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TRAINING

- continued -
For internal use only
April 2006



Bug Classification
Graphics
Collision
Interaction
Animation
Menus
Localization
Sounds
Artificial Intelligence
Camera
Engine
Gameplay
Collision bugs
1.Improper collision set between characters and
environment:
Map limits
Buildings
Objects
2. Invisible blockades
3. Improper collision set between objects
4. No collision between the character and the
camera.
The collision
box is build out
of geometrical
forms, so there
is no perfect
realistic
collision.
The collision box
Impossible to build the
exact replica of a real
collision.
Collision filter (collision
temporarily disabled, etc)
Can prevent 2 objects from
colliding with one another
temporarily. Example: While
the player is on a ladder,
collision between the player
and the ladder is disabled.
Collision bugs
1.1 Improper collision set between characters and map limit
Out of map
Collision bugs
1.1 Improper collision set between characters and map limit
Too close
Collision bugs
1.1 Improper collision set between characters and environment
In the air
Collision bugs
1.1 Improper collision set between characters and environment
In the air
Collision bugs
1.2 Improper collision set between characters and buildings
Collision bugs
1.3 Improper collision set between characters and objects
Collision bugs
Perfection doesnt exist

Trade off
between too close
and too far by objects

Between penetrate and
in the air
Collision bugs
2.0 Invisible blockades

Collision bugs
2.0 Invisible blockades

Collision bugs
3.0 Collisions between objects

4.0. Missing or improper collision
between the character and the
camera.

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