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Player

N A M E R A C E

AD&D CHARACTER SHEET


S E X C L A S S K I T LEVEL

DEITY

NOTES

CURRENT XP

NEXT LEVEL AT

CP: STAT:

STR: DEX: CON: INT: WIS: CHA:

STA: MUS: AIM: BAL: HEA: FIT: REA: KNO: ITN: WIL: LEA: APP:

WEIGHT ALLOWANCE: ATT ADJ: DAMAGE ADJ.: MISSILE ADJUSTMENT: REACTION ADJ: SYSTEM SHOCK: HIT POINT ADJ.: MAX SPELL LEVEL:

MAX PRESS: PICK POCKETS:

OPEN DOORS: OPEN LOCKS:

BB/LG: CLIMB WALLS: REGEN:

HEIGHT: WEIGHT: BIRTHDAY: NATURAL AGE: APPARENT AGE: AGE CATEGORY: NEXT CAT. AT: HAIR COLOUR: EYE COLOUR: STATION/CLASS: ALIGNMENT

DEFENSIVE ADJ:

MOVE SILENTLY: POISON SAVE:

RESURRECTION CHANCE: MAX. # SPELLS/LEVEL:

SPELL IMMUNITY: % CHANCE LEARN SPELL:

BONUS # PROFS: SEE CHARACTER GENERATION SHEET BONUS SPELLS: SEE SPELL CASTER SHEET MAGICAL DEFENCE ADJUSTMENT: LOYALTY BASE: REACTION ADJUSTMENT: l !

% SPELL FAILURE: SPELL IMMUNITY:

MAX # HENCHMEN:

MV 1 # % 5 ! $ & 9 1"

FATIGUE & ENCUMBRANCE L M H S MV " " " " 11 ' " " " 1 ' ' " " 1# % + + & $ * * ' % % + + & & " " ' ' ' ' % " " " " " " " 1% 15 1! 1$ 1& 19 "

L # ( ") "" "' "' "% "+ "+ "&

M $ $ * * # # ( ( ") ")

H % % % + + + + & & &

S " " " " " " " " " "

HIT POINTS PER LEVEL 1 5 9 ! 1" # $ 11 % & ' TOTAL HIT POINTS CURRENT HIT POINTS

vs PARALYSATION POISON DEATH MAGIC

SAVING THROWS BASE "& "& "&

STAT CON CON CON WIS INT STR STR DEX WIS INT

SAVE

DEVICES ( MIND "$ DEVICES ( OTHER "$ PETRIFICATION POLYMORPH BREATH WEAPON SPELLS ( MIND SPELLS ( OTHER "& "& "# "$ "$

M: ," THAC- H: ,' THAC- ." AC S: ,+ THAC- .% AC FATIGUE FRESH FP POINTS FATIGUED /FP. ." E01. EXHAUSTED .' E01.2 D30456 170890:904 ARMOUR SHIELD ARMOUR CLASS DEX)BAL RACE BASE THAC* CLASS

ARMOUR DAMAGE

." TO BASE SAVE EVERY ODD LEVEL ," SAVE PER STAT POINT BELOW # ." SAVE PER STAT POINT ABOVE "+ WI;ARDS/PRIESTS GET ." <! W/P SPELLS SHIELD MAGIC OTHER MAGIC WEAPON MAGIC SPELL EFFECTS OTHER MAGIC REAL AC REAL THAC*

SKILLS

ARMOUR MAGIC

WEAPON

EXPERTISE

STR)MUS

DEX)AIM

SKILLS

RACE

TARGET+S AC THAC* BAR


AC

1"

&

#
SI;E SPD

1
TYPE

(1

(#
DAM,L

(%

(5

(!
#ATT

($
PB

(&
S

(9
M,'

(1"
L,&

ARMOUR
LEATHER PADDED STUDDED RING BRIGAD. SCALE HIDE CHAIN SPLINT BANDED BRON;E PLATE FIELD FULL

# # * * $ $ $ & + + + % ' "

S P ) .' ) ." ,' ," ," ," ," ," ) ," ) .' ,' ,' ,' ,%

B W E A P O N S ) ) ) ) ) ) )

DAM,S/M

KNOCKDOWN

) .' ) ," ) ) ) ) ) )

) ," ,'

,% ," ,+ ,%

P R O F I C I E N C I E S
THAC- PENALTY FOR WEAPON NON,PROFICIENCY: TWO,WEAPON ONHAND TO HIT PENALTY: HANDEDNESS: TWO,WEAPON OFFHAND TO HIT PENALTY:

WEAPON PROFICIENCY

LEVEL OF ABILITY

BENEFITS

NON(WEAPON PROFICIENCY

STAT=S>

ROLL

NON(WEAPON PROFICIENCY

STAT=S>

ROLL

ABILITY ) TRAIT ) DISADVANTAGE

RACIAL ABILITIES, CLASS ABILITIES, TRAITS AND DISADVANTAGES NOTES

FOLLOWERS STEED: TYPE: MORALE: ENCUMBRANCE: CAPACITY: / / MOVEMENT: / / THAC-: SAVE <! SPELL: NOTES

AC: HD: HP: DAMAGE

NAME RACE AC MV HD/HP THACDAM ALIGN SAVE NOTES

W E A L T H,
GEM TYPE N./)CLASS)VALUE)LOCATION

E - U I P M E N T
GEM TYPE

&

P O S S E S S I O N S
COIN TYPE CP NUMBER ) LOCATION

N./)CLASS)VALUE)LOCATION

SP

EP

GP

PP
") COINS TYPICALLY WEIGH "l ")) GEMS TYPICALLY WEIGH "l

l ! l ! 0 E12

WEAPONS

E12 SCROLLS

CONTAINER

E12 FOOD AND DRINK

TOTAL ENCUMBRANCE ARMOUR ) SHIELDS

TOTAL ENCUMBRANCE E12 POTIONS

CONTAINER

TOTAL ENCUMBRANCE E12 CLOTHING

E12

TOTAL ENCUMBRANCE MISCELLANEOUS

TOTAL ENCUMBRANCE E12 MISCELLANEOUS

TOTAL ENCUMBRANCE E12 MISCELLANEOUS

E12

TOTAL ENCUMBRANCE TOTAL ENCUMBRANCE TOTAL ENCUMBRANCE 0 B?B5l8 P?P31@ S?S3AAl5 B34! D?DB5ll904 M?M34913llC S8765A L?L508 W?W760 C?I0 1l78D904 H?H30A

N7

NAME / NOTES

M A G I C

I T E M S
N7

NAME / NOTES

S P E L L
" ' % + & $ * # ( ") "" "' "% "+ "&

C A S T I N G,
SPELL LEVEL "!8 '0A %6A +8D &8D $8D *8D #8D (8D

T U R N I N G
GLOBAL 76 SPECIFIC

U N D E A D

&

R O G U E
SPECIALIST BONUS

A B I L I T I E S
PURCHASED BONUS TOTAL SPELLS

MEMORISED SPELLS

BASE SPELLS

INTUITION BONUS

LONG TERM SPELLS

WI;ARD: SPECIALIST2 ALLOWED2 FORBIDDEN.

ACCESS TO SCHOOLS)SPHERES)PROVINCES SCHOOL)SPHERE)PROVINC ESETC/ ACCESS

PRIEST: MAJOR2 MINOR2 FORBIDDEN

SCHOOL)SPHERE)PROVINCE

ACCESS

SCHOOL)SPHERE)PROVINC ESETC/

ACCESS

TURNING UNDEAD
SKELETON ;OMBIE GHOULHD SHADOW WIGHT GHAST WRAITH MUMMY SPECTRE VAMPIRE GHOST LICH SPECIAL "HD 'HD %HD +HD &HD $HD *HD #HD (HD ")HD ""HD "'HD BACK STAB E PICK POCKETS OPEN LOCKS FIND/REMOVE TRAPS MOVE SILENTLY HIDE IN SHADOWS DETECT NOISE CLIMB WALLS READ LANGUAGES DETECT MAGIC DETECT ILLUSION BRIBE TUNNELING ESCAPE BONDS

ROGUE ABILITIES
BASE RACE DEX. SKILL

WEARING WHAT ARMOUR NO ARMOUR

NOTES

CP! CHARACTER RACE

C H A R A C T E R

G E N E R A T I O N

. SPARE:

CHARACTER CLASS

. SPARE:

. KNO. BONUS:

CHARACTER NON(WEAPON PROFICIENCIES

. SPARE:

CHARACTER WEAPON PROFICIENCIES, SPECIALISATIONS AND MASTERY

REMAINDER AFTER INITIAL GENERATION CURRENT SPARE CHARACTER POINTS ADDITIONAL AWARDS CP! WHEN / WHY

NOTES

USE OF SPARE OR ADDITIONAL CHARACTER POINTS

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