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Consumer Guide

The following sections deal with all matters financial. Money is bound to figure in all your games, but you should not allow it to
dominate proceedings in great detail. If money is tight, then you will want to keep a close track of what the players characters are
spending, but when the characters are wealthy, there is little point in making players keep accounts to the last penny.

Coinage
Money in the Old World is based upon three kinds of coin - the Gold Crown, the Silver Shilling and the base metal Penny usually
made of bronze, copper or brass. Each coin weighs approximately an ounce, and its value is determined by its weight. Every city
and many smaller towns issue their own coinage, which is readily and universally accepted throughout the Old World (although
coinage from smaller towns might only be readily accepted in its local area). Unusual town coinage will always be greeted with
suspicion, which makes it unprofitable to forge. Although the coinage is varied in its origins, weight is a fairly reliable determination of a
coins value.
1 Gold Crown = 20 Silver Shillings = 240 Brass Pennies
1 Silver Shilling = 12 Brass Pennies

A sum of money involving different coinage types is written as:


1 GC 12/6
6/12 GC 5/3d

This is usually written as:


1 GC = 20/- = 240d

One crown, twelve shillings and sixpence


Six shillings only
Twelve crowns and five shillings
Three pence only

Availability of Items
All goods have price and encumbrance values (where applicable) listed for them, and are rated by the general availability:
Very Rare Rare Scarce Average Common Plentiful
To use the guide, first look up the good or service the character wishes to buy, and make a note of its general availability. Then read
across the table below and find the column matching the population size of the community. This will give a percentage chance for the
good or service to be available locally. If the test is a failure, the commodity or service is not available, and will not be so, until at least a
week has passed, when a further check may be made.
Population
Rarity
Very Rare
Rare
Scarce
Average
Common
Plentiful

Below 100
1%
3%
5%
10%
20%
35%

Below 1,000
5%
7%
10%
20%
35%
60%

Below 10,000
10%
15%
25%
35%
50%
70%

More than 10,000


25%
30%
40%
55%
80%
100%

Once it is determined that a specific item or service is available in a given place, there is no need to check again to obtain further
supplies.

Exchange Rates
Coins
Bretonnia (Bre)
Empire (Emp)
Estalia (Est)
Kislev (Kis)
Norsca (Nor)
Tilean City-States (Tcs)
Dwarf (Dwf)
Elf (Elf)
Araby (Ara)

Bre

-5%
-10%
-10%
-30%
-50%
+20%
-5%
-10%

Emp
+5%

-5%
-5%
-20%
-30%
+30%
+0%
-5%

Est
+10%
+5%

+10%
-10%
-20%
+40%
+5%
+0%

Exchange Rates in other Lands


Kis
Nor
Tcs
+10%
+0%
-20%
+10%
+0%
-15%
-10%
+0%
-10%

+0%
+0%
-5%

-5%
-10%
+0%

+40%
+0%
+50%
+5%
+0%
+20%
+10%
+0%
-10%

Dwf
-10%
-15%
-20%
-10%
-20%
n/a

+0%
-20%

Elf
+5%
+0%
+0%
-5%
-10%
-20%
+0%

-5%

Ara
+10%
+5%
+0%
-10%
+0%
-10%
+20%
+5%

Income
Job
Yearly Pay (GC)
Monthly Pay (/-)
Peasant
9 15
15 25
Farmer
15 25
25 45
Innkeeper
20 30
35 50
City Shopkeeper
20 40
35 65
Mercenary
20 50
35 80
Skilled Craftsman
25 80
40 135
Typical Fence
30 100
50 165
Doctor
40 150
65 250
Artificer
150 500
250 835
Lesser Noble
250 500
415 835
Wizard, Lord
300 800
500 1,350
Greater Noble
1,000+
1,700+
All yearly wages given are before regional taxes have been applied.

Weekly Pay (d)


45 75
75 135
105 150
105 195
105 240
120 400
150 495
195 750
750 2,505
1,245 2,505
1,500 4,050
5,100+

Daily Pay (d)


7 12
12 22
17 25
17 32
17 40
20 66
25 82
32 125
125 420
210 420
250 675
850+

Common Service Charges


Service
Burial, Unmarked Grave
Burial, Pyre
Court Appearance (per Day)
Courtesan (per Evening)
Embalming
Horse Shoeing (per Hoof)
Legal Contract
Legal Deed
Legal Signed Oath
Legal Will
Musical Entertainment (per Musician, per Evening)
Prostitute (per Session)
Theatre (per Performance)
Training a Guard Dog
Training a Hunting Falcon
Training a Riding Horse
Training a War Horse
Translation, Verbal (per 100 words)
Translation, Written (per 25 words)

Charge
16/- 20/20 GCs 26 GCs
5 GCs 6 GCs
3 GCs 6 GCs
50 GCs 60 GCs
10/- 20/2 GCs 4 GCs
4 GCs 6 GCs
6 GCs 8 GCs
10 GCs 12 GCs
3/- 6/6d 20d
9d 1/9
1 GCs 2 GCs
4 GCs 6 GCs
8 GCs 12 GCs
20 GCs 30 GCs
1 GCs 2 GCs
1 GCs 2 GCs

Contact
Embalmer / Physician
Embalmer / Physician
Lawyer / Scribe
Courtesan / Lux. Prostitute
Embalmer / Physician
Artisan / Ostler
Lawyer / Scribe
Lawyer / Scribe
Lawyer / Scribe
Lawyer / Scribe
Entertainer / Musician
Prostitute
Thespian / Merchant
Animal Trainer
Animal Trainer
Animal Trainer
Animal Trainer
Interpreter / Scribe
Interpreter / Scribe

Avail
Plentiful
Common
Common
Common
Scarce
Plentiful
Common
Common
Scarce
Scarce
Common
Plentiful
Common
Common
Scarce
Common
Scarce
Common
Common

Charge Per Day


10/2 GCs
5/- +
6 GCs +
5/2d
2/1/7/3d
18/1 GC 5/6/8/2 GCs +
4/- +
6d
5 GCs +
1/9

Charge Per Week


60/12 GCs
30/- +
36 GCs +
30/1/24/12/42/1/6
5 GCs 8/7GCs 10/36/48/12 GCs +
24/- +
3/30 GCs +
10/6

Avail
Common
Common
Common
Common
Common
Plentiful
Common
Common
Common
Plentiful
Common
Scarce
Plentiful
Scarce
Common
Common
Common
Scarce
Common

Common Hireling Charges


Service
Artisan
Bodyguard
Cook
Courtesan / Luxury Prostitute
Entertainer
Guide, Urchin
Hunter
Jester or Fool
Labourer
Lantern Bearer
Mercenary, Archer
Mercenary, Cavalryman
Mercenary, Man-At-Arms / Soldier
Mercenary, Scout
Pilot
Priest, Initiate
Servant
Translator
Trapper

Subsistence (Basic)
Food (Basics)
Food per Day (Bought Prepared)

Cost
3/- to 7/- *

Encum
10

Avail
Plentiful

* 3/- is the minimum required to remain healthy, but any character who has the money must spend 7/- per day on food, or as much as is
available up to 7/-. Even 7/-per day is hardly riotous living, and player characters may be required to spend considerably more in order
to maintain their social standing.
Bread (Loaf)
Butter (lb)
Cheap Pie (each)
Cheese (lb)
Delicacy (each)
Eggs (Dozen)
Fish, Fresh (each)
Fish, Pickled (Barrel)
Meat (Side)
Milk, Cow or Goat (1 Pint)
Soup (1 Meal)
Iron Rations (1 week)

9d
20d
4d
40d
5d 20d
15d
5d
7d
2/3d
2d
3 GCs

3
1
2
1
3
1
2
20
10
2
5
50

Plentiful
Plentiful
Common
Plentiful
Scarce
Plentiful
Common/Plentiful
Common
Average
Plentiful
Average
Common

Food (Individual Items)


Baked Potato (Buttered)
Bread & Cheese (Per Portion)
Fruit, Common (Apples, Pears, etc, Per lb)
Fruit, Exotic (Oranges from Araby, etc, Each)
Fruit Pies (Individual)
Fruit Pies (Large)
Game Pies (Large)
Meat Pies (Individual)
Meat Pies (Large)
Sausages (Savory or Spicy, Per Portion, Hot or Cold)
Soup (Large Ladleful / Cup)

Cost
5d
9d 1/2
3d 6d
1/6 3/6
6d 1/1/6 2/2/9 4/6d 1/2
2/- 3/4d 9d
3d 6d

Encum
1
2
1
1
2
8
8
2
8
1
2

Avail
Plentiful
Plentiful
Common
Scarce
Plentiful
Common
Common
Plentiful
Common
Average
Average

Subsistence (Detailed)
Food (Basics)
Food per Day (per Person, Bought Prepared)

Cost
3/- to 7/- *

Encum
10

Avail
Plentiful

* 3/- is the minimum required to remain healthy, but any character who has the money must spend 7/- per day on food, or as much as is
available up to 7/-. Even 7/-per day is hardly riotous living, and player characters may be required to spend considerably more in order
to maintain their social standing.
Food, Cold (per Platter) (bread, cheese, pickles, salad, etc)
Food, Hot (per Platter) (meat stew with vegetables, bread, etc)
Food, Full Meal (per Person) (multi course meal)
Soup (per Meal / Bowl) (thick vegetable soup with a little local game)
Iron Rations (per Person, per week)
Iron Rations, Horse (per Horse, per week)

2/3
3/9
8/3
10d 1/6
3 GCs
5 GCs

8
8
10
5
50
100

Plentiful
Plentiful
Plentiful
Average
Common
Common

Food (Individual Items)


Baked Potato (Buttered)
Bread & Cheese (Per Portion)
Fruit, Common (Apples, Pears, etc, per lb)
Fruit, Exotic (Oranges from Araby, etc, Each)
Fruit Pies (Individual)
Fruit Pies (Large)
Game Pies (Large)
Meat Pies (Individual)
Meat Pies (Large)
Sausages (Savory or Spicy, Per Portion, Hot or Cold)
Soup (Large Ladleful / Cup)

Cost
5d
9d 1/2
3d 6d
1/6 3/6
6d 1/1/6 2/2/9 4/6d 1/2
2/- 3/4d 9d
3d 6d

Encum
1
2
1
1
2
8
8
2
8
1
2

Avail
Plentiful
Plentiful
Common
Scarce
Plentiful
Common
Common
Plentiful
Common
Average
Average

Food (Bakery)
Bread, Rye (per Loaf)
Bread, Wheat (per Loaf)
Bread, White (per Loaf)
Buns / Scones (per Dozen)
Cake, Fruit (each, Large)
Pastry, Various (each)
Pie, Cheap (each, Individual)
Pie, Fruit (each, Individual)
Pie, Fruit (each, Large)
Pie, Game (each, Individual)
Pie, Game (each, Large)
Pie, Meat (each, Individual)
Pie, Meat (each, Large)

Cost
4d 9d
1/6
4/- 6/1/6
4/6
1/6
6d 1/2
1/- 2/3
2/6 4/3
1/- 2/9
2/- 4/9
1/2 3/9
2/2 5/9

Encum
3
3
3
2
2
1
2
2
8
2
8
2
8

Avail
Plentiful
Common
Scarce
Plentiful
Scarce
Common
Plentiful
Plentiful
Common
Plentiful
Common
Plentiful
Common

Cost
2/4
1/9
2/2/4
11d

1/6
11d
1/6
10/6
2/5/10
1/7
14/2/11
11d
3/6
2/4

Encum
1
1
1
1
1
1
1
1
1
1
1
3
1
8
1
1
1
1

Avail
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Common
Plentiful
Common
Common
Plentiful
Plentiful
Plentiful

Food (Butcher)
Bacon (per lb)
Beef / Steak (per lb)
Goat (per lb)
Ham (per lb)
Heart (per lb)
Horse (per lb)
Kidney, Calf (per lb)
Mutton (per lb)
Liver, Pig (per lb)
Pigs Head (per lb)
Pork (per lb)
Pheasant (each, 2-3 lb)
Rabbit (per lb)
Suckling Pig (each, 5-6 lb)
Swan (per lb)
Tripe (per lb)
Veal (per lb)
Venison (per lb)

Food (Dairy)
Butter (lb)
Cheese (lb)
Cream (per Pint)
Curd (per Pint)
Eggs, Hens (per Dozen)
Eggs, Goose or Duck (per Dozen)
Milk, Cow (per Pint)
Milk, Cow (per Gallon)
Milk, Goat (per Pint)
Milk, Goat (per Gallon)
Milk, Sheep (per Pint)
Milk, Sheep (per Gallon)
Food (Fish Market)
Cod (per lb)
Cockles (per Dozen)
Crab (each, 1-1.5 lb)
Eels (per lb)
Herring (per lb)
Mackerel (per lb)
Oysters (per lb)
Perch (per lb)
Pike (per lb)
Salmon (per lb)
Seaweed (per lb)
Sturgeon (per lb)
Trout (per lb)

Cost
20d 1/6
40d 2/3
1/2
7d
15d 1/6
1/2 2/4
6d 9d
2/11
5d 7d
2/4
3d 5d
1/9

Encum
1
1
2
2
1
1
2
20
2
20
2
20

Avail
Plentiful
Plentiful
Common
Common
Plentiful
Common
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful

Cost
1/2
4d
18d
11d
7d
4d
7d
1/9
1/2
7/3d
1/9
2/-

Encum
1
1
1
1
1
1
1
1
1
1
1
1
1

Avail
Common/Plentiful
Common/Plentiful
Common/Plentiful
Common/Plentiful
Common/Plentiful
Common/Plentiful
Common/Plentiful
Common/Plentiful
Common/Plentiful
Common/Plentiful
Common/Plentiful
Common/Plentiful
Common/Plentiful

Food (Green Grocer)


Cost
Encum
Avail
Apples (per lb)
4d
1
Common/Plentiful
Apricots (per lb)
2/11
1
Common/Plentiful
Beans (per lb)
3d
1
Common/Plentiful
Berries, Various (per lb)
11d
1
Common/Plentiful
Cabbage (per lb, normally sold per cabbage at 1-3 lb)
7d
1
Common/Plentiful
Carrots (per lb)
7d
1
Common/Plentiful
Cherries (per lb)
1/6
1
Common/Plentiful
Onions (per lb)
7d
1
Common/Plentiful
Pears (per lb)
7d
1
Common/Plentiful
Peas (per lb)
3d
1
Common/Plentiful
Plums (per lb)
7d
1
Common/Plentiful
Turnips (per lb)
3d
1
Common/Plentiful
Pulses (beans, peas etc.) are available throughout the year, being sold dried when not available fresh. Root vegetables (carrots,
onions, turnips etc.) and some fruit (notably apples) are cool stored to preserve them through the autumn and winter. Green vegetables
are generally only available during the spring and summer.
Food (Miscellaneous)
Hay / Straw (per Bushel)
Lard (per lb)
Olives (per lb)
Salt (per lb)

Cost
7/1/2
9/4
3/6

Encum
100
1
1
1

Avail
Common/Plentiful
Common/Plentiful
Common
Common/Plentiful

Food (Preserves)
Cost
Encum
Avail
Apples (per Barrel)
4 GCs
6,000
Common
Barley (per Bushel)
5/100
Common/Plentiful
Beans, Dried (per Bushel)
5/10
100
Common/Plentiful
Beef, Dried / Jerky (per lb)
1/6
1
Common/Plentiful
Beef, Salted (per lb)
2/1
Common/Plentiful
Beef, Salted (per Barrel)
29 GCs 8/6,000
Common/Plentiful
Carrots (per Bushel)
1 GC 1/100
Common/Plentiful
Cheese, Hard/Whole (each, 10-12lb)
1 GC 4/9
10
Common/Plentiful
Fish, Dried (per lb)
2/4
1
Common/Plentiful
Fish, Salted (per lb)
2/11
1
Common/Plentiful
Fish, Salted (per Barrel)
49 GCs
6,000
Common/Plentiful
Fish, Smoked (per lb)
2/8
1
Common/Plentiful
Fruit, Dried (per lb)
2/4
1
Common/Plentiful
Ham, Cured/Whole (each, 5-8lb)
17/6
8
Common/Plentiful
Jam, Fruit (per lb Jar)
10/6
2
Common/Plentiful
Nuts (per lb)
5/10
1
Common/Plentiful
Oats (per Bushel)
4/8
100
Common/Plentiful
Peas, Dried (per Bushel)
5/10
100
Common/Plentiful
Pork, Salted (per lb)
2/4
1
Common/Plentiful
Pork, Salted (per Barrel)
33 GCs 12/6,000
Common/Plentiful
Rye (per Bushel)
7/100
Common/Plentiful
Turnips (per Sack)
1 GC 1/100
Common/Plentiful
Vegetables, Pickled (per 5lb Jar)
7/8
Common/Plentiful
Wheat (per Bushel)
9/4
100
Common/Plentiful
All barrelled goods include the price and weight of a 50-gallon hogshead. Items sold per bushel or sack are sold inclusive with a large
Hessian sack.

Alcohol Rules
When a character drinks the player must keep a running total of the alcohol points consumed. When the total of the alcohol points is
divisible by the characters Toughness, a T test must be made, with a penalty equal to the running total of alcohol points. For example,
a character with T3 must make a T test at -3 when 3 alcohol points have been consumed, so there is a base chance of 27% (T x 10
3) of the test succeeding; another T test when 6 alcohol points have been consumed (24% chance of success T x 10 6); and further
tests at 9, 12 and 15 alcohol points and possible at larger totals!
Characters with Consume Alcohol halve the number of Alcohol Points of each drink they consume.
Whenever a test is failed, the character loses 5 off all percentage characteristics.
If a test is failed by more than 30, the character loses 10 of all percentage characteristics.
If a test is failed by more than 50, the character loses 10 of all percentage characteristics and also loses 1 Movement point. They must
also must make a T test to avoid vomiting.
When any characteristic reaches zero, the character passes out for D6+4 hours and gains 1 Insanity Point the road to alcoholism
beckons! Lost characteristic points are recovered at the rate of D6 per hour of sleep, and D3 per hour of activity.

Alcohol / Drinks (Basic)


Drink
Alcohol Points
Cost
Encum
Light Ale (brewed from barley) (per Half Pint)
0.5
3d 4d
1
Light Ale (brewed from barley) (per Pint)
1
5d 7d
2
Ale (brewed from barley) (per Half Pint)
1
4d 5d
1
Ale (brewed from barley) (per Pint)
2
7d 9d
2
Ale, Strong (brewed from barley) (per Half Pint)
1.5
5d 6d
1
Ale, Strong (brewed from barley) (per Pint)
3
9d 1/2
Ale, Dwarf (brewed from barley) (per Half Pint)
1.5
9d 1/3
1
Ale, Dwarf (brewed from barley) (per Pint)
3
1/3 2/2
Beer, Light (flavoured with hops) (per Half Pint)
0.5
5d 6d
1
Beer, Light (flavoured with hops) (per Pint)
1
7d 9d
2
Beer (flavoured with hops) (per Half Pint)
1.5
5d 7d
1
Beer (flavoured with hops) (per Pint)
3
9d 1/2
Beer, Dwarf (flavoured with hops) (per Half Pint)
2
9d 1/3
1
Beer, Dwarf (flavoured with hops) (per Pint)
4
1/3 2/2
Cider (brewed from apples) (per Half Pint)
2
5d 7d
1
Cider (brewed from apples) (per Pint)
4
9d 1/2
Mead (brewed from honey) (per Half Pint)
2
9d 1/3
1
Mead (brewed from honey) (per Pint)
4
1/3 2/2
Mead, Dwarf (brewed from honey) (per Half Pint)
3
9d 1/3
1
Mead, Dwarf (brewed from honey) (per Pint)
6
1/3 2/2
Brandy (per Large Glass)
3.5
2/6 3/6
2
Brandy (per Bottle)
17.5
9/6 10/6
5
Rum (per Large Glass)
4
2/- 3/2
Rum (per Bottle)
20
8/- 10/5
Spirit (Whiskey, etc) (per Dram)
5
3/3 3/9
2
Spirit (Whiskey, etc) (per Small Bottle)
25
12/- 15/5
Cocktail (per Glass)
26
7/4 +
2
Wine, Good (per Large Glass)
1.5
1/3 1/6
2
Wine, Good (per Bottle)
7.5
4/- 5/5
Wine, House (per Large Glass)
1
9d 1/2
Wine, House (per Bottle)
5
2/- 3/5
Wine, Mulled & Spiced (per Large Glass)
0.5
7d 9d
2
Wine, Watered Down (per Pint)
0.5
3d 4d
2
Rotgut (per Large Glass)
3
9d 1/2
Rotgut (per Bottle)
15
4/- 5/5
Large Glass/Goblet = 1/3 Pint
Bottle = 5/3 Pint
Quart = 2 Pints
Good vintage = 3 x price (fine inns, good restaurants, etc.)
Excellent vintage = 10 x price (connoisseurs, nobles, etc.)

Avail
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Common
Common
Plentiful
Plentiful
Plentiful
Plentiful
Common
Common
Average
Average
Average
Average
Average
Average
Average
Average
Average
Average
Average
Average
Average
Average
Average
Common
Common
Common
Common
Common
Common

Alcohol / Drinks (Detailed / Examples)


Drink
Alcohol Points
Cost
Encum
Ale, Braakbroew (brewed from barley) (per Half Pint)
2
9d 1/1
Ale, Braakbroew (brewed from barley) (per Pint)
4
1/3 1/9
2
Ale, Marienburg Pale (brewed from barley) (per Half Pint)
1
4d 5d
1
Ale, Marienburg Pale (brewed from barley) (per Pint)
2
7d 9d
2
Beer, Blozenbroew (flavoured with hops) (per Half Pint)
1
3d 4d
1
Beer, Blozenbroew (flavoured with hops) (per Pint)
2
5d 7d
2
Beer, Boekbier (flavoured with hops) (per Half Pint)
2
9d 1/1
Beer, Boekbier (flavoured with hops) (per Pint)
4
1/3 1/9
2
Brandy, Bret. Parravon Crown Reserve (per Large Glass)
3.5
4/6 6/6
2
Brandy, Bretonnian Parravon Crown Reserve (per Bottle)
17.5
13/6 15/6
5
Brandy, Imperial (per Large Glass)
4
3/- 4/2
Brandy, Imperial (per Bottle)
20
11/- 12/5
Liqueur, Mootland (per Large Glass)
3
1/6 3/2
Liqueur, Mootland (per Bottle)
15
8/- 10/2
5
Rum, Wastelander (per Large Glass)
4
2/2 4/2
2
Rum, Wastelander (per Bottle)
20
12/- 14/5
Rum, Alte Geheerentode (per Large Glass)
6
3/4 5/4
2
Rum, Alte Geheerentode (per Bottle)
30
15/- 18/5
Aquavit, Norse (per Dram)
4.5
3/6 5/2
2
Aquavit, Norse (per Small Bottle)
22.5
14/- 18/5
Kvas (Potato Vodka), Kislevite (per Dram)
3
1/- 1/6
2
Kvas (Potato Vodka),, Kislevite (per Small Bottle)
15
3/6 5/6
5
Mezcal, Lustrian (per Dram)
4
4/6 6/2
Mezcal, Lustrian (per Small Bottle)
20
18/- 22/5
Vodka, Kislevite (per Dram)
4.5
3/3 3/9
2
Vodka, Kislevite (per Small Bottle)
22.5
11/- 13/5
Whiskey, Albion Uisce (per Dram)
5
5/2 7/2
1
Whiskey, Albion Uisce (per Small Bottle)
25
24/- 28/2
Wine, Bretonnian Bordeleaux Red (per Large Glass)
1.5
6/- 7/2
2
Wine, Bretonnian Bordeleaux Red (per Bottle)
7.5
21/- 24/5
Wine, Estalian Madeira Red (per Large Glass)
1
6/9 8/2
Wine, Estalian Madeira Red (per Bottle)
5
19/- 22/5
Wine, Bretonnian LAnguille Claret Red (per Large Glass)
1
6/- 7/2
2
Wine, Bretonnian LAnguille Claret Red (per Bottle)
5
23/- 26/5
Wine, Tilean Frizzante Red (per Large Glass)
1
4/- 5/6
2
Wine, Tilean Frizzante Red (per Bottle)
5
16/- 19/5
Wine, Tilean Policella Red (per Large Glass)
1
4/- 5/4
2
Wine, Tilean Policella Red (per Bottle)
5
15/- 18/2
5
Wine, Bretonnian Mousillon Dry White (per Large Glass)
1
5/- 6/1
2
Wine, Bretonnian Mousillon Dry White (per Bottle)
5
17/- 20/5
Wine, Bret. Mousillon Sparkling White (per Large Glass)
1.5
6/- 7/2
2
Wine, Bretonnian Mousillon Sparkling White (per Bottle)
7.5
23/- 26/5
Wine, Reikland Hock White (per Large Glass)
1
4/- 5/1
2
Wine, Reikland Hock White (per Bottle)
5
15/- 18/5
Large Glass/Goblet = 1/3 Pint
Bottle = 5/3 Pints
Quart = 2 Pints
Good vintage = 3 x price (fine inns, good restaurants, etc.)
Excellent vintage = 10 x price (connoisseurs, nobles, etc.)

Avail
Common
Common
Plentiful
Plentiful
Average
Average
Average
Average
Very Rare
Very Rare
Average
Average
Average
Average
Average
Average
Scarce
Scarce
Average
Average
Average
Average
Average
Average
Plentiful
Plentiful
Average
Average
Average
Average
Average
Average
Average
Average
Scarce
Scarce
Scarce
Scarce
Average
Average
Scarce
Scarce
Average
Average

Clothing
The prices given below are for clothes of average quality only. When purchasing clothes of better or worse quality the following
modifiers should be applied to the cost, and the encumbrance should also be adjusted if necessary (an elaborate ball gown, is not
going to be easy to carry!).
Best Quality
Good Quality
Poor Quality
Item
Apron
Belt, Hip
Belt, Shoulder
Belt, Weapon
Boots, Leather (Hip High)
Boots, Leather (Knee)
Boots, Leather (Low)
Boots (Riding)
Boots (Riding) (with Spurs)
Breeches
Cape (Long)
Cape (Short)
Cloak
Coat / Jacket (Heavy)
Coat / Jacket (Light)
Corset
Doublet
Dress / Gown (Heavy)
Dress / Gown (Light)
Girdle
Gloves
Handkerchief, Cloth
Handkerchief, Silk
Hat (Cap)
Hat (Wide-brimmed, etc)
Hood
Jerkin / Vest
Mask
Overcoat
Robes (Clerical)
Robes (Heavy)
Sandals, Leather
Scarf / Neckerchief
Shirt
Shoes, Leather
Smock
Socks
Tunic / Chemise

x 10
x3
Divide by 2
Cost
1/10/12/6
30/9 GCs
6 GCs
3 GCs
6 GCs
12 GCs
2 GCs
9/5/5 GCs
5 GCs
3 GCs
3 GCs
2 GCs
5 GCs
3 GCs
4 GCs
3 GCs
5/4 GCs
5/2 GCs
25/10/25/10 GCs
13 GCs
15 GCs
4 GCs
6/2 GCs
6 GCs
50/25/3 GCs

Encum
2
1
1
1
15
10
5
10
12
4
7
5
10
10
5
2
4
15
6
1
1
5
2
4
2
15
20
25
2
2
5
3
4

Avail
Plentiful
Plentiful
Plentiful
Plentiful
Average
Common
Plentiful
Plentiful
Average
Plentiful
Common
Common
Plentiful
Plentiful
Plentiful
Common
Plentiful
Plentiful
Plentiful
Plentiful
Common
Common
Common
Plentiful
Plentiful
Common
Plentiful
Common
Plentiful
Average
Average
Common
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful

Clothes do not count towards personal encumbrance when worn, but if carried in a backpack or sack they have the listed encumbrance.

Armor (Personal)
Item
Leather Coif (0/1 AP Head)
Leather Jerkin (0/1 AP Body)
Leather Jacket (0/1 AP Body, Arms)
Leather Leggings (0/1 AP Legs)

Cost
3 GCs
6 GCs
12 GCs
10 GCs

Encum
10
40
50
20

Avail
Common
Common
Common
Common

Full Leather (0/1 AP All Locations)

25 GCs

80

Average

Studded Leather Coif (0/1 AP Head)


Studded Leather Jerkin (0/1 AP Body)
Studded Leather Jacket (0/1 AP Body, Arms)
Studded Leather Leggings (0/1 AP Legs)

13 GCs
26 GCs
42 GCs
30 GCs

15
60
75
30

Average
Average
Average
Average

Full Studded Leather (0/1 AP All Locations)

85 GCs

120

Scarce

Mail Coif (1 AP Head)


Mail Shirt (1 AP Body)
Mail Sleeves (1 AP Arms)
Sleeved Mail Shirt (1 AP Body, Arms)
Mail Coat (1 AP Body, Legs)
Sleeved Mail Coat (1 AP Body, Arms, Legs)
Mail Leggings (1 AP Legs)

25 GCs
80 GCs
20 GCs / pair
95 GCs
115 GCs
130 GCs
55 GCs / pair

30
60
40
80
80
100
40

Average
Average
Rare
Average
Average
Average
Scarce

175 GCs
155 GCs

150
130

Scarce
Scarce

2 GCs

30

Common

30 GCs
70 GCs
50 GCs
60 GCs / pair
30 GCs / pair
70 GCs / pair

40
75
75
30
10
60

Scarce
Scarce
Scarce
Scarce
Scarce
Scarce

Full Plate (1 AP All Locations)

310 GCs

290

Scarce

Full Plate/Mail (Mail Shirt & Leggings) (2 APs All Locations)


Full Plate/Mail (Mail Coat) (2 APs All Locations)

485 GCs
465 GCs

440
420

Scarce
Scarce

2D8 + 2 GCs
10/-

50
50

Common
Plentiful

Mithril (+1 AP) Dwarven


Gromril (+2 AP) Dwarven

20%
20%

Very Rare
Very Rare

Ithilmar (+1 AP) Elven (Mail only)

50%

Very Rare

Full Mail (Coif, Sleeved Mail Shirt & Leggings) (1 AP All Locations)
Full Mail (Coif, Sleeved Mail Coat) (1 AP All Locations)
Pot Helmet * (1 AP Head)
* Bestows no armor bonus if worn over Mail Coif
Knights Helm (1 AP Head)
Breastplate (1 AP Body (Front))
Back Plate (1 AP Body (Back))
Vambrace (Sleeves) (1 AP Arms)
Gauntlets (1 AP Hands)
Cuisse & Greaves (Leggings) (1 AP Legs)

Shield (1 AP All Loc)


Unrimmed Shield (1 AP All Loc) (lasts 1 adventure)

Specialist Armour

Armor (Horse)
Item
Leather Champron & Criniere (0/1 AP Head & Neck)
Leather Peytral & Flanchard (0/1 AP Fore Quarters)
Leather Croupiere & Flanchard (0/1 AP Hind Quarters)

Cost
15 GCs
30 GCs
30 GCs

Encum
40
80
80

Avail
Common
Common
Common

Studded Leather Champron & Criniere (0/1 AP Head & Neck)


Studded Leather Peytral & Flanchard (0/1 AP Fore Quarters)
Studded Leather Croupiere & Flanchard (0/1 AP Hind Quarters)

45 GCs
70 GCs
70 GCs

60
100
100

Average
Average
Average

Mail Champron & Criniere (1 AP Head & Neck)


Mail Peytral & Flanchard (1 AP Fore Quarters)
Mail Croupiere & Flanchard (1 AP Hind Quarters)

80 GCs
100 GCs
100 GCs

80
120
120

Scarce
Scarce
Scarce

Plate Champron & Criniere (1 AP Head & Neck)


Plate Peytral & Flanchard (1 AP Fore Quarters)
Plate Croupiere & Flanchard (1 AP Hind Quarters)

110 GCs
150 GCs
150 GCs

100
160
160

Scarce
Scarce
Scarce

Weapons (Melee Weapons)


Item
Buckler
Cutlass
Dagger / Knife
Flail
Foil
Garotte
Halberd
Hand-And-A-Half Sword
Hand Axe
Horsemans Axe
Hook
Knuckle Duster
Lance
Mace
Military Pick
Morning Star
Net
Quarter Staff
Pike
Rapier
Scabbard
Spear
Sword
Sword-Breaker
Two-Handed Axe
Two-Handed Flail
Two-Handed Mace
Two-Handed Sword
Two-Handed Warhammer
Warhammer
Whip
Wooden Club

Cost
2 GCs
14 GCs
3 GCs
10 GCs
18 GCs
1 GC
8 GCs
20 GCs
6 GCs
7 GCs
1 GC
1 GC
50/7 GCs
9 GCs
14 GCs
30/3/4 GCs
20 GCs
1-10 GCs
35/14 GCs
5 GCs
12 GCs
20 GCs
15 GCs
35 GCs
15 GCs
8 GCs
15/2/-

Encum
10
50
10
60
40
1
175
100
50
75
1
1
100
50
60
125
30
50
100
40
20
50
60
40
75
120
100
250
200
75
30
40

Avail
Average
Scarce
Common
Scarce
Scarce
Rare
Common
Common
Common
Scarce
Average
Common
Rare
Common
Rare
Rare
Rare
Plentiful
Common
Scarce
Common
Common
Common
Scarce
Average
Rare
Scarce
Average
Rare
Scarce
Average
Plentiful

Cost
30/10 GCs
7/16 GCs
2 GCs
10 GCs
2 GCs
30 GCs
25/1 GC
15 GCs
11 GCs
15/35/100 GCs
7 GCs
2/35/6/5 GCs
4 GCs
8 GCs

Encum
10
15
20
120
10
25
10
100
30
10
90
80
15
20
150
75
10
50
30
40
10
75

Avail
Common
Very Rare
Scarce
Average
Average
Rare
Scarce
Very Rare
Average
Plentiful
Average
Common
Common
Common
Very Rare
Common
Common
Common
Rare
Average
Average
Scarce

Weapons (Missile Weapons)


Item
Arrows (5)
Blow Pipe
Bolas
Crossbow
Crossbow Bolts (5)
Crossbow Pistol
Dart
Elf Bow
Javelin
Lasso
Long Bow
Normal Bow
Quiver, Small (Holds 30 Arrows)
Quiver, Large (Holds 30 Arrows)
Repeating Crossbow
Short Bow
Sling
Spear
Staff Sling
Throwing Axe
Throwing Knife
Warhammer

Weapons (Fire Arms)


Item
Arquebus
Blunderbus
Bomb
Duck Foot (4 Barrel) # +25% per additional Barrel
Duelling Pistol
Firearm Balls
Gunpowder
Henricus Salus
Hochland Long Rifle
Jezail
Pike Gun
Pistol
Swivel Gun
Volley Gun (6 Barrel) # +25% per additional Barrel

Cost
100 GCs
75 GCs
75 GCs
175 GCs #
500 GCs
1 GC per 10
5 GCs per shot
175 GCs
500 GCs

125 GCs
150 GCs
200 GCs
300 GCs #

Encum
75
50
20
30
25
10 per 10
1 per shot
30
80
60
150
25
150
400

Avail
Very Rare
Very Rare
Very Rare
Very Rare
Very Rare
Scarce
Rare
Very Rare
Very Rare
Almost Unknown
Very Rare
Very Rare
Very Rare
Very Rare

Miscellaneous Items
Carrying Equipment & Containers
Backpack (Holds 250 enc)
Basket
Bottle
Box, Iron (Large)
Box, Iron (Small)
Bucket, Metal
Bucket, Wood
Cage (Large)
Cage (Small)
Cask (4 Gallons)
Cask / Keg (10 Gallons)
Cask (25 Gallons)
Cask / Barrel (36 Gallons)
Case, Tube, Leather
Chest, Wood (Large)
Chest, Wood (Small)
Cup, Wood or Clay
Flask, Leather (1 Pint)
Flask, Metal (1 Pint)
Glass, Drinking
Glass, Wine
Goblet
Jug, Clay (1 Gallon)
Jug, Clay (5 Gallons)
Kettle (1 Pint)
Kettle (3 Pints)
Ladle, Metal (Wooden Handle)
Pitcher, Clay (1 Gallon)
Plate (Dinner Plate)
Plate (Serving Plate)
Pot & Pans
Pot, Cooking
Pot, Medium Pot
Pot, Large / Soup Pot
Pouch (Large)
Pouch (Small)
Purse (Holds 100 Coins)
Sack, Large (Holds 200 enc)
Sack, Small (Holds 100 enc)
Saddlebag (Holds 150 enc)
Saucer
Skin, Water (1 Gallon)
Slingbag (Holds 200 enc)
Tankard, Pewter
Tankard, Wood
Trunk, Wood (Large)
Trunk, Wood (Small)
Vial

Cost
30/2/4/- 1 GC
1 GC
10/5/3/24 GCs
6 GCs
10/20/2 GCs
7 12 GCs
1 GC
5 GCs
2 GCs
1/15/50/5/- 10/10/- 5 GCs
12/- 7 GCs
3/6
10/30/50/25/- 32/2/10/15/15/- 45/1 GC
20/2 GCs
5/2/2/16/4/2 GCs
5/8/1 GC
1 GC
10/3 GCs
1 GC
1/-

Encum
20
8
2
300
150
30
20
500
300
100 (500 full)
200 (1,200 full)
400 (2,900 full)
600 (4,200 full)
2
300
175
1
5
15
1
1
2
10
20
10
30
2
10
5
10
20 - 40
20
20
50
1
1
7
4
5
2
1 (100 full)
5
5
5
400
275
-

Avail
Plentiful
Plentiful
Average
Common
Plentiful
Plentiful
Plentiful
Average
Average
Common
Common
Common
Common
Scarce
Average
Common
Common
Average
Scarce
Average
Scarce
Average
Plentiful
Plentiful
Plentiful
Plentiful
Common
Plentiful
Plentiful
Common
Common
Plentiful
Common
Common
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Average
Common
Plentiful
Plentiful
Plentiful
Plentiful
Average
Common
Common

Illumination
Candle, Tallow, 3hr Burn (Per Dozen)
Candle, Wax, 4hr Burn (Per Dozen)
Candlesticks, Wood (Pair)
Candlesticks, Silvered Metal (Pair)
Kindling / Firewood (Bundle)
Lamp, Pot
Lantern
Lantern, Storm
Oil, Lamp (1 Pint)
Tinderbox
Torch

Cost
6/36/10/- 22/6
12 25 GCs
2/5/12 GCs
20 GCs
8/30/1/-

Encum
5
5
4
6
5
20
20
30
5
5
5

Avail
Plentiful
Average
Plentiful
Plentiful
Plentiful
Plentiful
Average
Scarce
Plentiful
Plentiful
Plentiful

Musical Instruments
Coach Horn
Drum
Flute
Harp (Small)
Harpsichord
Lute
Mandolin
Mouth Harp
Pan Pipes
Recorder
Tambourine
Viol
Whistle
Personal Equipment
Bedroll
Bell
Blanket
Brush or Comb
Charm Necklace (Silver)
Clothes Pegs (per Dozen)
Cosmetics
Cutlery, Metal ( Set for 1)
Cutlery, Silver (Set for 1)
Cutlery, Wood (Set for 1)
Dice, Bone (Pair)
Dice, Bone, Weighted (Pair)
Dice, Rare Araby Ivory (Pair)
Linen
Mattress, Feather
Mattress, Flock
Mirror, Metal (Large)
Mirror, Silver (Small)
Perfume or Cologne
Pillow / Cushion, Feather
Pillow / Cushion, Straw
Pack Of Cards
Pack Of Taroc Divinatory Cards
Shaving Kit
Snuff Box
Soap
Tarp
Tent (1 man)
Tent (3 man)
Tent (Large)
Reading And Writing
Book, Illuminated
Book, Printed, Glued
Book, Printed, Stitched
Brush (each)
Cartographer Kit
Charcoal Stick (each)
Chalk Stick (each)
Ink, Black
Ink, Color
Ink, Purple
Inkpen / Quill
Lock, Book
Paper (Per Sheet)
Parchment (Per Sheet)
Writing Equipment

Cost
10 GCs
30/20 GCs
20 GCs
250 GCs
80 GCs
23 GCs
8/5 8 GCs
3 GCs
1 GC
25 GCs
6/-

Encum
30
50
10
50
1,200
30
15
1
5
5
5
30
-

Avail
Average
Average
Rare
Rare
Rare
Scarce
Scarce
Average
Average
Average
Average
Average
Common

Cost
15 GCs
2 GCs
2 GCs
20d
5 30 GCs
2/10/3 GCs
15 GCs
5/6/12/5 GCs
10/12 GCs
8 GCs
10 GCs
20 GCs
10/- 2 GCs
2 GCs
5/15/- 45/50/- 75/3 GCs
2 GCs
4d
5/50 GCs
70 GCs
130 GCs

Encum
20
2
10
1
2
1
4
3
2
15
350
400
10
2
5
5
1
1
2
1
3
20
75
150
800

Avail
Plentiful
Common
Plentiful
Plentiful
Scarce
Common
Common
Common
Scarce
Plentiful
Plentiful
Scarce
Rare
Average
Scarce
Average
Rare
Very Rare
Common
Scarce
Common
Plentiful
Plentiful
Average
Average
Common
Common
Plentiful
Plentiful
Average

Cost
350 GCs
75 GCs
100 GCs
2 GCs
50 GCs
1/2/5 GCs
10 GCs
50 GCs
1 GC
45 GCs
6/2/10 GCs

Encum
50
35
35
20
1
1
1
1
5

Avail
Very Rare
Scarce
Rare
Average
Rare
Common
Common
Average
Scarce
Very Rare
Scarce
Very Rare
Very Rare
Rare
Average

Tools & Materials


Abacus
Artisans Trade Tools (Set)
Anvil
Awl
Axe, Hand
Axe, Pick
Bellows
Branding Iron
Butcher Tools
Candle, Timekeeping
Coin Die (Pair Of Blanks)
Chain (Per Yard)
Chisel, Metal-Working (each)
Chisel, Wood-Working (Set)
Crowbar
Disguise Kit
Engraving Tools
Files (Set, Assorted metal/wood files)
Fish Hook & Line
Fishing Net
Forge
Glue
Grappling Hook
Glass (Pane 1 sq foot)
Hacksaw
Hammer
Hoe
Ladder, Rope
Ladder, Wood
Lock, Average
Lock, Quality
Lock Pick Tools
Magnifying Glass
Manacles (Pair)
Man Trap
Medical Instruments
Metal Ingot, Base (2lb)
Metal-working Tools (excluding forge and bellows)
Nails (Per Dozen)
Navigators Tools
Navigational Charts (Printed)
Needle, Sewing (Per 5)
Pestle & Mortar
Pick, Climbing
Pick, Mining
Pitchfork
Pliers
Plough
Pole (Yard)
Prospecting Pan
Rope (Per Yard)
Runic Anvil, Small
Saw
Scythe
Sledgehammer
Snare (Wire)
Spade (Iron Edge)
Spike, Iron (12in)
Telescope
Tongs (Heavy)
Twine (Roll)

Cost
10 GCs
50 GCs
65 GCs
2/6 GCs
90/6 GCs
5 GCs
13 GCs
12/10 GCs
30/50/5 GCs
2 GCs
5 GCs
50 GCs
9 GCs
3/18/1,200 GCs
1 GC
4 GCs
5 GCs
5 GCs
40/- 70/2 GCs
3 GCs
20/1 GC
30 GCs
10 GCs
75 GCs
5 GCs
8 GCs
50 GCs
26/50 GCs
15/50 GCs
25 GCs
8/4 GCs
2 GCs
25/1 GC
70/10 GCs
1/6
3 GCs
5/100 GCs
7 GCs
5 GCs
1 GC
1 GC
25/10/250 GCs
5 GCs
9d

Encum
5
40
300
2
50
60
10
10
20
2
5
5
5
5
10
10
20
5
2
30
5,000
1
20
15
5
5
10
20
50
5
5
20
5
20
100
50
20
100
10
20
5
50
10
20
10
10
150
10
30
1
100
10
20
40
5
20
5
100
20
-

Avail
Rare
Rare
Rare
Common
Common
Common
Common
Common
Common
Average
Rare
Rare
Common
Common
Average
Scarce
Rare
Average
Common
Plentiful
Average
Common
Average
Average
Common
Common
Plentiful
Average
Common
Common
Scarce
Average
Very Rare
Average
Average
Rare
Average
Rare
Common
Rare
Rare
Plentiful
Common
Scarce
Average
Plentiful
Common
Common
Plentiful
Common
Average
Very Rare
Common
Common
Common
Common
Common
Common
Very Rare
Common
Plentiful

Tools & Materials (continued)


Wax, Sealing
Wedge, Wood
Wheelbarrow
Whetstone
Wire (Heavy Per Yard)
Wool (One Ball)
Wrench

Cost
1 GC
8d
10 GCs
1 GC
20/5d
40/- 70/-

Encum
1
2
70
1
5
1
10

Avail
Common
Plentiful
Common
Common
Average
Common
Common

Trade Goods (Fabric Per Square Yard)


Canvas
Cotton, Araby
Cotton, Homespun
Lace
Linen
Silk, Cathay
Silk Ribbons, Cathay (24 long, bundle of 10)
Velvet
Wool
Wool (One Ball)

Cost
2/7 8 GCs
8d
3 GCs
10/8 10 GCs
5 6 GCs
2 GCs
1 GC
5d

Encum
2
2
1
1
2
2
2
2
2
1

Avail
Common
Average
Plentiful
Average
Common
Scarce
Average
Average
Common
Common

Trade Goods (Hides/Pelts Per Skin)


Bear
Deer
Fox, Red
Fox, White
Horse
Leather
Leopard
Lion
Marten
Mink
Raccoon
Sable, Black
Sheep
Wolf
Tanned Leather Hides (Enough to make one jacket)

Cost
3 5 GCs
30/- 60/7 11 GCs
9 13 GCs
1 3 GCs
1 GC
11 17 GCs
12 18 GCs
4 8 GCs
5 6 GCs
5/- 15/6 9 GCs
3 7 GCs
4 8 GCs
7 10 GCs

Encum
40
10
5
5
40
20
30
30
10
5
5
5
30
10
50

Avail
Average
Common
Scarce
Scarce
Common
Average
Rare
Rare
Scarce
Scarce
Common
Scarce
Common
Average
Average

Trade Goods (Dyes Per 6 Ounces)


Blue, Copper
Blue, Ultramarine
Green
Purple
Red, Iron
Safflower
Yellow
Vermillion

Cost
11/13/15/2 GCs
6/5/3/1 GC

Encum
1
1
1
1
1
1
1
1

Avail
Average
Average
Average
Scarce
Common
Common
Common
Scarce

Trade Goods (Oils Per Gallon)


Almond
Hazelnut
Olive
Safflower
Sesame
Sunflower
Walnut

Cost
6 GCs
2 GCs
3 GCs
30d
6 GCs
4/1 GC

Encum
100
100
100
100
100
100
100

Avail
Scarce
Average
Average
Common
Scarce
Common
Average

Trade Goods (Sweeteners Per Pint)


Honey
Sugar, Brown
Sugar, Raw

Cost
5/1 GC
6/-

Encum
2
2
2

Avail
Common
Average
Common

Trade Goods (Grains Per Pound)


Barley
Buckwheat
Chick Peas
Lentils
Millet
Oats
Rice
Rye
Wheat Berries

Cost
13/6/2 GCs
1 GC
8/8/3 GCs
8/1 GC

Encum
20
20
20
20
20
20
20
20
20

Avail
Common
Common
Average
Average
Common
Common
Average
Common
Average

Trade Goods (Flours Per Pound)


Barley
Buckwheat
Rye
Wheat

Cost
26/13/18/2 GCs

Encum
20
20
20
20

Avail
Average
Common
Common
Scarce

Trade Goods (Exotics Per Pound)


Chilis
Chocolate
Coffee
Tea
Tobacco

Cost
67 GCs
67 GCs
33 GCs
2 GCs
10 GCs

Encum
20
20
20
20
20

Avail
Very Rare
Very Rare
Rare
Average
Scarce

Lodging (Coaching Inn)


Bath
Common Room (per Person, per Night)
Private Room (per Room, Sleeps 4)
Private Room (per Room, Double Bed)

Cost
3/2/- 3/- with bed
30/2 3 GCs

Encum
-

Avail
Common
Plentiful
Common
Common

Lodging (Common Hostel)


Bath
Common Room (per Person, per Night)
Private Room (per Room, Sleeps 4)
Private Room (per Room, Double Bed)

Cost
6/1/- 2/- with bed
15/30/-

Encum
-

Avail
Common
Plentiful
Common
Common

Lodging (Common Tavern)


Common Room (per Person, per Night)

Cost
1/- 2/- with bed

Encum
-

Avail
Plentiful

Cost
1/6
1/3
7/6
2/-

Encum
50
-

Avail
Plentiful
Plentiful
Plentiful
Plentiful

Lodging

Stabling / Animal Care


Stabling (per Horse, per Night)
Stabling (per Mule / Pony, per Night)
Fodder (per Horse / Mule / Pony, per Night)
Kenneling (per Dog / Hound, per Night)

Transport
Vehicles
Barge, River
Boat, River
Boat, Rowing
Cart
Coach
Ship
Wagon
Riding Animals
Horse, Pony
Horse, Riding
Warhorse, Bretonnian
Warhorse, Destrier
Warhorse. Light
Tack
Fodder (Per Day)
Grooming Kit
Harness
Saddle
Saddlebag (Holds 150 enc)
Animals / Livestock
Bear, Dancing
Calf
Cat
Chicken
Cow
Dog
Dog, Guard
Dog, War
Duck
Goat
Goose
Hawk
Horse, Cart / Draft
Horse, Pack
Lamb
Mule
Ox
Pig
Piglet
Pigeon, Homing
Sheep

Cost
1,200 GCs
600 GCs
(1D6 x 10) + 60 GCs
(1D6 x 10) + 40 GCs
1,000 GCs
12,000 GCs
(1D8 x 10) + 60 GCs

Encum
900
-

Avail
Rare
Rare
Average
Common
Rare
Scarce
Common

Cost
50 300 GCs
80 480 GCs
960 4,750 GCs
750 4,000 GCs
575 1,150 GCs

Encum
-

Avail
Common
Common
Rare
Scarce
Common

Cost
5d
5 GCs
1 GC
5 GCs
2 GCs

Encum
50
30
20
50
5

Avail
Plentiful
Common
Common
Common
Average

Cost
25 50 GCs
15 30 GCs
1/9d 1/25 50 GCs
D6 GCs
8 GCs
30 GCs
1/2
40/- 50/1/8
40 70 GCs
20 35 GCs
30 60 GCs
3 6 GCs
10 20 GCs
35 70 GCs
80/- 90/10/- 14/1 GC
54/- 62/-

Encum
-

Avail
Scarce
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Common
Rare
Plentiful
Plentiful
Plentiful
Rare
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Plentiful
Average
Plentiful

Cost
1/- / 15/1 GC / 3 GCs
3 GCs / 7 GCs
1/- / 5/10/- / 4 GCs

Average Speed
2-1/2 mph
3-1/2 mph
3-1/2 mph
2-1/2 mph
2-3/4 mph

Avail
Plentiful/Scarce
Plentiful/Scarce
Average/Scarce
Plentiful/Common
Common/Rare

Travel Costs
Per 10 miles of journey (Avail Common Use / Off Season)
Cart / Wagon
Cart 2 Horse (Per Day)
Coach (Per Day)
River Boat
Wagon 3 Horse (Per Day)

Medical Attention
Per Visit

Cost
3 GCs

Encum
-

Avail
Common

Cost
90 GCs
270 GCs
450 GCs
2,400 GCs
450 GCs
1,500 GCs
2,400 GCs
4,800 GCs
21,600 GCs
30,000 GCs

Rent per Year


4 GCs
13 GCs
23 GCs
60 GCs
11 GCs
75 GCs
120 GCs
240 GCs
1,080 GCs
1,500 GCs

Avail
Common
Common
Average
Rare
Common
Average
Scarce
Rare
Rare
Very Rare

Cost per Acre / SqYd


45 GCs / 2-1/4d
90 GCs / 4-1/2d
270 GCs / 1/900 GCs / 4/225 GCs / 1/450 GCs / 2/1,350 GCs / 5-1/2/4,500 GCs / 1 GC

Rent per Year


4 GCs / acre
9 GCs / acre
27 GCs / acre
90 GCs / acre
22 GCs / acre
45 GCs / acre
135 GCs / acre
450 GCs / acre

Avail
Common
Common
Average
Scarce
Average
Scarce
Rare
Very Rare

Cost
50 GCs
8 GCs
20 GCs
10 GCs
75 GCs
12 GCs
8 GCs
3 GCs
20 GCs
15 GCs
50 GCs
1 GC
15 GCs
20 GCs
10 GCs

Encum
800
900
1600
250
650
250
200
50
800
250
1000
50
600
900
150

Avail
Common
Common
Average
Plentiful
Scarce
Scarce
Average
Common
Average
Common
Scarce
Average
Common
Average
Average

Dwellings
Buildings (Price is in addition to cost of the land)
Rural Hovel
Rural House
Rural Homestead
Rural Estate
Urban House
Urban House (Well-To-Do)
Urban House (Wealthy)
Opulent House With Large Garden
Rich Nobles Town House With Court
Small Palace
Land (Price is land only, add cost of dwelling)
Poor Rural
Common Rural
Good Rural
Best Rural
Poor Urban
Common Urban
Good Urban
Best Urban
Furniture
Armoire
Bed Frame (Average)
Bed Frame (Good)
Bench
Book Case
Chair, Armchair, Feather
Chair, Armchair, Flock
Chair, Simple
Cupboard (Large)
Cupboard (Small)
Desk
Footstool
Table, Average (4 Person)
Table, Large (Dinner Table 6 Person)
Table, Small (Coffee Table)

Notes: Changes from WFRP rulebook:


Numerous additional items of equipment and updates
Many thanks to:

The following websites for their ideas and contributions to expanding the career lists over the years
Ive played this game: Critical Hit, The Snotling Foundation, Ye Olde Den of Iniquity, Clo & Charles'
personal pages
Forgive me if I missed anyone, please let me know if this is so and Ill make note.

This document is completely unofficial and is in no way endorsed by Games Workshop Ltd., Hogshead Publishing, Black Industries or
Fantasy Flight Games.
Games Workshop, Hogshead Publishing, Black Industries, Fantasy Flight Games, Warhammer Fantasy Roleplay, Warhammer 40,000
and all associated trademarks and intellectual property used or referred to in this document are the property of Games Workshop Ltd.,
Hogshead Publishing, Black Industries or Fantasy Flight Games and are used without permission.
No challenge to any such intellectual property is implied or intended.

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