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Aspect 4: Place Value

Level Place Value 0 Place Value 1 Place Value 2 Place Value 3 Place Value 4 Place Value 5
Student
Names
Where are
they NOW?












Where to
NEXT?
Ten as a Unit
(PV 1)
(NS1.2)
Ten is seen as a
countable unit.
Student can count by
tens and ones either
on the decade or from
the middle of the
decade.
Student can add two 2
digit numbers with the
use of visible materials
for one of the numbers.
Tens and Ones
(PV 2)
(NS2.2)
Student can mentally
solve two digit addition
and subtraction
problems without the
use of materials.
Jump and split
methods and knows
when to best use each
Hundreds, Tens and
Ones
(PV 3)
(NS2.2)
Student can mentally
solve three digit
addition and subtraction
problems without the
use of materials.
As well as the standard
split into hundreds, tens
and ones, hundreds can
be flexibly regrouped
into tens
- e.g. 610 is 610 ones, 61
tens or 6 hundreds and
1 Ten
Jump and split methods
Decimal Place Value
(PV 4)
(NS2.4)
Student understands the
positional value of digits
in decimals.
Student can interchange
between tenths and
hundredths- e.g. 0.6 is
the same as 0.60, 6
tenths and 60
hundredths
System Place Value
(PV 5)
(NS3.2)
(NS3.4)
The student
understands the
concept of place value
on both sides of the
decimal point
Understands the effect
of multiplying and
dividing by powers of
10 and appreciates the
relationship between
adjacent units in a
numeral.
Fractions, Decimals and
Percentages
(PV 6)
(NS4.3)
Can perform
operations with
fractions, decimals
and mixed numerals.
Recognise and
represent figurate
numbers eg
triangular and square
numbers, palindromic
and Fibonacci
numbers and
tetrahedral and
cubic.
Identifies the
relationship and the
strengths and
weaknesses of
different strategies
and solutions, giving
reasons.

Counting on Activities
Teaching
resources and
activities
First to 100
Add to 100
Subtract to 100
Make 100
Flip 4 and add
Flip 2 and subtract
Climb the ladder
Highest number
Nasty game
Make some numbers
Highest number
Flip 6 and add
Flip 4 and subtract
Make 200, 300
Nasty game
Make 1000
Flip 6 and add
Flip 4 and subtract
Nasty game
Make 10, 1
Nasty game
Flip 4 and add
Flip 2 and subtract

Make 10, 1
Nasty game
Flip 4 and add
Flip 2 and subtract
Decimal Grids
Double Number Line
Make Ten
Decimal Trisaw
Decimal Sorting
Double Number Line

Refer to syllabus

Pages 57-59 operations with
whole number and integers
pages 66-67 Fractions,
Decimals and Percentages



Wheres that number?
Decimal jigsaw
Decimal Snakes and
Ladders

DENS Activities
Teaching
resources and
activities
Sample units of work, pp. 42-
46, 87-90
Developing Efficient
Numeracy Strategies Stage
2 (DENS 2), pp. 62-90
Four turns to 100, (DENS 2),
pp. 80-81
Teeny tiny ten frames,
(DENS 2), pp. 90-91
Learning Experiences:

Sample units of work, pp. 42-
46, pp. 87-90
Developing Efficient
Numeracy Strategies Stage
2 (DENS 2), pp.180-196
Largest number wins, (DENS
2), pp. 180-181
Red or black, (DENS 2), pp.
196-197
Learning object
Four turns to 100
Dart game
Number spinners
Web link - Virtual dice
Sample units of work, pp. 87-
90
Developing Efficient
Numeracy Strategies Stage
2 (DENS 2), pp. 284-291
Race to 1000, (DENS 2), pp.
284-285 BLM pp. 331-332
How many more, (DENS 2),
pp. 286-287 BLM p. 333
Learning object
Arrow game
Number spinners
Web link - Virtual dice

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