/><profiles><profile name="Raider" type="V ehicle" hidden="false"><characteristics><characteristic name="BS" value="4"/><ch aracteristic name="Front" value="10"/><characteristic name="Side" value="10"/><c haracteristic name="Rear" value="10"/><characteristic name="Type" value="Skimmer , Fast, Open-topped"/><characteristic name="Pg" value="44"/></characteristics><m odifiers/></profile></profiles></entry><entry id="949a9efe-808f-4beb-8375-342192

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Blast pistol" type="Weapon" hidden="false"><characteristics><characteristic name ="Range" value="6&quot;"/><characteristic name="Strength" value="8"/><characteri stic name="AP" value="2"/><characteristic name="Type" value="Pistol, Lance"/><ch aracteristic name="Pg" value="56"/></characteristics><modifiers/></profile></pro files></entry><entry id="2866df9a-086e-471c-96c4-0b7e1c009728" name="Splinter Pi stol" points="0.0" category="(No Category)" type="upgrade" minSelections="0" max Selections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profi le name="Splinter pistol" type="Weapon" hidden="false"><characteristics><charact eristic name="Range" value="12&quot;"/><characteristic name="Strength" value="X" /><characteristic name="AP" value="5"/><characteristic name="Type" value="Pistol , Poisoned (4+)"/><characteristic name="Pg" value="58"/></characteristics><modif iers/></profile></profiles></entry></entries><entryGroups/><modifiers/></entryGr oup></entryGroups><modifiers/><rules/><profiles/></entry><entry id="b5cb172e-18e b-4b75-a23f-78710b85b3b7" name="Splinter Rifle" points="0.0" category="(No Categ ory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoin ts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGr oups/><modifiers/><rules/><profiles><profile name="Splinter Rifle" type="Weapon" hidden="false"><characteristics><characteristic name="Range" value="24&quot;"/> <characteristic name="Strength" value="X"/><characteristic name="AP" value="5"/> <characteristic name="Type" value="Rapid Fire, Poisoned (4+)"/><characteristic n ame="Pg" value="58"/></characteristics><modifiers/></profile></profiles></entry> </entries><entryGroups/><modifiers/></entryGroup></entryGroups><modifiers/><rule s/><profiles><profile name="Sybarite" type="Unit" hidden="false"><characteristic s><characteristic name="Unit Type" value="Infantry"/><characteristic name="WS" v alue="4"/><characteristic name="BS" value="4"/><characteristic name="S" value="3 "/><characteristic name="T" value="3"/><characteristic name="W" value="1"/><char acteristic name="I" value="5"/><characteristic name="A" value="2"/><characterist ic name="LD" value="9"/><characteristic name="Save" value="5+"/><characteristic name="Pg" value="26"/></characteristics><modifiers><modifier type="increment" fi eld="A" value="1" repeat="true" numRepeats="1" incrementParentId="e8eafdcb-9f1345b8-b78f-01b80a0794f8" incrementChildId="37bbfc70-0e9a-42ae-8c24-74cdc5e5ff69" incrementField="selections" incrementValue="1.0"><conditions/><conditionGroups/> </modifier><modifier type="set" field="Save" value="4+/6++" repeat="true" numRep eats="1" incrementParentId="e8eafdcb-9f13-45b8-b78f-01b80a0794f8" incrementChild Id="f4a3e3ff-38cd-467d-b2f4-f95c8421b848" incrementField="selections" incrementV alue="1.0"><conditions/><conditionGroups/></modifier></modifiers></profile></pro files></entry><entry id="5078d4ff-d89f-43e3-aad3-4ce52d891ae8" name="Warriors" p oints="9.0" category="(No Category)" type="upgrade" minSelections="5" maxSelecti ons="20" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" colle ctive="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile nam e="Kabalite Warrior" type="Unit" hidden="false"><characteristics><characteristic name="Unit Type" value="Infantry"/><characteristic name="WS" value="4"/><charac teristic name="BS" value="4"/><characteristic name="S" value="3"/><characteristi c name="T" value="3"/><characteristic name="W" value="1"/><characteristic name=" I" value="5"/><characteristic name="A" value="1"/><characteristic name="LD" valu e="8"/><characteristic name="Save" value="5+"/><characteristic name="Pg" value=" 26"/></characteristics><modifiers/></profile><profile name="Splinter rifle" type ="Weapon" hidden="false"><characteristics><characteristic name="Range" value="24 &quot;"/><characteristic name="Strength" value="X"/><characteristic name="AP" va lue="5"/><characteristic name="Type" value="Rapid Fire, Poisoned (4+)"/><charact eristic name="Pg" value="58"/></characteristics><modifiers/></profile></profiles ></entry></entries><entryGroups><entryGroup id="73e1ff4a-781f-4090-bfeb-55b0bde6 9a1d" name="Special Weapon" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><e ntry id="692bd819-a7db-4888-961c-8928e3d9b297" name="Blaster" points="15.0" cate gory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoint s="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><en tries/><entryGroups/><modifiers/><rules/><profiles><profile name="Blaster" type= "Weapon" hidden="false"><characteristics><characteristic name="Range" value="18&

quot;"/><characteristic name="Strength" value="8"/><characteristic name="AP" val ue="2"/><characteristic name="Type" value="Assault 1, Lance"/><characteristic na me="Pg" value="56"/></characteristics><modifiers/></profile></profiles></entry>< entry id="74497d3e-2bef-4482-a6c0-296fbae3d52f" name="Shredder" points="5.0" cat egory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoin ts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><e ntries/><entryGroups/><modifiers/><rules/><profiles><profile name="Shredder" typ e="Weapon" hidden="false"><characteristics><characteristic name="Range" value="1 2&quot;"/><characteristic name="Strength" value="6"/><characteristic name="AP" v alue="-"/><characteristic name="Type" value="Assault 1, Blast"/><characteristic name="Pg" value="58"/></characteristics><modifiers/></profile></profiles></entry ></entries><entryGroups/><modifiers/></entryGroup><entryGroup id="8a96c1c4-be554c5f-a6b1-b38ebfc90512" name="Heavy Weapon" minSelections="0" maxSelections="0" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fa lse"><entries><entry id="e17b6e2b-15e0-4c4e-a276-3d7e71f27683" name="Dark Lance" points="25.0" category="(No Category)" type="upgrade" minSelections="0" maxSele ctions="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" col lective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile n ame="Dark lance" type="Weapon" hidden="false"><characteristics><characteristic n ame="Range" value="36&quot;"/><characteristic name="Strength" value="8"/><charac teristic name="AP" value="2"/><characteristic name="Type" value="Heavy 1, Lance" /><characteristic name="Pg" value="56"/></characteristics><modifiers/></profile> </profiles></entry><entry id="b212f7fc-fafe-4daf-a347-775b44162617" name="Splint er Cannon" points="10.0" category="(No Category)" type="upgrade" minSelections=" 0" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoste r="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles> <profile name="Splinter cannon" type="Weapon" hidden="false"><characteristics><c haracteristic name="Range" value="36&quot;"/><characteristic name="Strength" val ue="X"/><characteristic name="AP" value="5"/><characteristic name="Type" value=" Assault 4, or Heavy 6*, Poisoned (4+)"/><characteristic name="Pg" value="58"/></ characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/ ><modifiers><modifier type="increment" field="maxSelections" value="1.0" repeat= "true" numRepeats="1" incrementParentId="a1bd5a6b-f061-4133-8545-fc4fbc731868" i ncrementChildId="5078d4ff-d89f-43e3-aad3-4ce52d891ae8" incrementField="selection s" incrementValue="10.0"><conditions/><conditionGroups/></modifier></modifiers>< /entryGroup><entryGroup id="918d66b2-7bbf-491f-8cbd-5366e5ae4ccb" name="Dedicate d Transport" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0 " minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="fb3a5e d4-1b86-44aa-ab9b-b9bd5a18697a" name="Raider" points="60.0" category="(No Catego ry)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoint s="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id= "30c5d762-ef70-44bb-85b1-1d13005fb20b" name="Retrofire Jets" points="5.0" catego ry="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints= "0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entr ies/><entryGroups/><modifiers/><rules><rule name="Retrofire Jets" hidden="false" ><description>Vehicle may Deep Strike. Passengers may not disembark the turn th e vehicle arrives.</description><modifiers/></rule></rules><profiles/></entry><e ntry id="ef42568d-da60-4aef-a651-2425b3dfa942" name="Splinter Racks" points="10. 0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" m inPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fal se"><entries/><entryGroups/><modifiers/><rules><rule name="Splinter Racks" hidde n="false"><description>Models with splinter rifles or splinter pistols that fire when embarked may re-roll their To-Hit rolls.</description><modifiers/></rule>< /rules><profiles/></entry><entry id="852c9f4c-dd72-47b9-8c80-e6d3bce36054" name= "Flickerfield" points="10.0" category="(No Category)" type="upgrade" minSelectio ns="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInR oster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule n ame="Flickerfield" hidden="false"><description>Grants vehicle 5++.</description> <modifiers/></rule></rules><profiles/></entry><entry id="8dfab72c-5895-45ef-9fbe -6961daf054b1" name="Nightshield" points="10.0" category="(No Category)" type="u

pgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" min InRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifi ers/><rules><rule name="Night Shields" hidden="false"><description>Enemy weapon ranges are reduced by 6&quot;. This applies to rapid fire range, half range for melta shot, and so on. Has no effect on template or barrage weapons, or weapon s with max range of 6&quot; or less.</description><modifiers/></rule></rules><pr ofiles/></entry><entry id="0d7d00bb-7308-44a2-958a-dad77de23b25" name="Grisly Tr ophies" points="5.0" category="(No Category)" type="upgrade" minSelections="0" m axSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Gri sly Trophies" hidden="false"><description>Friendly unit within 6&quot; of vehicl e may re-roll any failed Leadership tests.</description><modifiers/></rule></rul es><profiles/></entry><entry id="736af8ae-0ad4-451c-837d-c24a0a1be862" name="Sho ck Prow" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster=" -1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Sh ock Prow" hidden="false"><description>Vehicle can Tank Shock. Count front armor as D3 higher when ramming (roll each time attempt is made).</description><modif iers/></rule></rules><profiles/></entry><entry id="b619c616-0c2a-4f8e-9472-6e7d3 83591f5" name="Torment Grenade Launcher" points="5.0" category="(No Category)" t ype="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1. 0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/>< modifiers/><rules><rule name="Torment Grenade Launchers" hidden="false"><descrip tion>Any enemy unit within 6&quot; suffer -1 to Leadership. Enemy units wishing to assault the vehicle must pass a Morale check.</description><modifiers/></rul e></rules><profiles/></entry><entry id="c6994d68-c86c-40f2-aa56-d57c6228a338" na me="Enhanced Aethersails" points="5.0" category="(No Category)" type="upgrade" m inSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rul es><rule name="Enhanced Aethersails" hidden="false"><description>Model can move additional 2D6&quot;. Passengers may not disembark and vehicle and passengers m ay not shoot in the following Shooting phase.</description><modifiers/></rule></ rules><profiles/></entry><entry id="35ed7366-d477-4d2d-80d9-1eae62637694" name=" Chain-snares" points="5.0" category="(No Category)" type="upgrade" minSelections ="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRos ter="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule nam e="Chain-snares" hidden="false"><description>All unengaged non-vehicle enemy uni ts that it passes over during Movement phase immediately take D3+1 S4 AP- hits. Cover saves may be taken as normal.</description><modifiers/></rule></rules><pr ofiles/></entry><entry id="594cd68d-8872-4fe7-9968-60e7a6201a01" name="Envenomed Blades" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster=" -1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="En venomed Blades" hidden="false"><modifiers/></rule></rules><profiles/></entry></e ntries><entryGroups><entryGroup id="fc9cd5ad-6acc-4b6d-bc1f-2c27105c8943" name=" Weapon" defaultEntryId="edea606e-0fd7-45d9-b9ae-11c56c2580df" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster=" -1" collective="false"><entries><entry id="453ddd22-d296-485e-8489-26af4e1b74a9" name="Disintegrator" points="0.0" category="(No Category)" type="upgrade" minSe lections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/ ><profiles><profile name="Disintegrator cannon" type="Weapon" hidden="false"><ch aracteristics><characteristic name="Range" value="36&quot;"/><characteristic nam e="Strength" value="5"/><characteristic name="AP" value="2"/><characteristic nam e="Type" value="Heavy 3"/><characteristic name="Pg" value="56"/></characteristic s><modifiers/></profile></profiles></entry><entry id="edea606e-0fd7-45d9-b9ae-11 c56c2580df" name="Dark Lance" points="0.0" category="(No Category)" type="upgrad e" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRo ster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/ ><rules/><profiles><profile name="Dark lance" type="Weapon" hidden="false"><char

acteristics><characteristic name="Range" value="36&quot;"/><characteristic name= "Strength" value="8"/><characteristic name="AP" value="2"/><characteristic name= "Type" value="Heavy 1, Lance"/><characteristic name="Pg" value="56"/></character istics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifie rs/></entryGroup></entryGroups><modifiers/><rules/><profiles><profile name="Raid er" type="Vehicle" hidden="false"><characteristics><characteristic name="BS" val ue="4"/><characteristic name="Front" value="10"/><characteristic name="Side" val ue="10"/><characteristic name="Rear" value="10"/><characteristic name="Type" val ue="Skimmer, Fast, Open-topped"/><characteristic name="Pg" value="44"/></charact eristics><modifiers/></profile></profiles></entry><entry id="a7c39dbd-2b05-463d8ad2-2de752862fb7" name="Venom" points="55.0" category="(No Category)" type="upg rade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries><entry id="dee23919-65e5 -4402-9cc2-78e899bca7f1" name="Retrofire Jets" points="5.0" category="(No Catego ry)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoint s="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGro ups/><modifiers/><rules><rule name="Retrofire Jets" hidden="false"><description> Vehicle may Deep Strike. Passengers may not disembark the turn the vehicle arri ves.</description><modifiers/></rule></rules><profiles/></entry><entry id="81fe7 46c-2f93-4962-b35a-522f1b3a399d" name="Nightshield" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" ma xPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><en tryGroups/><modifiers/><rules><rule name="Night Shields" hidden="false"><descrip tion>Enemy weapon ranges are reduced by 6&quot;. This applies to rapid fire ran ge, half range for melta shot, and so on. Has no effect on template or barrage weapons, or weapons with max range of 6&quot; or less.</description><modifiers/> </rule></rules><profiles/></entry><entry id="dc00d23e-9c05-4fcc-8d5c-2bcd420f9de 6" name="Grisly Trophies" points="5.0" category="(No Category)" type="upgrade" m inSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rul es><rule name="Grisly Trophies" hidden="false"><description>Friendly unit within 6&quot; of vehicle may re-roll any failed Leadership tests.</description><modif iers/></rule></rules><profiles/></entry><entry id="a13a9120-9ad0-4408-8026-c50a5 90235f7" name="Chain-snares" points="5.0" category="(No Category)" type="upgrade " minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRost er="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/>< rules><rule name="Chain-snares" hidden="false"><description>All unengaged non-ve hicle enemy units that it passes over during Movement phase immediately take D3+ 1 S4 AP- hits. Cover saves may be taken as normal.</description><modifiers/></r ule></rules><profiles/></entry><entry id="9ab35902-00d2-4310-9ac5-c78950b75340" name="Envenomed Blades" points="5.0" category="(No Category)" type="upgrade" min Selections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0 " maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules ><rule name="Envenomed Blades" hidden="false"><modifiers/></rule></rules><profil es/></entry></entries><entryGroups><entryGroup id="b381568a-1045-4008-aaaf-09395 cba9dae" name="Weapon" defaultEntryId="b8f5d048-b7dc-4a78-b65e-57dcd4cba651" min Selections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0 " maxInRoster="-1" collective="false"><entries><entry id="aa9aba75-433c-4c5c-8ae a-d9793d02f900" name="Splinter Cannon" points="10.0" category="(No Category)" ty pe="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1. 0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/>< modifiers/><rules/><profiles><profile name="Splinter cannon" type="Weapon" hidde n="false"><characteristics><characteristic name="Range" value="36&quot;"/><chara cteristic name="Strength" value="X"/><characteristic name="AP" value="5"/><chara cteristic name="Type" value="Assault 4, Heavy 6*, Poisoned (4+)"/><characteristi c name="Pg" value="58"/></characteristics><modifiers/></profile></profiles></ent ry><entry id="b8f5d048-b7dc-4a78-b65e-57dcd4cba651" name="Twin Linked Splinter R ifles" points="0.0" category="(No Category)" type="upgrade" minSelections="0" ma xSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><pro

file name="Splinter rifle" type="Weapon" hidden="false"><characteristics><charac teristic name="Range" value="24&quot;"/><characteristic name="Strength" value="X "/><characteristic name="AP" value="5"/><characteristic name="Type" value="Rapid Fire, Poisoned (4+)"/><characteristic name="Pg" value="58"/></characteristics>< modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/></en tryGroup></entryGroups><modifiers><modifier type="set" field="maxSelections" val ue="0.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChild Id="no child" incrementField="selections" incrementValue="6.0"><conditions><cond ition parentId="a1bd5a6b-f061-4133-8545-fc4fbc731868" childId="5078d4ff-d89f-43e 3-aad3-4ce52d891ae8" field="selections" type="greater than" value="5.0"/></condi tions><conditionGroups/></modifier></modifiers><rules/><profiles><profile name=" Venom" type="Vehicle" hidden="false"><characteristics><characteristic name="BS" value="4"/><characteristic name="Front" value="10"/><characteristic name="Side" value="10"/><characteristic name="Rear" value="10"/><characteristic name="Type" value="Fast, Skimmer, Open-topped"/><characteristic name="Pg" value="43"/></char acteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><mo difiers/></entryGroup></entryGroups><modifiers/><rules><rule name="Fleet" hidden ="false"><description>Unit my assault after a Run.</description><modifiers/></ru le><rule name="Night Vision" hidden="false"><description>In Night Fighting missi on, may re-roll test to determine how far they can see. Must keep re-roll.</des cription><modifiers/></rule><rule name="Power from Pain" hidden="false"><descrip tion>1 Feel No Pain2 Furious Charge3+ Fearless</description><modifiers/>< /rule></rules><profiles/></entry><entry id="d7ae2bd9-27a6-4362-9a21-7c7cd4ec48df " name="Kheradruakh, The Decapitator" points="140.0" category="HQ" type="upgrade " minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRost er="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/>< rules><rule name="Fleet" hidden="false"><description>Unit my assault after a Run .</description><modifiers/></rule><rule name="Night Vision" hidden="false"><desc ription>In Night Fighting mission, may re-roll test to determine how far they ca n see. Must keep re-roll.</description><modifiers/></rule><rule name="Power fro m Pain" hidden="false"><description>1 Feel No Pain2 Furious Charge3+ Fear less</description><modifiers/></rule><rule name="Baleblast" hidden="false"><modi fiers/></rule><rule name="Move through cover" hidden="false"><modifiers/></rule> <rule name="Stealth" hidden="false"><description>All unit&apos;s cover saves imp roved by +1.</description><modifiers/></rule><rule name="Inv (5+)" hidden="false "><modifiers/></rule><rule name="Altered Physique" hidden="false"><description>U nit begins the game with a pain token.</description><modifiers/></rule><rule nam e="Shade Stalker" hidden="false"><description>Must be held in reserve, regardles s of mission. When arriving from reserve, place him anywhere not within 1&quot; of enemy. He may not assault that turn, but may act otherwise.</description><m odifiers/></rule><rule name="Hunter of Heads" hidden="false"><description>Nomina te an enemy Independent Character at beginning of game. He has Preferred Enemy against that model.</description><modifiers/></rule><rule name="Decapitator" hid den="false"><description>Power weapon. Roll To Wound of 6 causes instant death, regardless of Toughness.</description><modifiers/></rule></rules><profiles><pro file name="Kheradruakh" type="Unit" hidden="false"><characteristics><characteris tic name="Unit Type" value="Infantry"/><characteristic name="WS" value="6"/><cha racteristic name="BS" value="5"/><characteristic name="S" value="5"/><characteri stic name="T" value="3"/><characteristic name="W" value="3"/><characteristic nam e="I" value="6"/><characteristic name="A" value="4"/><characteristic name="LD" v alue="9"/><characteristic name="Save" value="5++"/><characteristic name="Pg" val ue="50"/></characteristics><modifiers/></profile><profile name="Baleblast" type= "Weapon" hidden="false"><characteristics><characteristic name="Range" value="18& quot;"/><characteristic name="Strength" value="4"/><characteristic name="AP" val ue="4"/><characteristic name="Type" value="Assault 2, Pinning"/><characteristic name="Pg" value="33"/></characteristics><modifiers/></profile></profiles></entry ><entry id="a2a5252a-1ea3-426c-8b16-faf0b8c781a5" name="Lady Malys" points="130. 0" category="HQ" type="upgrade" minSelections="0" maxSelections="1" minPoints="0 .0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entrie s><entry id="84a87625-067c-4a44-b5e8-9f6a3f18a543" name="Court of the Archon" po

ints="0.0" category="(No Category)" type="unit" minSelections="0" maxSelections= "1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective ="false"><entries/><entryGroups><entryGroup id="cbb366bd-ad9e-498c-9be5-69ff577b de18" name="Court" minSelections="1" maxSelections="-1" minPoints="0.0" maxPoint s="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id= "c53191c5-e959-4981-965b-ed5968e6d27d" name="Sslyths" points="35.0" category="(N o Category)" type="upgrade" minSelections="1" maxSelections="3" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/>< entryGroups/><modifiers/><rules><rule name="Fleet" hidden="false"><description>U nit my assault after a Run.</description><modifiers/></rule><rule name="Feel No Pain" hidden="false"><description>Roll a D6 for each unsaved wound, on a 4+ it i s negated. This ability cannot be used against instant death, AP1, AP2, power w eapons, and any other wound that does not allow an armor save.</description><mod ifiers/></rule></rules><profiles><profile name="Shardcarbine" type="Weapon" hidd en="false"><characteristics><characteristic name="Range" value="18&quot;"/><char acteristic name="Strength" value="X"/><characteristic name="AP" value="5"/><char acteristic name="Type" value="Assault 3, Poisoned (4+)"/><characteristic name="P g" value="58"/></characteristics><modifiers/></profile><profile name="Sslyth" ty pe="Unit" hidden="false"><characteristics><characteristic name="Unit Type" value ="Infantry"/><characteristic name="WS" value="4"/><characteristic name="BS" valu e="4"/><characteristic name="S" value="5"/><characteristic name="T" value="5"/>< characteristic name="W" value="2"/><characteristic name="I" value="4"/><characte ristic name="A" value="4"/><characteristic name="LD" value="3"/><characteristic name="Save" value="5+"/><characteristic name="Pg" value="35"/></characteristics> <modifiers/></profile></profiles></entry><entry id="ebaa90b1-e7ee-4801-8269-e7b9 63f39321" name="Lhameans" points="10.0" category="(No Category)" type="upgrade" minSelections="1" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster ="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><ru les><rule name="Night Vision" hidden="false"><description>In Night Fighting miss ion, may re-roll test to determine how far they can see. Must keep re-roll.</de scription><modifiers/></rule><rule name="Fleet" hidden="false"><description>Unit my assault after a Run.</description><modifiers/></rule><rule name="Power from Pain" hidden="false"><description>1 Feel No Pain2 Furious Charge3+ Fearle ss</description><modifiers/></rule><rule name="Mistress of Poison" hidden="false "><description>All poisoned weapons (shooting and close combat) carried by Lhama ean and Archon she belongs to are poisoned (2+).</description><modifiers/></rule ></rules><profiles><profile name="Lhamaean" type="Unit" hidden="false"><characte ristics><characteristic name="Unit Type" value="Infantry"/><characteristic name= "WS" value="4"/><characteristic name="BS" value="4"/><characteristic name="S" va lue="3"/><characteristic name="T" value="3"/><characteristic name="W" value="1"/ ><characteristic name="I" value="5"/><characteristic name="A" value="2"/><charac teristic name="LD" value="9"/><characteristic name="Save" value="5+"/><character istic name="Pg" value="35"/></characteristics><modifiers/></profile><profile nam e="Splinter Pistol" type="Weapon" hidden="false"><characteristics><characteristi c name="Range" value="12&quot;"/><characteristic name="Strength" value="x"/><cha racteristic name="AP" value="5"/><characteristic name="Type" value="Pistol, Pois oned (2+)"/><characteristic name="Pg" value="58"/></characteristics><modifiers/> </profile></profiles></entry><entry id="84c8f07d-cf94-4759-bd47-8431cbe3994f" na me="Medusae" points="15.0" category="(No Category)" type="upgrade" minSelections ="1" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRos ter="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule nam e="Fleet" hidden="false"><description>Unit my assault after a Run.</description> <modifiers/></rule><rule name="Power from Pain" hidden="false"><description>1 Feel No Pain2 Furious Charge3+ Fearless</description><modifiers/></rule><ru le name="Eye Burst" hidden="false"><modifiers/></rule></rules><profiles><profile name="Eye Burst" type="Weapon" hidden="false"><characteristics><characteristic name="Range" value="Template"/><characteristic name="Strength" value="D6+1"/><ch aracteristic name="AP" value="D6"/><characteristic name="Type" value="Assault 1" /><characteristic name="Pg" value="35"/></characteristics><modifiers/></profile> <profile name="Medusae" type="Unit" hidden="false"><characteristics><characteris

tic name="Unit Type" value="Infantry"/><characteristic name="WS" value="4"/><cha racteristic name="BS" value="4"/><characteristic name="S" value="3"/><characteri stic name="T" value="3"/><characteristic name="W" value="1"/><characteristic nam e="I" value="5"/><characteristic name="A" value="1"/><characteristic name="LD" v alue="9"/><characteristic name="Save" value="5+"/><characteristic name="Pg" valu e="35"/></characteristics><modifiers/></profile></profiles></entry><entry id="7c f4c45c-86cb-48ed-b506-102bf9fe2f5d" name="Ur-Ghuls" points="15.0" category="(No Category)" type="upgrade" minSelections="1" maxSelections="5" minPoints="0.0" ma xPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><en tryGroups/><modifiers/><rules><rule name="Fleet" hidden="false"><description>Uni t my assault after a Run.</description><modifiers/></rule><rule name="Feel No Pa in" hidden="false"><description>Roll a D6 for each unsaved wound, on a 4+ it is negated. This ability cannot be used against instant death, AP1, AP2, power wea pons, and any other wound that does not allow an armor save.</description><modif iers/></rule><rule name="Furious Charge" hidden="false"><description>In turn mod el assaulted into combat, receives +1 Initiative and Strength.</description><mod ifiers/></rule></rules><profiles><profile name="Ur-Ghul" type="Unit" hidden="fal se"><characteristics><characteristic name="Unit Type" value="Infantry"/><charact eristic name="WS" value="4"/><characteristic name="BS" value="0"/><characteristi c name="S" value="4"/><characteristic name="T" value="3"/><characteristic name=" W" value="1"/><characteristic name="I" value="5"/><characteristic name="A" value ="3"/><characteristic name="LD" value="3"/><characteristic name="Save" value="-" /><characteristic name="Pg" value="35"/></characteristics><modifiers/></profile> </profiles></entry></entries><entryGroups/><modifiers/></entryGroup><entryGroup id="6f492098-5d4e-4a20-a62b-c7156fcd8867" name="Dedicated Transport" minSelectio ns="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInR oster="-1" collective="false"><entries><entry id="777a0c1a-180e-4c5d-8d3e-ceaf57 859913" name="Raider" points="60.0" category="(No Category)" type="upgrade" minS elections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="029213eb-6f3e-417c-92b1 -38ac555fd628" name="Retrofire Jets" points="5.0" category="(No Category)" type= "upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" m inInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modi fiers/><rules><rule name="Retrofire Jets" hidden="false"><description>Vehicle ma y Deep Strike. Passengers may not disembark the turn the vehicle arrives.</desc ription><modifiers/></rule></rules><profiles/></entry><entry id="322207fe-593d-4 e5d-8785-ea240ff83d8c" name="Splinter Racks" points="10.0" category="(No Categor y)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints ="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGrou ps/><modifiers/><rules><rule name="Splinter Racks" hidden="false"><description>M odels with splinter rifles or splinter pistols that fire when embarked may re-ro ll their To-Hit rolls.</description><modifiers/></rule></rules><profiles/></entr y><entry id="ae9df2f5-c463-4e18-b195-9b6013c5a67b" name="Flickerfield" points="1 0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="f alse"><entries/><entryGroups/><modifiers/><rules><rule name="Flickerfield" hidde n="false"><description>Grants vehicle 5++.</description><modifiers/></rule></rul es><profiles/></entry><entry id="1871d6a7-0324-432a-b624-ff6b7be74250" name="Nig htshield" points="10.0" category="(No Category)" type="upgrade" minSelections="0 " maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster ="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name=" Night Shields" hidden="false"><description>Enemy weapon ranges are reduced by 6& quot;. This applies to rapid fire range, half range for melta shot, and so on. Has no effect on template or barrage weapons, or weapons with max range of 6&qu ot; or less.</description><modifiers/></rule></rules><profiles/></entry><entry i d="35af074e-47c4-410b-b54c-47535894e0aa" name="Grisly Trophies" points="5.0" cat egory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoin ts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><e ntries/><entryGroups/><modifiers/><rules><rule name="Grisly Trophies" hidden="fa lse"><description>Friendly unit within 6&quot; of vehicle may re-roll any failed

Leadership tests.</description><modifiers/></rule></rules><profiles/></entry><e ntry id="57e75e24-4896-4755-9c10-35008f3716e0" name="Shock Prow" points="5.0" ca tegory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoi nts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false">< entries/><entryGroups/><modifiers/><rules><rule name="Shock Prow" hidden="false" ><description>Vehicle can Tank Shock. Count front armor as D3 higher when rammi ng (roll each time attempt is made).</description><modifiers/></rule></rules><pr ofiles/></entry><entry id="31c408a6-8625-4d1f-9fe6-b9e927acca58" name="Torment G renade Launcher" points="5.0" category="(No Category)" type="upgrade" minSelecti ons="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxIn Roster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Torment Grenade Launchers" hidden="false"><description>Any enemy unit with in 6&quot; suffer -1 to Leadership. Enemy units wishing to assault the vehicle must pass a Morale check.</description><modifiers/></rule></rules><profiles/></e ntry><entry id="97de4bd4-d28a-4608-a531-1f8a1aaf18d3" name="Enhanced Aethersails " points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSele ctions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" col lective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Enhanced Aethersails" hidden="false"><description>Model can move additional 2D6&quot;. P assengers may not disembark and vehicle and passengers may not shoot in the foll owing Shooting phase.</description><modifiers/></rule></rules><profiles/></entry ><entry id="bdc9dcf2-30f4-4c90-97d0-6c7d968ea80d" name="Chain-snares" points="5. 0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" m inPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fal se"><entries/><entryGroups/><modifiers/><rules><rule name="Chain-snares" hidden= "false"><description>All unengaged non-vehicle enemy units that it passes over d uring Movement phase immediately take D3+1 S4 AP- hits. Cover saves may be take n as normal.</description><modifiers/></rule></rules><profiles/></entry><entry i d="559b6f16-3eb2-4f93-91c8-4c2fa926f6ca" name="Envenomed Blades" points="5.0" ca tegory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoi nts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false">< entries/><entryGroups/><modifiers/><rules><rule name="Envenomed Blades" hidden=" false"><modifiers/></rule></rules><profiles/></entry></entries><entryGroups><ent ryGroup id="18ff7c9d-216b-400e-b5b0-a928fcb91b33" name="Weapon" minSelections="1 " maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster ="-1" collective="false"><entries><entry id="f797e254-6bb7-4819-ba32-8fcf907d050 d" name="Disintegrator" points="0.0" category="(No Category)" type="upgrade" min Selections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster=" 0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rule s/><profiles><profile name="Disintegrator cannon" type="Weapon" hidden="false">< characteristics><characteristic name="Range" value="36&quot;"/><characteristic n ame="Strength" value="5"/><characteristic name="AP" value="2"/><characteristic n ame="Type" value="Heavy 3"/><characteristic name="Pg" value="56"/></characterist ics><modifiers/></profile></profiles></entry><entry id="94f4bf12-d308-4972-8328c6860b594616" name="Dark Lance" points="0.0" category="(No Category)" type="upgr ade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifier s/><rules/><profiles><profile name="Dark Lance" type="Weapon" hidden="false"><ch aracteristics><characteristic name="Range" value="36&quot;"/><characteristic nam e="Strength" value="8"/><characteristic name="AP" value="2"/><characteristic nam e="Type" value="Heavy 1, Lance"/><characteristic name="Pg" value="56"/></charact eristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modif iers/></entryGroup></entryGroups><modifiers/><rules/><profiles><profile name="Ra ider" type="Vehicle" hidden="false"><characteristics><characteristic name="BS" v alue="4"/><characteristic name="Front" value="10"/><characteristic name="Side" v alue="10"/><characteristic name="Rear" value="10"/><characteristic name="Type" v alue="Skimmer, Fast, Open-topped"/><characteristic name="Pg" value="44"/></chara cteristics><modifiers/></profile></profiles></entry><entry id="10889ede-4996-48c 6-93d1-4da9d470eee4" name="Venom" points="55.0" category="(No Category)" type="u pgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" min

InRoster="0" maxInRoster="-1" collective="false"><entries><entry id="99133dff-06 1a-4e9b-8639-68127faf6e78" name="Retrofire Jets" points="5.0" category="(No Cate gory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoi nts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryG roups/><modifiers/><rules><rule name="Retrofire Jets" hidden="false"><descriptio n>Vehicle may Deep Strike. Passengers may not disembark the turn the vehicle ar rives.</description><modifiers/></rule></rules><profiles/></entry><entry id="3ed 42f99-a48f-464f-a123-515281fbe2c1" name="Nightshield" points="10.0" category="(N o Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/>< entryGroups/><modifiers/><rules><rule name="Night Shields" hidden="false"><descr iption>Enemy weapon ranges are reduced by 6&quot;. This applies to rapid fire r ange, half range for melta shot, and so on. Has no effect on template or barrag e weapons, or weapons with max range of 6&quot; or less.</description><modifiers /></rule></rules><profiles/></entry><entry id="c3e4f730-9366-44fb-bdd4-af56ea175 39f" name="Grisly Trophies" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoste r="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><r ules><rule name="Grisly Trophies" hidden="false"><description>Friendly unit with in 6&quot; of vehicle may re-roll any failed Leadership tests.</description><mod ifiers/></rule></rules><profiles/></entry><entry id="bbf577bd-ccb3-440b-b09d-ecf 3df0d7804" name="Chain-snares" points="5.0" category="(No Category)" type="upgra de" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRo ster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/ ><rules><rule name="Chain-snares" hidden="false"><description>All unengaged nonvehicle enemy units that it passes over during Movement phase immediately take D 3+1 S4 AP- hits. Cover saves may be taken as normal.</description><modifiers/>< /rule></rules><profiles/></entry><entry id="5e223844-13c7-4454-b896-d4e5c048f0fd " name="Envenomed Blades" points="5.0" category="(No Category)" type="upgrade" m inSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rul es><rule name="Envenomed Blades" hidden="false"><modifiers/></rule></rules><prof iles/></entry></entries><entryGroups><entryGroup id="13afcd52-da3c-41fb-b46a-36c d25754354" name="Weapon" minSelections="1" maxSelections="1" minPoints="0.0" max Points="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entr y id="992dab70-0dc4-465e-a4bc-bd3bdd25bafd" name="Splinter Cannon" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" mi nPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fals e"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="Splinter cannon" type="Weapon" hidden="false"><characteristics><characteristic name="Ran ge" value="36&quot;"/><characteristic name="Strength" value="X"/><characteristic name="AP" value="5"/><characteristic name="Type" value="Assault 4, Heavy 6*, Po isoned (4+)"/><characteristic name="Pg" value="58"/></characteristics><modifiers /></profile></profiles></entry><entry id="88e8d6a9-9613-4e43-a4c8-d50b8a465020" name="Twin Linked Splinter Rifles" points="0.0" category="(No Category)" type="u pgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" mi nInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modif iers/><rules/><profiles><profile name="Splinter rifle" type="Weapon" hidden="fal se"><characteristics><characteristic name="Range" value="24&quot;"/><characteris tic name="Strength" value="X"/><characteristic name="AP" value="5"/><characteris tic name="Type" value="Rapid Fire, Poisoned (4+)"/><characteristic name="Pg" val ue="58"/></characteristics><modifiers/></profile></profiles></entry></entries><e ntryGroups/><modifiers/></entryGroup></entryGroups><modifiers><modifier type="se t" field="maxSelections" value="0.0" repeat="false" numRepeats="1" incrementPare ntId="roster" incrementChildId="no child" incrementField="selections" incrementV alue="6.0"><conditions><condition parentId="84a87625-067c-4a44-b5e8-9f6a3f18a543 " childId="cbb366bd-ad9e-498c-9be5-69ff577bde18" field="selections" type="greate r than" value="5.0"/></conditions><conditionGroups/></modifier></modifiers><rule s/><profiles><profile name="Venom" type="Vehicle" hidden="false"><characteristic s><characteristic name="BS" value="4"/><characteristic name="Front" value="10"/>

<characteristic name="Side" value="10"/><characteristic name="Rear" value="10"/> <characteristic name="Type" value="Fast, Skimmer, Open-topped"/><characteristic name="Pg" value="43"/></characteristics><modifiers/></profile></profiles></entry ></entries><entryGroups/><modifiers/></entryGroup></entryGroups><modifiers/><rul es/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule name="Fl eet" hidden="false"><description>Unit my assault after a Run.</description><modi fiers/></rule><rule name="Night Vision" hidden="false"><description>In Night Fig hting mission, may re-roll test to determine how far they can see. Must keep re -roll.</description><modifiers/></rule><rule name="Power from Pain" hidden="fals e"><description>1 Feel No Pain2 Furious Charge3+ Fearless</description><m odifiers/></rule><rule name="Independent Character" hidden="false"><modifiers/>< /rule><rule name="Precognisant" hidden="false"><description>After both sides hav e deployed, may redeploy D3 units, including placing them in reserve.</descripti on><modifiers/></rule><rule name="Inv (4+)" hidden="false"><modifiers/></rule></ rules><profiles><profile name="Lady Malys" type="Unit" hidden="false"><character istics><characteristic name="Unit Type" value="Infantry"/><characteristic name=" WS" value="7"/><characteristic name="BS" value="7"/><characteristic name="S" val ue="3"/><characteristic name="T" value="3"/><characteristic name="W" value="3"/> <characteristic name="I" value="7"/><characteristic name="A" value="4"/><charact eristic name="LD" value="10"/><characteristic name="Save" value="5+/4++"/><chara cteristic name="Pg" value="53"/></characteristics><modifiers/></profile></profil es></entry><entry id="9f98d361-f460-4586-9321-700a7344165d" name="Lelith Hespera x" points="175.0" category="HQ" type="upgrade" minSelections="0" maxSelections=" 1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective= "false"><entries><entry id="7ce5edb2-b170-4e6d-b9fa-1222561cefc3" name="Wicked b lades and barbed hair" points="0.0" category="(No Category)" type="upgrade" minS elections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules> <rule name="Shardnet and Impaler" hidden="false"><description>Counts as two clos e combat weapons. Enemy models in base contact with wielder fight with one less Attack (minimum 1).</description><modifiers/></rule></rules><profiles/></entry> </entries><entryGroups/><modifiers/><rules><rule name="Fleet" hidden="false"><de scription>Unit my assault after a Run.</description><modifiers/></rule><rule nam e="Night Vision" hidden="false"><description>In Night Fighting mission, may re-r oll test to determine how far they can see. Must keep re-roll.</description><mo difiers/></rule><rule name="Power from Pain" hidden="false"><description>1 Fe el No Pain2 Furious Charge3+ Fearless</description><modifiers/></rule><rule name="Independent Character" hidden="false"><modifiers/></rule><rule name="Quick silver Dodge" hidden="false"><description>3++ against wounds caused by close com bat attacks.</description><modifiers/></rule><rule name="The Penetrating Blade" hidden="false"><description>Lelith&apos;s attacks ignore armor saves.</descripti on><modifiers/></rule><rule name="A League Apart" hidden="false"><description>Le lith gets a number of bonus Attacks equal to the difference between her Weapon S kill and the highest Weapon Skill amongst models she is in base contact with.</d escription><modifiers/></rule></rules><profiles><profile name="Lelith Hesperax" type="Unit" hidden="false"><characteristics><characteristic name="Unit Type" val ue="Infantry"/><characteristic name="WS" value="9"/><characteristic name="BS" va lue="9"/><characteristic name="S" value="3"/><characteristic name="T" value="3"/ ><characteristic name="W" value="3"/><characteristic name="I" value="9"/><charac teristic name="A" value="5"/><characteristic name="LD" value="9"/><characteristi c name="Save" value="6+/4++"/><characteristic name="Pg" value="49"/></characteri stics><modifiers/></profile></profiles></entry><entry id="3999a7fa-44fc-4266-96d 6-2c062c609bf5" name="Mandrakes" points="0.0" category="Elites" type="upgrade" m inSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries><entry id="2f7af430-8c91-4fc1-b 585-012ef432cf55" name="Mandrake" points="15.0" category="(No Category)" type="u pgrade" minSelections="3" maxSelections="10" minPoints="0.0" maxPoints="-1.0" mi nInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modif iers/><rules/><profiles><profile name="Mandrake" type="Unit" hidden="false"><cha racteristics><characteristic name="Unit Type" value="Infantry"/><characteristic

name="WS" value="4"/><characteristic name="BS" value="4"/><characteristic name=" S" value="4"/><characteristic name="T" value="3"/><characteristic name="W" value ="1"/><characteristic name="I" value="5"/><characteristic name="A" value="2"/><c haracteristic name="LD" value="8"/><characteristic name="Save" value="5++"/><cha racteristic name="Pg" value="33"/></characteristics><modifiers/></profile></prof iles></entry><entry id="6ac4574b-d654-4e47-b17d-fe73f2af308f" name="Nightfiend" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelec tions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" coll ective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile na me="Nightfiend" type="Unit" hidden="false"><characteristics><characteristic name ="Unit Type" value="Infantry"/><characteristic name="WS" value="4"/><characteris tic name="BS" value="4"/><characteristic name="S" value="4"/><characteristic nam e="T" value="3"/><characteristic name="W" value="1"/><characteristic name="I" va lue="5"/><characteristic name="A" value="3"/><characteristic name="LD" value="9" /><characteristic name="Save" value="5++"/><characteristic name="Pg" value="33"/ ></characteristics><modifiers/></profile></profiles></entry></entries><entryGrou ps/><modifiers/><rules><rule name="Baleblast" hidden="false"><modifiers/></rule> <rule name="Fleet" hidden="false"><description>Unit my assault after a Run.</des cription><modifiers/></rule><rule name="Infiltrate" hidden="false"><description> After all other units are deployed, the unit may be deployed. Anywhere on the t able that is more than 12&quot; away from any enemy unit, as long as no unit can draw line of sight, and 18&quot; otherwise.</description><modifiers/></rule><ru le name="Inv (5+)" hidden="false"><modifiers/></rule><rule name="Move through co ver" hidden="false"><modifiers/></rule><rule name="Night Vision" hidden="false"> <description>In Night Fighting mission, may re-roll test to determine how far th ey can see. Must keep re-roll.</description><modifiers/></rule><rule name="Powe r from Pain" hidden="false"><description>1 Feel No Pain2 Furious Charge3+ Fearless</description><modifiers/></rule><rule name="Stealth" hidden="false"><d escription>All unit&apos;s cover saves improved by +1.</description><modifiers/> </rule></rules><profiles><profile name="Baleblast" type="Weapon" hidden="false"> <characteristics><characteristic name="Range" value="18&quot;"/><characteristic name="Strength" value="4"/><characteristic name="AP" value="4"/><characteristic name="Type" value="Assault 2, Pinning"/><characteristic name="Pg" value="33"/></ characteristics><modifiers/></profile></profiles></entry><entry id="1f5c0781-f4d f-464e-ba51-850fcdad3aa2" name="Ravager" points="105.0" category="Heavy Support" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="a77 39d91-125d-4ea5-9ebf-32960dcb064b" name="Retrofire Jets" points="5.0" category=" (No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0 " maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/ ><entryGroups/><modifiers/><rules><rule name="Retrofire Jets" hidden="false"><de scription>Vehicle may Deep Strike. Passengers may not disembark the turn the ve hicle arrives.</description><modifiers/></rule></rules><profiles/></entry><entry id="659161dd-beb3-4c2d-84fb-2f41476a7426" name="Flickerfield" points="10.0" cat egory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoin ts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><e ntries/><entryGroups/><modifiers/><rules><rule name="Flickerfield" hidden="false "><description>Grants vehicle 5++.</description><modifiers/></rule></rules><prof iles/></entry><entry id="d439e2f8-d497-417a-9a2e-885f9d8862d9" name="Nightshield " points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSel ections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" co llective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Night Sh ields" hidden="false"><description>Enemy weapon ranges are reduced by 6&quot;. This applies to rapid fire range, half range for melta shot, and so on. Has no effect on template or barrage weapons, or weapons with max range of 6&quot; or l ess.</description><modifiers/></rule></rules><profiles/></entry><entry id="39bfa 3b4-6c09-4af6-821a-dd03eeebbda8" name="Grisly Trophies" points="5.0" category="( No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/> <entryGroups/><modifiers/><rules><rule name="Grisly Trophies" hidden="false"><de

scription>Friendly unit within 6&quot; of vehicle may re-roll any failed Leaders hip tests.</description><modifiers/></rule></rules><profiles/></entry><entry id= "49d0fa6b-ecee-4042-9042-f8b58862ad72" name="Shock Prow" points="5.0" category=" (No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0 " maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/ ><entryGroups/><modifiers/><rules><rule name="Shock Prow" hidden="false"><descri ption>Vehicle can Tank Shock. Count front armor as D3 higher when ramming (roll each time attempt is made).</description><modifiers/></rule></rules><profiles/> </entry><entry id="fa9a09a1-649b-4853-a12c-ca023368add2" name="Torment Grenade L auncher" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster=" -1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="To rment Grenade Launchers" hidden="false"><description>Any enemy unit within 6&quo t; suffer -1 to Leadership. Enemy units wishing to assault the vehicle must pas s a Morale check.</description><modifiers/></rule></rules><profiles/></entry><en try id="56580e89-857b-4ecf-8b36-0cbc2f1f5cf5" name="Enhanced Aethersails" points ="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections=" 1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective= "false"><entries/><entryGroups/><modifiers/><rules><rule name="Enhanced Aethersa ils" hidden="false"><description>Model can move additional 2D6&quot;. Passenger s may not disembark and vehicle and passengers may not shoot in the following Sh ooting phase.</description><modifiers/></rule></rules><profiles/></entry><entry id="720e740a-5db8-4999-bca9-58bf2add8d51" name="Chain-snares" points="5.0" categ ory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints ="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><ent ries/><entryGroups/><modifiers/><rules><rule name="Chain-snares" hidden="false"> <description>All unengaged non-vehicle enemy units that it passes over during Mo vement phase immediately take D3+1 S4 AP- hits. Cover saves may be taken as nor mal.</description><modifiers/></rule></rules><profiles/></entry><entry id="f33ab c23-e40a-4baf-9356-f2fbc7761b19" name="Envenomed Blades" points="5.0" category=" (No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0 " maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/ ><entryGroups/><modifiers/><rules><rule name="Envenomed Blades" hidden="false">< modifiers/></rule></rules><profiles/></entry></entries><entryGroups><entryGroup id="908c6365-5353-4b7b-8b51-30bbc41ebe43" name="Starboard Weapon" defaultEntryId ="f8d79895-0082-48b2-8cdb-4248584e8ccb" minSelections="1" maxSelections="1" minP oints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false" ><entries><entry id="ffd4f0ff-554b-4e90-a70b-6f0371e03a95" name="Disintegrator" points="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelect ions="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" coll ective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile na me="Disintegrator" type="Weapon" hidden="false"><characteristics><characteristic name="Range" value="36&quot;"/><characteristic name="Strength" value="5"/><char acteristic name="AP" value="2"/><characteristic name="Type" value="Heavy 3"/><ch aracteristic name="Pg" value="56"/></characteristics><modifiers/></profile></pro files></entry><entry id="f8d79895-0082-48b2-8cdb-4248584e8ccb" name="Dark Lance" points="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelec tions="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" col lective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile n ame="Dark lance" type="Weapon" hidden="false"><characteristics><characteristic n ame="Range" value="36&quot;"/><characteristic name="Strength" value="8"/><charac teristic name="AP" value="2"/><characteristic name="Type" value="Heavy 1, Lance" /><characteristic name="Pg" value="56"/></characteristics><modifiers/></profile> </profiles></entry></entries><entryGroups/><modifiers/></entryGroup><entryGroup id="b2c32f4b-72c8-4533-bdc8-213297b8a4ed" name="Port Weapon" defaultEntryId="9e6 e43c0-1934-4c80-be3a-e60f1ffc5394" minSelections="1" maxSelections="1" minPoints ="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><ent ries><entry id="be5018c4-d8ff-45ae-8da0-9730512fe723" name="Disintegrator" point s="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections= "-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collectiv

e="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="D isintegrator" type="Weapon" hidden="false"><characteristics><characteristic name ="Range" value="36&quot;"/><characteristic name="Strength" value="5"/><character istic name="AP" value="2"/><characteristic name="Type" value="Heavy 3"/><charact eristic name="Pg" value="56"/></characteristics><modifiers/></profile></profiles ></entry><entry id="9e6e43c0-1934-4c80-be3a-e60f1ffc5394" name="Dark Lance" poin ts="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections ="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collecti ve="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name=" Dark lance" type="Weapon" hidden="false"><characteristics><characteristic name=" Range" value="36&quot;"/><characteristic name="Strength" value="8"/><characteris tic name="AP" value="2"/><characteristic name="Type" value="Heavy 1, Lance"/><ch aracteristic name="Pg" value="56"/></characteristics><modifiers/></profile></pro files></entry></entries><entryGroups/><modifiers/></entryGroup><entryGroup id="7 5925cf9-1be9-448a-9f05-07455a99a5ad" name="Prow Weapon" defaultEntryId="83505186 -183c-4cd3-b2f1-57365137e46a" minSelections="1" maxSelections="1" minPoints="0.0 " maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries> <entry id="8e601350-0a6a-40c0-ae4b-430199413e6a" name="Disintegrator" points="0. 0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fa lse"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="Disint egrator" type="Weapon" hidden="false"><characteristics><characteristic name="Ran ge" value="36&quot;"/><characteristic name="Strength" value="5"/><characteristic name="AP" value="2"/><characteristic name="Type" value="Heavy 3"/><characterist ic name="Pg" value="56"/></characteristics><modifiers/></profile></profiles></en try><entry id="83505186-183c-4cd3-b2f1-57365137e46a" name="Dark Lance" points="0 .0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="f alse"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="Dark lance" type="Weapon" hidden="false"><characteristics><characteristic name="Range " value="36&quot;"/><characteristic name="Strength" value="8"/><characteristic n ame="AP" value="2"/><characteristic name="Type" value="Heavy 1, Lance"/><charact eristic name="Pg" value="56"/></characteristics><modifiers/></profile></profiles ></entry></entries><entryGroups/><modifiers/></entryGroup></entryGroups><modifie rs/><rules><rule name="Aerial Assault" hidden="false"><description>May fire all weapons while moving up to cruising speed.</description><modifiers/></rule></rul es><profiles><profile name="Ravager" type="Vehicle" hidden="false"><characterist ics><characteristic name="BS" value="4"/><characteristic name="Front" value="11" /><characteristic name="Side" value="11"/><characteristic name="Rear" value="10" /><characteristic name="Type" value="Skimmer, Fast, Open-topped"/><characteristi c name="Pg" value="44"/></characteristics><modifiers/></profile></profiles></ent ry><entry id="9c29004b-ed6d-4843-8a35-afb09cd63459" name="Razorwing Fighter" poi nts="145.0" category="Heavy Support" type="upgrade" minSelections="0" maxSelecti ons="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collec tive="false"><entries><entry id="9b3bd5a5-0bf1-44b5-ae03-6ac47c5f80e1" name="Fli ckerfield" points="10.0" category="(No Category)" type="upgrade" minSelections=" 0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoste r="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name= "Flickerfield" hidden="false"><description>Grants vehicle 5++.</description><mod ifiers/></rule></rules><profiles/></entry><entry id="0f8ae4c4-1eb8-4d3e-850a-ded 01a71772e" name="Nightshield" points="10.0" category="(No Category)" type="upgra de" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRo ster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/ ><rules><rule name="Night Shields" hidden="false"><description>Enemy weapon rang es are reduced by 6&quot;. This applies to rapid fire range, half range for mel ta shot, and so on. Has no effect on template or barrage weapons, or weapons wi th max range of 6&quot; or less.</description><modifiers/></rule></rules><profil es/></entry></entries><entryGroups><entryGroup id="40101c04-7498-44a0-8390-8f2a1 5999962" name="Secondary Weapon" defaultEntryId="41f0b5be-592f-4f8e-b92e-abcc6b9 422f3" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minI

nRoster="0" maxInRoster="-1" collective="false"><entries><entry id="e50f8eee-6cf a-4e07-859c-32da53c7fa72" name="Splinter Cannon" points="10.0" category="(No Cat egory)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxP oints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entr yGroups/><modifiers/><rules/><profiles><profile name="Splinter cannon" type="Wea pon" hidden="false"><characteristics><characteristic name="Range" value="36&quot ;"/><characteristic name="Strength" value="X"/><characteristic name="AP" value=" 5"/><characteristic name="Type" value="Assault 4, or Heavy 6*, Poisoned (4+)"/>< characteristic name="Pg" value="58"/></characteristics><modifiers/></profile></p rofiles></entry><entry id="41f0b5be-592f-4f8e-b92e-abcc6b9422f3" name="Twin-link ed Splinter Rifle" points="0.0" category="(No Category)" type="upgrade" minSelec tions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" max InRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><pr ofiles><profile name="Splinter rifle" type="Weapon" hidden="false"><characterist ics><characteristic name="Range" value="24&quot;"/><characteristic name="Strengt h" value="X"/><characteristic name="AP" value="5"/><characteristic name="Type" v alue="Rapid Fire, Poisoned (4+)"/><characteristic name="Pg" value="58"/></charac teristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modi fiers/></entryGroup><entryGroup id="baf3475c-f52c-4809-a635-c73fbba5508e" name=" Missile 4" defaultEntryId="ce190a2d-9f14-445d-8358-e7e4e4a21454" minSelections=" 1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoste r="-1" collective="false"><entries><entry id="6be72ccd-7963-4901-8a81-2978ce8765 4d" name="Shatterfield Missile" points="5.0" category="(No Category)" type="upgr ade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifier s/><rules/><profiles><profile name="Shatterfield Missile" type="Weapon" hidden=" false"><characteristics><characteristic name="Range" value="48&quot;"/><characte ristic name="Strength" value="7*"/><characteristic name="AP" value="-"/><charact eristic name="Type" value="Assault 1, Large Blast, One Shot"/><characteristic na me="Pg" value="47"/></characteristics><modifiers/></profile></profiles></entry>< entry id="6d814f36-7e82-48be-931e-bedf7e36bcbd" name="Necrotoxin Missile" points ="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections=" -1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective ="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="Ne crotoxin Missile" type="Weapon" hidden="false"><characteristics><characteristic name="Range" value="48&quot;"/><characteristic name="Strength" value="X"/><chara cteristic name="AP" value="5"/><characteristic name="Type" value="Assault 1, Lar ge Blast, Poisoned (2+), Pinning, One Shot"/><characteristic name="Pg" value="46 "/></characteristics><modifiers/></profile></profiles></entry><entry id="ce190a2 d-9f14-445d-8358-e7e4e4a21454" name="Monoscythe Missile" points="0.0" category=" (No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0. 0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries /><entryGroups/><modifiers/><rules/><profiles><profile name="Monoscythe Missile" type="Weapon" hidden="false"><characteristics><characteristic name="Range" valu e="48&quot;"/><characteristic name="Strength" value="6"/><characteristic name="A P" value="5"/><characteristic name="Type" value="Assault 1, Large Blast, One Sho t"/><characteristic name="Pg" value="46"/></characteristics><modifiers/></profil e></profiles></entry></entries><entryGroups/><modifiers/></entryGroup><entryGrou p id="5a524b11-da1b-4d19-8e7c-2f50820b63d0" name="Missile 3" defaultEntryId="2f8 e1aef-e18e-45d9-a465-0a3216077bd9" minSelections="1" maxSelections="1" minPoints ="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><ent ries><entry id="2e457999-14f7-4fcc-a507-17c24e860859" name="Shatterfield Missile " points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSele ctions="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" co llective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="Shatterfield Missile" type="Weapon" hidden="false"><characteristics><chara cteristic name="Range" value="48&quot;"/><characteristic name="Strength" value=" 7*"/><characteristic name="AP" value="-"/><characteristic name="Type" value="Ass ault 1, Large Blast, One Shot"/><characteristic name="Pg" value="47"/></characte ristics><modifiers/></profile></profiles></entry><entry id="4c5ab1fd-8150-481a-a

819-195ef9563035" name="Necrotoxin Missile" points="5.0" category="(No Category) " type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints= "-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroup s/><modifiers/><rules/><profiles><profile name="Necrotoxin Missile" type="Weapon " hidden="false"><characteristics><characteristic name="Range" value="48&quot;"/ ><characteristic name="Strength" value="X"/><characteristic name="AP" value="5"/ ><characteristic name="Type" value="Assault 1, Large Blast, Poisoned (2+), Pinni ng, One Shot"/><characteristic name="Pg" value="46"/></characteristics><modifier s/></profile></profiles></entry><entry id="2f8e1aef-e18e-45d9-a465-0a3216077bd9" name="Monoscythe Missile" points="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoste r="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><r ules/><profiles><profile name="Monoscythe Missile" type="Weapon" hidden="false"> <characteristics><characteristic name="Range" value="48&quot;"/><characteristic name="Strength" value="6"/><characteristic name="AP" value="5"/><characteristic name="Type" value="Assault 1, Large Blast, One Shot"/><characteristic name="Pg" value="46"/></characteristics><modifiers/></profile></profiles></entry></entries ><entryGroups/><modifiers/></entryGroup><entryGroup id="44108528-4fbc-4649-ba7100bde72f0d8c" name="Missile 2" defaultEntryId="b5c10ac8-3580-47e7-8208-dc26c6bd0 390" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInR oster="0" maxInRoster="-1" collective="false"><entries><entry id="20f6aa14-61a64875-9fcc-0157c76bd3ed" name="Shatterfield Missile" points="5.0" category="(No C ategory)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" ma xPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><en tryGroups/><modifiers/><rules/><profiles><profile name="Shatterfield Missile" ty pe="Weapon" hidden="false"><characteristics><characteristic name="Range" value=" 48&quot;"/><characteristic name="Strength" value="7*"/><characteristic name="AP" value="-"/><characteristic name="Type" value="Assault 1, Large Blast, One Shot" /><characteristic name="Pg" value="47"/></characteristics><modifiers/></profile> </profiles></entry><entry id="5750e942-1b06-4a38-8b97-786f560af3d7" name="Necrot oxin Missile" points="5.0" category="(No Category)" type="upgrade" minSelections ="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRo ster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profil es><profile name="Necrotoxin Missile" type="Weapon" hidden="false"><characterist ics><characteristic name="Range" value="48&quot;"/><characteristic name="Strengt h" value="X"/><characteristic name="AP" value="5"/><characteristic name="Type" v alue="Assault 1, Large Blast, Poisoned (2+), Pinning, One Shot"/><characteristic name="Pg" value="46"/></characteristics><modifiers/></profile></profiles></entr y><entry id="b5c10ac8-3580-47e7-8208-dc26c6bd0390" name="Monoscythe Missile" poi nts="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelection s="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collect ive="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name= "Monoscythe Missile" type="Weapon" hidden="false"><characteristics><characterist ic name="Range" value="48&quot;"/><characteristic name="Strength" value="6"/><ch aracteristic name="AP" value="5"/><characteristic name="Type" value="Assault 1, Large Blast, One Shot"/><characteristic name="Pg" value="46"/></characteristics> <modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/></e ntryGroup><entryGroup id="331ccf77-c564-4e0c-ab25-acee56ab9e18" name="Missile 1" defaultEntryId="e4f0941d-9606-42b7-8346-1768b5374417" minSelections="1" maxSele ctions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" col lective="false"><entries><entry id="06dc3135-1ff9-47d1-a308-c61d1420777d" name=" Shatterfield Missile" points="5.0" category="(No Category)" type="upgrade" minSe lections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/ ><profiles><profile name="Shatterfield Missile" type="Weapon" hidden="false"><ch aracteristics><characteristic name="Range" value="48&quot;"/><characteristic nam e="Strength" value="7*"/><characteristic name="AP" value="-"/><characteristic na me="Type" value="Assault 1, Large Blast, One Shot"/><characteristic name="Pg" va lue="47"/></characteristics><modifiers/></profile></profiles></entry><entry id=" 9cdaf772-5ae0-4316-8d6b-e10775f3ed99" name="Necrotoxin Missile" points="5.0" cat

egory="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoi nts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false">< entries/><entryGroups/><modifiers/><rules/><profiles><profile name="Necrotoxin M issile" type="Weapon" hidden="false"><characteristics><characteristic name="Rang e" value="48&quot;"/><characteristic name="Strength" value="X"/><characteristic name="AP" value="5"/><characteristic name="Type" value="Assault 1, Large Blast, Poisoned (2+), Pinning, One Shot"/><characteristic name="Pg" value="46"/></chara cteristics><modifiers/></profile></profiles></entry><entry id="e4f0941d-9606-42b 7-8346-1768b5374417" name="Monoscythe Missile" points="0.0" category="(No Catego ry)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoin ts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGr oups/><modifiers/><rules/><profiles><profile name="Monoscythe Missile" type="Wea pon" hidden="false"><characteristics><characteristic name="Range" value="48&quot ;"/><characteristic name="Strength" value="6"/><characteristic name="AP" value=" 5"/><characteristic name="Type" value="Assault 1, Large Blast, One Shot"/><chara cteristic name="Pg" value="46"/></characteristics><modifiers/></profile></profil es></entry></entries><entryGroups/><modifiers/></entryGroup><entryGroup id="c2e5 5e34-f629-4ae9-b5ba-b331cb805272" name="Primary Weapons" defaultEntryId="b57fd74 0-92d6-4d07-af01-e6959d91eeb8" minSelections="1" maxSelections="1" minPoints="0. 0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries ><entry id="b57fd740-92d6-4d07-af01-e6959d91eeb8" name="Dark Lances (x2)" points ="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections=" -1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective ="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="Da rk lance" type="Weapon" hidden="false"><characteristics><characteristic name="Ra nge" value="36&quot;"/><characteristic name="Strength" value="8"/><characteristi c name="AP" value="2"/><characteristic name="Type" value="Heavy 1, Lance"/><char acteristic name="Pg" value="56"/></characteristics><modifiers/></profile></profi les></entry><entry id="d7985946-0775-48ac-820b-85b17c715245" name="Disintergrato rs (x2)" points="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster=" -1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><pr ofile name="Disintegrator" type="Weapon" hidden="false"><characteristics><charac teristic name="Range" value="36&quot;"/><characteristic name="Strength" value="5 "/><characteristic name="AP" value="2"/><characteristic name="Type" value="Heavy 3"/><characteristic name="Pg" value="56"/></characteristics><modifiers/></profi le></profiles></entry></entries><entryGroups/><modifiers/></entryGroup></entryGr oups><modifiers/><rules><rule name="Aerial Assault" hidden="false"><description> May fire all weapons while moving up to cruising speed.</description><modifiers/ ></rule><rule name="Night Vision" hidden="false"><modifiers/></rule><rule name=" Deep Strike" hidden="false"><modifiers/></rule><rule name="Supersonic" hidden="f alse"><description>Flat out move up to 36&quot;.</description><modifiers/></rule ></rules><profiles><profile name="Razorwing Fighter" type="Vehicle" hidden="fals e"><characteristics><characteristic name="BS" value="4"/><characteristic name="F ront" value="10"/><characteristic name="Side" value="10"/><characteristic name=" Rear" value="10"/><characteristic name="Type" value="Skimmer, Fast"/><characteri stic name="Pg" value="46"/></characteristics><modifiers/></profile></profiles></ entry><entry id="8f79ca8f-ab61-4db3-89a8-3d0296ddd336" name="Reaver Jetbikes" po ints="0.0" category="Fast Attack" type="upgrade" minSelections="0" maxSelections ="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collectiv e="false"><entries><entry id="5d001d93-5363-4756-ae1f-60d6a674270b" name="Jetbik es" points="22.0" category="(No Category)" type="upgrade" minSelections="3" maxS elections="10" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="261f9d3b-5244-4825-a8cb-5b2206057bb6" na me="Combat Drugs" points="0.0" category="(No Category)" type="upgrade" minSelect ions="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxI nRoster="-1" collective="true"><entries/><entryGroups/><modifiers/><rules><rule name="Combat Drugs" hidden="false"><description>1 Hypex: Units roll 3 dice to r un, keep highest.2 Serpentin: Units gain +1 Weapon Skill3 Grave Lotus: Units g ain +1 Strength4 Painbringer: Units re-roll failed To Wound rolls in close comb

at5 Adrenalight: Units gain +1 Attack6 Splintermind: Units start game with bon us pain token</description><modifiers/></rule></rules><profiles/></entry></entri es><entryGroups/><modifiers/><rules><rule name="Fleet" hidden="false"><descripti on>Unit my assault after a Run.</description><modifiers/></rule><rule name="Nigh t Vision" hidden="false"><description>In Night Fighting mission, may re-roll tes t to determine how far they can see. Must keep re-roll.</description><modifiers /></rule><rule name="Power from Pain" hidden="false"><description>1 Feel No P ain2 Furious Charge3+ Fearless</description><modifiers/></rule><rule name="S killed Riders" hidden="false"><description>My re-roll dice for failed dangerous terrain tests.</description><modifiers/></rule></rules><profiles><profile name=" Splinter rifle" type="Weapon" hidden="false"><characteristics><characteristic na me="Range" value="24&quot;"/><characteristic name="Strength" value="X"/><charact eristic name="AP" value="5"/><characteristic name="Type" value="Rapid Fire, Pois oned (4+)"/><characteristic name="Pg" value="58"/></characteristics><modifiers/> </profile><profile name="Splinter pistol" type="Weapon" hidden="false"><characte ristics><characteristic name="Range" value="12&quot;"/><characteristic name="Str ength" value="X"/><characteristic name="AP" value="5"/><characteristic name="Typ e" value="Pistol, Poisoned (4+)"/><characteristic name="Pg" value="58"/></charac teristics><modifiers/></profile></profiles></entry><entry id="304607ee-03fc-4e67 -b368-e4d7f47feab4" name="Arena Champion" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups> <entryGroup id="3b757c77-2ca2-43ab-a1c6-7cf71bec3f11" name="Close combat Weapon" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoste r="0" maxInRoster="-1" collective="false"><entries><entry id="6718c42e-a365-49bd -a2a4-9764e35841b8" name="Agonizer" points="20.0" category="(No Category)" type= "upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" m inInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modi fiers/><rules><rule name="Agoniser" hidden="false"><description>Power weapon tha t wounds on 4+, regardless of target Toughness</description><modifiers/></rule>< /rules><profiles/></entry><entry id="4853eec6-5ff8-458e-8e57-f5a7dea7de0f" name= "Power Weapon" points="10.0" category="(No Category)" type="upgrade" minSelectio ns="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInR oster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profi les/></entry><entry id="2e70ede8-8141-4930-aae2-4ed341be068a" name="Venom Blade" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelec tions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" coll ective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Venom Blad e" hidden="false"><description>Poisoned (2+)</description><modifiers/></rule></r ules><profiles/></entry><entry id="a537076d-3cde-4d95-960b-9c88c7ff62d2" name="C lose Combat Weapon" points="0.0" category="(No Category)" type="upgrade" minSele ctions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" ma xInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><p rofiles/></entry></entries><entryGroups/><modifiers/></entryGroup></entryGroups> <modifiers/><rules/><profiles><profile name="Arena Champion" type="Unit" hidden= "false"><characteristics><characteristic name="Unit Type" value="Bikes (Eldar je tbikes)"/><characteristic name="WS" value="4"/><characteristic name="BS" value=" 4"/><characteristic name="S" value="3"/><characteristic name="T" value="3 (4)"/> <characteristic name="W" value="1"/><characteristic name="I" value="6"/><charact eristic name="A" value="3"/><characteristic name="LD" value="9"/><characteristic name="Save" value="5+"/><characteristic name="Pg" value="29"/></characteristics ><modifiers/></profile></profiles></entry></entries><entryGroups><entryGroup id= "b80af462-bf33-403a-8fab-b4261e74d729" name="Weapons" minSelections="0" maxSelec tions="0" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" coll ective="false"><entries><entry id="7bfaa166-67d7-4f3d-bcc4-222f6012cf7c" name="B laster" points="15.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster= "-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><p rofile name="Blaster" type="Weapon" hidden="false"><characteristics><characteris tic name="Range" value="18&quot;"/><characteristic name="Strength" value="8"/><c

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="false"><characteristics><characteristic name="Range" value="18&quot;"/><charac teristic name="Strength" value="6"/><characteristic name="AP" value="1"/><charac teristic name="Type" value="Assault 1, Lance, Melta"/><characteristic name="Pg" value="58"/></characteristics><modifiers/></profile></profiles></entry><entry id ="6939c85c-4c11-4f3a-8945-a141ab845a95" name="Dark Lance" points="15.0" category ="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints=" 0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entri es/><entryGroups/><modifiers/><rules/><profiles><profile name="Dark lance" type= "Weapon" hidden="false"><characteristics><characteristic name="Range" value="36& quot;"/><characteristic name="Strength" value="8"/><characteristic name="AP" val ue="2"/><characteristic name="Type" value="Heavy 1, Lance"/><characteristic name ="Pg" value="56"/></characteristics><modifiers/></profile></profiles></entry></e ntries><entryGroups/><modifiers><modifier type="increment" field="maxSelections" value="2.0" repeat="true" numRepeats="1" incrementParentId="0a7fecf9-eb12-41309c89-4397580d939a" incrementChildId="0b2e7416-5c4d-4314-8a80-d7070870e3eb" incre mentField="selections" incrementValue="5.0"><conditions/><conditionGroups/></mod ifier></modifiers></entryGroup></entryGroups><modifiers/><rules><rule name="Flee t" hidden="false"><description>Unit my assault after a Run.</description><modifi ers/></rule><rule name="Night Vision" hidden="false"><description>In Night Fight ing mission, may re-roll test to determine how far they can see. Must keep re-r oll.</description><modifiers/></rule><rule name="Power from Pain" hidden="false" ><description>1 Feel No Pain2 Furious Charge3+ Fearless</description><mod ifiers/></rule></rules><profiles/></entry><entry id="b91f708b-0f77-409a-a4a7-91f 2549d4422" name="Succubus" points="65.0" category="HQ" type="upgrade" minSelecti ons="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxIn Roster="-1" collective="false"><entries><entry id="9769ce74-3cca-4706-ae08-63740 e235733" name="Haywire Grenades" points="5.0" category="(No Category)" type="upg rade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifier s/><rules><rule name="Haywire Grenades" hidden="false"><description>Roll a D6 fo r each hit1 No effect2-5 Glancing hit6 Penetrating hit</description><mo difiers/></rule></rules><profiles/></entry><entry id="767c972a-2fdf-4910-bb26-f1 07bf81fc0d" name="Combat Drugs" points="0.0" category="(No Category)" type="upgr ade" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInR oster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers /><rules><rule name="Combat Drugs" hidden="false"><description>1 Hypex: Units r oll 3 dice to run, keep highest.2 Serpentin: Units gain +1 Weapon Skill3 Grave Lotus: Units gain +1 Strength4 Painbringer: Units re-roll failed To Wound roll s in close combat5 Adrenalight: Units gain +1 Attack6 Splintermind: Units star t game with bonus pain token</description><modifiers/></rule></rules><profiles/> </entry></entries><entryGroups><entryGroup id="d252782c-ac50-4d36-ae87-0f6229c31 92d" name="Succubus Weapon(s)" defaultEntryId="35854327-a015-4e74-8f99-ef1cef7bc c65" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInR oster="0" maxInRoster="-1" collective="false"><entries><entry id="35854327-a0154e74-8f99-ef1cef7bcc65" name="Pistol and Close Combat Weapon" points="0.0" categ ory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints ="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><ent ries/><entryGroups><entryGroup id="b977f1a6-bbc9-457e-a275-5a13811b5bf1" name="C lose combat Weapons" defaultEntryId="631c63cd-90e2-4c12-b219-91f0cac73f78" minSe lections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="711b4885-b673-4f8b-9c20136b4c25e488" name="Agoniser" points="20.0" category="(No Category)" type="upgra de" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRo ster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/ ><rules><rule name="Agoniser" hidden="false"><description>Power weapon that woun ds on 4+, regardless of target Toughness</description><modifiers/></rule></rules ><profiles/></entry><entry id="cc7935fa-5cc5-4a82-9e90-eef3345c4842" name="Power Weapon" points="15.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster= "-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/><

/entry><entry id="c5771b9a-a488-4e92-8da2-d7fd11a75f6c" name="Venom Blade" point s="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections= "1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective ="false"><entries/><entryGroups/><modifiers/><rules><rule name="Venom Blade" hid den="false"><description>Poisoned (2+)</description><modifiers/></rule></rules>< profiles/></entry><entry id="631c63cd-90e2-4c12-b219-91f0cac73f78" name="Close C ombat Weapon" points="0.0" category="(No Category)" type="upgrade" minSelections ="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRos ter="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profile s/></entry><entry id="4cebc239-1d02-4286-956c-996e5d1a3ddc" name="Electro Corros ive Whip" points="20.0" category="(No Category)" type="unit" minSelections="0" m axSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Ele ctrocorrosive Whip" hidden="false"><description>Power weapon. Any models that s uffer an unsaved wound halve their Strength for the remainder of that close comb at round.</description><modifiers/></rule></rules><profiles/></entry></entries>< entryGroups/><modifiers/></entryGroup><entryGroup id="3748bfdf-7387-4917-ac37-4d adf5fe81af" name="Pistol" defaultEntryId="11388637-a0bd-465a-92bd-aa96c0694f99" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster ="0" maxInRoster="-1" collective="false"><entries><entry id="397f49cb-2c6d-42fba256-b52b57516509" name="Blast Pistol" points="15.0" category="(No Category)" ty pe="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0 " minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><m odifiers/><rules/><profiles><profile name="Blast pistol" type="Weapon" hidden="f alse"><characteristics><characteristic name="Range" value="6&quot;"/><characteri stic name="Strength" value="8"/><characteristic name="AP" value="2"/><characteri stic name="Type" value="Pistol, Lance"/><characteristic name="Pg" value="56"/></ characteristics><modifiers/></profile></profiles></entry><entry id="11388637-a0b d-465a-92bd-aa96c0694f99" name="Splinter Pistol" points="0.0" category="(No Cate gory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoi nts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryG roups/><modifiers/><rules/><profiles><profile name="Splinter pistol" type="Weapo n" hidden="false"><characteristics><characteristic name="Range" value="12&quot;" /><characteristic name="Strength" value="X"/><characteristic name="AP" value="5" /><characteristic name="Type" value="Pistol, Poisoned (4+)"/><characteristic nam e="Pg" value="58"/></characteristics><modifiers/></profile></profiles></entry></ entries><entryGroups/><modifiers/></entryGroup></entryGroups><modifiers/><rules/ ><profiles/></entry><entry id="de8685c7-c2f5-45b9-8a85-c656376870af" name="Razor flails" points="5.0" category="(No Category)" type="upgrade" minSelections="0" m axSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Raz orflails" hidden="false"><description>Bearer my re-roll To Hit and To Wound roll s in close combat.</description><modifiers/></rule></rules><profiles/></entry><e ntry id="c9840486-d0c3-47b7-9497-4dde0e9cc61e" name="Shardnet and Impaler" point s="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections= "1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective ="false"><entries/><entryGroups/><modifiers/><rules><rule name="Shardnet and Imp aler" hidden="false"><description>Counts as two close combat weapons. Enemy mod els in base contact with wielder fight with one less Attack (minimum 1).</descri ption><modifiers/></rule></rules><profiles/></entry><entry id="ea0366fd-b598-493 9-ad69-c69f5cc676d3" name="Hydra Gauntlets" points="5.0" category="(No Category) " type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints=" -1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups /><modifiers/><rules><rule name="Hydra Gauntlets" hidden="false"><description>Gr ant +D6 attacks. Roll at beginning of each round of combat.</description><modif iers/></rule></rules><profiles/></entry></entries><entryGroups/><modifiers/></en tryGroup></entryGroups><modifiers/><rules><rule name="Fleet" hidden="false"><des cription>Unit my assault after a Run.</description><modifiers/></rule><rule name ="Night Vision" hidden="false"><description>In Night Fighting mission, may re-ro ll test to determine how far they can see. Must keep re-roll.</description><mod

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nked Haywire Blaster" points="5.0" category="(No Category)" type="upgrade" minSe lections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/ ><profiles><profile name="Haywire blaster" type="Weapon" hidden="false"><charact eristics><characteristic name="Range" value="24&quot;"/><characteristic name="St rength" value="4"/><characteristic name="AP" value="4"/><characteristic name="Ty pe" value="Assault1"/><characteristic name="Pg" value="58"/></characteristics><m odifiers/></profile></profiles></entry><entry id="39d9d957-6901-4d1d-aea1-dfbf21 2d2899" name="Twin-linked heat lance" points="10.0" category="(No Category)" typ e="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0 " minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><m odifiers/><rules/><profiles><profile name="Heat lance" type="Weapon" hidden="fal se"><characteristics><characteristic name="Range" value="18&quot;"/><characteris tic name="Strength" value="6"/><characteristic name="AP" value="1"/><characteris tic name="Type" value="Assault 1, Lance, Melta"/><characteristic name="Pg" value ="58"/></characteristics><modifiers/></profile></profiles></entry><entry id="3a8 7e010-92e5-495c-9736-fb3a4466611d" name="Splinter Cannon" points="0.0" category= "(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0 .0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entrie s/><entryGroups/><modifiers/><rules/><profiles><profile name="Splinter cannon" t ype="Weapon" hidden="false"><characteristics><characteristic name="Range" value= "36&quot;"/><characteristic name="Strength" value="X"/><characteristic name="AP" value="5"/><characteristic name="Type" value="Assault 4, or Heavy 6*, Poisoned (4+)"/><characteristic name="Pg" value="58"/></characteristics><modifiers/></pro file></profiles></entry></entries><entryGroups/><modifiers/></entryGroup></entry Groups><modifiers/><rules><rule name="Night Vision" hidden="false"><description> In Night Fighting mission, may re-roll test to determine how far they can see. Must keep re-roll.</description><modifiers/></rule><rule name="Power from Pain" hidden="false"><description>1 Feel No Pain2 Furious Charge3+ Fearless</de scription><modifiers/></rule><rule name="Fearless" hidden="false"><description>A utomatically pass all Morale and Pinning tests, and will never fall back. This rule is shared with independent characters joining a fearless unit. A character that joins a unit without fearless loses this special rule while part of the un it.</description><modifiers/></rule><rule name="Move through cover" hidden="fals e"><modifiers/></rule><rule name="Random Attacks" hidden="false"><description>Ta los has D6 attacks. Roll each round of combat.</description><modifiers/></rule> </rules><profiles><profile name="Talos Pain Engine" type="Monstrous Creature" hi dden="false"><characteristics><characteristic name="WS" value="5"/><characterist ic name="BS" value="3"/><characteristic name="S" value="7"/><characteristic name ="T" value="7"/><characteristic name="W" value="3"/><characteristic name="I" val ue="4"/><characteristic name="A" value="D6"/><characteristic name="LD" value="10 "/><characteristic name="Save" value="3+"/><characteristic name="Pg" value="40"/ ></characteristics><modifiers><modifier type="set" field="A" value="D6+1" repeat ="true" numRepeats="1" incrementParentId="1b4dda19-b44f-4135-90ef-3fced269c89c" incrementChildId="4b258a7d-99af-418b-b27f-6e0ebb41213f" incrementField="selectio ns" incrementValue="1.0"><conditions/><conditionGroups/></modifier></modifiers>< /profile></profiles></entry><entry id="f39e07a0-2e64-4aeb-af45-79cd6f3344aa" nam e="Urien Rakarth" points="190.0" category="HQ" type="unit" minSelections="0" max Selections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1 " collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Nigh t Vision" hidden="false"><description>In Night Fighting mission, may re-roll tes t to determine how far they can see. Must keep re-roll.</description><modifiers /></rule><rule name="Power from Pain" hidden="false"><description>1 Feel No P ain2 Furious Charge3+ Fearless</description><modifiers/></rule><rule name="I ndependent Character" hidden="false"><modifiers/></rule><rule name="Meld the Fle sh" hidden="false"><description>Urien automatically heals a single wound at begi nning of each turn, up to his maximum.</description><modifiers/></rule><rule nam e="Father of Pain" hidden="false"><description>Urien begins game with pain token . Choose D3 Wrack or Grotesque units at beginning of game, they each receive a pain token.</description><modifiers/></rule></rules><profiles><profile name="Cas

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xPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><ent ry id="18803e1d-e20e-4f8b-952d-e018ed993e93" name="Shatterfield Missile" points= "10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections=" -1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective ="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="Sh atterfield Missile" type="Weapon" hidden="false"><characteristics><characteristi c name="Range" value="48&quot;"/><characteristic name="Strength" value="7*"/><ch aracteristic name="AP" value="-"/><characteristic name="Type" value="Assault 1, Large Blast, One Shot"/><characteristic name="Pg" value="47"/></characteristics> <modifiers/></profile></profiles></entry><entry id="8eba7fc4-0913-4d39-b6e9-14c1 3fd6e300" name="Necrotoxin Missile" points="10.0" category="(No Category)" type= "upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><mod ifiers/><rules/><profiles><profile name="Necrotoxin Missile" type="Weapon" hidde n="false"><characteristics><characteristic name="Range" value="48&quot;"/><chara cteristic name="Strength" value="X"/><characteristic name="AP" value="5"/><chara cteristic name="Type" value="Assault 1, Large Blast, Poisoned (2+), Pinning, One Shot"/><characteristic name="Pg" value="46"/></characteristics><modifiers/></pr ofile></profiles></entry><entry id="3bf11b0e-9dc4-4571-a441-3e66a35fef61" name=" Monoscythe Missile" points="10.0" category="(No Category)" type="upgrade" minSel ections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/> <profiles><profile name="Monoscythe Missile" type="Weapon" hidden="false"><chara cteristics><characteristic name="Range" value="48&quot;"/><characteristic name=" Strength" value="6"/><characteristic name="AP" value="5"/><characteristic name=" Type" value="Assault 1, Large Blast, One Shot"/><characteristic name="Pg" value= "46"/></characteristics><modifiers/></profile></profiles></entry><entry id="1570 a1d0-de14-487b-806e-44aad2c4ef65" name="Implosion Missile" points="30.0" categor y="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints= "0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entr ies/><entryGroups/><modifiers/><rules/><profiles><profile name="Implosion Missil e" type="Weapon" hidden="false"><characteristics><characteristic name="Range" va lue="48&quot;"/><characteristic name="Strength" value="*"/><characteristic name= "AP" value="2"/><characteristic name="Type" value="Assault 1, Blast, One Shot"/> <characteristic name="Pg" value="47"/></characteristics><modifiers/></profile></ profiles></entry></entries><entryGroups/><modifiers/></entryGroup><entryGroup id ="466453fc-f9c2-473a-a357-8be4e07dff2e" name="Missile 1" minSelections="0" maxSe lections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" c ollective="false"><entries><entry id="a544f818-a2ee-476e-995c-da0b65bd6435" name ="Shatterfield Missile" points="10.0" category="(No Category)" type="upgrade" mi nSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rul es/><profiles><profile name="Shatterfield Missile" type="Weapon" hidden="false"> <characteristics><characteristic name="Range" value="48&quot;"/><characteristic name="Strength" value="7*"/><characteristic name="AP" value="-"/><characteristic name="Type" value="Assault 1, Large Blast, One Shot"/><characteristic name="Pg" value="47"/></characteristics><modifiers/></profile></profiles></entry><entry i d="8a71ad7f-45bf-40e2-8566-96dab1a0b4a1" name="Necrotoxin Missile" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" mi nPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fals e"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name="Necrotox in Missile" type="Weapon" hidden="false"><characteristics><characteristic name=" Range" value="48&quot;"/><characteristic name="Strength" value="X"/><characteris tic name="AP" value="5"/><characteristic name="Type" value="Assault 1, Large Bla st, Poisoned (2+), Pinning, One Shot"/><characteristic name="Pg" value="46"/></c haracteristics><modifiers/></profile></profiles></entry><entry id="dbe4e005-5dbc -4db9-bda8-735750a8112d" name="Monoscythe Missile" points="10.0" category="(No C ategory)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" ma xPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><en tryGroups/><modifiers/><rules/><profiles><profile name="Monoscythe Missile" type

="Weapon" hidden="false"><characteristics><characteristic name="Range" value="48 &quot;"/><characteristic name="Strength" value="6"/><characteristic name="AP" va lue="5"/><characteristic name="Type" value="Assault 1, Large Blast, One Shot"/>< characteristic name="Pg" value="46"/></characteristics><modifiers/></profile></p rofiles></entry><entry id="5a1c014d-3210-46b4-9dcd-4f846bc7c1b0" name="Implosion Missile" points="30.0" category="(No Category)" type="upgrade" minSelections="0 " maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoste r="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles> <profile name="Implosion Missile" type="Weapon" hidden="false"><characteristics> <characteristic name="Range" value="48&quot;"/><characteristic name="Strength" v alue="*"/><characteristic name="AP" value="2"/><characteristic name="Type" value ="Assault 1, Blast, One Shot"/><characteristic name="Pg" value="47"/></character istics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifie rs/></entryGroup></entryGroups><modifiers/><rules><rule name="Aerial Assault" hi dden="false"><description>May fire all weapons while moving up to cruising speed .</description><modifiers/></rule><rule name="Deep Strike" hidden="false"><modif iers/></rule><rule name="Supersonic" hidden="false"><description>Flat out move u p to 36&quot;.</description><modifiers/></rule><rule name="Night Vision" hidden= "false"><modifiers/></rule></rules><profiles><profile name="Voidraven Bomber" ty pe="Vehicle" hidden="false"><characteristics><characteristic name="BS" value="4" /><characteristic name="Front" value="11"/><characteristic name="Side" value="11 "/><characteristic name="Rear" value="10"/><characteristic name="Type" value="Sk immer, Fast"/><characteristic name="Pg" value="47"/></characteristics><modifiers /></profile></profiles></entry><entry id="39b54821-78fc-41fe-a7bc-17c709a495fb" name="Wracks" points="0.0" category="Elites" type="upgrade" minSelections="0" ma xSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1 " collective="false"><entries><entry id="bf04196a-3416-4112-83e6-8974f3d0cac9" n ame="Acothyst" points="10.0" category="(No Category)" type="upgrade" minSelectio ns="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInR oster="-1" collective="false"><entries/><entryGroups><entryGroup id="9c98cc5d-07 4f-4c11-858f-dea2af14bd9d" name="Acothyst Upgrades" minSelections="0" maxSelecti ons="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collec tive="false"><entries><entry id="45929fc0-f83d-4453-b4b3-987badf921bb" name="Ago niser" points="20.0" category="(No Category)" type="upgrade" minSelections="0" m axSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Ago niser" hidden="false"><description>Power weapon that wounds on 4+, regardless of target Toughness</description><modifiers/></rule></rules><profiles/></entry><en try id="ed1ad8c1-3e03-4d71-8a9a-968d467da1b8" name="Mindphase Gauntlet" points=" 10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1 " minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective=" false"><entries/><entryGroups/><modifiers/><rules><rule name="Mindphase Gauntlet " hidden="false"><description>An Independent Character or Monstrous Creater that has been hit must take both a Stength test and a Leadership test per hit suffer ed. If any test is failed, that model may not make any further attacks in that Assault phase.</description><modifiers/></rule></rules><profiles/></entry><entry id="1d9f76bf-cb39-4283-bca8-7d4bddf3cc75" name="Venom Blade" points="5.0" categ ory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints ="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><ent ries/><entryGroups/><modifiers/><rules><rule name="Venom Blade" hidden="false">< description>Poisoned (2+)</description><modifiers/></rule></rules><profiles/></e ntry><entry id="69cd6d26-b407-4045-a155-60514c61fca4" name="Splinter Pistol" poi nts="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelection s="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collecti ve="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile name=" Splinter Pistol" type="Weapon" hidden="false"><characteristics><characteristic n ame="Range" value="12&quot;"/><characteristic name="Strength" value="x"/><charac teristic name="AP" value="5"/><characteristic name="Type" value="Pistol, Poisone d (4+)"/><characteristic name="Pg" value="58"/></characteristics><modifiers/></p rofile></profiles></entry><entry id="91c00249-3f96-468e-9816-f74a53195c11" name=

"Electrocorrosive Whip" points="20.0" category="(No Category)" type="upgrade" mi nSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster=" 0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rule s><rule name="Electrocorrosive Whip" hidden="false"><description>Power weapon. Any models that suffer an unsaved wound halve their Strength for the remainder o f that close combat round.</description><modifiers/></rule></rules><profiles/></ entry><entry id="6070885f-21c7-4ed4-9a85-e7889df5d969" name="Scissorhand" points ="15.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections= "1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective ="false"><entries/><entryGroups/><modifiers/><rules><rule name="Scissorhand" hid den="false"><description>Poisoned (3+). Grants +1 Attack, may be combined with an additional close combat weapon for a total of +2 attacks.</description><modif iers/></rule></rules><profiles/></entry><entry id="376c20e7-c479-456d-a9a5-bc700 88c8298" name="Hexrifle" points="15.0" category="(No Category)" type="upgrade" m inSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rul es><rule name="Hexrifle" hidden="false"><description>A model that suffers an uns aved wound from a hexrifle must take a characteristic test based on Wounds. If failed, they are removed from play, no save allowed. Vehicles cannot be affecte d by hexrifles.</description><modifiers/></rule></rules><profiles><profile name= "Hexrifle" type="Weapon" hidden="false"><characteristics><characteristic name="R ange" value="36&quot;"/><characteristic name="Strength" value="X"/><characterist ic name="AP" value="4"/><characteristic name="Type" value="Assault 1, Sniper, Sp ecial Rules"/><characteristic name="Pg" value="61"/></characteristics><modifiers /></profile></profiles></entry><entry id="70f09b67-ba00-4079-afe5-1eda9eb8fff1" name="Flesh Gauntlet" points="20.0" category="(No Category)" type="upgrade" minS elections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules> <rule name="Flesh Gauntlet" hidden="false"><description>Poisoned (4+). A model that takes an unsaved wound suffers instant death, regardless of its Toughness.< /description><modifiers/></rule></rules><profiles/></entry></entries><entryGroup s/><modifiers/></entryGroup></entryGroups><modifiers/><rules/><profiles><profile name="Acothyst" type="Unit" hidden="false"><characteristics><characteristic nam e="Unit Type" value="Infantry"/><characteristic name="WS" value="4"/><characteri stic name="BS" value="4"/><characteristic name="S" value="3"/><characteristic na me="T" value="4"/><characteristic name="W" value="1"/><characteristic name="I" v alue="4"/><characteristic name="A" value="3"/><characteristic name="LD" value="9 "/><characteristic name="Save" value="6+"/><characteristic name="Pg" value="38"/ ></characteristics><modifiers/></profile></profiles></entry><entry id="f5809e944d97-482e-86c9-44173f6c83c5" name="Wracks" points="10.0" category="(No Category) " type="upgrade" minSelections="3" maxSelections="10" minPoints="0.0" maxPoints= "-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroup s/><modifiers/><rules/><profiles><profile name="Wrack" type="Unit" hidden="false "><characteristics><characteristic name="Unit Type" value="Infantry"/><character istic name="WS" value="4"/><characteristic name="BS" value="4"/><characteristic name="S" value="3"/><characteristic name="T" value="4"/><characteristic name="W" value="1"/><characteristic name="I" value="4"/><characteristic name="A" value=" 2"/><characteristic name="LD" value="8"/><characteristic name="Save" value="6+"/ ><characteristic name="Pg" value="38"/></characteristics><modifiers/></profile>< /profiles></entry><entry id="b6182fe3-7dbc-4cd7-83af-aa140c5b746e" name="Liquifi er Gun" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="0" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster=" -1" collective="false"><entries/><entryGroups/><modifiers><modifier type="increm ent" field="maxSelections" value="1.0" repeat="true" numRepeats="1" incrementPar entId="39b54821-78fc-41fe-a7bc-17c709a495fb" incrementChildId="f5809e94-4d97-482 e-86c9-44173f6c83c5" incrementField="selections" incrementValue="5.0"><condition s/><conditionGroups/></modifier></modifiers><rules/><profiles><profile name="Liq uifier gun" type="Weapon" hidden="false"><characteristics><characteristic name=" Range" value="Template"/><characteristic name="Strength" value="4"/><characteris tic name="AP" value="D6"/><characteristic name="Type" value="Assault 1"/><charac

teristic name="Pg" value="62"/></characteristics><modifiers/></profile></profile s></entry><entry id="b325c795-4cca-4157-b753-c5b80b88e23a" name="Two poisoned we apons (4+)" points="0.0" category="(No Category)" type="upgrade" minSelections=" 1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoste r="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/ ></entry></entries><entryGroups><entryGroup id="7b575e5f-d4c6-49c0-a661-95ee655f 5103" name="Dedicated Transport" minSelections="0" maxSelections="1" minPoints=" 0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entri es><entry id="a2a7a321-6608-4fa2-aa36-6b7890f88b31" name="Raider" points="60.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minP oints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false" ><entries><entry id="bdc12345-8d5b-402b-95c9-ea7acd5cd60f" name="Retrofire Jets" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelec tions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" coll ective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Retrofire Jets" hidden="false"><description>Vehicle may Deep Strike. Passengers may not d isembark the turn the vehicle arrives.</description><modifiers/></rule></rules>< profiles/></entry><entry id="6435016c-33b5-4dcf-87a0-2f95d7d2905d" name="Splinte r Racks" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster= "-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="S plinter Racks" hidden="false"><description>Models with splinter rifles or splint er pistols that fire when embarked may re-roll their To-Hit rolls.</description> <modifiers/></rule></rules><profiles/></entry><entry id="bb46f4ea-39bb-46fd-8a88 -447ca73b59a5" name="Flickerfield" points="10.0" category="(No Category)" type=" upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" mi nInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modif iers/><rules><rule name="Flickerfield" hidden="false"><description>Grants vehicl e 5++.</description><modifiers/></rule></rules><profiles/></entry><entry id="6e0 e7ed1-319d-4aef-b1c9-08f85fa63865" name="Nightshield" points="10.0" category="(N o Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/>< entryGroups/><modifiers/><rules><rule name="Night Shields" hidden="false"><descr iption>Enemy weapon ranges are reduced by 6&quot;. This applies to rapid fire r ange, half range for melta shot, and so on. Has no effect on template or barrag e weapons, or weapons with max range of 6&quot; or less.</description><modifiers /></rule></rules><profiles/></entry><entry id="26de781b-d5e0-4650-8c2a-a03e55523 5b3" name="Grisly Trophies" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoste r="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><r ules><rule name="Grisly Trophies" hidden="false"><description>Friendly unit with in 6&quot; of vehicle may re-roll any failed Leadership tests.</description><mod ifiers/></rule></rules><profiles/></entry><entry id="c2ef955d-06d8-4030-9f31-858 f123e6496" name="Shock Prow" points="5.0" category="(No Category)" type="upgrade " minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRost er="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/>< rules><rule name="Shock Prow" hidden="false"><description>Vehicle can Tank Shock . Count front armor as D3 higher when ramming (roll each time attempt is made). </description><modifiers/></rule></rules><profiles/></entry><entry id="818084f7f2ea-4406-b805-258a74c9f242" name="Torment Grenade Launcher" points="5.0" catego ry="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints= "0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entr ies/><entryGroups/><modifiers/><rules><rule name="Torment Grenade Launchers" hid den="false"><description>Any enemy unit within 6&quot; suffer -1 to Leadership. Enemy units wishing to assault the vehicle must pass a Morale check.</descripti on><modifiers/></rule></rules><profiles/></entry><entry id="7c54cd45-426a-454d-8 137-0ec5ba65b9da" name="Enhanced Aethersails" points="5.0" category="(No Categor y)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints ="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGrou ps/><modifiers/><rules><rule name="Enhanced Aethersails" hidden="false"><descrip

tion>Model can move additional 2D6&quot;. Passengers may not disembark and vehi cle and passengers may not shoot in the following Shooting phase.</description>< modifiers/></rule></rules><profiles/></entry><entry id="f278d68c-3cc3-43c5-b69f70f2e728c808" name="Chain-snares" points="5.0" category="(No Category)" type="up grade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minI nRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifie rs/><rules><rule name="Chain-snares" hidden="false"><description>All unengaged n on-vehicle enemy units that it passes over during Movement phase immediately tak e D3+1 S4 AP- hits. Cover saves may be taken as normal.</description><modifiers /></rule></rules><profiles/></entry><entry id="933008af-ac7a-4041-b22f-24b391dd5 c9a" name="Envenomed Blades" points="5.0" category="(No Category)" type="upgrade " minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRost er="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/>< rules><rule name="Envenomed Blades" hidden="false"><modifiers/></rule></rules><p rofiles/></entry></entries><entryGroups><entryGroup id="d9231860-9abc-4b7c-bdabaad44965fb5b" name="Weapon" defaultEntryId="acc43078-2d57-437d-b4df-bbd787f6b7b1 " minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRost er="0" maxInRoster="-1" collective="false"><entries><entry id="0532cfed-3e91-418 a-9500-b85ff364b310" name="Disintegrator" points="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/ ><modifiers/><rules/><profiles><profile name="Disintegrator cannon" type="Weapon " hidden="false"><characteristics><characteristic name="Range" value="36&quot;"/ ><characteristic name="Strength" value="5"/><characteristic name="AP" value="2"/ ><characteristic name="Type" value="Heavy 3"/><characteristic name="Pg" value="5 6"/></characteristics><modifiers/></profile></profiles></entry><entry id="acc430 78-2d57-437d-b4df-bbd787f6b7b1" name="Dark Lance" points="0.0" category="(No Cat egory)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxP oints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entr yGroups/><modifiers/><rules/><profiles><profile name="Dark lance" type="Weapon" hidden="false"><characteristics><characteristic name="Range" value="36&quot;"/>< characteristic name="Strength" value="8"/><characteristic name="AP" value="2"/>< characteristic name="Type" value="Heavy 1, Lance"/><characteristic name="Pg" val ue="56"/></characteristics><modifiers/></profile></profiles></entry></entries><e ntryGroups/><modifiers/></entryGroup></entryGroups><modifiers/><rules/><profiles ><profile name="Raider" type="Vehicle" hidden="false"><characteristics><characte ristic name="BS" value="4"/><characteristic name="Front" value="10"/><characteri stic name="Side" value="10"/><characteristic name="Rear" value="10"/><characteri stic name="Type" value="Skimmer, Fast, Open-topped"/><characteristic name="Pg" v alue="44"/></characteristics><modifiers/></profile></profiles></entry><entry id= "060d27fd-b4c8-4255-b063-21c5bcef5a9a" name="Venom" points="55.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" ma xPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><ent ry id="6507910b-3348-420f-ad6e-16ed0e7c8f41" name="Retrofire Jets" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minP oints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false" ><entries/><entryGroups/><modifiers/><rules><rule name="Retrofire Jets" hidden=" false"><description>Vehicle may Deep Strike. Passengers may not disembark the t urn the vehicle arrives.</description><modifiers/></rule></rules><profiles/></en try><entry id="01d8db57-2dd3-48bf-9701-47333546ef7b" name="Nightshield" points=" 10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1 " minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective=" false"><entries/><entryGroups/><modifiers/><rules><rule name="Night Shields" hid den="false"><description>Enemy weapon ranges are reduced by 6&quot;. This appli es to rapid fire range, half range for melta shot, and so on. Has no effect on template or barrage weapons, or weapons with max range of 6&quot; or less.</desc ription><modifiers/></rule></rules><profiles/></entry><entry id="be453147-5201-4 3cc-a760-c30583270542" name="Grisly Trophies" points="5.0" category="(No Categor y)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints ="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGrou

ps/><modifiers/><rules><rule name="Grisly Trophies" hidden="false"><description> Friendly unit within 6&quot; of vehicle may re-roll any failed Leadership tests. </description><modifiers/></rule></rules><profiles/></entry><entry id="08a551244d9f-4453-911b-c2c4e92ba2ce" name="Chain-snares" points="5.0" category="(No Cate gory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoi nts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryG roups/><modifiers/><rules><rule name="Chain-snares" hidden="false"><description> All unengaged non-vehicle enemy units that it passes over during Movement phase immediately take D3+1 S4 AP- hits. Cover saves may be taken as normal.</descrip tion><modifiers/></rule></rules><profiles/></entry><entry id="ba089565-e4e9-44f4 -bcb6-95035ee29391" name="Envenomed Blades" points="5.0" category="(No Category) " type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints=" -1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups /><modifiers/><rules><rule name="Envenomed Blades" hidden="false"><modifiers/></ rule></rules><profiles/></entry></entries><entryGroups><entryGroup id="e835c76ac8e0-44dd-914f-a6dfa42dd9b0" name="Weapon" defaultEntryId="655d12f3-360d-4c77-8e 7b-874f17965c95" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints=" -1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="fa 16eb62-9a1b-402e-b6cf-91e697050094" name="Splinter Cannon" points="10.0" categor y="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints= "0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entr ies/><entryGroups/><modifiers/><rules/><profiles><profile name="Splinter cannon" type="Weapon" hidden="false"><characteristics><characteristic name="Range" valu e="36&quot;"/><characteristic name="Strength" value="X"/><characteristic name="A P" value="5"/><characteristic name="Type" value="Assault 4, Heavy 6*, Poisoned ( 4+)"/><characteristic name="Pg" value="58"/></characteristics><modifiers/></prof ile></profiles></entry><entry id="655d12f3-360d-4c77-8e7b-874f17965c95" name="Tw in Linked Splinter Rifles" points="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoste r="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><r ules/><profiles><profile name="Splinter rifle" type="Weapon" hidden="false"><cha racteristics><characteristic name="Range" value="24&quot;"/><characteristic name ="Strength" value="X"/><characteristic name="AP" value="5"/><characteristic name ="Type" value="Rapid Fire, Poisoned (4+)"/><characteristic name="Pg" value="58"/ ></characteristics><modifiers/></profile></profiles></entry></entries><entryGrou ps/><modifiers/></entryGroup></entryGroups><modifiers><modifier type="set" field ="maxSelections" value="0.0" repeat="false" numRepeats="1" incrementParentId="ro ster" incrementChildId="no child" incrementField="selections" incrementValue="6. 0"><conditions><condition parentId="39b54821-78fc-41fe-a7bc-17c709a495fb" childI d="f5809e94-4d97-482e-86c9-44173f6c83c5" field="selections" type="greater than" value="5.0"/></conditions><conditionGroups/></modifier></modifiers><rules/><prof iles><profile name="Venom" type="Vehicle" hidden="false"><characteristics><chara cteristic name="BS" value="4"/><characteristic name="Front" value="10"/><charact eristic name="Side" value="10"/><characteristic name="Rear" value="10"/><charact eristic name="Type" value="Fast, Skimmer, Open-topped"/><characteristic name="Pg " value="43"/></characteristics><modifiers/></profile></profiles></entry></entri es><entryGroups/><modifiers/></entryGroup></entryGroups><modifiers/><rules><rule name="Altered Physique" hidden="false"><description>Unit begins the game with a pain token.</description><modifiers/></rule><rule name="Night Vision" hidden="f alse"><description>In Night Fighting mission, may re-roll test to determine how far they can see. Must keep re-roll.</description><modifiers/></rule><rule name ="Power from Pain" hidden="false"><description>1 Feel No Pain2 Furious Cha rge3+ Fearless</description><modifiers/></rule></rules><profiles/></entry><entr y id="c6a398e4-f56b-4400-a90c-8b5d676ebfc1" name="Wracks (Troops)" points="0.0" category="Troops" type="upgrade" minSelections="0" maxSelections="1" minPoints=" 0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entri es><entry id="1169bb62-fd06-49a9-92c9-6384f7b45015" name="Acothyst" points="10.0 " category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" mi nPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fals e"><entries/><entryGroups><entryGroup id="90703c93-15cc-4867-bef4-e9dfd07b2002"

name="Acothyst Upgrades" minSelections="0" maxSelections="1" minPoints="0.0" max Points="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entr y id="c71ed58b-c285-405d-b69a-93ee481bad5f" name="Agoniser" points="20.0" catego ry="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints= "0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entr ies/><entryGroups/><modifiers/><rules><rule name="Agoniser" hidden="false"><desc ription>Power weapon that wounds on 4+, regardless of target Toughness</descript ion><modifiers/></rule></rules><profiles/></entry><entry id="af1c04df-4366-493b9400-0cece5f95053" name="Mindphase Gauntlet" points="10.0" category="(No Categor y)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints ="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGrou ps/><modifiers/><rules><rule name="Mindphase Gauntlet" hidden="false"><descripti on>An Independent Character or Monstrous Creater that has been hit must take bot h a Stength test and a Leadership test per hit suffered. If any test is failed, that model may not make any further attacks in that Assault phase.</description ><modifiers/></rule></rules><profiles/></entry><entry id="3cb774c5-8440-472d-941 6-b007df040ba3" name="Venom Blade" points="5.0" category="(No Category)" type="u pgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" min InRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifi ers/><rules><rule name="Venom Blade" hidden="false"><description>Poisoned (2+)</ description><modifiers/></rule></rules><profiles/></entry><entry id="b8cb0492-2e 13-4b63-aa76-2dad53107104" name="Splinter Pistol" points="5.0" category="(No Cat egory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPo ints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entry Groups/><modifiers/><rules/><profiles><profile name="Splinter Pistol" type="Weap on" hidden="false"><characteristics><characteristic name="Range" value="12&quot; "/><characteristic name="Strength" value="x"/><characteristic name="AP" value="5 "/><characteristic name="Type" value="Pistol, Poisoned (4+)"/><characteristic na me="Pg" value="58"/></characteristics><modifiers/></profile></profiles></entry>< entry id="8658ad43-0b73-48bb-bcdd-b975bfa03e7b" name="Electrocorrosive Whip" poi nts="20.0" category="(No Category)" type="upgrade" minSelections="0" maxSelectio ns="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collect ive="false"><entries/><entryGroups/><modifiers/><rules><rule name="Electrocorros ive Whip" hidden="false"><description>Power weapon. Any models that suffer an u nsaved wound halve their Strength for the remainder of that close combat round.< /description><modifiers/></rule></rules><profiles/></entry><entry id="44318ecb-a 037-4003-b763-89d3cca260fd" name="Scissorhand" points="15.0" category="(No Categ ory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoin ts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGr oups/><modifiers/><rules><rule name="Scissorhand" hidden="false"><description>Po isoned (3+). Grants +1 Attack, may be combined with an additional close combat weapon for a total of +2 attacks.</description><modifiers/></rule></rules><profi les/></entry><entry id="f7830e9c-8189-4b17-aae9-ba99dd613a55" name="Hexrifle" po ints="15.0" category="(No Category)" type="upgrade" minSelections="0" maxSelecti ons="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collec tive="false"><entries/><entryGroups/><modifiers/><rules><rule name="Hexrifle" hi dden="false"><description>A model that suffers an unsaved wound from a hexrifle must take a characteristic test based on Wounds. If failed, they are removed fr om play, no save allowed. Vehicles cannot be affected by hexrifles.</descriptio n><modifiers/></rule></rules><profiles><profile name="Hexrifle" type="Weapon" hi dden="false"><characteristics><characteristic name="Range" value="36&quot;"/><ch aracteristic name="Strength" value="X"/><characteristic name="AP" value="4"/><ch aracteristic name="Type" value="Assault 1, Sniper, Special Rules"/><characterist ic name="Pg" value="61"/></characteristics><modifiers/></profile></profiles></en try><entry id="4cd12408-f1dd-44ac-97eb-5e28e5bc4f3d" name="Flesh Gauntlet" point s="20.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections ="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collectiv e="false"><entries/><entryGroups/><modifiers/><rules><rule name="Flesh Gauntlet" hidden="false"><description>Poisoned (4+). A model that takes an unsaved wound suffers instant death, regardless of its Toughness.</description><modifiers/></

rule></rules><profiles/></entry></entries><entryGroups/><modifiers/></entryGroup ></entryGroups><modifiers/><rules/><profiles><profile name="Acothyst" type="Unit " hidden="false"><characteristics><characteristic name="Unit Type" value="Infant ry"/><characteristic name="WS" value="4"/><characteristic name="BS" value="4"/>< characteristic name="S" value="3"/><characteristic name="T" value="4"/><characte ristic name="W" value="1"/><characteristic name="I" value="4"/><characteristic n ame="A" value="3"/><characteristic name="LD" value="9"/><characteristic name="Sa ve" value="6+"/><characteristic name="Pg" value="38"/></characteristics><modifie rs/></profile></profiles></entry><entry id="eb8419d7-383d-47fc-974c-d81fcb65d8ce " name="Liquifier Gun" points="10.0" category="(No Category)" type="upgrade" min Selections="0" maxSelections="0" minPoints="0.0" maxPoints="-1.0" minInRoster="0 " maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers><modifi er type="increment" field="maxSelections" value="1.0" repeat="true" numRepeats=" 1" incrementParentId="c6a398e4-f56b-4400-a90c-8b5d676ebfc1" incrementChildId="57 3ab113-f658-4a4a-b0cf-b776a4d915b9" incrementField="selections" incrementValue=" 5.0"><conditions/><conditionGroups/></modifier></modifiers><rules/><profiles><pr ofile name="Liquifier gun" type="Weapon" hidden="false"><characteristics><charac teristic name="Range" value="Template"/><characteristic name="Strength" value="4 "/><characteristic name="AP" value="D6"/><characteristic name="Type" value="Assa ult 1"/><characteristic name="Pg" value="62"/></characteristics><modifiers/></pr ofile></profiles></entry><entry id="573ab113-f658-4a4a-b0cf-b776a4d915b9" name=" Wracks" points="10.0" category="(No Category)" type="upgrade" minSelections="3" maxSelections="10" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster= "-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><p rofile name="Wrack" type="Unit" hidden="false"><characteristics><characteristic name="Unit Type" value="Infantry"/><characteristic name="WS" value="4"/><charact eristic name="BS" value="4"/><characteristic name="S" value="3"/><characteristic name="T" value="4"/><characteristic name="W" value="1"/><characteristic name="I " value="4"/><characteristic name="A" value="2"/><characteristic name="LD" value ="8"/><characteristic name="Save" value="6+"/><characteristic name="Pg" value="3 8"/></characteristics><modifiers/></profile></profiles></entry><entry id="fdc9e8 f4-7c10-4ec0-8e1d-2cdb4811a1ec" name="Two poisoned weapons (4+)" points="0.0" ca tegory="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minPoi nts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false">< entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGr oups><entryGroup id="defb0c40-9439-4332-a379-1f7551c06324" name="Dedicated Trans port" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries><entry id="6c6a37e4-d042 -4f71-9667-0179bb86c18e" name="Raider" points="60.0" category="(No Category)" ty pe="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0 " minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="8eb042 ae-a9c2-4168-b718-08e9f6c5885c" name="Retrofire Jets" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" m axPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><e ntryGroups/><modifiers/><rules><rule name="Retrofire Jets" hidden="false"><descr iption>Vehicle may Deep Strike. Passengers may not disembark the turn the vehic le arrives.</description><modifiers/></rule></rules><profiles/></entry><entry id ="21ab7dc9-869f-4fa9-a464-d02fddc95a8c" name="Splinter Racks" points="10.0" cate gory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoint s="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><en tries/><entryGroups/><modifiers/><rules><rule name="Splinter Racks" hidden="fals e"><description>Models with splinter rifles or splinter pistols that fire when e mbarked may re-roll their To-Hit rolls.</description><modifiers/></rule></rules> <profiles/></entry><entry id="ee0d692b-74f7-4328-8977-53ad0e142197" name="Flicke rfield" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster=" -1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Fl ickerfield" hidden="false"><description>Grants vehicle 5++.</description><modifi ers/></rule></rules><profiles/></entry><entry id="13f64869-d437-4050-930a-22c399 81045b" name="Nightshield" points="10.0" category="(No Category)" type="upgrade"

minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoste r="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><r ules><rule name="Night Shields" hidden="false"><description>Enemy weapon ranges are reduced by 6&quot;. This applies to rapid fire range, half range for melta shot, and so on. Has no effect on template or barrage weapons, or weapons with max range of 6&quot; or less.</description><modifiers/></rule></rules><profiles/ ></entry><entry id="dda27d71-1b23-4376-8757-622810093a7c" name="Grisly Trophies" points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSelec tions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" coll ective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Grisly Tro phies" hidden="false"><description>Friendly unit within 6&quot; of vehicle may r e-roll any failed Leadership tests.</description><modifiers/></rule></rules><pro files/></entry><entry id="91e5b3a7-fe62-4b75-a25a-ea42a30fe62d" name="Shock Prow " points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSele ctions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" col lective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Shock Pro w" hidden="false"><description>Vehicle can Tank Shock. Count front armor as D3 higher when ramming (roll each time attempt is made).</description><modifiers/>< /rule></rules><profiles/></entry><entry id="56ad02cc-7133-46bb-bdc0-91d469b05d61 " name="Torment Grenade Launcher" points="5.0" category="(No Category)" type="up grade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minI nRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifie rs/><rules><rule name="Torment Grenade Launchers" hidden="false"><description>An y enemy unit within 6&quot; suffer -1 to Leadership. Enemy units wishing to ass ault the vehicle must pass a Morale check.</description><modifiers/></rule></rul es><profiles/></entry><entry id="befb258f-c254-47ce-9927-fc79c729b231" name="Enh anced Aethersails" points="5.0" category="(No Category)" type="upgrade" minSelec tions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" max InRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rul e name="Enhanced Aethersails" hidden="false"><description>Model can move additio nal 2D6&quot;. Passengers may not disembark and vehicle and passengers may not shoot in the following Shooting phase.</description><modifiers/></rule></rules>< profiles/></entry><entry id="210662b1-eb07-410f-8127-bb1890ec4179" name="Chain-s nares" points="5.0" category="(No Category)" type="upgrade" minSelections="0" ma xSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1 " collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Chai n-snares" hidden="false"><description>All unengaged non-vehicle enemy units that it passes over during Movement phase immediately take D3+1 S4 AP- hits. Cover saves may be taken as normal.</description><modifiers/></rule></rules><profiles/ ></entry><entry id="96e006eb-e0f3-444e-93b7-77e1da6dfb54" name="Envenomed Blades " points="5.0" category="(No Category)" type="upgrade" minSelections="0" maxSele ctions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" col lective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Envenomed Blades" hidden="false"><modifiers/></rule></rules><profiles/></entry></entries> <entryGroups><entryGroup id="4363142f-8ab0-41ce-852c-8ed6b0ee26e9" name="Weapon" defaultEntryId="546d08a2-7abd-4226-8713-0fc376e6bab2" minSelections="1" maxSele ctions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" col lective="false"><entries><entry id="1ab8f47c-0fb0-4241-937e-c8dffc8f59cf" name=" Disintegrator" points="0.0" category="(No Category)" type="upgrade" minSelection s="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInR oster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profi les><profile name="Disintegrator cannon" type="Weapon" hidden="false"><character istics><characteristic name="Range" value="36&quot;"/><characteristic name="Stre ngth" value="5"/><characteristic name="AP" value="2"/><characteristic name="Type " value="Heavy 3"/><characteristic name="Pg" value="56"/></characteristics><modi fiers/></profile></profiles></entry><entry id="546d08a2-7abd-4226-8713-0fc376e6b ab2" name="Dark Lance" points="0.0" category="(No Category)" type="upgrade" minS elections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0 " maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules /><profiles><profile name="Dark lance" type="Weapon" hidden="false"><characteris

tics><characteristic name="Range" value="36&quot;"/><characteristic name="Streng th" value="8"/><characteristic name="AP" value="2"/><characteristic name="Type" value="Heavy 1, Lance"/><characteristic name="Pg" value="56"/></characteristics> <modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/></e ntryGroup></entryGroups><modifiers/><rules/><profiles><profile name="Raider" typ e="Vehicle" hidden="false"><characteristics><characteristic name="BS" value="4"/ ><characteristic name="Front" value="10"/><characteristic name="Side" value="10" /><characteristic name="Rear" value="10"/><characteristic name="Type" value="Ski mmer, Fast, Open-topped"/><characteristic name="Pg" value="44"/></characteristic s><modifiers/></profile></profiles></entry><entry id="fa3b7829-d0f6-4cdc-9871-5e 626a47c81b" name="Venom" points="55.0" category="(No Category)" type="upgrade" m inSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster= "0" maxInRoster="-1" collective="false"><entries><entry id="6fb424a0-e5ff-42f4-a 9d7-ba5246351d32" name="Retrofire Jets" points="5.0" category="(No Category)" ty pe="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0 " minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><m odifiers/><rules><rule name="Retrofire Jets" hidden="false"><description>Vehicle may Deep Strike. Passengers may not disembark the turn the vehicle arrives.</d escription><modifiers/></rule></rules><profiles/></entry><entry id="e80a1faf-b08 1-4625-9016-a34b442441f0" name="Nightshield" points="10.0" category="(No Categor y)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints ="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGrou ps/><modifiers/><rules><rule name="Night Shields" hidden="false"><description>En emy weapon ranges are reduced by 6&quot;. This applies to rapid fire range, hal f range for melta shot, and so on. Has no effect on template or barrage weapons , or weapons with max range of 6&quot; or less.</description><modifiers/></rule> </rules><profiles/></entry><entry id="c7c282a7-781a-43bb-8d00-f37955b7c358" name ="Grisly Trophies" points="5.0" category="(No Category)" type="upgrade" minSelec tions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" max InRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rul e name="Grisly Trophies" hidden="false"><description>Friendly unit within 6&quot ; of vehicle may re-roll any failed Leadership tests.</description><modifiers/>< /rule></rules><profiles/></entry><entry id="8a517d25-3415-4164-a1d0-8f6b31c03188 " name="Chain-snares" points="5.0" category="(No Category)" type="upgrade" minSe lections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules>< rule name="Chain-snares" hidden="false"><description>All unengaged non-vehicle e nemy units that it passes over during Movement phase immediately take D3+1 S4 AP - hits. Cover saves may be taken as normal.</description><modifiers/></rule></r ules><profiles/></entry><entry id="473947bc-493d-452d-a00e-150103c0c4dc" name="E nvenomed Blades" points="5.0" category="(No Category)" type="upgrade" minSelecti ons="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxIn Roster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Envenomed Blades" hidden="false"><modifiers/></rule></rules><profiles/></e ntry></entries><entryGroups><entryGroup id="f466ad9a-89a7-46c3-856a-a21423d3f386 " name="Weapon" defaultEntryId="d84e0386-200f-4740-b199-37977d0416ac" minSelecti ons="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxIn Roster="-1" collective="false"><entries><entry id="8c31fb9d-7040-4634-8153-b31a0 4c047f8" name="Splinter Cannon" points="10.0" category="(No Category)" type="upg rade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minI nRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifie rs/><rules/><profiles><profile name="Splinter cannon" type="Weapon" hidden="fals e"><characteristics><characteristic name="Range" value="36&quot;"/><characterist ic name="Strength" value="X"/><characteristic name="AP" value="5"/><characterist ic name="Type" value="Assault 4, Heavy 6*, Poisoned (4+)"/><characteristic name= "Pg" value="58"/></characteristics><modifiers/></profile></profiles></entry><ent ry id="d84e0386-200f-4740-b199-37977d0416ac" name="Twin Linked Splinter Rifles" points="0.0" category="(No Category)" type="upgrade" minSelections="0" maxSelect ions="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" coll ective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile na

me="Splinter rifle" type="Weapon" hidden="false"><characteristics><characteristi c name="Range" value="24&quot;"/><characteristic name="Strength" value="X"/><cha racteristic name="AP" value="5"/><characteristic name="Type" value="Rapid Fire, Poisoned (4+)"/><characteristic name="Pg" value="58"/></characteristics><modifie rs/></profile></profiles></entry></entries><entryGroups/><modifiers/></entryGrou p></entryGroups><modifiers><modifier type="set" field="maxSelections" value="0.0 " repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="no child" incrementField="selections" incrementValue="6.0"><conditions><condition p arentId="c6a398e4-f56b-4400-a90c-8b5d676ebfc1" childId="573ab113-f658-4a4a-b0cfb776a4d915b9" field="selections" type="greater than" value="5.0"/></conditions>< conditionGroups/></modifier></modifiers><rules/><profiles><profile name="Venom" type="Vehicle" hidden="false"><characteristics><characteristic name="BS" value=" 4"/><characteristic name="Front" value="10"/><characteristic name="Side" value=" 10"/><characteristic name="Rear" value="10"/><characteristic name="Type" value=" Fast, Skimmer, Open-topped"/><characteristic name="Pg" value="43"/></characteris tics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers /></entryGroup></entryGroups><modifiers><modifier type="set" field="maxInRoster" value="-1.0" repeat="false" numRepeats="1" incrementParentId="roster" increment ChildId="no child" incrementField="selections" incrementValue="1.0"><conditions/ ><conditionGroups><conditionGroup type="or"><conditions><condition parentId="ros ter" childId="f36263a2-fb95-44a8-8bba-8f7400b21598" field="selections" type="at least" value="1.0"/><condition parentId="roster" childId="f39e07a0-2e64-4aeb-af4 5-79cd6f3344aa" field="selections" type="equal to" value="1.0"/></conditions><co nditionGroups/></conditionGroup></conditionGroups></modifier></modifiers><rules> <rule name="Altered Physique" hidden="false"><description>Unit begins the game w ith a pain token.</description><modifiers/></rule><rule name="Night Vision" hidd en="false"><description>In Night Fighting mission, may re-roll test to determine how far they can see. Must keep re-roll.</description><modifiers/></rule><rule name="Power from Pain" hidden="false"><description>1 Feel No Pain2 Furiou s Charge3+ Fearless</description><modifiers/></rule></rules><profiles/></entry> <entry id="4634709a-bca0-4963-af6e-2cb14454c69f" name="Wyches" points="0.0" cate gory="Troops" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries>< entry id="7b4d2c3c-7427-4d7a-933d-b421c7ea08a1" name="Wyches" points="10.0" cate gory="(No Category)" type="upgrade" minSelections="5" maxSelections="15" minPoin ts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><e ntries><entry id="1346176d-7b87-40f4-b689-3e5f7c07e5b1" name="Haywire grenades" points="2.0" category="(No Category)" type="upgrade" minSelections="0" maxSelect ions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" colle ctive="true"><entries/><entryGroups/><modifiers/><rules><rule name="Haywire Gren ades" hidden="false"><description>Roll a D6 for each hit1 No effect2-5 Glancing hit6 Penetrating hit</description><modifiers/></rule></rules><profile s/></entry></entries><entryGroups/><modifiers/><rules/><profiles><profile name=" Wych" type="Unit" hidden="false"><characteristics><characteristic name="Unit Typ e" value="Infantry"/><characteristic name="WS" value="4"/><characteristic name=" BS" value="4"/><characteristic name="S" value="3"/><characteristic name="T" valu e="3"/><characteristic name="W" value="1"/><characteristic name="I" value="6"/>< characteristic name="A" value="2"/><characteristic name="LD" value="8"/><charact eristic name="Save" value="6+"/><characteristic name="Pg"/></characteristics><mo difiers/></profile></profiles></entry><entry id="5df5aa09-0c3b-4ab0-b5eb-0525ac3 d17f5" name="Hekatrix" points="10.0" category="(No Category)" type="upgrade" min Selections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0 " maxInRoster="-1" collective="false"><entries><entry id="8239bd2a-3de2-480b-bc1 2-832a637e23bd" name="Phantasm Grenade Launcher" points="10.0" category="(No Cat egory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPo ints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entry Groups/><modifiers/><rules><rule name="Phantasm Grenade Launcher" hidden="false" ><description>The model and any squad he joins counts as having assault and defe nsive grenades.</description><modifiers/></rule></rules><profiles/></entry><entr y id="6406ad69-1a8f-49d1-8196-e93ac61e2d5b" name="Blast Pistol" points="15.0" ca

tegory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoi nts="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false">< entries/><entryGroups/><modifiers/><rules/><profiles><profile name="Blast pistol " type="Weapon" hidden="false"><characteristics><characteristic name="Range" val ue="6&quot;"/><characteristic name="Strength" value="8"/><characteristic name="A P" value="2"/><characteristic name="Type" value="Pistol, Lance"/><characteristic name="Pg" value="56"/></characteristics><modifiers/></profile></profiles></entr y></entries><entryGroups><entryGroup id="89c9e878-706c-4152-b9c4-27a0c64a528c" n ame="Close combat Weapons" minSelections="0" maxSelections="1" minPoints="0.0" m axPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><en try id="e6ae6402-f25a-43be-8b37-c0111cac1259" name="Agoniser" points="20.0" cate gory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoint s="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><en tries/><entryGroups/><modifiers/><rules><rule name="Agoniser" hidden="false"><de scription>Power weapon that wounds on 4+, regardless of target Toughness</descri ption><modifiers/></rule></rules><profiles/></entry><entry id="9e867e91-aadc-480 8-b3d1-84010b7fe43d" name="Close Combat Weapon" points="0.0" category="(No Categ ory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoin ts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGr oups/><modifiers/><rules/><profiles/></entry><entry id="eb407de7-156c-40bc-997d7dc37e7be197" name="Venom Blade" points="5.0" category="(No Category)" type="upg rade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifier s/><rules><rule name="Venom Blade" hidden="false"><description>Poisoned (2+)</de scription><modifiers/></rule></rules><profiles/></entry><entry id="7bd40d4d-9756 -4d06-ab2f-67683d195576" name="Power Weapon" points="10.0" category="(No Categor y)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints ="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGrou ps/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/>< /entryGroup></entryGroups><modifiers/><rules/><profiles><profile name="Hekatrix" type="Unit" hidden="false"><characteristics><characteristic name="Unit Type" va lue="Infantry"/><characteristic name="WS" value="4"/><characteristic name="BS" v alue="4"/><characteristic name="S" value="3"/><characteristic name="T" value="3" /><characteristic name="W" value="1"/><characteristic name="I" value="6"/><chara cteristic name="A" value="3"/><characteristic name="LD" value="9"/><characterist ic name="Save" value="6+"/><characteristic name="Pg" value="27"/></characteristi cs><modifiers/></profile></profiles></entry><entry id="2007bb2d-7a49-42aa-aa3d-c 53bd9bb7c98" name="Combat Drugs" points="0.0" category="(No Category)" type="upg rade" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifier s/><rules><rule name="Combat Drugs" hidden="false"><description>1 Hypex: Units roll 3 dice to run, keep highest.2 Serpentin: Units gain +1 Weapon Skill3 Grav e Lotus: Units gain +1 Strength4 Painbringer: Units re-roll failed To Wound rol ls in close combat5 Adrenalight: Units gain +1 Attack6 Splintermind: Units sta rt game with bonus pain token</description><modifiers/></rule></rules><profiles/ ></entry><entry id="cd8eabe2-3952-42f4-9fa1-b2f1ee5162ba" name="Plasma Grenades" points="0.0" category="(No Category)" type="upgrade" minSelections="1" maxSelec tions="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" coll ective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></ entries><entryGroups><entryGroup id="79e25383-4fe2-43a2-ad47-175d271d9fb8" name= "Dedicated Transport" minSelections="0" maxSelections="1" minPoints="0.0" maxPoi nts="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry i d="9d187cb1-ae3d-4fad-a31e-948dcb642228" name="Raider" points="60.0" category="( No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries>< entry id="61f8c8fe-ae1a-452a-9f9f-0c5ad452d392" name="Retrofire Jets" points="5. 0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" m inPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="fal se"><entries/><entryGroups/><modifiers/><rules><rule name="Retrofire Jets" hidde n="false"><description>Vehicle may Deep Strike. Passengers may not disembark th

e turn the vehicle arrives.</description><modifiers/></rule></rules><profiles/>< /entry><entry id="804e9a83-1f6f-4597-bb46-a68ca9b41ba8" name="Splinter Racks" po ints="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelecti ons="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collec tive="false"><entries/><entryGroups/><modifiers/><rules><rule name="Splinter Rac ks" hidden="false"><description>Models with splinter rifles or splinter pistols that fire when embarked may re-roll their To-Hit rolls.</description><modifiers/ ></rule></rules><profiles/></entry><entry id="fce6c70f-3115-458b-8093-770e1bb4ae d3" name="Flickerfield" points="10.0" category="(No Category)" type="upgrade" mi nSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster=" 0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rule s><rule name="Flickerfield" hidden="false"><description>Grants vehicle 5++.</des cription><modifiers/></rule></rules><profiles/></entry><entry id="40f3c28d-c9d64e45-bd6b-4c80faf623db" name="Nightshield" points="10.0" category="(No Category) " type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints=" -1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups /><modifiers/><rules><rule name="Night Shields" hidden="false"><description>Enem y weapon ranges are reduced by 6&quot;. This applies to rapid fire range, half range for melta shot, and so on. Has no effect on template or barrage weapons, or weapons with max range of 6&quot; or less.</description><modifiers/></rule></ rules><profiles/></entry><entry id="e6f6d304-ce2c-4095-9f3b-93a0fb8e21ca" name=" Grisly Trophies" points="5.0" category="(No Category)" type="upgrade" minSelecti ons="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxIn Roster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Grisly Trophies" hidden="false"><description>Friendly unit within 6&quot; of vehicle may re-roll any failed Leadership tests.</description><modifiers/></r ule></rules><profiles/></entry><entry id="bdee5a8a-649c-4d2d-ab47-12ad4a796a72" name="Shock Prow" points="5.0" category="(No Category)" type="upgrade" minSelect ions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxI nRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Shock Prow" hidden="false"><description>Vehicle can Tank Shock. Count fr ont armor as D3 higher when ramming (roll each time attempt is made).</descripti on><modifiers/></rule></rules><profiles/></entry><entry id="bfd86c26-77ba-4911-a 31f-3cb4252e8835" name="Torment Grenade Launcher" points="5.0" category="(No Cat egory)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPo ints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entry Groups/><modifiers/><rules><rule name="Torment Grenade Launchers" hidden="false" ><description>Any enemy unit within 6&quot; suffer -1 to Leadership. Enemy unit s wishing to assault the vehicle must pass a Morale check.</description><modifie rs/></rule></rules><profiles/></entry><entry id="99d445cb-5243-4621-bea3-d77e4e1 d9ddc" name="Enhanced Aethersails" points="5.0" category="(No Category)" type="u pgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" min InRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifi ers/><rules><rule name="Enhanced Aethersails" hidden="false"><description>Model can move additional 2D6&quot;. Passengers may not disembark and vehicle and pas sengers may not shoot in the following Shooting phase.</description><modifiers/> </rule></rules><profiles/></entry><entry id="fa283ec1-845b-4f96-b89d-c07656bdfe3 3" name="Chain-snares" points="5.0" category="(No Category)" type="upgrade" minS elections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules> <rule name="Chain-snares" hidden="false"><description>All unengaged non-vehicle enemy units that it passes over during Movement phase immediately take D3+1 S4 A P- hits. Cover saves may be taken as normal.</description><modifiers/></rule></ rules><profiles/></entry><entry id="504ff703-48ec-49f0-b484-9a8f2b0ba51a" name=" Envenomed Blades" points="5.0" category="(No Category)" type="upgrade" minSelect ions="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxI nRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule name="Envenomed Blades" hidden="false"><modifiers/></rule></rules><profiles/></ entry></entries><entryGroups><entryGroup id="8387e815-e2a4-4ba7-bd3c-22c656a356f d" name="Weapon" defaultEntryId="00778feb-2e9c-4ab6-8e4f-7010b9fb4bf6" minSelect

ions="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxI nRoster="-1" collective="false"><entries><entry id="2a9e0804-8c67-4896-849c-3268 9fed8bec" name="Disintegrator" points="0.0" category="(No Category)" type="upgra de" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInR oster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers /><rules/><profiles><profile name="Disintegrator cannon" type="Weapon" hidden="f alse"><characteristics><characteristic name="Range" value="36&quot;"/><character istic name="Strength" value="5"/><characteristic name="AP" value="2"/><character istic name="Type" value="Heavy 3"/><characteristic name="Pg" value="56"/></chara cteristics><modifiers/></profile></profiles></entry><entry id="00778feb-2e9c-4ab 6-8e4f-7010b9fb4bf6" name="Dark Lance" points="0.0" category="(No Category)" typ e="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0 " minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><m odifiers/><rules/><profiles><profile name="Dark lance" type="Weapon" hidden="fal se"><characteristics><characteristic name="Range" value="36&quot;"/><characteris tic name="Strength" value="8"/><characteristic name="AP" value="2"/><characteris tic name="Type" value="Heavy 1, Lance"/><characteristic name="Pg" value="56"/></ characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/ ><modifiers/></entryGroup></entryGroups><modifiers/><rules/><profiles><profile n ame="Raider" type="Vehicle" hidden="false"><characteristics><characteristic name ="BS" value="4"/><characteristic name="Front" value="10"/><characteristic name=" Side" value="10"/><characteristic name="Rear" value="10"/><characteristic name=" Type" value="Skimmer, Fast, Open-topped"/><characteristic name="Pg" value="44"/> </characteristics><modifiers/></profile></profiles></entry><entry id="2d6681fc-6 247-4dcf-b595-bb7f23c38726" name="Venom" points="55.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1 .0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry id="466d e42d-e2ef-4095-a989-2dad080f3ace" name="Retrofire Jets" points="5.0" category="( No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/> <entryGroups/><modifiers/><rules><rule name="Retrofire Jets" hidden="false"><des cription>Vehicle may Deep Strike. Passengers may not disembark the turn the veh icle arrives.</description><modifiers/></rule></rules><profiles/></entry><entry id="3e63a825-77c0-4ebc-8d8e-5ea1e38d4a35" name="Nightshield" points="10.0" categ ory="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minPoints ="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><ent ries/><entryGroups/><modifiers/><rules><rule name="Night Shields" hidden="false" ><description>Enemy weapon ranges are reduced by 6&quot;. This applies to rapid fire range, half range for melta shot, and so on. Has no effect on template or barrage weapons, or weapons with max range of 6&quot; or less.</description><mo difiers/></rule></rules><profiles/></entry><entry id="1c541841-ef66-4899-afe0-ca 01988e0de6" name="Grisly Trophies" points="5.0" category="(No Category)" type="u pgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" min InRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifi ers/><rules><rule name="Grisly Trophies" hidden="false"><description>Friendly un it within 6&quot; of vehicle may re-roll any failed Leadership tests.</descripti on><modifiers/></rule></rules><profiles/></entry><entry id="53767747-9797-4b85-a bd4-b8d00751646f" name="Chain-snares" points="5.0" category="(No Category)" type ="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><mod ifiers/><rules><rule name="Chain-snares" hidden="false"><description>All unengag ed non-vehicle enemy units that it passes over during Movement phase immediately take D3+1 S4 AP- hits. Cover saves may be taken as normal.</description><modif iers/></rule></rules><profiles/></entry><entry id="498df79b-6479-4c6a-a7ae-75567 fe8ece9" name="Envenomed Blades" points="5.0" category="(No Category)" type="upg rade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifier s/><rules><rule name="Envenomed Blades" hidden="false"><modifiers/></rule></rule s><profiles/></entry></entries><entryGroups><entryGroup id="5e6560a1-cc4b-4283-b 040-884714554fc6" name="Weapon" defaultEntryId="5c72b275-bee0-42cf-bb84-e7987d58

23dd" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minIn Roster="0" maxInRoster="-1" collective="false"><entries><entry id="b62bc742-b2ba -495c-b1ca-de836aa083dd" name="Splinter Cannon" points="10.0" category="(No Cate gory)" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPo ints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entry Groups/><modifiers/><rules/><profiles><profile name="Splinter cannon" type="Weap on" hidden="false"><characteristics><characteristic name="Range" value="36&quot; "/><characteristic name="Strength" value="X"/><characteristic name="AP" value="5 "/><characteristic name="Type" value="Assault 4, Heavy 6*, Poisoned (4+)"/><char acteristic name="Pg" value="58"/></characteristics><modifiers/></profile></profi les></entry><entry id="5c72b275-bee0-42cf-bb84-e7987d5823dd" name="Twin Linked S plinter Rifles" points="0.0" category="(No Category)" type="upgrade" minSelectio ns="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxIn Roster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><prof iles><profile name="Splinter rifle" type="Weapon" hidden="false"><characteristic s><characteristic name="Range" value="24&quot;"/><characteristic name="Strength" value="X"/><characteristic name="AP" value="5"/><characteristic name="Type" val ue="Rapid Fire, Poisoned (4+)"/><characteristic name="Pg" value="58"/></characte ristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifi ers/></entryGroup></entryGroups><modifiers><modifier type="set" field="maxSelect ions" value="0.0" repeat="false" numRepeats="1" incrementParentId="roster" incre mentChildId="no child" incrementField="selections" incrementValue="6.0"><conditi ons><condition parentId="4634709a-bca0-4963-af6e-2cb14454c69f" childId="7b4d2c3c -7427-4d7a-933d-b421c7ea08a1" field="selections" type="greater than" value="5.0" /></conditions><conditionGroups/></modifier></modifiers><rules/><profiles><profi le name="Venom" type="Vehicle" hidden="false"><characteristics><characteristic n ame="BS" value="4"/><characteristic name="Front" value="10"/><characteristic nam e="Side" value="10"/><characteristic name="Rear" value="10"/><characteristic nam e="Type" value="Fast, Skimmer, Open-topped"/><characteristic name="Pg" value="43 "/></characteristics><modifiers/></profile></profiles></entry></entries><entryGr oups/><modifiers/></entryGroup><entryGroup id="69ca1950-d7fd-48fb-9953-02ea856a2 938" name="Wyches Weapons" minSelections="0" maxSelections="0" minPoints="0.0" m axPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><en try id="848b35cc-ac5e-4020-89cf-ebaccf5ce601" name="Razorflails" points="10.0" c ategory="(No Category)" type="upgrade" minSelections="0" maxSelections="4" minPo ints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"> <entries/><entryGroups/><modifiers/><rules><rule name="Razorflails" hidden="fals e"><description>Bearer my re-roll To Hit and To Wound rolls in close combat.</de scription><modifiers/></rule></rules><profiles/></entry><entry id="25470e4d-05c2 -472b-8b74-119a70fd4527" name="Shardnet and Impaler" points="10.0" category="(No Category)" type="upgrade" minSelections="0" maxSelections="4" minPoints="0.0" m axPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><e ntryGroups/><modifiers/><rules><rule name="Shardnet and Impaler" hidden="false"> <description>Counts as two close combat weapons. Enemy models in base contact w ith wielder fight with one less Attack (minimum 1).</description><modifiers/></r ule></rules><profiles/></entry><entry id="c16ea36b-91e0-40a1-97b7-eac293ec975c" name="Hydra Gauntlets" points="10.0" category="(No Category)" type="upgrade" min Selections="0" maxSelections="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0 " maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules ><rule name="Hydra Gauntlets" hidden="false"><description>Grant +D6 attacks inst ead of normal +1 for wielding 2 close combat weapons. Roll at beginning of each round of combat.</description><modifiers/></rule></rules><profiles><profile nam e="Wych" type="Unit" hidden="false"><characteristics><characteristic name="Unit Type" value="Infantry"/><characteristic name="WS" value="4"/><characteristic nam e="BS" value="4"/><characteristic name="S" value="3"/><characteristic name="T" v alue="3"/><characteristic name="W" value="1"/><characteristic name="I" value="6" /><characteristic name="A" value="2"/><characteristic name="LD" value="8"/><char acteristic name="Save" value="6+"/><characteristic name="Pg"/></characteristics> <modifiers><modifier type="set" field="A" value="D6+1" repeat="true" numRepeats= "1" incrementParentId="roster" incrementChildId="c16ea36b-91e0-40a1-97b7-eac293e

c975c" incrementField="selections" incrementValue="1.0"><conditions/><conditionG roups/></modifier></modifiers></profile></profiles></entry></entries><entryGroup s/><modifiers><modifier type="increment" field="maxSelections" value="1.0" repea t="true" numRepeats="1" incrementParentId="4634709a-bca0-4963-af6e-2cb14454c69f" incrementChildId="7b4d2c3c-7427-4d7a-933d-b421c7ea08a1" incrementField="selecti ons" incrementValue="5.0"><conditions/><conditionGroups/></modifier></modifiers> </entryGroup></entryGroups><modifiers/><rules><rule name="Dodge" hidden="false"> <description>4++ against wounds caused by close combat attacks.</description><mo difiers/></rule><rule name="Fleet" hidden="false"><description>Unit my assault a fter a Run.</description><modifiers/></rule><rule name="Night Vision" hidden="fa lse"><description>In Night Fighting mission, may re-roll test to determine how f ar they can see. Must keep re-roll.</description><modifiers/></rule><rule name= "Power from Pain" hidden="false"><description>1 Feel No Pain2 Furious Char ge3+ Fearless</description><modifiers/></rule></rules><profiles><profile name=" Splinter pistol" type="Weapon" hidden="false"><characteristics><characteristic n ame="Range" value="12&quot;"/><characteristic name="Strength" value="X"/><charac teristic name="AP" value="5"/><characteristic name="Type" value="Pistol, Poisone d (4+)"/><characteristic name="Pg" value="58"/></characteristics><modifiers/></p rofile></profiles></entry></entries><rules/></catalogue>

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