Regeneration: EX (20) Healing 2 points each round.
Recovery: IN (40) ability to regain Endurance ranks Enhanced Senses: IN (40) Sight (even in Darkness), Smell, & Hearing. Enhanced Learning: Shatterstar is able to quickly learn and master languages and technology as well as make quick tactical decisions that would normally take planning. Hollow Bones: Shatterstars Hollow bones make him far lighter than he looks and further increasing his athletic and acrobatic skills giving him a +1 CL when maneuvering in the air. Stunts: Shatters Pain resistance: Due to Shatterstars healing, years in the arena and the pain he feels during his concussive blast, Shatterstar has exhibited a large resistance to pain. For example, he is able to stab through himself and kill opponents behind him when being held. He Ignores wounds and resist the effects of harsh terrain, flames, cold and more. This power absorbs up to IN (40) rank damage. Lightning Reflexes: Shatterstar is able to parry a barrage of bullets from a Gatling gun with his sword with IN (40) ability. Flying Kick: +2CS damage and requires a 5' running start and is the only attack possible for the round. Jump Kick: +1CS damage, attack strikes the head or shoulders, treat yellow hit roll as red. Hook Kick: +1CS damage and -1CS to opponents defense roll Snap Kick: Normal damage with a -1CS to opponents defense roll. Prone-fighting: Moon Knight has no penalty for fighting on the ground and opponent gains no bonuses. Equipment: Body Armor: GD (10) resistance to blunt EX (20) resistance to projectiles, edged & energy. Mystic Blades: Shatterstar utilizes a transforming blade that has been constructed by both magic as well as science. The Blades are linked to Shaterstars biochemistry and a have a variety of special properties: Unearthly (100) material, IN (40) Edged damage. Spiked hilt does IN (40) blunt or edged damage. Due to the blade having a combination of Science and mystic properties, the blade it may ignore force fields, armor and even sever mystical bonds of Shift-X (150) strength or less. Transform: Shatterstar can transform his swords into different weapons such as Batons for IN (40) damage. Two Swords: IN (40) Edge, in order to make multiple attacks. Energy Emission: UN (100) Energy when he has one sword, but is reduced to MN (75) when the sword is split into pairs. His ability is based on transforming vibrations found around him into powerful energy blasts. The use of this blast inflicts EX (20) damage to Shatterstar every time he employs this power. Because of their bond, Shatterstar can even control and project these blasts when he is not holding his sword. Telepathic Teleportation: After Shatterstar returned from the Mojoverse, he demonstrated the ability to open an "X" shaped portal allowing him to instantly transport himself. This is accomplished by having an "anchor," with whom he must have a connection, visualize their destination before opening a portal with IN (40) ability. After this is done, Shatterstar must rest at least two hours before teleporting again.
Talents: Multi-Lingual (English, German and Spanish) , Repair/Tinkering, Weapons master, Marksman, Weapon Specialist: (Sword), Acrobatics, Tumbling, Martial Arts A, B, & E.
Contacts: X-Force, X-Men, Cable, X-Factor, and the Fantastic Four, X-treme