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Spheres of Influence:

Major: Death, Souls, Undeath


Minor: Zombies, Pain, Fear
Primary Deity: Grsyrd
Secondary Deities: Onsprungennes, Cwealm, Lrnes, Massere
Holy Symbol: Diamond Skull
Representative Animal: Locust
Representative Weapon: Scythe
Description: The Death Lords have power and influence throughout the world, but take
no worship from specific societies as do other religions. The Death Lords have, through history,
become part of a variety of mythos where god characters have either been shared or confused.
For example, the Cwealm the Rager is often believed to also be Erlik from the Mongala
pantheon.
Death is not inherently good or evil, and the gods of this domain generally reflect this.
The primary deity of Death is Grsyrd. He expresses dominion over the collection process of
souls. Grsyrd is the provider for the soul trade, and he collects souls in a method similar to
human agriculture. Souls are like wheat in that they both are placed in a structure to gather
nutrients and grow. When they reach ripe maturity, they are cut from their root and brought to a
market. While wheat is planted into earth to grow as its nutritious structure, souls are planted
into bodies to grow. When the souls reach ripe maturity, they are cut from the bodies, gathered
together, and brought to the Soul Trade. Grsyrd has control over the raising and removing of
souls, but has no influence in their planting. Life gods (not enemies of the death lords) are
usually responsible for planting the seeds of souls, and collaborate with death lords on their
raising.
Grsyrd does not manage all this work by himself but constructs his own lords who aid
him. Each lord of Grsyrd is given a certain amount of land that they are to gather souls from.
The more souls they reap, the more land they are given. These lords often fill the legends of the
Grim Reaper, but are more recently referred to as Death Knights. The more powerful a lord
(Bealdor) becomes, the more land he is given in reward. Bealdres have souls, but they are
always rotting souls, which gives Grsyrd power over them. When the Bealdres reap souls,
they take some of the energy from the soul to keep themselves operating. There comes a time
when even a Bealdor must die, usually because its soul has fully rotted to the point of absolute
corruption. At that time, the Bealdor will be defeated in combat, and the remainder of its soul
thrown into the ethereal plane to become food for creatures there.
Other gods of death have developed in the Necromantic Pantheon. The most powerful
lords under Grsyrd are Cwealm and Onsprungennes. Under Onsprungennes is the
Necromantic Lord Lrnes, and under her is Massere, the Soul Trade Auctioneer.
Cwealm, the Rager, is regarded as the necromantic god of violent death, torture, and
massacre. He is not motivated by economic gains, such as Grsyrd, but by his rage. In the soul
trade, Cwealm is known to buy particularly cheap and rotten souls, and place them in new
bodies. These people, living almost without a soul, perform terrible deeds for seemingly no
reason. The people these nearly soulless kill often have underdeveloped souls themselves,
which Cwealm in turn buys cheap. He is the most likely of the Necromantic Lords to send
avatars to mortals, but when he does, he rarely aids. Assassins, Barbarians, and the mentally
unstable often worship Cwealm, or his other representations, openly. He is also the god of
Volcanoes.
Onsprungennes is the Necromantic God of the Eclipse, the dying, and the mostly dead.
She is the kindest of the Necromantic Lods, occasionally keeping death away when it seems to
be near. She is also known as the God of second chances, based on her trading record in the
Soul Trade. She prefers to buy souls that were underdeveloped before their reaping and put
them in old bodies to continue growing. She does not accept bodies that are degenerating, but
fresh live ones. However, these bodies typically have a soul in them already, so she removes
the less prefered soul from the body and puts the soul she bought earlier in its place (she
typically sells the worthless soul she gathers to aspiring Necromancers or Cwealm to torture).
The soul continues to grow in the new body until it becomes very powerful and ripe, at which
time she reaps and places the soul in a greater body to serve her. She prefers female gendered
souls as warriors/Hunters and male gendered souls as servants and builders. The terminally ill,
some drow, and those who seek immortality often worship Onsprungennes.
Lrnes is the god of pointless death, hopelessness, futile causes. Lrnes is the least
predictable of the necromantic lords, and she is also the poorest. She is the only Death Lord
that does not create undead. She is actually directly opposed to the creation of undead because
she feels that recycling used souls to be unnecessary when there are plenty of fresh souls to
harvest. Lrnes is directly opposed to any action taken that might create change, and she
awards actions that purposely stall or prevent progress. The actual goals of Lrnes are fairly
unclear. She does not wish for change, yet she actively supports causes that delay change,
thus changing the circumstance of the issue, creating change. She encourages futile action, but
provides rewards for meaningless action, thus making meaning. Her scholars have debated
meaninglessness, if supported by a god, therefore has meaning. Though this would seem to
defy Lrnes, she actually awards such conversation because it creates futile arguments. His is
worshipped by prisoners, english majors, and the insane.
Massere is the immortal auctioneer of souls in the Soul Trade. He was actually a human
once, but ascended to minor goddom through achieving recognizable greatness for his
mercantile skill. He is also regarded as the first mortal to invest in the Soul Trade with Wergild.

Divine Domain: Bealdor

Bealdor are the lords of Grsyrd charged with the responsibility of reaping souls from
their bodies. Most of the responsibilities of a Bealdor are passive and do not involve combat.
They ride from death place to death place to reap the souls of the dead in their section of land.
They often wear thick black hoods to avoid drawing too much attention to themselves. Bealdor
do not revel in battle, nor do they kill unnecessarily, however, when charged to take the great
souls from still living bodies, they reveal their true power. Bealdor will occasionally kill to avoid
onset effects of consumption deprivation, however their pride forces them to seek targets who
are able to defend themselves, so they rarely attack peasants. The more souls they reap, the
more land they are given as reward. A Bealdor is an undead lord itself, and thus it employs
undead helpers to aid in his goal of self progression.
Bonus Proficiencies:
Armor: Heavy Armor, Sheild
Tool: Mounts (Land)

Level Spells
1 Cause Fear, Cause Wounds
3 Gentle Repose, Righteous Shield
5 Animate Dead, Holy Vigor
7 Blight, Guardian of Faith
9 Raise Dead, Dominate Person

Channel Divinity: Reap
At 2nd level, the Bealdor can use channel divinity to reap the soul from the creature it
just killed. This use of Channel Divinity is a swift action. A reaped soul is kept in a soul gem and
sent to Grsyrd in a time of rest. The more souls the Grsyrd reaps, the further it can leave its
summoning origin.
Channel Divinity: Fear Aura
At 7nd level, a Bealdor can channel Grsyrd to radiate an aura of fear for a number of
rounds equal to their priest experience level. Any creature that starts its turn within 5 feet of the
Bealdor must make a successful Wisdom saving throw against the Bealdors spell casting DC. A
failed save forces the creature to run in the opposite direction for a minute.
Dread Commander:
At 20th level, all undead the Bealdor controls treat their hit points as double for the
purpose of resisting turn undead.

Divine Domain: Rager

Description: The Rager is a priest of Cwealm. He is usually a mortal cursed with a rotten
soul given to him by Cwealm. His/her mental instability and diabolical nature make him/her
totally unreliable and untrustworthy. However, their power and courage makes them useful
temporary allies. Be warned, to satisfy their their soul rot, many have turned to cannibalism.
Bonus Proficiencies:
Skill: Athletics
Level Spells
1 Cause Fear, Burning Hands
3 Flame Blade, Hold Person
5 Animate Dead, Protection From Energy
7 Blight, Divine Power
9 Raise Dead, Disintegrating Smite

Channel Divinity: Rage
At 2nd level, a Rager of Cwealm can enter a blessed rage. He gains a number of
temporary Hit Points equal to his cleric level. While enraged, a Rager gains +1 to damage for
every creature he kills until the end of rage. While raging, he can still cast spells that directly
harm an opponent. Rage last for 1d6+ cleric level, or until one round after he has either not
been dealt damage or not dealt melee damage to a creature. A Rager cannot differentiate
between friendly and hostile targets well while enraged, and he/she will attack whatever attacks
him/her first. If nothing is striking the Rager, he/she will attack the closest creature to it. A Rager
of Cwealm will continue fighting if in rage after loss of all hit points, and even all hit dice.
However, after rage if a Rager has lost all their Hit Points he will fall unconscious immediately. If
they have lost all Hit Dice, the Rager dies, and is unrevivable.
Pandemonium:
At 20th level, A Rager can draw the berserker out of others. Once a day, the Rager can
let out a cry, the voice of Cwealm himself, forcing all in hearing radius (including himself/herself
if the Rager wants to resist), in around a 50 yard radius, to make a Wisdom Saving Throw DC
15 or become enraged. Those enraged gain a temporary +2 to Strength and -4 to Wisdom, and
they attack the creature closest to them for 20 rounds. If the Rager fails the Saving throw, he
gains Rage as normal.

Divine Domain: Hunter
Description: The Hunter is a female priest of Onsprungennes, charged with collecting
worthy souls for her God. Hunters are the only specialty clerics of the death gods that posses
still-maturing souls instead of rotting souls. The souls of Hunters often come from the bodies of
the dying whose souls are not developed as much as they should be. Onsprungennes pulls the
souls from their lame bodies and puts them in fresh ones, saving them from cycling in the Soul
Trade. Unlike a Bealdor, a Hunter does not have to reap the souls from all the dead in an area,
nor is she confined to a specific area. The Hunter is much like a bounty hunter for
Onsprungennes. She relays her target to the Hunter and she must seeks, destroy, and reap the
soul of the target. These targets always possess souls of great value, which means they are
usually attached to difficult foes. This extra freedom comes at a cost. If she does not complete
her contract, other Hunters destroy and reap her soul. Hunters are the most likely of the death
lord clerics to cooperate with a party. Hunters never work with other Hunters, however.
Bonus Proficiencies:
Skill: Stealth

Level Spells
1 Disguise Self,Hunter's Mark
3 Gentle Repose, Hunter's Veil
5 Animate Dead, Speak with Dead
7 Blight, Death Ward
9 Hold Monster, Raise Dead

Channel Divinity: Reap
At 2nd level, a Hunter may choose to channel Onsprungennes to reap the soul from the
creature she just slew. This use of Channel Divinity is a swift action. A reaped soul is kept in a
soul gem and sent to Onsprungennes in a time of rest.

Channel Divinity: Marked for Death
At 12th level, A Hunter can Channel Divinity to prepare a single foe to be slain. A
physical black skull blemish surfaces on the creature's skin/hide for 10 rounds. During this time,
all magical abilities of the creature are disabled. Any critical hit scored against the marked
creature by the Hunter instantly slays it if it is under 60 HP, or it deals 60 damage + normal
weapon damage.

Greater Body:
At 20th level, the Hunter's soul has reached optimum ripeness, and Onsprungennes
places her soul in a perfect body. Choose any three ability scores to improve by 2 points, with
no limitation.

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