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<D20Character game-system="D&amp;D4E" Version="0.07a" legality="houserule" > <!

-Dungeons and Dragons Insider: Character Builder character save file --> <!-This section provides computed data for applications without access to the rules engine and rules data. --> <CharacterSheet> <Details> <name> Bubbles Mcfuckyoup </name> <Level> 1 </Level> <Player> </Player> <Height> </Height> <Weight> </Weight> <Gender> </Gender> <Age> </Age> <Alignment> </Alignment> <Company> </Company> <Portrait> </Portrait> <Experience> </Experience> <CarriedMoney> 10 gp </CarriedMoney> <StoredMoney> 0 gp </StoredMoney> <Traits> </Traits> <Appearance> </Appearance> <Companions> </Companions> <Notes> </Notes> </Details> <!-Base ability scores (see stats of same name for final adjusted score) --> <AbilityScores legality="rules-legal" > <Strength score="10" /> <Constitution score="11" /> <Dexterity score="10" /> <Intelligence score="8" /> <Wisdom score="14" /> <Charisma score="18" /> </AbilityScores> <!-Final computed stat values - the various numbers on the character sheet are here along with behind the scenes values to build them. --> <StatBlock> <Stat value="12" > <alias name="Strength" /> <alias name="str" /> <statadd value="10" /> <statadd Level="1" value="2" charelem="1de15330" /> </Stat> <Stat value="13" >

<alias name="Constitution" /> <alias name="con" /> <statadd value="11" /> <statadd Level="1" value="2" charelem="1ddd9908" /> </Stat> <Stat value="10" > <alias name="Dexterity" /> <alias name="dex" /> <statadd value="10" /> </Stat> <Stat value="8" > <alias name="Intelligence" /> <alias name="int" /> <statadd value="8" /> </Stat> <Stat value="14" > <alias name="Wisdom" /> <alias name="wis" /> <statadd value="14" /> </Stat> <Stat value="18" > <alias name="Charisma" /> <alias name="cha" /> <statadd value="18" /> </Stat> <Stat value="1" > <alias name="Strength modifier" /> <statadd Level="1" value="1" statlink="Strength" abilmod="true" char elem="1ddd2108" /> </Stat> <Stat value="0" > <alias name="Dexterity modifier" /> <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" cha relem="1ddd2108" /> </Stat> <Stat value="1" > <alias name="Constitution modifier" /> <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1ddd2108" /> </Stat> <Stat value="-1" > <alias name="Intelligence modifier" /> <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1ddd2108" /> </Stat> <Stat value="2" > <alias name="Wisdom modifier" /> <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charel em="1ddd2108" /> </Stat>

<Stat value="4" > <alias name="Charisma modifier" /> <statadd Level="1" value="1" statlink="Charisma" abilmod="true" char elem="1ddd2108" /> </Stat> <Stat value="18" > <alias name="AC" /> <alias name="Armor Class" /> <statadd Level="1" value="10" charelem="1ddd2108" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddd210 8" /> <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1 " statlink="Dexterity" abilmod="true" charelem="1ddd2108" /> <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1 " statlink="Intelligence" abilmod="true" charelem="1ddd2108" /> <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" c harelem="1ddd2108" /> <statadd type="Racial" Level="1" conditional="against opportunity at tacks you provoke during a charge" value="2" charelem="1ddbce98" /> <statadd type="Armor" Level="1" value="8" charelem="1dddc808" /> </Stat> <Stat value="12" > <alias name="Fortitude Defense" /> <alias name="Fortitude" /> <statadd Level="1" value="10" charelem="1ddd2108" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddd210 8" /> <statadd type="Ability" Level="1" value="1" statlink="Strength" abil mod="true" charelem="1ddd2108" /> <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1ddd2108" /> <statadd type="Class" Level="1" value="1" statlink="Fortitude Defens e Class Bonus" charelem="1ddd2108" /> </Stat> <Stat value="11" > <alias name="Reflex Defense" /> <alias name="Reflex" /> <statadd Level="1" value="10" charelem="1ddd2108" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddd210 8" /> <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abi lmod="true" charelem="1ddd2108" /> <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1ddd2108" /> <statadd type="Class" Level="1" value="1" statlink="Reflex Defense C lass Bonus" charelem="1ddd2108" /> <statadd Level="1" requires="!Armor Proficiency (Plate)" value="-2" charelem="1dddc808" /> </Stat> <Stat value="15" > <alias name="Will Defense" /> <alias name="Will" /> <statadd Level="1" value="10" charelem="1ddd2108" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddd210 8" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmo

d="true" charelem="1ddd2108" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abil mod="true" charelem="1ddd2108" /> <statadd type="Class" Level="1" value="1" statlink="Will Defense Cla ss Bonus" charelem="1ddd2108" /> </Stat> <Stat value="3" > <alias name="Death Saves Count" /> <statadd Level="1" value="3" charelem="1ddd2108" /> </Stat> <Stat value="1" > <alias name="Level" /> <statadd Level="1" value="1" charelem="1ddd2108" /> </Stat> <Stat value="28" > <alias name="Hit Points" /> <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="1ddd2108" /> <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="1dd d2108" /> </Stat> <Stat value="15" > <alias name="_LEVEL-ONE-HPS" /> <statadd Level="1" value="15" charelem="1ddb6930" /> </Stat> <Stat value="12" > <alias name="Healing Surges" /> <statadd type="Level 1" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1ddd2108" /> <statadd Level="1" value="1" charelem="1ddb3118" /> <statadd Level="1" value="10" charelem="1ddb6930" /> </Stat> <Stat value="0" > <alias name="HALF-LEVEL" /> </Stat> <Stat value="1" > <alias name="Fortitude Defense Class Bonus" /> <statadd Level="1" value="1" charelem="1ddb6930" /> </Stat> <Stat value="1" > <alias name="Reflex Defense Class Bonus" /> <statadd Level="1" value="1" charelem="1ddb6930" /> </Stat> <Stat value="1" > <alias name="Will Defense Class Bonus" /> <statadd Level="1" value="1" charelem="1ddb6930" /> </Stat> <Stat value="0" > <alias name="Initiative" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddd210

8" /> <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abi lmod="true" charelem="1ddd2108" /> <statadd Level="1" value="1" statlink="Initiative Misc" charelem="1d dd2108" /> </Stat> <Stat value="0" > <alias name="Initiative Misc" /> </Stat> <Stat value="2" > <alias name="Ring Slots" /> <statadd Level="1" value="2" charelem="1ddd2108" /> </Stat> <Stat value="1" > <alias name="_BaseActionPoints" /> <statadd Level="1" value="1" charelem="1ddd2108" /> </Stat> <Stat value="1000" > <alias name="XP Needed" /> <statadd Level="1" value="1000" charelem="1ddd2108" /> </Stat> <Stat value="-2" > <alias name="Acrobatics" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abi lmod="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem= "1ddf3c48" /> <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="1d df3c48" /> <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Pe nalty" charelem="1ddf3c48" /> </Stat> <Stat value="0" > <alias name="Acrobatics Trained" /> </Stat> <Stat value="0" > <alias name="Acrobatics Misc" /> </Stat> <Stat value="-2" > <alias name="Armor Penalty" /> <statadd type="Plate" Level="1" value="-2" charelem="1dddc808" /> </Stat> <Stat value="-1" > <alias name="Arcana" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Arcana Trained" charelem="1dd

f3c48" /> <statadd Level="1" value="1" statlink="Arcana Misc" charelem="1ddf3c 48" /> </Stat> <Stat value="0" > <alias name="Arcana Trained" /> </Stat> <Stat value="0" > <alias name="Arcana Misc" /> </Stat> <Stat value="4" > <alias name="Bluff" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abil mod="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Bluff Trained" charelem="1ddf 3c48" /> <statadd Level="1" value="1" statlink="Bluff Misc" charelem="1ddf3c4 8" /> </Stat> <Stat value="0" > <alias name="Bluff Trained" /> </Stat> <Stat value="0" > <alias name="Bluff Misc" /> </Stat> <Stat value="4" > <alias name="Diplomacy" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abil mod="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem=" 1ddf3c48" /> <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="1dd f3c48" /> </Stat> <Stat value="0" > <alias name="Diplomacy Trained" /> </Stat> <Stat value="0" > <alias name="Diplomacy Misc" /> </Stat> <Stat value="2" > <alias name="Dungeoneering" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmo d="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Dungeoneering Trained" charel

em="1ddf3c48" /> <statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem= "1ddf3c48" /> </Stat> <Stat value="0" > <alias name="Dungeoneering Trained" /> </Stat> <Stat value="0" > <alias name="Dungeoneering Misc" /> </Stat> <Stat value="4" > <alias name="Endurance" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Endurance Trained" charelem=" 1ddf3c48" /> <statadd Level="1" value="1" statlink="Endurance Misc" charelem="1dd f3c48" /> <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Pe nalty" charelem="1ddf3c48" /> </Stat> <Stat value="5" > <alias name="Endurance Trained" /> <statadd type="trained" Level="1" value="5" charelem="1de27518" /> </Stat> <Stat value="0" > <alias name="Endurance Misc" /> </Stat> <Stat value="7" > <alias name="Heal" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmo d="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Heal Trained" charelem="1ddf3 c48" /> <statadd Level="1" value="1" statlink="Heal Misc" charelem="1ddf3c48 " /> </Stat> <Stat value="5" > <alias name="Heal Trained" /> <statadd type="trained" Level="1" value="5" charelem="1de274b8" /> </Stat> <Stat value="0" > <alias name="Heal Misc" /> </Stat> <Stat value="-1" > <alias name="History" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4

8" /> <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="History Trained" charelem="1d df3c48" /> <statadd Level="1" value="1" statlink="History Misc" charelem="1ddf3 c48" /> </Stat> <Stat value="0" > <alias name="History Trained" /> </Stat> <Stat value="0" > <alias name="History Misc" /> </Stat> <Stat value="2" > <alias name="Insight" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmo d="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Insight Trained" charelem="1d df3c48" /> <statadd Level="1" value="1" statlink="Insight Misc" charelem="1ddf3 c48" /> </Stat> <Stat value="0" > <alias name="Insight Trained" /> </Stat> <Stat value="0" > <alias name="Insight Misc" /> </Stat> <Stat value="9" > <alias name="Intimidate" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abil mod="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Intimidate Trained" charelem= "1ddf3c48" /> <statadd Level="1" value="1" statlink="Intimidate Misc" charelem="1d df3c48" /> </Stat> <Stat value="5" > <alias name="Intimidate Trained" /> <statadd type="trained" Level="1" value="5" charelem="1de27578" /> </Stat> <Stat value="0" > <alias name="Intimidate Misc" /> </Stat> <Stat value="4" > <alias name="Nature" />

<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmo d="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Nature Trained" charelem="1dd f3c48" /> <statadd Level="1" value="1" statlink="Nature Misc" charelem="1ddf3c 48" /> </Stat> <Stat value="0" > <alias name="Nature Trained" /> </Stat> <Stat value="2" > <alias name="Nature Misc" /> <statadd type="Racial" Level="1" value="2" charelem="1ddae2b8" /> </Stat> <Stat value="4" > <alias name="Perception" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmo d="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Perception Trained" charelem= "1ddf3c48" /> <statadd Level="1" value="1" statlink="Perception Misc" charelem="1d df3c48" /> </Stat> <Stat value="0" > <alias name="Perception Trained" /> </Stat> <Stat value="2" > <alias name="Perception Misc" /> <statadd type="Racial" Level="1" value="2" charelem="1ddd1ce8" /> </Stat> <Stat value="4" > <alias name="Religion" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Religion Trained" charelem="1 ddf3c48" /> <statadd Level="1" value="1" statlink="Religion Misc" charelem="1ddf 3c48" /> </Stat> <Stat value="5" > <alias name="Religion Trained" /> <statadd type="trained" Level="1" value="5" charelem="1de229b0" /> </Stat> <Stat value="0" > <alias name="Religion Misc" /> </Stat>

<Stat value="-2" > <alias name="Stealth" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abi lmod="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Stealth Trained" charelem="1d df3c48" /> <statadd Level="1" value="1" statlink="Stealth Misc" charelem="1ddf3 c48" /> <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Pe nalty" charelem="1ddf3c48" /> </Stat> <Stat value="0" > <alias name="Stealth Trained" /> </Stat> <Stat value="0" > <alias name="Stealth Misc" /> </Stat> <Stat value="4" > <alias name="Streetwise" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abil mod="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Streetwise Trained" charelem= "1ddf3c48" /> <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="1d df3c48" /> </Stat> <Stat value="0" > <alias name="Streetwise Trained" /> </Stat> <Stat value="0" > <alias name="Streetwise Misc" /> </Stat> <Stat value="-2" > <alias name="Thievery" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abi lmod="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Thievery Trained" charelem="1 ddf3c48" /> <statadd Level="1" value="1" statlink="Thievery Misc" charelem="1ddf 3c48" /> <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Pe nalty" charelem="1ddf3c48" /> </Stat> <Stat value="0" > <alias name="Thievery Trained" /> </Stat>

<Stat value="0" > <alias name="Thievery Misc" /> </Stat> <Stat value="-1" > <alias name="Athletics" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ddf3c4 8" /> <statadd type="Ability" Level="1" value="1" statlink="Strength" abil mod="true" charelem="1ddf3c48" /> <statadd Level="1" value="1" statlink="Athletics Trained" charelem=" 1ddf3c48" /> <statadd Level="1" value="1" statlink="Athletics Misc" charelem="1dd f3c48" /> <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Pe nalty" charelem="1ddf3c48" /> </Stat> <Stat value="0" > <alias name="Athletics Trained" /> </Stat> <Stat value="0" > <alias name="Athletics Misc" /> </Stat> <Stat value="14" > <alias name="Passive Perception" /> <statadd Level="1" value="1" statlink="Perception" charelem="1ddf3c4 8" /> <statadd Level="1" value="10" charelem="1ddf3c48" /> </Stat> <Stat value="12" > <alias name="Passive Insight" /> <statadd Level="1" value="1" statlink="Insight" charelem="1ddf3c48" /> <statadd Level="1" value="10" charelem="1ddf3c48" /> </Stat> <Stat value="5" > <alias name="Speed" /> <statadd Level="1" value="6" charelem="1de19008" /> <statadd type="Armor" Level="1" value="-1" charelem="1dddc808" /> </Stat> <Stat value="0" > <alias name="Average Height" /> <statadd String="7&apos;1&quot;-7&apos;5&quot;" Level="1" value="0" /> </Stat> <Stat value="0" > <alias name="Average Weight" /> <statadd String="320-350 lb." Level="1" value="0" /> </Stat> <Stat value="0" > <alias name="Size" />

<statadd String="Medium" Level="1" value="0" /> </Stat> <Stat value="2" > <alias name="Language Count" /> <statadd Level="1" value="1" charelem="1ddd3828" /> <statadd Level="1" value="1" charelem="1dde48f0" /> </Stat> <Stat value="0" > <alias name="_CLASSNAME" /> <statadd String="ID_FMP_CLASS_4" Level="1" value="0" /> </Stat> <Stat value="6" > <alias name="_PER-LEVEL-HPS" /> <statadd Level="1" value="6" charelem="1ddb6930" /> </Stat> <Stat value="0" > <alias name="Hybrid Power Points" /> <statadd value="0" /> </Stat> <Stat value="93" > <alias name="Weight" /> <statadd value="93" /> </Stat> <Stat value="0" > <alias name="attack rolls" /> <statadd Level="1" requires="!Armor Proficiency (Plate)" value="-2" charelem="1dddc808" /> </Stat> </StatBlock> <!-The list of all rules elements the character has, after taking into account retraining, multiclass power swapping, etc. --> <RulesElementTally> <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" c harelem="1ddd2108" legality="rules-legal" /> <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INT ERNAL_LEVEL1RULES_LEVEL1RULES" charelem="1ddb0168" legality="rules-legal" /> <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_SKILLRULES" charelem="1ddf3c48" legality="rules-legal" /> <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_ 1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem=" 1ddf5578" legality="rules-legal" /> <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" u rl="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="1ddf 7c18" legality="rules-legal" /> <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" ur l="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="1ddb6 408" legality="rules-legal" /> <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6 " url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="1 ddb0368" legality="rules-legal" />

<RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKI LL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charele m="1ddf86d8" legality="rules-legal" /> <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8 " url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="1 ddd4960" legality="rules-legal" /> <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url ="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="1ddb11 60" legality="rules-legal" /> <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="1 ddb02c0" legality="rules-legal" /> <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="1 ddf2f20" legality="rules-legal" /> <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_ 14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem ="1ddb3568" legality="rules-legal" /> <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="1d e13a08" legality="rules-legal" /> <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_ 17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem ="1ddd4608" legality="rules-legal" /> <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18 " url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem=" 1dda9960" legality="rules-legal" /> <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="1 dddad00" legality="rules-legal" /> <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_ 21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem ="1ddf46c8" legality="rules-legal" /> <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23 " url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem=" 1ddb20b8" legality="rules-legal" /> <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_2 7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem= "1ddf25a8" legality="rules-legal" /> <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_H EROIC" charelem="1ddd3310" legality="rules-legal" /> <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_IN TERNAL_POWER_MELEE_BASIC_ATTACK" charelem="1ddf8c30" legality="rules-legal" /> <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_I NTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="1de18c08" legality="rules-legal" /> <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_IN TERNAL_LEVEL1RULES_DETAILSRULES" charelem="1de13ab0" legality="rules-legal" /> <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER _MALE" charelem="1ddf3fa0" legality="rules-legal" /> <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION1" charelem="1de18290" legality="rules-legal" /> <RulesElement name="Background Benefit" type="Internal" internal-id="ID _INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="1dde6bb0" legality="rules-legal " /> <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION2" charelem="1ddd5b48" legality="rules-legal" /> <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION3" charelem="1de186b0" legality="rules-legal" /> <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION4" charelem="1ddb0dd8" legality="rules-legal" />

<RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION5" charelem="1ddda848" legality="rules-legal" /> <RulesElement name="Minotaur" type="Race" internal-id="ID_FMP_RACE_24" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=24" charelem="1de 19008" legality="rules-legal" > <specific name="Short Description" > Minotaurs embody the tension be tween civilization and savagery, discipline and madness. </specific> </RulesElement> <RulesElement name="Minotaur" type="Grants" internal-id="ID_INTERNAL_GR ANTS_MINOTAUR" charelem="1ddf3b40" legality="rules-legal" /> <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_M EDIUM" charelem="1de19920" legality="rules-legal" /> <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISI ON_NORMAL" charelem="1dde0d18" legality="rules-legal" /> <RulesElement name="Ferocity" type="Racial Trait" internal-id="ID_FMP_R ACIAL_TRAIT_411" charelem="1ddb0ad8" legality="rules-legal" > <specific name="Short Description" > Make melee basic attack when dr opped to 0 hp </specific> </RulesElement> <RulesElement name="Goring Charge" type="Racial Trait" internal-id="ID_ FMP_RACIAL_TRAIT_412" charelem="1dde6920" legality="rules-legal" > <specific name="Short Description" > Use goring charge as an encount er power </specific> </RulesElement> <RulesElement name="Goring Charge" type="Power" internal-id="ID_FMP_POW ER_2480" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2480" c harelem="1ddef5d0" legality="rules-legal" /> <RulesElement name="Heedless Charge" type="Racial Trait" internal-id="I D_FMP_RACIAL_TRAIT_1092" charelem="1ddbce98" legality="rules-legal" > <specific name="Short Description" > +2 AC against opportunity attac ks while charging. </specific> </RulesElement> <RulesElement name="Vitality" type="Racial Trait" internal-id="ID_FMP_R ACIAL_TRAIT_2525" charelem="1ddb3118" legality="rules-legal" > <specific name="Short Description" > Gain one healing surge </specif ic> </RulesElement> <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID _INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="1de15330" legality="rules-legal " /> <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAG E_1" charelem="1ddd3828" legality="rules-legal" /> <RulesElement name="Nature Bonus" type="Racial Trait" internal-id="ID_I NTERNAL_RACIAL_TRAIT_NATURE_BONUS" charelem="1ddae2b8" legality="rules-legal" /> <RulesElement name="Perception Bonus" type="Racial Trait" internal-id=" ID_INTERNAL_RACIAL_TRAIT_PERCEPTION_BONUS" charelem="1ddd1ce8" legality="rules-l egal" /> <RulesElement name="Constitution" type="Race Ability Bonus" internal-id ="ID_INTERNAL_RACE_ABILITY_BONUS_CONSTITUTION" charelem="1ddd9908" legality="rul es-legal" /> <RulesElement name="Giant" type="Language" internal-id="ID_FMP_LANGUAGE _19" charelem="1dde48f0" legality="rules-legal" /> <RulesElement name="Paladin" type="Class" internal-id="ID_FMP_CLASS_4" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=4" charelem="1dd b6930" legality="rules-legal" > <specific name="Short Description" > A holy warrior devoted to a hig her power, you smite enemies of your faith with divine power. </specific> </RulesElement> <RulesElement name="Paladin" type="Grants" internal-id="ID_INTERNAL_GRA NTS_PALADIN" charelem="1ddead20" legality="rules-legal" />

<RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROLE_4" c harelem="1de21fc0" legality="rules-legal" /> <RulesElement name="Divine" type="Power Source" internal-id="ID_FMP_POW ER_SOURCE_3" charelem="1dde28a8" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" inter nal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="1ddd42d0" l egality="rules-legal" /> <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" int ernal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="1ddb9bf 0" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" intern al-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="1ddb3850" leg ality="rules-legal" /> <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" i nternal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="1dd b9130" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Scale)" type="Proficiency" inter nal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" charelem="1dde2a30" l egality="rules-legal" /> <RulesElement name="Armor Proficiency (Plate)" type="Proficiency" inter nal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(PLATE)" charelem="1ddb8c88" l egality="rules-legal" /> <RulesElement name="Shield Proficiency (Heavy)" type="Proficiency" inte rnal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="1ddafb98" legality="rules-legal" /> <RulesElement name="Shield Proficiency (Light)" type="Proficiency" inte rnal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="1ddf4d70" legality="rules-legal" /> <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_IN TERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="1ddbb7f8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" inter nal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="1ddb7bb0" l egality="rules-legal" /> <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" int ernal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="1ddcdf2 0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" in ternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="1ddf3 5e0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" inter nal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="1de1fdc8" l egality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" int ernal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="1de2089 8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" inte rnal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="1de20710" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="1 de205a8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency " internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charele m="1de200d0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficienc y" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" chare lem="1de20c28" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" int ernal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="1de2094 0" legality="rules-legal" />

<RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Profici ency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="1de28088" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Profi ciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CL AW)" charelem="1de26fe8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Shadowblade)" type="Proficiency " internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE)" charele m="1de26f40" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficien cy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" cha relem="1de27288" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Dragontooth Shield (heroic tier ))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_( DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="1de264f0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Fighting Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FIG HTING_SHIELD_(HEROIC_TIER))" charelem="1de26598" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Soul Shield (paragon tier))" ty pe="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SOUL_S HIELD_(PARAGON_TIER))" charelem="1ddb9538" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sun Shield (paragon tier))" typ e="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SUN_SHI ELD_(PARAGON_TIER))" charelem="1ddd9488" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" t ype="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_O F_SEVEN_PARTS_(WEAPON))" charelem="1ddbe3c0" legality="rules-legal" /> <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_ INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="1ddb55a8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="1 ddb50b0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" in ternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="1ddad 6a8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" inte rnal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="1dda9cf0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Throwing hammer)" type="Profici ency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="1ddb73b0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="1 dddc750" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" i nternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="1dd d16d0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scimitar)" type="Proficiency" i nternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="1dd d80e0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="1 ddfc9e8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Short sword)" type="Proficiency " internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charele m="1ddec1a8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" i nternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="1de 27090" legality="rules-legal" />

<RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency " internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charele m="1de0f4e0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" int ernal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="1dde8e4 0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" in ternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="1de22 248" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" inter nal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="1de222a8" l egality="rules-legal" /> <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="1 de28130" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem= "1de28190" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Rapier)" type="Proficiency" int ernal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(RAPIER)" charelem="1ddebf9 8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" i nternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="1dd ebff8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem= "1de27738" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" in ternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="1de27 798" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficie ncy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" c harelem="1de27620" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" in ternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="1de27 680" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" in ternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="1de26 810" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficie ncy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" c harelem="1de26870" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Profic iency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW )" charelem="1de27f68" legality="rules-legal" /> <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_I NTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="1de27fc8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficien cy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" cha relem="1de27330" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" inte rnal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="1de27390" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" i nternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="1de 27168" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Prof iciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROS SBOW)" charelem="1de271c8" legality="rules-legal" /> <RulesElement name="Channel Divinity" type="Class Feature" internal-id=

"ID_FMP_CLASS_FEATURE_324" charelem="1ddebdd0" legality="rules-legal" > <specific name="Short Description" > Invoke a channel divinity class feature or other power; encounter. </specific> </RulesElement> <RulesElement name="Divine Challenge" type="Class Feature" internal-id= "ID_FMP_CLASS_FEATURE_72" charelem="1de22358" legality="rules-legal" > <specific name="Short Description" > Use divine challenge as an at-w ill power; minor action. </specific> </RulesElement> <RulesElement name="Divine Challenge" type="Power" internal-id="ID_FMP_ POWER_805" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=805" charelem="1de223b8" legality="rules-legal" /> <RulesElement name="Lay on Hands" type="Class Feature" internal-id="ID_ FMP_CLASS_FEATURE_434" charelem="1de22418" legality="rules-legal" > <specific name="Short Description" > Use lay on hands as an at-will (special) power; minor. </specific> </RulesElement> <RulesElement name="Lay on Hands" type="Power" internal-id="ID_FMP_POWE R_1566" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1566" ch arelem="1de22950" legality="rules-legal" /> <RulesElement name="Religion" type="Skill Training" internal-id="ID_INT ERNAL_SKILL_TRAINING_RELIGION" charelem="1de229b0" legality="rules-legal" /> <RulesElement name="Paladin Implements" type="Grants" internal-id="ID_I NTERNAL_GRANTS_PALADIN_IMPLEMENTS" charelem="1de22a10" legality="rules-legal" /> <RulesElement name="Implement Proficiency (Holy Symbol)" type="Proficie ncy" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HOLY_SYMBOL)" c harelem="1de22a70" legality="rules-legal" /> <RulesElement name="Enfeebling Strike" type="Power" internal-id="ID_FMP _POWER_836" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=836" charelem="1de22828" legality="rules-legal" /> <RulesElement name="Valiant Strike" type="Power" internal-id="ID_FMP_PO WER_835" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=835" ch arelem="1de22888" legality="rules-legal" /> <RulesElement name="Protecting Paladin" type="Build" internal-id="ID_FM P_BUILD_10" charelem="1de228e8" legality="rules-legal" /> <RulesElement name="Protecting Paladin" type="Build Suggestions" intern al-id="ID_INTERNAL_BUILD_SUGGESTIONS_PROTECTING_PALADIN" charelem="1de27458" leg ality="rules-legal" /> <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNA L_SKILL_TRAINING_HEAL" charelem="1de274b8" legality="rules-legal" /> <RulesElement name="Endurance" type="Skill Training" internal-id="ID_IN TERNAL_SKILL_TRAINING_ENDURANCE" charelem="1de27518" legality="rules-legal" /> <RulesElement name="Intimidate" type="Skill Training" internal-id="ID_I NTERNAL_SKILL_TRAINING_INTIMIDATE" charelem="1de27578" legality="rules-legal" /> <RulesElement name="Bloodied Ferocity" type="Feat" internal-id="ID_FMP_ FEAT_2567" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2567" charelem="1ddff160" legality="rules-legal" > <specific name="Short Description" > Make free melee basic attack wh en first bloodied </specific> </RulesElement> <RulesElement name="Fearsome Smite" type="Power" internal-id="ID_FMP_PO WER_684" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=684" ch arelem="1ddff068" legality="rules-legal" /> <RulesElement name="Blood of the Mighty" type="Power" internal-id="ID_F MP_POWER_3272" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3 272" charelem="1ddff0c8" legality="rules-legal" /> <RulesElement name="Maruwana " type="Deity" internal-id="ID_INTERNAL_DE ITY_MARUWANA_" charelem="1ddff1c0" legality="houserule" > <specific name="Short Description" > Hell yeah </specific> God of Maruwana

</RulesElement> <RulesElement name="Divine Mettle" type="Power" internal-id="ID_FMP_POW ER_1746" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1746" c harelem="1ddebef0" legality="rules-legal" /> <RulesElement name="Divine Strength" type="Power" internal-id="ID_FMP_P OWER_1747" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1747" charelem="1de22480" legality="rules-legal" /> </RulesElementTally> <!-The tally of the character&apos;s loot --> <LootTally> <loot count="1" equip-count="1" ShowPowerCard="1" > <RulesElement name="Plate Armor" type="Armor" internal-id="ID_FMP_AR MOR_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;fty pe=2" charelem="1dddc808" legality="rules-legal" > </RulesElement> </loot> <loot count="1" equip-count="0" ShowPowerCard="1" > <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id=" ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1 &amp;ftype=4" charelem="1de05970" legality="rules-legal" > </RulesElement> </loot> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEA PON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;f type=3" charelem="1de15c38" legality="rules-legal" > </RulesElement> </loot> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Heavy Shield" type="Armor" internal-id="ID_FMP_A RMOR_8" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8&amp;ft ype=2" charelem="1dde0808" legality="rules-legal" > </RulesElement> </loot> <loot count="2" equip-count="0" ShowPowerCard="1" > <RulesElement name="Warhammer" type="Weapon" internal-id="ID_FMP_WEA PON_16" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=16&amp;f type=3" charelem="1dde6878" legality="rules-legal" > </RulesElement> </loot> </LootTally> <!-The fields for your powers. Each power is then followed by the stats with that power paired with each legal weapon. The weapons are listed in priority as the builder sees it. Particularly, the first weapon listed is the default. --> <PowerStats> <Power name="Melee Basic Attack" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard action </specific> <Weapon name="Warhammer" > <RulesElement name="Warhammer" type="Weapon" internal-id="ID_FMP_ WEAPON_16" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=16&am p;ftype=3" charelem="1dde6878" legality="rules-legal" />

<AttackBonus> 3 </AttackBonus> <Damage> 1d10+1 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +1 Strength modifier. +0 half your level. +2 proficiency bonus. </HitComponents> <DamageComponents> +1 Strength modifier. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 1 </AttackBonus> <Damage> 1d4+1 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +1 Strength modifier. +0 half your level. </HitComponents> <DamageComponents> +1 Strength modifier. </DamageComponents> </Weapon> </Power> <Power name="Ranged Basic Attack" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard action </specific> <Weapon name="Unarmed" > <AttackBonus> 0 </AttackBonus> <Damage> 1d4 </Damage> <AttackStat> Dexterity </AttackStat> <Defense> AC </Defense> <HitComponents> +0 Dexterity modifier. +0 half your level. </HitComponents> <DamageComponents> +0 Dexterity modifier. </DamageComponents> </Weapon> </Power> <Power name="Goring Charge" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Standard action </specific> </Power> <Power name="Divine Challenge" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Minor Action </specific> </Power> <Power name="Lay on Hands" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Minor Action </specific> <Weapon name="Unarmed" >

<AttackBonus> 0 </AttackBonus> <Damage> </Damage> <AttackStat> Unknown </AttackStat> <Defense> Unknown </Defense> <HitComponents> +0 half your level. </HitComponents> <DamageComponents> </DamageComponents> </Weapon> </Power> <Power name="Enfeebling Strike" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard action </specific> <Weapon name="Warhammer" > <RulesElement name="Warhammer" type="Weapon" internal-id="ID_FMP_ WEAPON_16" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=16&am p;ftype=3" charelem="1dde6878" legality="rules-legal" /> <AttackBonus> 6 </AttackBonus> <Damage> 1d10+4 </Damage> <AttackStat> Charisma </AttackStat> <Defense> AC </Defense> <HitComponents> +4 Charisma modifier. +0 half your level. +2 proficiency bonus. </HitComponents> <DamageComponents> +4 Charisma modifier. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 4 </AttackBonus> <Damage> 1d4+4 </Damage> <AttackStat> Charisma </AttackStat> <Defense> AC </Defense> <HitComponents> +4 Charisma modifier. +0 half your level. </HitComponents> <DamageComponents> +4 Charisma modifier. </DamageComponents> </Weapon> </Power> <Power name="Valiant Strike" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard action </specific> <Weapon name="Warhammer" > <RulesElement name="Warhammer" type="Weapon" internal-id="ID_FMP_ WEAPON_16" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=16&am p;ftype=3" charelem="1dde6878" legality="rules-legal" /> <AttackBonus> 3 </AttackBonus> <Damage> 1d10+1 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +1 Strength modifier. +0 half your level.

+2 proficiency bonus. </HitComponents> <DamageComponents> +1 Strength modifier. </DamageComponents> <Conditions> +1 attack bonus per enemy adjacent to you. </Conditions> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 1 </AttackBonus> <Damage> 1d4+1 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +1 Strength modifier. +0 half your level. </HitComponents> <DamageComponents> +1 Strength modifier. </DamageComponents> <Conditions> +1 attack bonus per enemy adjacent to you. </Conditions> </Weapon> </Power> <Power name="Fearsome Smite" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Standard action </specific> <Weapon name="Warhammer" > <RulesElement name="Warhammer" type="Weapon" internal-id="ID_FMP_ WEAPON_16" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=16&am p;ftype=3" charelem="1dde6878" legality="rules-legal" /> <AttackBonus> 6 </AttackBonus> <Damage> 2d10+4 </Damage> <AttackStat> Charisma </AttackStat> <Defense> AC </Defense> <HitComponents> +4 Charisma modifier. +0 half your level. +2 proficiency bonus. </HitComponents> <DamageComponents> +4 Charisma modifier. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 4 </AttackBonus> <Damage> 2d4+4 </Damage> <AttackStat> Charisma </AttackStat> <Defense> AC </Defense> <HitComponents> +4 Charisma modifier. +0 half your level. </HitComponents> <DamageComponents> +4 Charisma modifier. </DamageComponents> </Weapon> </Power>

<Power name="Blood of the Mighty" > <specific name="Power Usage" > Daily </specific> <specific name="Action Type" > Standard action </specific> <Weapon name="Warhammer" > <RulesElement name="Warhammer" type="Weapon" internal-id="ID_FMP_ WEAPON_16" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=16&am p;ftype=3" charelem="1dde6878" legality="rules-legal" /> <AttackBonus> 3 </AttackBonus> <Damage> 4d10+1 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +1 Strength modifier. +0 half your level. +2 proficiency bonus. </HitComponents> <DamageComponents> +1 Strength modifier. </DamageComponents> </Weapon> <Weapon name="Unarmed" > <AttackBonus> 1 </AttackBonus> <Damage> 4d4+1 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> +1 Strength modifier. +0 half your level. </HitComponents> <DamageComponents> +1 Strength modifier. </DamageComponents> </Weapon> </Power> <Power name="Divine Mettle" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Minor Action </specific> </Power> <Power name="Divine Strength" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Minor Action </specific> </Power> </PowerStats> <!-The character&apos;s companions --> <Companions> </Companions> <!-The character&apos;s journal entries --> <Journal>

</Journal> </CharacterSheet> <D20CampaignSetting name="" > <!-Dungeons and Dragons Insider: Character Builder campaign save file --> </D20CampaignSetting> <!-Level tags are an internal tree of rules elements, see RulesElementTally above for the final list of rules elements, taking into account retraining, etc. --> <Level> <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" char elem="1ddd2108" legality="rules-legal" > <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INT ERNAL_LEVEL1RULES_LEVEL1RULES" charelem="1ddb0168" legality="rules-legal" > <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_I NTERNAL_LEVEL1RULES_SKILLRULES" charelem="1ddf3c48" legality="rules-legal" > <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_ SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" char elem="1ddf5578" legality="rules-legal" /> <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKIL L_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem ="1ddf7c18" legality="rules-legal" /> <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL _3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem= "1ddb6408" legality="rules-legal" /> <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_S KILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" chare lem="1ddb0368" legality="rules-legal" /> <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_F MP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" c harelem="1ddf86d8" legality="rules-legal" /> <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_S KILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" chare lem="1ddd4960" legality="rules-legal" /> <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_ 9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem=" 1ddb1160" legality="rules-legal" /> <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKI LL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" chare lem="1ddb02c0" legality="rules-legal" /> <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKI LL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" chare lem="1ddf2f20" legality="rules-legal" /> <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_ SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" ch arelem="1ddb3568" legality="rules-legal" /> <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKIL L_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charel em="1de13a08" legality="rules-legal" /> <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_ SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" ch arelem="1ddd4608" legality="rules-legal" /> <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SK

ILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" char elem="1dda9960" legality="rules-legal" /> <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKI LL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" chare lem="1dddad00" legality="rules-legal" /> <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_ SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" ch arelem="1ddf46c8" legality="rules-legal" /> <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SK ILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" char elem="1ddb20b8" legality="rules-legal" /> <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_S KILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" cha relem="1ddf25a8" legality="rules-legal" /> </RulesElement> <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIE R_HEROIC" charelem="1ddd3310" legality="rules-legal" /> <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID _INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="1ddf8c30" legality="rules-legal" / > <RulesElement name="Ranged Basic Attack" type="Power" internal-id="I D_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="1de18c08" legality="rules-legal" /> </RulesElement> <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_IN TERNAL_LEVEL1RULES_DETAILSRULES" charelem="1de13ab0" legality="rules-legal" > <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GEN DER_MALE" charelem="1ddf3fa0" legality="rules-legal" /> <RulesElement name="" type="" charelem="1de19428" legality="rules-le gal" /> </RulesElement> <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION1" charelem="1de18290" legality="rules-legal" > <RulesElement name="" type="" charelem="1dde2bb8" legality="rules-le gal" /> <RulesElement name="Background Benefit" type="Internal" internal-id= "ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="1dde6bb0" legality="rules-le gal" > <RulesElement name="" type="" charelem="1de16548" legality="rules -legal" /> </RulesElement> <RulesElement name="" type="" charelem="1de147e0" legality="rules-le gal" /> <RulesElement name="" type="" charelem="1de14d58" legality="rules-le gal" /> <RulesElement name="" type="" charelem="1de14688" legality="rules-le gal" /> <RulesElement name="" type="" charelem="1de183f0" legality="rules-le gal" /> <RulesElement name="" type="" charelem="1ddd7198" legality="rules-le gal" /> </RulesElement> <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION2" charelem="1ddd5b48" legality="rules-legal" > <RulesElement name="" type="" charelem="1de15090" legality="rules-le gal" /> </RulesElement> <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION3" charelem="1de186b0" legality="rules-legal" /> <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTE

RNAL_LEVEL1RULES_EXPANSION4" charelem="1ddb0dd8" legality="rules-legal" /> <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION5" charelem="1ddda848" legality="rules-legal" /> <RulesElement name="Minotaur" type="Race" internal-id="ID_FMP_RACE_24" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=24" charelem="1de 19008" legality="rules-legal" > <RulesElement name="Minotaur" type="Grants" internal-id="ID_INTERNAL _GRANTS_MINOTAUR" charelem="1ddf3b40" legality="rules-legal" > <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_ SIZE_MEDIUM" charelem="1de19920" legality="rules-legal" /> <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNA L_VISION_NORMAL" charelem="1dde0d18" legality="rules-legal" /> <RulesElement name="Ferocity" type="Racial Trait" internal-id="ID _FMP_RACIAL_TRAIT_411" charelem="1ddb0ad8" legality="rules-legal" /> <RulesElement name="Goring Charge" type="Racial Trait" internal-i d="ID_FMP_RACIAL_TRAIT_412" charelem="1dde6920" legality="rules-legal" > <RulesElement name="Goring Charge" type="Power" internal-id="I D_FMP_POWER_2480" url="http://www.wizards.com/dndinsider/compendium/power.aspx?i d=2480" charelem="1ddef5d0" legality="rules-legal" /> </RulesElement> <RulesElement name="Heedless Charge" type="Racial Trait" internal -id="ID_FMP_RACIAL_TRAIT_1092" charelem="1ddbce98" legality="rules-legal" /> <RulesElement name="Vitality" type="Racial Trait" internal-id="ID _FMP_RACIAL_TRAIT_2525" charelem="1ddb3118" legality="rules-legal" /> <RulesElement name="Strength" type="Race Ability Bonus" internalid="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="1de15330" legality="rules -legal" /> <RulesElement name="Common" type="Language" internal-id="ID_FMP_L ANGUAGE_1" charelem="1ddd3828" legality="rules-legal" /> <RulesElement name="Nature Bonus" type="Racial Trait" internal-id ="ID_INTERNAL_RACIAL_TRAIT_NATURE_BONUS" charelem="1ddae2b8" legality="rules-leg al" /> <RulesElement name="Perception Bonus" type="Racial Trait" interna l-id="ID_INTERNAL_RACIAL_TRAIT_PERCEPTION_BONUS" charelem="1ddd1ce8" legality="r ules-legal" /> </RulesElement> <RulesElement name="Constitution" type="Race Ability Bonus" internal -id="ID_INTERNAL_RACE_ABILITY_BONUS_CONSTITUTION" charelem="1ddd9908" legality=" rules-legal" /> <RulesElement name="Giant" type="Language" internal-id="ID_FMP_LANGU AGE_19" charelem="1dde48f0" legality="rules-legal" /> </RulesElement> <RulesElement name="Paladin" type="Class" internal-id="ID_FMP_CLASS_4" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=4" charelem="1dd b6930" legality="rules-legal" > <RulesElement name="Paladin" type="Grants" internal-id="ID_INTERNAL_ GRANTS_PALADIN" charelem="1ddead20" legality="rules-legal" > <RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROL E_4" charelem="1de21fc0" legality="rules-legal" /> <RulesElement name="Divine" type="Power Source" internal-id="ID_F MP_POWER_SOURCE_3" charelem="1dde28a8" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="1ddd4 2d0" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Leather)" type="Proficienc y" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="1 ddb9bf0" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="1ddb385 0" legality="rules-legal" />

<RulesElement name="Armor Proficiency (Chainmail)" type="Proficie ncy" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charele m="1ddb9130" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Scale)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" charelem="1dde2 a30" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Plate)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(PLATE)" charelem="1ddb8 c88" legality="rules-legal" /> <RulesElement name="Shield Proficiency (Heavy)" type="Proficiency " internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="1dd afb98" legality="rules-legal" /> <RulesElement name="Shield Proficiency (Light)" type="Proficiency " internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="1dd f4d70" legality="rules-legal" /> <RulesElement name="Simple Melee" type="Proficiency" internal-id= "ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="1ddbb7f8" legality="rules-legal " > <RulesElement name="Weapon Proficiency (Club)" type="Proficien cy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="1d db7bb0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Dagger)" type="Profici ency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem ="1ddcdf20" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Javelin)" type="Profic iency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charel em="1ddf35e0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Mace)" type="Proficien cy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="1d e1fdc8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sickle)" type="Profici ency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem ="1de20898" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Spear)" type="Proficie ncy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem=" 1de20710" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greatclub)" type="Prof iciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" ch arelem="1de205a8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Morningstar)" type="Pr oficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR) " charelem="1de200d0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Quarterstaff)" type="P roficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAF F)" charelem="1de20c28" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scythe)" type="Profici ency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem ="1de20940" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type ="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_G AUNTLET)" charelem="1de28088" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" ty pe="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_F IGHTER_CLAW)" charelem="1de26fe8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Shadowblade)" type="Pr oficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE) " charelem="1de26f40" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Climbing Claw)" type=" Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_C LAW)" charelem="1de27288" legality="rules-legal" />

<RulesElement name="Weapon Proficiency (Dragontooth Shield (he roic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROF ICIENCY_(DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="1de264f0" legality="ruleslegal" /> <RulesElement name="Weapon Proficiency (Fighting Shield (heroi c tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICI ENCY_(FIGHTING_SHIELD_(HEROIC_TIER))" charelem="1de26598" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Soul Shield (paragon t ier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENC Y_(SOUL_SHIELD_(PARAGON_TIER))" charelem="1ddb9538" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sun Shield (paragon ti er))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY _(SUN_SHIELD_(PARAGON_TIER))" charelem="1ddd9488" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Rod of Seven Parts (We apon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIEN CY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="1ddbe3c0" legality="rules-legal" /> </RulesElement> <RulesElement name="Military Melee" type="Proficiency" internal-i d="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="1ddb55a8" legality="rules-l egal" > <RulesElement name="Weapon Proficiency (Battleaxe)" type="Prof iciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" ch arelem="1ddb50b0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Handaxe)" type="Profic iency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charel em="1ddad6a8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Flail)" type="Proficie ncy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem=" 1dda9cf0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Throwing hammer)" type ="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING _HAMMER)" charelem="1ddb73b0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Warhammer)" type="Prof iciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" ch arelem="1dddc750" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (War Pick)" type="Profi ciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" char elem="1ddd16d0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scimitar)" type="Profi ciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" char elem="1ddd80e0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Longsword)" type="Prof iciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" ch arelem="1ddfc9e8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Short sword)" type="Pr oficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD) " charelem="1ddec1a8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greataxe)" type="Profi ciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" char elem="1de27090" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Heavy flail)" type="Pr oficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL) " charelem="1de0f4e0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Glaive)" type="Profici ency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem ="1dde8e40" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Halberd)" type="Profic iency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charel em="1de22248" legality="rules-legal" />

<RulesElement name="Weapon Proficiency (Maul)" type="Proficien cy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="1d e222a8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Longspear)" type="Prof iciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" ch arelem="1de28130" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greatsword)" type="Pro ficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="1de28190" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Rapier)" type="Profici ency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(RAPIER)" charelem ="1ddebf98" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Falchion)" type="Profi ciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" char elem="1ddebff8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Broadsword)" type="Pro ficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="1de27738" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Khopesh)" type="Profic iency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charel em="1de27798" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Light war pick)" type= "Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR _PICK)" charelem="1de27620" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scourge)" type="Profic iency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charel em="1de27680" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Trident)" type="Profic iency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charel em="1de26810" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Heavy war pick)" type= "Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR _PICK)" charelem="1de26870" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Feral Armor Claw)" typ e="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_A RMOR_CLAW)" charelem="1de27f68" legality="rules-legal" /> </RulesElement> <RulesElement name="Simple Ranged" type="Proficiency" internal-id ="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="1de27fc8" legality="rules-leg al" > <RulesElement name="Weapon Proficiency (Hand Crossbow)" type=" Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSS BOW)" charelem="1de27330" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sling)" type="Proficie ncy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem=" 1de27390" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Crossbow)" type="Profi ciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" char elem="1de27168" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Repeating crossbow)" t ype="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEA TING_CROSSBOW)" charelem="1de271c8" legality="rules-legal" /> </RulesElement> <RulesElement name="Channel Divinity" type="Class Feature" intern al-id="ID_FMP_CLASS_FEATURE_324" charelem="1ddebdd0" legality="rules-legal" > <RulesElement name="Divine Fortune" type="Power" internal-id=" ID_FMP_POWER_1589" url="http://www.wizards.com/dndinsider/compendium/power.aspx? id=1589" charelem="1ddebe30" legality="rules-legal" /> <RulesElement name="" type="" charelem="1ddebe90" legality="ru les-legal" />

<RulesElement name="Divine Mettle" type="Power" internal-id="I D_FMP_POWER_1746" url="http://www.wizards.com/dndinsider/compendium/power.aspx?i d=1746" charelem="1ddebef0" legality="rules-legal" /> <RulesElement name="Divine Strength" type="Power" internal-id= "ID_FMP_POWER_1747" url="http://www.wizards.com/dndinsider/compendium/power.aspx ?id=1747" charelem="1de22480" legality="rules-legal" /> <RulesElement name="Abjure Undead" type="Power" internal-id="I D_FMP_POWER_5330" url="http://www.wizards.com/dndinsider/compendium/power.aspx?i d=5330" charelem="1de224e0" legality="rules-legal" /> <RulesElement name="Divine Guidance" type="Power" internal-id= "ID_FMP_POWER_5331" url="http://www.wizards.com/dndinsider/compendium/power.aspx ?id=5331" charelem="1de22540" legality="rules-legal" /> <RulesElement name="Rebuke Undead" type="Power" internal-id="I D_FMP_POWER_5186" url="http://www.wizards.com/dndinsider/compendium/power.aspx?i d=5186" charelem="1de225a0" legality="rules-legal" /> </RulesElement> <RulesElement name="Divine Challenge" type="Class Feature" intern al-id="ID_FMP_CLASS_FEATURE_72" charelem="1de22358" legality="rules-legal" > <RulesElement name="Divine Challenge" type="Power" internal-id ="ID_FMP_POWER_805" url="http://www.wizards.com/dndinsider/compendium/power.aspx ?id=805" charelem="1de223b8" legality="rules-legal" /> </RulesElement> <RulesElement name="Lay on Hands" type="Class Feature" internal-i d="ID_FMP_CLASS_FEATURE_434" charelem="1de22418" legality="rules-legal" > <RulesElement name="Lay on Hands" type="Power" internal-id="ID _FMP_POWER_1566" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id =1566" charelem="1de22950" legality="rules-legal" /> </RulesElement> <RulesElement name="Religion" type="Skill Training" internal-id=" ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="1de229b0" legality="rules-legal" /> <RulesElement name="Paladin Implements" type="Grants" internal-id ="ID_INTERNAL_GRANTS_PALADIN_IMPLEMENTS" charelem="1de22a10" legality="rules-leg al" > <RulesElement name="Implement Proficiency (Holy Symbol)" type= "Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HOLY_S YMBOL)" charelem="1de22a70" legality="rules-legal" /> </RulesElement> </RulesElement> <RulesElement name="Enfeebling Strike" type="Power" internal-id="ID_ FMP_POWER_836" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=8 36" charelem="1de22828" legality="rules-legal" /> <RulesElement name="Valiant Strike" type="Power" internal-id="ID_FMP _POWER_835" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=835" charelem="1de22888" legality="rules-legal" /> <RulesElement name="Protecting Paladin" type="Build" internal-id="ID _FMP_BUILD_10" charelem="1de228e8" legality="rules-legal" > <RulesElement name="Protecting Paladin" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_PROTECTING_PALADIN" charelem="1de2745 8" legality="rules-legal" /> </RulesElement> <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTE RNAL_SKILL_TRAINING_HEAL" charelem="1de274b8" legality="rules-legal" /> <RulesElement name="Endurance" type="Skill Training" internal-id="ID _INTERNAL_SKILL_TRAINING_ENDURANCE" charelem="1de27518" legality="rules-legal" / > <RulesElement name="Intimidate" type="Skill Training" internal-id="I D_INTERNAL_SKILL_TRAINING_INTIMIDATE" charelem="1de27578" legality="rules-legal" /> </RulesElement>

<RulesElement name="Bloodied Ferocity" type="Feat" internal-id="ID_FMP_ FEAT_2567" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2567" charelem="1ddff160" legality="rules-legal" /> <RulesElement name="Fearsome Smite" type="Power" internal-id="ID_FMP_PO WER_684" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=684" ch arelem="1ddff068" legality="rules-legal" /> <RulesElement name="Blood of the Mighty" type="Power" internal-id="ID_F MP_POWER_3272" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3 272" charelem="1ddff0c8" legality="rules-legal" /> <RulesElement name="Maruwana " type="Deity" internal-id="ID_INTERNAL_DE ITY_MARUWANA_" charelem="1ddff1c0" legality="houserule" > God of Maruwana </RulesElement> </RulesElement> <loot count="1" equip-count="1" ShowPowerCard="1" > <RulesElement name="Plate Armor" type="Armor" internal-id="ID_FMP_ARMOR _6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype= 2" charelem="1ddff220" legality="rules-legal" /> </loot> <loot count="1" equip-count="0" ShowPowerCard="1" > <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_ FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&am p;ftype=4" charelem="1de26188" legality="rules-legal" /> </loot> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON _19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftyp e=3" charelem="1de26648" legality="rules-legal" /> </loot> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Heavy Shield" type="Armor" internal-id="ID_FMP_ARMO R_8" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8&amp;ftype =2" charelem="1de26768" legality="rules-legal" /> </loot> <loot count="2" equip-count="0" ShowPowerCard="1" > <RulesElement name="Warhammer" type="Weapon" internal-id="ID_FMP_WEAPON _16" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=16&amp;ftyp e=3" charelem="1de22708" legality="rules-legal" /> </loot> </Level> <!-Textstrings are builder variables and contain entered text data, such as character names, as well as internal data --> <textstring name="_PER_LEVEL_1_Carried Money" > 10 gp </textstring> <textstring name="_PER_LEVEL_1_Stored Money" > 0 gp </textstring> <textstring name="_PER_LEVEL_1_Residuum" > 0 </textstring> <textstring name="_INTERNAL_MainHandWeapon" > Heavy Shield </textstring> <textstring name="Name" > Bubbles Mcfuckyoup

</textstring> <textstring name="Character Save File" > C:\Users\bradydomin08\Documents\ddi\Saved Characters\Bubbles Mcfuckyoup.dn d4e </textstring> <textstring name="CUR_HitPoints" > </textstring> <textstring name="CUR_Surges" > </textstring> <textstring name="CUR_SecWind" > False </textstring> <textstring name="CUR_DeathSave1" > False </textstring> <textstring name="CUR_DeathSave2" > False </textstring> <textstring name="CUR_DeathSave3" > False </textstring> <textstring name="CUR_TempHP" > </textstring> <textstring name="CUR_Action Points" > </textstring> <textstring name="LAYOUT_DATA" > MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffi nity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowNotesPa ge=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCar ds=True|ShowNormalItemCards=False|ShowItemSetInfoCards=True|ShowAllWeaponsForCar ds=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ShowFlavorText=False| ReplacesAdditionalEffects=True|ZoomLevel=100|PersonalizedData=True&amp;BaseStyle =PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POI NTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES;Height=151/CLASS_FEATURES;Heig ht=270/LANGUAGES;Height=52|*/MOVEMENT/SENSES/ATTACK_WORKSPACE/DAMAGE_WORKSPACE/B ASIC_ATTACKS/FEATS;Height=338&amp;BaseStyle=PortraitPage2/LayoutStyle=Portrait|* |*/POWERS_PANEL/OTHER_EQUIPMENT;Height=221/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/ RITUALS;Height=221|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Heig ht=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height= 110 </textstring> <textstring name="LAYOUT_DATAPowerCard" > &lt;PowerCards&gt; &lt;CharSummaryCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&q uot; /&gt; &lt;SkillsCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt; &lt;ActionPointCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&q uot; /&gt; &lt;SecondWindCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;true&quot;&gt; &lt;RuleID&gt;&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/SecondWindCard&gt; &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quo t; Blank=&quot;false&quot;&gt;

&lt;RuleID&gt;ID_INTERNAL_POWER_MELEE_BASIC_ATTACK&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quo t; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_INTERNAL_POWER_RANGED_BASIC_ATTACK&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_FMP_POWER_805&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_FMP_POWER_1566&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_FMP_POWER_836&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_FMP_POWER_835&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_FMP_POWER_2480&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_FMP_POWER_684&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_FMP_POWER_1746&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_FMP_POWER_1747&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_FMP_POWER_3272&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardNormalWeapon Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;Fa lse&quot;&gt; &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quo t; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt; &lt;baseID&gt;ID_FMP_WEAPON_16&lt;/baseID&gt; &lt;/CharLootID&gt; &lt;/PowerCardNormalWeapon&gt;

&lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;Fals e&quot;&gt; &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quo t; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt; &lt;baseID&gt;ID_FMP_ARMOR_6&lt;/baseID&gt; &lt;/CharLootID&gt; &lt;/PowerCardNormalItem&gt; &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;Fals e&quot;&gt; &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quo t; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt; &lt;baseID&gt;ID_FMP_GEAR_1&lt;/baseID&gt; &lt;/CharLootID&gt; &lt;/PowerCardNormalItem&gt; &lt;/PowerCards&gt; </textstring> <textstring name="USAGE_Goring Charge" > false </textstring> <textstring name="USAGE_Fearsome Smite" > false </textstring> <textstring name="USAGE_Blood of the Mighty" > false </textstring> <textstring name="USAGE_Divine Mettle" > false </textstring> <textstring name="USAGE_Divine Strength" > false </textstring> <textstring name="USAGE_Magic Item Heroic Use Box 1" > false </textstring> <textstring name="USAGE_Magic Item Paragon Use Box 1" > false </textstring> <textstring name="USAGE_Magic Item Paragon Use Box 2" > false </textstring> <textstring name="USAGE_Magic Item Epic Use Box 1" > false </textstring> <textstring name="USAGE_Magic Item Epic Use Box 2" > false </textstring> <textstring name="USAGE_Magic Item Epic Use Box 3" > false </textstring> <textstring name="USAGE_Magic Item Heroic Milestone Box 1" > false </textstring> <textstring name="USAGE_Magic Item Heroic Milestone Box 2" > false </textstring> <textstring name="USAGE_Magic Item Heroic Milestone Box 3" > false </textstring> <textstring name="USAGE_Magic Item Heroic Milestone Box 4" > false

</textstring> <textstring name="USAGE_Magic Item Paragon Milestone Box false </textstring> <textstring name="USAGE_Magic Item Paragon Milestone Box false </textstring> <textstring name="USAGE_Magic Item Paragon Milestone Box false </textstring> <textstring name="USAGE_Magic Item Paragon Milestone Box false </textstring> <textstring name="USAGE_Magic Item Epic Milestone Box 1" false </textstring> <textstring name="USAGE_Magic Item Epic Milestone Box 2" false </textstring> <textstring name="USAGE_Magic Item Epic Milestone Box 3" false </textstring> <textstring name="USAGE_Magic Item Epic Milestone Box 4" false </textstring> <textstring name="PortraitZoomScale" > 0.732183908045977 </textstring> <textstring name="PortraitLeftMargin" > 0 </textstring> <textstring name="PortraitTopMargin" > 0 </textstring> </D20Character>

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