EDUC 522 Unit Title: Telling Time with The Grouchy Ladybug Teacher: Shirley Manglona Grade Level: Grade One Subject: Mathematics, Language Arts, Performing Art, Science Time Frame: Four weeks Objective(s): Students will be able to read and make the time to the hour and half hour. They will be able to determine which events take longer or shorter than an hour or minute and events that happen before or after another event. Students will also be able to journal write, write a friendly letter, create a poem, and make artistic creations using technology to assist them in their products. Intelligences: Verbal Interpersonal Visual Bodily Intrapersonal Musical Naturalist Logical Technologies: Paper Pencil Worksheet White board Dry erase markers CD player CD Construction paper Smart board Projector screen Google Video camera Magazines Newspapers Clip Art Microsoft Word Greeting cards Projector screen Document camera Powerpoint presentation Post-it notes www.funbrain.com costumes class clocks Standards: Content Standards Addressed Mathematics Number Sense 2.4 Count by 2s, 5s, and 10s to 100. Measurement and Geometry 1.0 Students use direct comparison and nonstandard units to describe the measurements of objects. 1.2 Tell time to the nearest half hour and relate time to events (e.g., before/after, shorter/longer). Statistics, Data Analysis, and Probability 1.0 Students organize, represent, and compare data by category on simple graphs and charts: 1.1 Sort objects and data by common attributes and describe the categories. 1.2 Represent and compare data (e.g., largest, smallest, most often, least often) by using pictures, bar graphs, tally charts, and picture graphs. Microsoft word Worksheets Interactive learning pad Kindle Projector screen Class clocks http:// www.teachertube.co m/viewProfile.php? user= Tammy+Chmielews ki Class clocks Projector Microsoft Word Classroom tools Costumes Digital/Analog clocks Manipulative materials Flip video camera Paper plates Pipe cleaners Brads Markers Microsoft Powerpoint Worksheets- http:// www.webcrawler.c om/webcrawler300/ ws/results/Web/ telling+time+w orksheets/1/417/ TopNavigation/ 2.0 Students sort objects and create and describe patterns by numbers, shapes, sizes, rhythms, or colors: 2.1 Describe, extend, and explain ways to get to a next element in simple repeating patterns (e.g., rhythmic, numeric, color, and shape). Mathematical Reasoning 1.2 Use tools, such as manipulatives or sketches, to model problems. 2.0 Solve problems and justify reasoning. 2.1 Explain the reasoning used and justify the procedures selected. 2.2 Make precise calculations and check the validity of the results from the context of the problem. 3.0 Note connections between one problem and another. Language Arts Reading 1.0 Word Analysis, Fluency, and Systematic Vocabulary Development Decoding and Word Recognition 1.11 Read common, irregular sight words [e.g., the, have, said, come, give, of]. 1.16 Read aloud with fluency in a manner that sounds like natural speech. Relevance/ iq=true/zoom=off/ _iceUrlFlag=7? _IceUrl=true&g clid=COWh38L- v6YCFQIBbAod02w aHQ Class voting machine Journals Digital portfolio Richer Picture Number chart Clip Art http:// www.abctooncenter. com/abclrn/lrnt1.htm Jar http://www.online- stopwatch.com/ online-countdown/ Classroom board Smart boards Big book Online search engine Printer Art supplies Picture book Document camera Projector screen HyperStudio email PBS Kids http:// www.youtube.com /watch? v=_SKxayr1_DA Vocabulary and Concept Development 1.17 Classify grade-appropriate categories of words (e.g., concrete collections of animals, foods, toys). 2.0 Reading Comprehension Structural Features of Informational Materials 2.1 Identify text that uses sequence or other logical order. Comprehension and Analysis of Grade-Level- Appropriate Text 2.2 Respond to who, what, when, where, and how questions. 2.3 Follow one-step written instructions. 2.4 Use context to resolve ambiguities about word and sentence meanings. 2.5 Confirm predictions about what will happen next in a text by identifying key words (i.e., signpost words). 2.6 Relate prior knowledge to textual information. 2.7 Retell the central ideas of simple expository or narrative passages. 3.0 Literary Response and Analysis Narrative Analysis of Grade-Level-Appropriate Text 3.1 Identify and describe the elements of plot, setting, and character(s) in a story, as well as the story's beginning, middle, and ending. Writing 1.0 Writing Strategies Organization and Focus 1.1 Select a focus when writing. Poem-http:// www.hummingbirde d.com/ladybugs.html Chart paper http:// www.youtube.com/ watch?v=FwVe- D_NpFU&feature=re lated Recorder- SimpleSound Clip Art Construction paper Glue Musical instruments Video camera Paper clocks Online worksheet- http://www.time- for-time.com/ worksheets/ writehour.pdf Projector screen Document camera CD Notebooks Spreadsheet Judy class clock White board Smart boards Google images/ internet search engines Construction paper Glue 1.2 Use descriptive words when writing. 2.1 Write brief narratives (e.g., fictional, autobiographical) describing an experience. Listening and Speaking 1.0 Listening and Speaking Strategies Comprehension 1.1 Listen attentively. 1.2 Ask questions for clarification and understanding. 1.3 Give, restate, and follow simple two-step directions. Organization and Delivery of Oral Communication 1.4 Stay on the topic when speaking. 1.5 Use descriptive words when speaking about people, places, things, and events. 2.1 Recite poems, rhymes, songs, and stories. 2.2 Retell stories using basic story grammar and relating the sequence of story events by answering who, what, when, where, why, and how questions. 2.3 Relate an important life event or personal experience in a simple sequence. 2.4 Provide descriptions with careful attention to sensory detail. Physical Education Movement Concepts 1.1 Demonstrate an awareness of personal space, general space, and boundaries while moving in different directions and at high, medium, and low levels in space. 1.5 Demonstrate the difference between slow and fast, heavy and light, and hard and soft while moving. Rhythmic Skills 1.22 Create or imitate movement in response to rhythms and music. Performing Arts Music 1.0 ARTISTIC PERCEPTION 1.1 Read, write, and perform simple patterns of rhythm and pitch, using beat, rest, and divided beat (two sounds on one beat). 2.0 CREATIVE EXPRESSION 2.1 Sing with accuracy in a developmentally appropriate range. 2.2 Sing age-appropriate songs from memory. 2.3 Play simple accompaniments on classroom instruments. 2.4 Improvise simple rhythmic accompaniments, using body percussion or classroom instruments. Theatre 1.0 ARTISTIC PERCEPTION Development of Theatrical Skills 2.1 Demonstrate skills in pantomime, tableau, and improvisation. Creation/Invention in Theatre 2.2 Dramatize or improvise familiar simple stories from classroom literature or life experiences, incorporating plot (beginning, middle, and end) and using a tableau or a pantomime. 2.0 CREATIVE EXPRESSION 2.8 Create artwork based on observations of actual objects and everyday scenes. 5.0 CONNECTIONS, RELATIONSHIPS, APPLICATIONS 5.1 Clap out rhythmic patterns found in the lyrics of music and use symbols to create visual representations of the patterns. Technology Standards Addressed Communication and Collaboration a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. c. contribute to project teams to produce original works or solve problems. Research and Information Fluency b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks. d. process data and report results. Critical Thinking, Problem Solving, and Decision Making b. plan and manage activities to develop a solution or complete a project. c. collect and analyze data to identify solutions and/or make informed decisions. Digital Citizenship d. exhibit leadership for digital citizenship. Technology Operations and Concepts a. understand and use technology systems. Materials: Week 1- Measurement of time: shorter than/longer than Day 1- Powerpoint Computer Projector screen Big Book Greeting cards SMART board Markers Day 2- Journals Microsoft Excel Intelligences: v Visual, Interpersonal, Logical v Visual, Interpersonal, Logical v Visual, Verbal, Interpersonal v Verbal, Visual, Interpersonal v Interpersonal v Visual v Visual, Bodily v Intrapersonal v Intrapersonal, Logical Computer Projector Screen Day 3- ClipArt images Construction Paper Kindle Day 4- Projector screen Google images Flip video camera Day 5- Hyperstudio Email/Internet Computers/Computer Lab Week 2- Measurement of time: before or after events Day 1- CD player/CD Construction paper Crayons Day 2- Journals Green leaves Real ladybugs in a jar Digital timer Projector Screen Day 3- Art supplies Construction paper Document camera Projector Screen Day 4- v Visual, Interpersonal, Logical v Visual, Verbal, Interpersonal v Visual, Bodily, Logical v Visual, Interpersonal, Bodily v Visual, Verbal, Intrapersonal v Visual, Verbal, Interpersonal v Visual, Bodily v Bodily, Intrapersonal, Verbal v Logical, Intrapersonal, Visual v Interpersonal v Visual, Intrapersonal, Bodily, Logical v Verbal, Interpersonal v Visual, Logical, Bodily v Visual, Intrapersonal v Logical, Intrapersonal v Naturalist, Bodily, Visual, Verbal v Naturalist, Bodily, Visual, Verbal v Logical, Visual v Visual, Interpersonal, Verbal v Visual, Bodily v Visual, Logical, Bodily v Visual, Verbal v Visual, Interpersonal, Verbal
Worksheets Computer games Board games Voting machine Day 5- Journals Digital Portfolio Richer Picture Computer Week 3- Telling time: to the nearest hour Day 1- Number chart Clip Art bug images Video online Computer Projector Screen Day 2- Powerpoint Kindle Projector Screen Day 3- Paper clocks Online worksheet Projector screen Document camera Day 4- Funbrain website Interactive learning pad Costumes Class clocks Microsoft word worksheets v Logical, Interpersonal, Intrapersonal v Logical, Visual, Bodily, Intrapersonal v Logical, Bodily, Interpersonal v Intrapersonal, Bodily, Verbal
v Interpersonal v Visual, Interpersonal v Visual v Visual, Logical, Verbal
v Logical, Bodily, Visual, Verbal v Naturalist, Visual v Verbal, Visual, Musical, Interpersonal v Visual, Intrapersonal, Bodily, Logical v Visual, Interpersonal, Verbal
v Interpersonal, Visual, Verbal v Visual, Bodily, Verbal, Intrapersonal v Visual, Verbal
v Logical, Bodily, Verbal v Logical, Visual v Visual, Interpersonal, Verbal v Visual
v Logical, Visual, Intrapersonal v Logical, Visual, Intrapersonal v Interpersonal, Bodily v Bodily, Visual v Logical, Intrapersonal Day 5- Magazines/Newspapers Microsoft Word ClipArt Images Week 4- Telling time: to the nearest half-hour Day 1- CD/CD player Hundreds chart Musical instruments Video camera Day 2- Projector screen Class clocks Computer game Day 3- TeacherTube Google images Internet search engines Construction paper Glue Funbrain.com Day 4- Judy class clock White board SMART boards Day 5- Paper plates Pipe cleaners Brads Markers
v Verbal, Visual, Bodily v Visual, Interpersonal, Verbal
v Verbal, Musical v Logical, Visual, Verbal v Bodily, Musical, Interpersonal v Bodily, Interpersonal, Verbal
v Verbal, Visual, Interpersonal v Bodily, Verbal v Logical, interpersonal, Visual
v Visual, Verbal v Visual, Bodily, Intrapersonal v Logical, Visual, Verbal v Visual, Logical, Bodily v Bodily, Logical v Bodily, Logical
v Visual, Bodily, Verbal v Visual, Verbal, Interpersonal v Visual, Verbal, Interpersonal
v Bodily, Visual v Bodily, Visual, Logical v Bodily, Visual, Logical v Visual, Intrapersonal v Visual, Verbal Microsoft powerpoint Procedures: Week 1- Measurement of time: shorter than/longer than Day 1- The students will express their feelings about bugs in their journals, describing everything they can about them. In groups, students will take turns recalling their experiences with ladybugs. They will use blank greeting cards to list these experiences and share it with their group. They will determine which member of their group had the shortest experience and which one had the longest experience. They will display their greeting card to the class using the document camera. Day 2- The teacher will read aloud The Grouchy Ladybug using the teacher big picture book. As the teacher says a time, the students must repeat the time and air draw the number. The students will work with a partner on the internet online search looking for the different bugs from the story that they recognize. They must print three different images and write on their white boards which bug took the shortest time to look for and which bug took the longest time to look for. Day 3- Students will work in pairs and will have illustrations of animals and insects that the grouchy ladybug wanted to fight printed from ClipArt. They will carry out a pattern of the order of bugs the ladybug came across while listening to the story being retold by the teacher using the Kindle projected on the screen. Their patterns will be glued to construction paper. They will also have to find which bug the grouchy ladybug talked to the shortest and which one she talked to the longest. Day 4- Students will be set up into two teams. Each team must debate on activities that the teacher displays on the projector screen from Google images about which activity takes shorter or longer to do. They will be evaluated by their answers and videoed with the class camera. Each student from each team will have to explain their answer after checking with the other members of their team. Day 5- Students will recreate another version of The Grouchy Ladybug with their table group using different timeframes and different bugs and make it a digital picture book using HyperStudio and email their finished product to the teacher. They must include events that take shorter than 1 minute/longer than 1 minute and events that take shorter than 1 hour/longer than 1 hour. Week 2- Measurement of time: before or after events Day 1- Students will listen to The Grouchy Ladybug on CD as they illustrate the story on Intelligences: Day1- v Intrapersonal v Interpersonal v Visual v Logical v Verbal Day2- v Visual v Interpersonal v Bodily Day3- v Verbal v Musical v Interpersonal v Logical v Visual Day4- v Verbal v Interpersonal v Visual v Bodily Day5- v Visual v Interpersonal Day1- v Verbal v Visual construction paper. They will write the times being used in the story at the top. Students will present a dramatized version of their illustrations as a group of four in front of the class. Day 2- The students will be split into two groups and will do an experiment using real-life ladybugs in a jar with a few ladybugs inside. The groups will write down what the lady bugs did before the students put in a green leaf and what they did after they put in the leaf in their journals. They will have five minutes to observe the ladybugs. The teacher will display the digital timer online projected on the board. They will make a before/after chart using their Smart boards for the rest of the class to compare. Day 3- The students will group up with another group to illustrate the different time segments from the story, producing different 5x7 clocks using various art supplies. With the images that the students printed and the time clocks they designed, they will organize them by order of the story (which happened before/after) through a final picture book and present it to the class with the document camera and projector screen. Day 4- The students will work in learning centers that implement putting events in order. Each center contains a worksheet and activity that they work on independently. After they complete each center, they will use the class voting machine to state which center was their favorite. Day 5- The students will choose their favorite event of the story and write about it in their journals, drawing pictures to support their choice. As a class, they will produce a class digital portfolio, using Richer Picture, of the story putting all the events in order. The students will do a self-evaluation in their journals. Week 3- Telling time: to the nearest hour Day 1- Students will watch a video online, singing along as they repeat what they hear. The will use ClipArt bug images to place on their number chart when the teacher says a specific time (2 oclock; bug goes on the number 2). They will work with their partner and practice all the numbers 1-12. Day 2- The class will choral read The Grouchy Ladybug from a powerpoint presentation. Then the teacher will read aloud Game Time! by Stuart J. Murphy on the class Kindle. As teacher reads, students will make their arms in the position of the hands on the clock as they define the time, while the teacher demonstrates the actions. Day 3- Each student will be given paper clocks to use to complete an online worksheet as a whole class assignment as they practice telling time. Then, they will work in pairs with their clocks to construct five different timeframes for each other to solve. They must share their devised timeframes with the class as the teacher displays it on the projector screen v Bodily v Interpersonal Day2- v Naturalist v Interpersonal v Intrapersonal v Logical Day3- v Visual v Logical v Verbal v Interpersonal Day4- v Intrapersonal v Visual v Bodily Day5- v Intrapersonal v Verbal v Logical v Visual Day1- v Musical v Visual v Naturalist v Interpersonal Day2- v Visual v Verbal v Bodily Day3- v Logical v Verbal v Interpersonal using the document camera for the rest of the class to solve. Day 4- Students will be rotating through centers which they will practice learning about telling time on the Funbrain website, dramatize the story with ladybug and other insect costumes, use the class clocks to fill out a Microsoft word worksheet, and apply their knowledge on counting by fives with a interactive learning pad. They must work in pairs, taking turns of leader and helper. Day 5- Create a poster about the times listed in The Grouchy Ladybug. Each student must use magazines, newspapers, and ClipArt from Microsoft Word to design their posters. They must explain their poster to the class through a presentation. Week 4- Telling time: to the nearest half-hour Day 1- Students will listen to a counting by 5s CD and sing along as the teacher points to the hundreds chart. They will then work in groups and will use classroom musical instruments as they assemble their own counting by 5s song. Each student will be assigned to a specific bug character from The Grouchy Ladybug, as the teacher video records them with the class camera. Day 2- Students will work in pairs to identify which time is displayed correctly on the projector screen by walking to the correct area in the classroom that has that specific time displayed. (Left corner-12:30, Right corner-6:30). As the pairs do the walk-around, the rest of the class will explain why they are correct or incorrect by using their class clocks and standing when its correct or sitting when its incorrect. When their turn is over, they will work with the same partner on a computer game, Learning Time with My Friend Kat and barnyard friends, to help them identify telling time to the half hour. Day 3- As a whole group, students will watch The Grouchy Ladybug on TeacherTube. The students will create their own class clocks using printouts from Google images. They must construct the clock using a clock face, clock hands, and numbers from different internet search engines. They will use their created clocks to play a telling time to the half hour game on FunBrain.com. Their composed clock will be pasted onto construction paper and displayed in class for the students to decipher whose clock belongs to whom. Day 4- Using the Judy class clock, the teacher will show a time. Then the teacher will display three different answers on the white board. The students must select the correct answer and write it on their Smart boards. They must decipher why the other two answers are wrong and write it down on their Smart boards. Day 5- Students will create a telling time book constructing it with paper plates, pipe cleaners, brads, and markers. They will present their book to the class and manage the correct times according to the different slides displayed on the powerpoint presentation Day4- v Intrapersonal v Interpersonal v Visual v Bodily v Verbal Day5- v Verbal v Visual Day1- v Musical v Visual v Interpersonal v Bodily Day2- v Bodily v Naturalist v Interpersonal v Logical Day3- v Visual v Logical v Intrapersonal Day4- v Logical v Bodily Day5- v Bodily v Visual provided by the teacher. v Intrapersonal v Verbal Product: Paper clocks Digital Portfolio of illustrations Time book Musical rendition of story Time poster of events Hyperstudio recreation of story Intelligences: Visual, Bodily Visual, Verbal Intrapersonal, Bodily Musical, Interpersonal Visual, Logical Logical, Verbal, Visual Assessment: Each product will be graded as participation and completion. Rubric: http://www.rcampus.com/rubricshowc.cfm?code=D4CA64&nocache=1295838321347 Intelligences: Visual Bodily Musical Interpersonal Intrapersonal Verbal Logical Presentation Ideas and Notes: (optional) Technologies to be used: