What is a Theory, and Why Are Theories Useful? A theory is an explanation of how facts fit together. Theories provide framework that show how facts are organized and related, and these frameworks can serve several useful functions (Thomas, 2000). Theories summarize facts as currently known. By understanding contemporary theories you can see what researchers currently know about child development.
Theories also allow predictions of future behavior and events. Theories tell us how facts tend to be related in most situations; so if we know some of the facts in a particular case, then we can predict the related facts. For example, an accurate theory of discipline should tell us how children tend to respond to harsh punishment versus nurturing forms of punishment. We can predict what the childs response may be. By allowing predictions, theories provide guidance to parents, teachers, counselors, therapists, social workers, and others who work with children. Theories also stimulate new research and discoveries. Theories influence how we look at children and their development, and they even influence the kinds of questions researchers ask about development.
Cognitive development: component of development related to change in how children think, remember, and communicate. Cognitive Theories focus on how children learn and think. Cognitive Development (Jean Piaget) Children actively construct their own understnding Children develop mental schemas to represent their understanding Children assimulate and accommodate their schemas Four major stages of cognitive development
Social cultural ( Lev Vygotsky) Emphasized roles of cultural and social interaction in cognitive development Children adopt to phychological tools created and encouraged by their cultures Social speech is internalized as private speech; eventually becomes inner speech
Information Processing Detailed analysis of process used in thinking Emphasis on role of basic processing efficency and prior knowledge base
Behaviorism is a set of changes in human behavior created as a response to events in the environment.
Classical Conditioning (Ivan Pavlov, John Watson) Behavior controlled by stimulis Explains the development of many fears Operative conditioning ( B.F. Skinner) Behavior influenced by the consequences of action Reinforcement increased behavior influenced by consequences of action Children adjust behavior to gain reinforcement and avoid punishment
Learning Theories Cognitive: Learning is a consequence of active thinking Changes in behavior are representation of what is happening in the brain Computer metaphor: The mind is like a computer, information comes in, is being processed, and leads to certain outcomes. People learn that doing something earns a reward
Behaviorism: Learner is passive Learner responds to stimulus in the environment Behavior is shaped through positive and negative reinforcement People learn to something specific
-Focus on environment
-Defines how students learn
A teacher who believes in behaviorism would use positive and negative reinforcements to modify behavior. They could use rewards such as treats, stickers, and food to promote good behavior. As these behaviors are repeated over and over, they become habits. Behaviors can be learned, unlearned and modified as positive and negative reinforcements and punishments are used. Teachers who believe in cognitivism would take into account that each student learns differently. Their classroom environment would allow students of various ability levels and learning styles to focus; it would be conducive of learning. These teachers would focus on the learning process itself and also individualize assessments depending on student ability.
What is a Graphic? Visual Art Drawing Painting Lettering Engraving Symbolic Pictorial Chart Data Diagrammatic Illustrative
PHASE 1: Question2
What is a graphic organizer? Graphic organizers are visual representations of knowledge, terms, and information. They can also show the relationship between facts, processes and content.
PHASE 1: Question 3 How can we use graphics and graphic organizers to enhance our study of how students learn?
There are several ways to use graphic organizers. Graphic organizers serve as a mind map where one can draw ideas from a central topic of any kind and build on the topic by categorizing certain subtopics that will allow for more critical, diverse thinking and creativity. Many graphic organizers that are well assembled will mimic mind maps by having a central bubble that will be routed by branched out sub bubbles that speak to the central topic. This type of organization can enhance our study of how students learn because in many ways the graphic organizer resembles the functions of the brain and how it separates certain information to process and retain. The graphic organizer can best serve its purpose by recognizing how students will approach certain subject matter. Subject matter that is relatively moderate or complex will have different subtopics. For instance, really dense material will have basic fundamental things webbing out from the main bubble. Math as a main topic will have an addition and subtraction bubble, and U.S. history will have a World War 1 bubble darting out. These are only examples but the main objective for studying students would be having a graphic organizer that would help spawn ideas that related to the main content areas like text and artwork or visual presentation. Below are several examples of how graphic organizers can be designed.
References
Bouchard, T.J.,& McGue, M. ( 1981). Familial studies of intelligence.