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Sr NTA eye =TAR. WARS: MINIATURES BATTLES by Stephen Crane and Paul Murphy Acomplete game presenting rules for playing tabletop battles using Star Wars miniatures. rN long time.ago, in a galaxy far, far Pre ae The bright flame of Rebellion burns across De ree ame ek Sur ecard his tyrannical grip on the planets of the Galactic Empire, courageousmen and women turn tosupport Sr a ee Ute Poe co eC as numbered, must face the awesome might of a merciless Empire. They must battlé the superb soldiers ofthe Imperial PE DAA et aC cig cr at cia Tenet ; RR cree Roe Rec core ec a Deane nee ieee ea Ee ores Se Re ee ee CR galaxy. It is these men arid women who will decide whether the fire of Cet canoes ean ene ete —=TAR. WARS: MINIATURES BATTLES Design: Stephen Crane, Paul Murphy # Development and Editing: Jim Bambra * Additional Development and Editing: Bill Smith Graphics: Stephen Crane, Richard Hawran, Allen Nunis, Tom ONeill Cover and Interior Photographs: Stephen Crane + Terrain System and Custom Scenery: Geo-Hex « Figure Painting: T.G.W.P. Publisher: Daniel Scot Falter + Asvocite Publier /Treasurer Denise Palter {Ssocate Publisher Richard Haran «Salo ior: Greg Frebtey ators Peter Schelghter, Bill Sith Ed Stark» Art Dtector: Stephen Crane Cropise Arte Nicole Blac, Tota ONG, trian Schomberg Sale Associate: Bl Olmerdabl» Licensing Manager Roa Selden » Warehouse Manager: a ‘Accounting Karen Bays, Wend Lord, Kimberly Riel» Bling: Amy Glacobbe Published by WW WEST Vvetbes RDS Box 2345 Honesdale PA 18431 40090 9,7Mard © 19m Lacan, (A ihe Reed Trade LF ate West End Gane er autora, TABLE OF CONTENTS Introduction The Basic Game Chapter One: Soldiers and Squads Chapter Two: Movement Chapter Three: Fire Combat. Chapter Four: Close Assault Combat Chapter Five: Morale. Chapter Six: Terrain.. Chapter Seven: Introductory Scenario .. Chapter Eight: Creating Squads ... The Advanced Game Chapter Nine: Hidden Movement Chapter Ten: The Gamemaster Chapter Eleven: Advanced Weapons and Equipment Chapter Twelve: Heroes .. Chapter Thirteen: Creatures.. Chapter Fourteen: Droids Chapter Fifteen: Advanced Terrain The Scenarios . Figures and Scenery Troop Lists Reference Sheets . = =wal Introduction EE Introduction Blasters burn through the air as snowtroopers ad vance across the frozen tundra. A speeder, tailing thick, black smoke, plummets into the ice and explodes Across the blasted ice, alone hero, armed only with a lightsaber, prepares to face the cloaked figure strid- ing out of the darkness. ‘An exciting game of Star Wars Miniatures Battles is underway! About This Revision This revised version of Star Wars Miniatures Battles ‘was brought about for anumber of reasons. The appeal and popularity of Star Wars Miniatures Battles caused the original edition to sell through its entire print run. With demand still high for the game, and the release of ‘Star Wars miniatures in blister packs (making it easier toassemble a unit of soldiers), it was decided the game should be reprinted. In the same time frame, Star Wars: The Roleplaying Garne had been revised to its second edition, expand- ing the scope of the roleplaying gamne and adding new, richer, levels of detail. Since one of the original inten” tions of the miniatures game was to be compatible with the roleplaying game — enabling players to make for- ays into mass combat as desired — the perfect oppor- tunity had arisen to update these miniatures rules. ‘The last, but by no means the least important, rea~ son was you, the players. As you became familiar with the game, and tried out the rules in different ways, several oversights and ambiguities were discovered. This book is also intended to rectify those points that have been brought to our attention. What's New? ‘Those of you already familiar with Star Wars Minia- tures Battles will find that this revised version of the game Is still straightforward and easy to learn, How- ever, a greater level of intricacy can now be expert enced with the availability of the expanded skills of Star Wars: The Roleplaying Game, Second Edition. ‘The major changes that you will notice are that most troopsnow haveaslightly greater Movement Rate than before, and that all combatants now cost a greater amount of Squad Generation Points (both due to the introduction of the “Move” characteristic from the roleplaying game). However, these changes affect all figures, so the relative balance is still maintained, ‘The addition of the Move characteristic also pro- vides greater flexibility in designing forces, especially if you use aliens and creatures from the roleplaying game. It adds a greater sense of “realism” to the game those Ewoks will be hard-pressed tokeep upwith the rest of the troops now: ‘Additionally, the descriptions and procedures of some of the weapons and equipment have been clari- fied, and the charts, tables and record sheets have been revised to reflect all of the changes in this revised edition. ‘Those of you who are reading this game for the first time will stil ind an easy-to-learn game that can played straight for quick and dirty battles, or elaborated on with extra layers of detail, as your imagination sees ft. Sonow, get comfortable, and prepareto experience the excitement and wonder of A Galaxy Far, Far Away On countless worlds groups of determined Rebels, struggeto overthrow the tyranny ofthe Empire. Armed only with their trusty blasters, they battle the Empire's unstoppable stormtroopers. Now, with Star Wars Min- ‘atures Battles youcan fight out these thrilling conflicts using miniature figures upon a tabletop. ‘The game is played between two or more players who are split into two opposing sides: the Imperial forces and the Rebels. Unlike in Star Wars: the Roleplay: ing Game, a gamemaster is not required to adjudicate play, though one can be useful. Each player controls between six and sixty soldiers — Imperial stormtroop- ers, Rebel troopers, mercenaries, Wookiees, bounty hunters, or any of the other warriors from the Star Wars galaxy. The individual soldiers and heroes are repre- sented by miniature figures. Players maneuver their model soldiers overa tabletop representing the battle- field —the forests of Endor, the deserts of Tatooine, or the frozen tundra of Hoth. During the game, soldiers fire at each other, engage in close assault combat, and perform many other thrilling actions. ‘Star Wars Miniatures Battles strange and exotic worlds. The Basic Game contains all the information needed to begin play. It describes how squads are organized, fight and move, how soldiers react to the pressures of battle, and the order of events within a turn, An intro- duetory scenario, "Like Rats in a Trap,” is provided to, get you into the action right away. The Advanced Game adds rules for droids, crea- tures, heroes, the Force and shows you how to use exotic science fiction settings in your games. It dis~ cusses how a gamemaster can be added to create surprises and special situations for the players to deal, with. More scenarios follow, along with information on, how to design your own. No miniatures game is complete without painted figures and model scenery. So, in “Figures and Scen- ery,” we show you how easy and fun it is to paint your, forces and build miniature terrain. Using this Game with Star War: The Roleplaying Game Star Wars Miniature Battles is compatible with Star Wars: The Roleplaying Game, Second Edition Gamemasters can use these rules to easily resolve combat actions involving player characters and large numbers of gamemaster characters. To facilitate this, some of the standard roleplaying rules have been simplified or discarded and many other game mechan- Jes changed ‘As character attributes, skills and equipment are virtually unchanged from one system to another, it's 1H Soldiers in the Rebel Alliance may find themselves batting the oppressive tyranny of the evil Galactic Empire on many ‘easy to translate characters from the roleplaying game to this one, Star Wars Miniatures Battles can also be played on its own. It is a complete stand-alone game; it is not necessary to own Star Wars: The Roleplaying Game to play and enjoy this one. What You Need to Play To play a game of Star Wars Miniatures Battles, you need the following Miniature Figures A selection of 25mm miniature figures to represent your soldiers. Depending upon the size of your army, you will need between six and 60 figures. The figures should be mounted upon Linch bases and, for best effects, painted (see “Figures and Scenery’). Official Star Wars Miniatures accurately portray the common troop types and characters from the movies; we sug- gest that you use them in your games. Siar Wars Minia tures are available at many fine book and game stores, if none are available in your area, see the end of this ook to find out how to order them directly from West End Games. Playing Area Youneed alarge table upon which to maneuver your figures. A4'x6' tables a good size; larger playing areas are even better, especially when using large numbers of soldiers on each side. Ultimately, the only limiting factor to table size is that you can reach easily into the center without risking life and limb. ‘Star Wars Miniatures Battles

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