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Initialize engine version: 4.5.

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GfxDevice: creating device client; threaded=1
Direct3D:
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Renderer: NVIDIA GeForce GTX 760
Vendor: NVIDIA
VRAM: 1990 MB (via DXGI)
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Platform assembly: C:\Program Files
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Platform assembly: C:\Program Files
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Loading C:\Program Files
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Loading C:\Program Files
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Loading C:\Program Files


(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Jso
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Loading C:\Program Files
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Loading C:\Program Files
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Loading C:\Program Files
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desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
<RI> Initializing input.
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WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default
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The referenced script on this Behaviour is missing!
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UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType,
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<CreatePlanes>c__IteratorD3:MoveNext() (at
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UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
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<CreateNewGame>c__IteratorD2:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:162)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType,
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType,
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<CreatePlanes>c__IteratorD3:MoveNext() (at
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)

<CreatePlanes>c__IteratorD3:MoveNext() (at
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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<CreatePlanes>c__IteratorD3:MoveNext() (at
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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<CreatePlanes>c__IteratorD3:MoveNext() (at
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__IteratorD4:MoveNext() (at
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WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default
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Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
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SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
The referenced script on this Behaviour is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineObject.cs:91)
CLCityListPanel:FillEntries() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:37)
CLCityListPanel:ShowPanel(List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:18)
WorldGUICitiesButton:OnClick() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\Main\WorldGUICitiesButton.cs:1
0)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684)
UICamera:ProcessTouch(Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207)
UICamera:ProcessMouse() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961)
UICamera:Update() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)

[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
1783]
(Filename: C Line: 0)
The referenced script on this Behaviour is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineObject.cs:91)
CLCityListPanel:FillEntries() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:37)
CLCityListPanel:ShowPanel(List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:18)
WorldGUICitiesButton:OnClick() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\Main\WorldGUICitiesButton.cs:1
0)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684)
UICamera:ProcessTouch(Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207)
UICamera:ProcessMouse() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961)
UICamera:Update() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
1783]
(Filename: C Line: 0)
The referenced script on this Behaviour is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineObject.cs:91)
CLCityListPanel:FillEntries() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:37)
CLCityListPanel:ShowPanel(List`1) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\CitiesList\CLCityListPanel.cs:18)
WorldGUICitiesButton:OnClick() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\GUI\Main\WorldGUICitiesButton.cs:1
0)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:684)
UICamera:ProcessTouch(Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1207)
UICamera:ProcessMouse() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:961)

UICamera:Update() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:816)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
1783]
(Filename: C Line: 0)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Un
ityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Bo
o.Lang.dll (this message is harmless)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)

NullReferenceException: Object reference not set to an instance of an object


at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884

at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676

at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyData.UpdateArmySpawn () [0x000dc] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:1562
at WorldArmyData.UpdateArmy () [0x00000] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyData.cs:676
at WorldTurnMenager.Update () [0x00045] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:54
(Filename: D Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at WorldArmyMenager.SpawnArmyGO (.WorldArmyData army) [0x00154] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:884
at WorldArmyMenager.RespawnArmy (.WorldArmyData army) [0x00019] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:845
at WorldArmyMenager.PayUnitsAutoUpkeep () [0x00240] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldArmyMenager.cs:1374
at WorldTurnMenager+<OnTurnEnd>c__Iterator1C4.MoveNext () [0x000ac] in
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldTurnMenager.cs:267
(Filename: D Line: 0)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1502)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:


1502)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:


1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:


1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:


1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:


1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:


1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:


1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:


1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:


1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:


1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Misc/Player.cpp Line:
1617)

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