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Occupation and occupational benefits

Name: __________________________________
Drive: __________________________________

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Pillars of Sanity: _______________________

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Health
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6
5
4
0
1
2
6
7
8
12 13 14

9
3
3
9
15

Academic abilities
Accounting
Anthropology
Archaeology
Architecture
Art History
Biology
Cthulhu Mythos
Cryptography
Geology
History
Languages

Stability
8
2
4
10
16

7
1
5
11
17

-12 -11 -10


6
5
4
0
1
2
6
7
8
12 13 14

9
3
3
9
15

8
2
4
10
16

7
1
5
11
17

Interpersonal abilities
Assess Honesty
Bargain
Bureaucracy
Cop Talk
Credit Rating
Flattery
Interrogation
Intimidation
Oral History
Reassurance
Streetwise

Technical abilities
Law
Library Use
Occult
Physics
Theology

Sanity

Art
Astronomy
Chemistry
Craft
Evidence Collection
Forensics
Locksmith
Outdoorsman
Pharmacy
Photography

1
4
7
10
13

2
5
8
11
14

3
6
9
12
15

General abilities
Athletics
Conceal
Disguise
Driving
Electrical Repair
Explosives
Filch
Firearms
First Aid
Fleeing
Health
Hypnosis
Mechanical Repair
Piloting
Preparedness
Psychoanalysis
Riding
Sanity
Stability
Scuffling
Sense Trouble
Shadowing
Stealth
Weapons

These General Abilities double up as Investigative Abilities

Dedicated Pools
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Equipment, Notes and Other Miscellanea
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