Professional Documents
Culture Documents
N A M E R A C E
DEITY
NOTES
CURRENT XP
NEXT LEVEL AT
CP: STAT:
STA: MUS: AIM: BAL: HEA: FIT: REA: KNO: ITN: WIL: LEA: APP:
WEIGHT ALLOWANCE: ATT ADJ: DAMAGE ADJ.: MISSILE ADJUSTMENT: REACTION ADJ: SYSTEM SHOCK: HIT POINT ADJ.: MAX SPELL LEVEL:
HEIGHT: WEIGHT: BIRTHDAY: NATURAL AGE: APPARENT AGE: AGE CATEGORY: NEXT CAT. AT: HAIR COLOUR: EYE COLOUR: STATION/CLASS: ALIGNMENT
DEFENSIVE ADJ:
BONUS # PROFS: SEE CHARACTER GENERATION SHEET BONUS SPELLS: SEE SPELL CASTER SHEET MAGICAL DEFENCE ADJUSTMENT: LOYALTY BASE: REACTION ADJUSTMENT: l !
MAX # HENCHMEN:
MV 1 # % 5 ! $ & 9 1"
FATIGUE & ENCUMBRANCE L M H S MV " " " " 11 ' " " " 1 ' ' " " 1# % + + & $ * * ' % % + + & & " " ' ' ' ' % " " " " " " " 1% 15 1! 1$ 1& 19 "
M $ $ * * # # ( ( ") ")
S " " " " " " " " " "
HIT POINTS PER LEVEL 1 5 9 ! 1" # $ 11 % & ' TOTAL HIT POINTS CURRENT HIT POINTS
STAT CON CON CON WIS INT STR STR DEX WIS INT
SAVE
DEVICES ( MIND "$ DEVICES ( OTHER "$ PETRIFICATION POLYMORPH BREATH WEAPON SPELLS ( MIND SPELLS ( OTHER "& "& "# "$ "$
M: ," THAC- H: ,' THAC- ." AC S: ,+ THAC- .% AC FATIGUE FRESH FP POINTS FATIGUED /FP. ." E01. EXHAUSTED .' E01.2 D30456 170890:904 ARMOUR SHIELD ARMOUR CLASS DEX)BAL RACE BASE THAC* CLASS
ARMOUR DAMAGE
." TO BASE SAVE EVERY ODD LEVEL ," SAVE PER STAT POINT BELOW # ." SAVE PER STAT POINT ABOVE "+ WI;ARDS/PRIESTS GET ." <! W/P SPELLS SHIELD MAGIC OTHER MAGIC WEAPON MAGIC SPELL EFFECTS OTHER MAGIC REAL AC REAL THAC*
SKILLS
ARMOUR MAGIC
WEAPON
EXPERTISE
STR)MUS
DEX)AIM
SKILLS
RACE
1"
&
#
SI;E SPD
1
TYPE
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ARMOUR
LEATHER PADDED STUDDED RING BRIGAD. SCALE HIDE CHAIN SPLINT BANDED BRON;E PLATE FIELD FULL
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DAM,S/M
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P R O F I C I E N C I E S
THAC- PENALTY FOR WEAPON NON,PROFICIENCY: TWO,WEAPON ONHAND TO HIT PENALTY: HANDEDNESS: TWO,WEAPON OFFHAND TO HIT PENALTY:
WEAPON PROFICIENCY
LEVEL OF ABILITY
BENEFITS
NON(WEAPON PROFICIENCY
STAT=S>
ROLL
NON(WEAPON PROFICIENCY
STAT=S>
ROLL
FOLLOWERS STEED: TYPE: MORALE: ENCUMBRANCE: CAPACITY: / / MOVEMENT: / / THAC-: SAVE <! SPELL: NOTES
W E A L T H,
GEM TYPE N./)CLASS)VALUE)LOCATION
E - U I P M E N T
GEM TYPE
&
P O S S E S S I O N S
COIN TYPE CP NUMBER ) LOCATION
N./)CLASS)VALUE)LOCATION
SP
EP
GP
PP
") COINS TYPICALLY WEIGH "l ")) GEMS TYPICALLY WEIGH "l
l ! l ! 0 E12
WEAPONS
E12 SCROLLS
CONTAINER
CONTAINER
E12
E12
TOTAL ENCUMBRANCE TOTAL ENCUMBRANCE TOTAL ENCUMBRANCE 0 B?B5l8 P?P31@ S?S3AAl5 B34! D?DB5ll904 M?M34913llC S8765A L?L508 W?W760 C?I0 1l78D904 H?H30A
N7
NAME / NOTES
M A G I C
I T E M S
N7
NAME / NOTES
S P E L L
" ' % + & $ * # ( ") "" "' "% "+ "&
C A S T I N G,
SPELL LEVEL "!8 '0A %6A +8D &8D $8D *8D #8D (8D
T U R N I N G
GLOBAL 76 SPECIFIC
U N D E A D
&
R O G U E
SPECIALIST BONUS
A B I L I T I E S
PURCHASED BONUS TOTAL SPELLS
MEMORISED SPELLS
BASE SPELLS
INTUITION BONUS
SCHOOL)SPHERE)PROVINCE
ACCESS
SCHOOL)SPHERE)PROVINC ESETC/
ACCESS
TURNING UNDEAD
SKELETON ;OMBIE GHOULHD SHADOW WIGHT GHAST WRAITH MUMMY SPECTRE VAMPIRE GHOST LICH SPECIAL "HD 'HD %HD +HD &HD $HD *HD #HD (HD ")HD ""HD "'HD BACK STAB E PICK POCKETS OPEN LOCKS FIND/REMOVE TRAPS MOVE SILENTLY HIDE IN SHADOWS DETECT NOISE CLIMB WALLS READ LANGUAGES DETECT MAGIC DETECT ILLUSION BRIBE TUNNELING ESCAPE BONDS
ROGUE ABILITIES
BASE RACE DEX. SKILL
NOTES
C H A R A C T E R
G E N E R A T I O N
. SPARE:
CHARACTER CLASS
. SPARE:
. KNO. BONUS:
. SPARE:
REMAINDER AFTER INITIAL GENERATION CURRENT SPARE CHARACTER POINTS ADDITIONAL AWARDS CP! WHEN / WHY
NOTES