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--- General features ---

Requested API: Automatic


Graphics card: Mobile Intel(R) 965 Express Chipset Family
Graphics driver: igdumdx32.dll - 8.14.10.1930
Driver qualification: Newer than qualified!
HW TV Out: No
Free video Memory: 358MB
Max Texture Size: 4096,4096
PShader Version: 3.00 (Effects&ColorConversion)
VShader Version: 3.00
--- Special features ---
Anisotropic filtering: up to x16
Seperate alpha blender: Yes in Hardware
--- Configurations ---
Resolution: NTSC PAL 720p 1080i 1080p
Render API used: DX9 DX9 DX9 DX9 DX9
3D Hardware used: Yes Yes Yes Yes Yes
YUY2 AUX Buffers: 30 30 30 22 22
RGBA AUX Buffers: 20 20 20 12 12
Recursive Buffers: 8 8 8 8 8
Output Buffers: 15 15 15 7 7
--- System rating ---
Overall rating : passed (1.95)
SD Playback : passed (1.92)
SD & video IO : passed (3.95)
HD Playback : failed (0.00)
--- System validation ---
Passed: 75
Warnings: 3 (16 ,33 ,34 )
__________________________________Detailed Report_______________________________
__________
AppVersion: Check3D - V2.1.0.4 started.
System : 2 CPUs found
Date&Time : 05/22/2011 01:52
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX9 - IL-Field render
Device: Mobile Intel(R) 965 Express Chipset Family - [igdumdx32.dll - 8.14.1
0.1930 (Newer than qualified!)] - [2A02,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=358MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine

passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert

passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor
red = worst(1 off,373022pels~89.9%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)

green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)

blue = worst(2 off,9488pels~2.3%, Loc:(0,149)x(238,420)) - (0,0)x(720,576)

alpha = passed.
Resolution: 720x576i @ DirectX9 - IL-Field render
Device: Mobile Intel(R) 965 Express Chipset Family - [igdumdx32.dll - 8.14.1
0.1930 (Newer than qualified!)] - [2A02,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=358MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine

passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert

passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed... In-RGBA32, Out-RGBA,ColorAPattern,CheckColor

passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor
red = worst(1 off,373022pels~89.9%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)

green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)

blue = worst(2 off,9488pels~2.3%, Loc:(0,149)x(238,420)) - (0,0)x(720,576)

alpha = passed.
passed (I3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor
red = worst(1 off,21978pels~10.6%, Loc:(0,6)x(360,565)) - (0,6)x(360,565)

green = worst(1 off,80698pels~38.9%, Loc:(0,0)x(360,576)) - (0,0)x(360,576)

blue = worst(1 off,21978pels~10.6%, Loc:(0,6)x(360,565)) - (0,6)x(360,565)

alpha = worst(1 off,70040pels~33.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576)
Resolution: 1280x720p @ DirectX9
Device: Mobile Intel(R) 965 Express Chipset Family - [igdumdx32.dll - 8.14.1
0.1930 (Newer than qualified!)] - [2A02,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=358MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine

passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1280x720p @ DirectX9
Device: Mobile Intel(R) 965 Express Chipset Family - [igdumdx32.dll - 8.14.1
0.1930 (Newer than qualified!)] - [2A02,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=358MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine

passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1920x1080i @ DirectX9 - IL-Field render
Device: Mobile Intel(R) 965 Express Chipset Family - [igdumdx32.dll - 8.14.1
0.1930 (Newer than qualified!)] - [2A02,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=358MB, (RGB,YUV,
REC,OUT)=(12,22,8,7), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine

passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 1920x1080i @ DirectX9 - IL-Field render
Device: Mobile Intel(R) 965 Express Chipset Family - [igdumdx32.dll - 8.14.1
0.1930 (Newer than qualified!)] - [2A02,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=358MB, (RGB,YUV,
REC,OUT)=(12,22,8,7), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine

passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed... In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed... In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 720x480i @ DirectX9 - IL-Field render
Device: Mobile Intel(R) 965 Express Chipset Family - [igdumdx32.dll - 8.14.1
0.1930 (Newer than qualified!)] - [2A02,8086]
Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=358MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
8.31sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (164,39)mb/s (up,down)
[(4.05,2),(9.38,5)]
8.89sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (175,39)mb/s (up,down)
[(4.14,2),(10.08,5)]
5.98sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (235,39)mb/s (up
,down) [(3.79,2),(6.52,4)]
5.13sp In: YUY2 streams, Out: Screen SimpleTL (101,0)mb/s (up,down) [(3.64,2
),(5.50,4)]
4.21sp In: YUY2 streams, Out: Out-RGBA SimpleTL (83,39)mb/s (up,down)
[(2.73,2),(4.58,3)]
8.09sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (159,19)mb/s (up,down)
[(5.26,2),(8.80,6)]
7.78sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (153,19)mb/s (up,down)
[(4.98,2),(8.48,5)]
>Failed test on Server creation (1920x1080i,DX0), skipped 7 tests.
Resolution: 0x0p - Result
Device: Mobile Intel(R) 965 Express Chipset Family - [igdumdx32.dll - 8.14.1
0.1930 (Newer than qualified!)] - [2A02,8086]
1.92sp SD Playback
3.95sp SD & video IO
0.00sp HD Playback
1.95sp Overall rating

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