You are on page 1of 13

Kindergarten Physical Education Term 2 2014

Kindergarten students will participate in Physical Education lessons of 40 minutes each week. The classes will rotate through the skills of locomotion, ball control, hitting, kicking, throwing and tracking/trapping. The lessons this term will build on skills practiced in earlier terms, as well as introducing new areas. Each group will spend two weeks on each skill component.

Outcomes:
GSES1.8 Demonstrates fundamental movement skills while playing with and sharing equipment. MOES1.4 Demonstrates a general awareness of how basic movement skills apply in play and other introductory movement experiences. V5 Willingly participates in regular physical activity.

Skill
Gross Motor: Climbing, gripping, swinging Locomotion: jumping/landing, balance

Development
Gripping monkey bars with Monkey grip (i.e. thumb on same side as fingers) Swinging and grabbing the next bar Using opposite hand/leg movement to climb ladders Being aware of centre of gravity when moving to/from raised platforms and bars Start with feet close together, side by side Bend knees and swing both arms behind body Spring upwards and swing arms up to give extra movement Keep head up, and eyes in front or on target Land with both feet together, balanced Arms/legs move in opposition Slight forward lean of the body High knee lift Arms drive forward in a relaxed style, elbows bent Stand with feet stationary, shoulder width apart and holding the ball at waist height, with hands on either side of the ball Push the ball straight down with both hands Keep eyes on the ball Catch the ball with fingers spread and pull the ball into the body Eyes on target while throwing Face direction of throw, legs slightly apart Hold ball with two hands Swing ball/arm down and then forward towards the target WITH EQUIPMENT WITHOUT EQUIPMENT Stand with feet apart, one in front of the Stand next to or beneath the object, with other. Front foot should be opposite to feet apart, one in front of the other. Front main arm and placed near object. Back foot should be opposite to main arm. foot it turned to 45 degrees, used for Have shoulders/body square to object balance Have palms flat, fingers outstretched, Turn body to 45 degrees from object slightly cupped towards the object Hold the bat with both hands, with main Arms are bent at the elbow hand further from the body Keep eyes on target, as object comes Bring the bat up and around the body to within hitting range, push arms/hands should height, holding bat level towards object, hitting it with both hands at the same time. Keep eyes on the target and swing Follow through with bat aiming in the Follow through with hands direction of the target Watch the ball as you run in Hold/use arms outstretched for balance Place supporting foot to the side and behind the ball Bring the foot up underneath the ball, connecting with the inside Follow through with the kicking foot pointing in the direction of the target

Locomotion: running Ball control: bouncing and catching a large ball Throwing: underarm, two hands

Hitting: striking an object, stationary/ moving

Ball control: Kicking

Rotations

Students rotate between 2 stations over the 40 minutes (20 mins per station). Teachers remain at their activity. The next week, groups complete the other two activities.

Tash 1 Games

Ash Throw and catch

Eleni Yoga

Sarah Skip

Sturt 2 Games

Phillip

Phillip

Sturt

Cook Yoga

Flinders

Flinders Skip

Cook

Throw and catch

Games

Kick

Equipment

Jumping

Games

Kick

Equipment

Jumping

Games

Balance

Dance

Hoops

Games

Balance

Dance

Hoops

Games

Throw and Catch

Equipment

Skip

Games

Throw and catch

Equipment

Skip

Games

Kick

Yoga

Jumping

Wet Weather Skip the activity on the roster and choose a wet weather activity. Mark off which group you had so you can keep a record for the following week. Tick of the weeks that Sport was completed.

Games ideas: 1. Capture the flag. 2 teams: each time hides their flag. They have to try to get the oppositions team flag and bring it back to base before the other team. If they are tagged by the opposition then they have to go to jail and can only be freed by their own team mate.
A team jail B team flag A team flag B team jail

2. Have a sectioned off area and 3 people in. Everyone not in has to sit on the floor, the people in do 5 jumps and when they get to 4 everyone sitting can run away (in the area). They then have a time limit to tag everyone. Freeze when time is up and they can tag anyone still in reach. Game then swaps over with new people in. 3. Bean bag scramble have 2 teams and a hoop for each team. A line of beanbags (odd amount) is lined up in the middle. When you say go they can run to the middle and take the beanbags back. The winning team has the most. Variations on the game could be must throw to a partner all the way back to hoop, hold on head/foot etc. 4. Dodgeball 5. Traffic lights in a sectioned off area the kids have to listen to the instructions and follow them. Red light stop, green light - go (run), orange light - walk, then add in round-a-bout turn around, speed bump jump up, car pool - link arms with a partner, school zone slow motion. Then you can combine some of them together. 6. Fruit salad 7. Number batting line up in rows (like fruit salad) and give each person a number. Lay 2 bats (soft) and a ball in the middle. When you say a number the people with that number have to jump up and try to hit a goal before the other team. 123456789 987654321 8. Kicking ideas: 1. Free goal kicking. Kick the balls into the goal 2. Dribbling skills relay type races with kicking. 3. Obstacle races with kicking a ball through a circuit 4. Kick to a friend Throwing and catching: 1. Dont throw your junk in my backyard with bibs 2. Throwing with bibs draw a smiley face with the bib, step over the log and throw. 3. Partner throwing and catching with balls of varying sizes. 4. Bouncing and catching with a partner 5. Chuck a chook 6. Frisbee Discuss 7. Toss beanbags into a hoop

8. Throw and catch beanbags (a combination of the above could be used in a circuit) Balancing: 1. Create a circuit of balancing. Balance around the logs on the equipment, balance beam, half spikey balls (climb over them), walk around a hoop lying on the ground, balance beanbags on heads/arms/hands/feet, 2. Balance game create balance cards and the student must come up with a balance using that body part. If they cannot then they do 5 star jumps. Triangle - knee Red circle elbow Pink circle head Half circle seat Hands hands Feet feet Skipping: 1. Start by having a circuit of ropes on the ground. Jump over forwards and backwards, side to side. snake in the grass, ladders. One foot jumping , 2 feet jumping etc. 2. Practice swinging the rope over their heads forwards and backwards. Then progress to swinging the rope over, placing it on the ground in front (still holding on) and then jumping/stepping over and repeat. 3. Full skipping, remind them of the different parts broken down 4. Step, hop, step, hop type skipping (races and relays) Jumping: 1. Circuit using ladders, hurdles, hoops and cones etc. to jump over, around and through. 2. Long jump type jumping how to run up and take a jump from behind a line (teach how to land safely etc.) Hoops: 1. Hoop race 1. In pairs, facing other pairs. One pair stands in a hoop and without using hands, lift the hoop and take it (however they can) to the other pair. It is a relay style race. 2. Hoop race 2. Stand in a circle of 10, hold hands with hoop over one pair of linked hands. Race the hoop around the circle (step through the hoop without unlinking hands). Easy back up activities: 1. Parachute 2. Relays 3. Cup and ball 4. Scoop cups and balls 5. Soccer game

Wet weather: 1. Cosmic Kids Yoga 2. Dance kids 3. Silent ball 4. Relaxation 5. Musical chairs 6. Musical statues 7. Sleeping lions 8. Balancing/Yoga 9. Simon Says 10. Blow up balloons and they must keep them in the air.

LOCOMOTION
Relays
Equipment: baton/bean bag (1 per team) Playing Space: Grass Formation: 2 teams split into 2 groups each. One student is the starter. Instructions: Students run from their group to the other group, passing the baton/object to the person at the front of the line and then going to the end of the line and sitting down. The team with all people sitting down first is the winner.

Variation: Skills can be incorporated by having students skip/hop/jump etc between the groups, rather than running.
Student formation

LOCOMOTION
Snake
Equipment: 1 long skipping rope, tied to a pole or other stationary object Playing Space: Grass Formation: 2 teams in a line behind their leader, facing the skipping rope. Teacher holds untied end of the rope. Instructions: Teacher holds untied end of the rope low to
Game Formation

the ground and wiggles the rope so that it curves along the ground like a snake. One at a time, students from each team run up and jump over the moving rope, landing on the other side. They then run around the teacher and back to the end of their team.

Variation: The game can be made more difficult by having the teacher wave the rope in a vertical (rather than horizontal) pattern, though this is more dangerous for less experienced students.

LOCOMOTION
Long Jump
Equipment: 10-20 flat tiles/markers that can be jumped on Playing Space: Grass Formation: Set up the course with only 10 tiles increasing distances apart, with the last tile being the long jump. Students are in 1 line behind the starting tile. Instructions: Student steps onto first tile and proceeds to jump along the tiles, showing correct/effective jumping stance. The aim is to build up the jumps til the long jump at the end. Students explore how to make themselves jump further by using their arms, legs and body to help. After completing the course, students rejoin the line. Teacher may decide to have several students on the course at once, rather than waiting for each child.

Variations: Game can be broken into 2 courses with teams competing. Points may be awarded for each tile or just the long jump tile.
Activity formation

LOCOMOTION
Rob the Nest
Equipment: 6 hoops, 20 bean bags, stopwatch/timer, whistle/bell Playing Space: Grass Formation: 5 hoops are space out equidistance from the centre 6th hoop. All bean bags are placed in the centre hoop/nest. Students are divided into 5 teams and assigned one of the 5 hoops as their nest.
Activity formation Bean Bags Hoop nests

Instructions: Students are given 5 mins to be the group with the most bean bag eggs. Only one student per nest may move at a time. First, students steal the bean bags from the centre nest, taking turns to leave their nest. Then, students may steal from others nests but again only one person per team may leave the nest at a time. When timer goes off, groups count their eggs and the group with the most wins.

LOCOMOTION
Obstacle Course
Equipment: 10 bean bags, 5 hoops, 1 skipping rope, 6 flat tiles/cones, 10 witches hats Playing Space: Grass Formation: Set up the Obstacle Course as per the diagram.
Beanbags Skipping Rope Sprinting Space Hoop

Jumping Tiles Hoops


START

Witches Hats

Instructions: Students begin by jumping from hoop to hoop. They then pick up a beanbag and place it on their head. They balance walking along the skipping rope and then sprint to the next hoop (students may hold the beanbag), where they leave their beanbag. They then jump along the tiles and perform a long jump to the last tile. They then run weaving around the witches hats, and come back to the starting point. Note: teacher will need to monitor the beanbags, moving them from the drop zone back to the initial point.

BALL CONTROL
Bin Ball
Equipment: 5 containers, 5 balls Playing Space: Asphalt Formation: Students are divided into 5 groups with 1 ball per group. They stand in a line about 1-2 metres (depending on skill level) from their container or bin. Instructions: Students bounce the ball around the bin, come back to the start of the line, and shoot the ball into the bin. If they miss they must go and get it, and return it to the next person in line. If they get it in, they get one point for their team. Variation: put a time or turn limit on the game.

KICKING
Tunnel Ball (2)
Equipment: 2-4 balls Playing Space: Asphalt Formation: Students are divided into groups of 6-10. They form a line with their legs apart. Instructions: The player at the front has the ball and faces their group, about a metre in front of the line. The student kicks the ball through the legs of their team mates and runs to the end of the line to get the ball. They join the end of the line. The team then passes the ball back over their heads to the first person, who repeats the process. If the ball gets stuck in the tunnel, players may assist it to the end of the tunnel. Variation: put a time or turn limit on the game.

BALL CONTROL
Keep Away
Equipment: 1 large, soft, bouncy ball; coloured sashes for one team Playing Space: Asphalt Formation: Students are divided into 2 teams of equal skill Instructions: Students keep the ball away from the other team by bouncing it to their team mates. The ball must be bounced, not thrown, in order to focus on skills. Players from the other team may intercept the ball at any time. Encourage calling and teamwork Variation: Goals and points may be introduced to increase competition.

BALL CONTROL
Tunnel Ball (1)
Equipment: 2 large, soft, bouncy balls Playing Space: Asphalt Formation: 2 teams. Students form a line with Student 1 out the front facing the team, approx 2m away. Instructions: Student 1 passes the ball underarm to Student 2, who passes the ball back to Student 1. Student 2 then runs behind Student 1, who throws the ball to the next person. When the last student comes up, Student 1 throws the ball to Student X, then runs behind Student X, who throws the ball to Student 2, and so on. Variation: Goals and points may be introduced to increase competition.
Diagram shows how changeovers work

KICKING
Kick Ball
Equipment: 1 ball, 20 witches hats, Playing Space: Grassed area (pref. marked field) Formation: 2 teams 1 kicking and 1 fielding. Fielding team spreads out within the field and Kicking team lines up. Witches hats are placed according to the diagram. Instructions: On a given signal, Kicking Student kicks
SAFE ZONE
Witches Hats marking the field

Fielders Base Kickers Tee

the ball out into the field, then runs to the Base and back again. Fielders cannot go inside the Safe Zone until after the ball is kicked. Fielders try to get the ball back to the Tee before Kicker gets back. If Kicker makes it, Kicking Team gets 1 point. If he/she doesnt, no points are scored. After all Kicking students have had a turn, swap over. Encourage good team behaviour cheering, supporting etc. Variation: 2 rounds can be played so that students get another chance.

KICKING
Kicking Relay
Equipment: 2 balls, 4 witches hats Playing Space: Grassed area Formation: 2 teams divided into 2 groups, 15m away from each other. A witches hat is placed 5m in front of each group Instructions: On a given signal, Student 1 dribbles the ball up to the witches hat, then kicks it to Student 2. Student 1 runs after the ball and joins the end of the second line. Student 2 traps the ball and then dribbles to their cones, and kicks to Student 3, and so on. Variation: Add a time/turn limit to increase competition.
Student formation

KICKING
Goal Shots
Equipment: 4 mini goals or similar (container, chairs etc) Playing Space: Grassed area Formation: 4 groups, lined up 5-10m from their goal. Student 2 is behind the goal ready to grab any misses. Instructions: On a given signal, Student 1 takes aim and shoots for a goal. Student 2 retrieves the ball and gives it to the next student, then Student 2 joins the end of the line and Student 1 takes the retriever spot. Variation: If change over is too complicated, students can retrieve their own ball.

You might also like