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VIRTUAL REALITY

(ELECTIVE - I)
UNIT-I
Introduction : The three Is of virtual reality, commercial VR technology and the five classic components of
a VR system. (1.1, 1.3 and 1.5 of Tet !oo" (1##
UNIT - II
Input Devices : (Trac"ers, $avigation, and %esture Interfaces#& Three'dimensional position trac"ers,
navigation and manipulation, interfaces and gesture interfaces. ((.1, (.( and (.3 of Tet !oo" (1##.
UNIT - III
Output Devices: %raphics displays, sound displays ) haptic feed*ac". (3.1,3.( ) 3.3 of Tet !oo" (1##
UNIT - IV
Modein! : %eometric modeling, "inematics modeling, physical modeling, *ehaviour modeling, model
management. (5.1, 5.( and 5.3, 5.+ and 5.5 of Tet !oo" (1##.
UNIT - V
"u#$n %$ctors: ,ethodology and terminology, user performance studies, VR health and safety issues.
(-.1, -.( and -.3 of Tet !oo" (1##.
UNIT - VI
Appic$tions: ,edical applications, military applications, ro*otics applications.
(..1, ..3 and /.( of Tet !oo" (1##.
UNIT - VII
VR &ro!r$##in!-I : Introducing 0ava 31, loading and manipulating eternal models, using a lathe to ma"e
shapes.
(2hapters 1+, 13 and 1- of Tet !oo" ((##
UNIT - VIII
VR &ro!r$##in!-II : 31 4prites, animated 31 sprites, particle systems. (2hapters 1., 1/ and (1 of Tet
!oo" ((##
TE'T (OO)* :
1. Virtual Reality Technology, 4econd 5dition, %regory 2. !urdea ) 6hilippe 2oiffet, 0ohn 7iley ) 4ons,
Inc.,
(. 8iller %ame 6rogramming in 0ava, 9ndre: 1avison, ;reilly'461, (<<5.
RE%ERENCE* :
1. =nderstanding Virtual Reality, interface, 9pplication and 1esign, 7illiam
R.4herman, 9lan 2raig, 5lsevier(,organ 8aufmann#.
(. 31 ,odeling and surfacing, !ill >leming, 5lsevier(,organ 8auffman#.
3. 31 %ame 5ngine 1esign, 1avid ?.5*erly, 5lsevier.
+. Virtual Reality 4ystems, 0ohn Vince, 6earson 5ducation.

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