You are on page 1of 2

MICKEY NOZAWA HANNIBLAISFUN

LOST
ULTIMATE
(EP p.131)
(EP p.134)
MALE
9
900
(EP p.137) (EP p.122)
COGNITION 15
COORDINATION 15
INTUITION 15
REFLEX 15
SAVVY 15
SOMATIC 15
WILLPOWER 15
(EP p.285)
@-REP 5
C-REP 20
E-REP
F-REP 15
G-REP 40
I-REP
R-REP
(EP p.120)
+VENGEANCE
+PERSONAL DEVELOPMENT
-PATRIARCHAL AUTHORITY FIGURE
(EP p.176)
K ACADEMICS : PSYCHOLOGY * 35
A ANIMAL HANDLING 15
K ART : MUSIC * 25
A BEAM WEAPONS 15
A BLADES 15
A CLIMBING 15
A CLUBS 15
A DECEPTION 60
A DISGUISE 15
A FLIGHT 15
A FRAY 45
A FREE FALL 15
A FREERUNNING 15
A GUNNERY 15
A HARDWARE : ELECTRONICS 35
A IMPERSONATION 40
A INFILTRATION 45
A INFOSEC * 40
K INTEREST : OLD EARTH FILMS * 30
K INTEREST : TITANS * 20
A INTERFACING 35
A INTIMIDATION 45
A INVESTIGATION 65
A KINESICS 55
A KINETIC WEAPONS 65
K LANGUAGE : ENGLISH 85
K LANGUAGE : JAPANESE * 45
A NAVIGATION 20
A NETWORKING : AUTONOMISTS 15
A NETWORKING : CRIMINAL 55
A NETWORKING : ECOLOGISTS 15
A NETWORKING : FIREWALL 15
A NETWORKING : HYPERCORPS 25
A NETWORKING : MEDIA 15
A NETWORKING : SCIENTISTS 15
A PALMING 15
A PERCEPTION 45
A PERSUASION 60
A PILOT : AIRCRAFT 15
A PILOT : GROUNDCRAFT 15
A PILOT : SPACECRAFT 15
A PILOT : WATERCRAFT 15
K PROFESSION : INNER SYSTEM LAW * 45
K PROFESSION : POLICE PROCEDURES * 45
K PROFESSION : SECURITY OPS * 65
K PROFESSION : SECURITY SYSTEM * 35
K PROFESSION : SOCIAL ENGINEERING * 55
K PROFESSION : SQUAD TACTICS * 45
K PROFESSION : TRADECRAFT * 65
A PROGRAMMING * 35
A PROTOCOL 60
A PSYCHOSURGERY 15
A RESEARCH 35
A SCROUNGING 20
A SEEKER WEAPONS 15
A SPRAY WEAPONS 15
A SWIMMING 15
A THROWING WEAPONS 15
A UNARMED COMBAT 25
MENTAL DISORDER
(EP p.150)
SOCIAL STIGMA EGO
(EP p.151)
ENEMY
(EP p.149)
ON THE RUN
(EP p.151)
LOST FORK
(TH p.91)
BLACK MARK II
(EP p.149)
PSI I
(EP p.147)
INFORMATION CONTROL
(PANp.145)
DOMINANT STRAIN
(TH p.83)
(P) AMBIENCE SENSE
(EP p.223)
(P) EMOTION CONTROL
(EP p.224)
(P) FILTER
(EP p.224)
(P) HIGH PAIN THRESHOLD
(EP p.224)
(P) INSTINCT
(EP p.224)
(P) MULTITASKING
(EP p.224)
(P) PATTERN RECOGNITION
(EP p.224)
(P) PREDICTIVE BOOST
(EP p.225)
(A) SENSORY BOOST
(EP p.225)
(P) SUPERIOR KINESICS
(EP p.225)
(A) UNCONSCIOUS LEAD
(EP p.225)
(A) TIME SENSE
(EP p.225)
ANONYMOUS ACCOUNTS
(EP p.330)
ENCRYPTION
(EP p.331)
EXPLOIT
(EP p.331)
FAKE EGO ID
(EP p.331)
SPOOF
(EP p.331)
TACTICAL NETWORKS
(EP p.331)
TRACKING
(EP p.331)
SNIFFER
(EP p.331)
FACIAL/IMAGE RECOGNITION
(EP p.331)
STANDARD MUSE
(EP p.332)
INT[20] PROFESSION : ACCOUNTING(60) H
ARDWARE : ELECTRONICS(30) INFOSEC(30)
INTERFACING(40) PERCEPTION(30) PROGRAM
MING(20) ACADEMICS : PSYCHOLOGY(60) RE
SEARCH(30)
ONE MENTAL DISORDER CHOOSE 1 MENTAL DISORDER (EP, P 211)
ONE MENTAL DISORDER CHOOSE 1 MENTAL DISORDER (EP, P 211)
PSI DRAWBACKS INFECTION GET A -20 WHEN RESISTING EXSURGENT INFECTION.
USE PSI-CHI THE CHARACTER MAY USE PSI-CHI SLEIGHTS
SOCIAL STIGMA YOU SUFFER A -10 TO -30 MODIFIER TO SOCIAL SKILL TESTS.
WANTED YOU ARE WANTED BY THE AUTHORITIES OF A PARTICULAR HABITAT/STATION OR FACTION, WHO CONTINUE TO ACTIVE
LY SEARCH YOU.
BAD REPUTATION (-20) EVERY TIME YOU INTERACT WITH A FACTION OR NPC FROM THIS FACTION (OF YOUR CHOICE) YOU SUFFER A 20
MODIFIER.
AMBIENCE SENSE GET A +10 MODIFIER TO ALL INVESTIGATION, PERCEPTION, SCROUNGING, AND SURPRISE TESTS.
SELF CONTROL GET A +30 MODIFIER WHEN DEFENDING AGAINST EMOTIONAL MANIPULATION OR INTIMIDATION.
IGNORE 1 WOUND MODIFIER IGNORE THE -10 MODIFIER FROM 1 WOUND.
EXTRA MENTAL ACTION YOU RECEIVES AN EXTRA COMPLEX ACTION EACH TURN THAT MAY ONLY BE USED FOR MENTAL OR MESH ACTIONS.
PATTERN RECOGNITION GET A +20 MODIFIER TO ANY APPROPRIATE LANGUAGE, INVESTIGATION, RESEARCH, OR CODEBREAKING TESTS.
PRECOG GET A +10 BONUS ON ANY SKILL TESTS THAT INVOLVE PREDICTING THE OUTCOME OF EVENTS AND IN COMBAT GET A
+1 BONUS TO INITIATIVE AND +10 TO FRAY TESTS.
SENSORY BOOST GET A +20 MODIFIER TO SENSORY-BASED PERCEPTION TESTS.
UNCONSCIOUS LEAD SPEED IS BOOSTED BY +1 BUT NO COMPLEX COMMUNICATION OR OTHER MENTAL ACTIONS.
TIME SENSE GET A SPEED OF +1 ON MENTAL AND MESH ACTIONS.
HYPERELITE MORPH LIMIATION MAY NOT START WITH FLAT, SPLICER, OR ANY POD, UPLIFT, OR SYNTHETIC MORPHS
FUTURA MORPH MANDATORY YOU MUST START WITH THE FUTURA MORPH.
(ULTIMATES)
(PTSD)
(insomnia)
PROFESSION : SECURITY SYSTEM(30)
Academics: Cryptography (30)
Interests: Criminal Groups(30)
300 15
30
10
25
50
10
10
20
62
FUTURAS [BIO]
(EP p.140)

30
HANNIBLAISFUN MALE
FAST METABOLISM
(SW p.165)
(EP p.121)
DAMAGE BONUS 2
DEATH RATING 53
DURABILITY 35
INITIATIVE 6
INSANITY RATING 100
LUCIDITY 50
MOXIE 4
SPEED 2
TRAUMA TRESHOLD 9
WOUND TRESHOLD 7
(EP p.122)
COGNITION 20
COORDINATION 20
INTUITION 15
REFLEX 15
SAVVY 20
SOMATIC 15
WILLPOWER 25
(EP p.176)
K ACADEMICS : PSYCHOLOGY * 40
A ANIMAL HANDLING 20
K ART : MUSIC * 25
A BEAM WEAPONS 20
A BLADES 15
A CLIMBING 15
A CLUBS 15
A DECEPTION 65
A DISGUISE 15
A FLIGHT 15
A FRAY 45
A FREE FALL 15
A FREERUNNING 15
A GUNNERY 15
A HARDWARE : ELECTRONICS 40
A IMPERSONATION 45
A INFILTRATION 50
A INFOSEC * 45
K INTEREST : OLD EARTH FILMS * 35
K INTEREST : TITANS * 25
A INTERFACING 40
A INTIMIDATION 50
A INVESTIGATION 65
A KINESICS 60
A KINETIC WEAPONS 70
K LANGUAGE : ENGLISH 85
K LANGUAGE : JAPANESE * 45
A NAVIGATION 20
A NETWORKING : AUTONOMISTS 20
A NETWORKING : CRIMINAL 60
A NETWORKING : ECOLOGISTS 20
A NETWORKING : FIREWALL 20
A NETWORKING : HYPERCORPS 30
A NETWORKING : MEDIA 20
A NETWORKING : SCIENTISTS 20
A PALMING 20
A PERCEPTION 45
A PERSUASION 65
A PILOT : AIRCRAFT 15
A PILOT : GROUNDCRAFT 15
A PILOT : SPACECRAFT 15
A PILOT : WATERCRAFT 15
K PROFESSION : INNER SYSTEM LAW * 50
K PROFESSION : POLICE PROCEDURES * 50
K PROFESSION : SECURITY OPS * 70
K PROFESSION : SECURITY SYSTEM * 40
K PROFESSION : SOCIAL ENGINEERING * 60
K PROFESSION : SQUAD TACTICS * 50
K PROFESSION : TRADECRAFT * 70
A PROGRAMMING * 40
A PROTOCOL 65
A PSYCHOSURGERY 15
A RESEARCH 40
A SCROUNGING 20
A SEEKER WEAPONS 20
A SPRAY WEAPONS 20
A SWIMMING 15
A THROWING WEAPONS 20
A UNARMED COMBAT 25

[AMMO] ARMOR-PIERCING AMMO DV: -2 AP : 5 (EP p.337)
[AMMO] BITER AMMO DV: +1D10 AP : 0 (EP p.338)
[KINETIC] HEAVY PISTOL RAILGUN DV: 2D10 + 6 AP : 7 (EP p.336)
[KINETIC] LIGHT PISTOL DV: 2D10 AP : 0 (EP p.335)
SECOND SKIN KIN: 3 ENE: 1 (EP p.147)
SMART SKIN KIN: 2 ENE: 3 (EP p.312)
CHAMELEON CLOAK
(EP p.315)
ARMOR CLOTHING
(EP p.312)
WHITE NOISE MACHINE
(EP p.317)
BASIC BIOMODS
(EP p.300)
BASIC MESH INSERTS
(EP p.300)
CORTICAL STACK
(EP p.300)
EIDETIC MEMORY
(EP p.301)
EMOTIONAL DAMPERS
(EP p.304)
BIOWEAVE ARMOR LIGHT
(EP p.302)
EELWARE
(EP p.304)
ENHANCED HEARING
(EP p.301)
ENHANCED PHEROMONES
(EP p.305)
ENHANCED SMELL
(EP p.301)
ENHANCED VISION
(EP p.301)
MEDICHINES
(EP p.308)
MENTAL SPEED
(EP p.308)
NEURACHEM I
(EP p.305)
HYPER LINGUIST
(EP p.146)
ORACLES
(EP p.309)
BIG APPETITE YOU EAT TWO TO THREE TIMES AS MUCH FOOD AS A NORMAL.
+20 HEARING TESTS GET A +20 MODIFIER TO ALL PERCEPTION TESTS INVOLVING HEARING.
ENHANCED PHEROMONES GET A +10 MODIFIER TO APPROPRIATE SOCIAL SKILL TESTS, SUCH AS PERSUASION.
GOOD SMELL +20 TO PERCEPTION OR KINESICS TESTS.
GOOD VISION +20 MODIFIER TO ALL PERCEPTION TESTS INVOLVING VISION.
IGNORE 1 WOUND MODIFIER IGNORE THE -10 MODIFIER FROM 1 WOUND.
+3 INITIATIVE BONUS GET A +3 INITIATIVE BONUS.
EXTRA MENTAL ACTION YOU RECEIVES AN EXTRA COMPLEX ACTION EACH TURN THAT MAY ONLY BE USED FOR MENTAL OR MESH ACTIONS.
CHAMELEON CLOAK GET A +30 MODIFIER TO INFILTRATION TESTS TO AVOID BEING SEEN OR NOTICED.
GOOD WITH LANGUAGES GET A +10 MODIFIER WHEN ATTEMPTING TO INTERPRET LANGUAGES YOU DONT KNOW.
GOOD MEMORY GET A +30 BONUS TO MEMORY-RELATED TESTS.
INVESTIGATOR GET A +10 MODIFIER TO INVESTIGATION TESTS.
+10
+20
+30
+10
+30 to Infiltration
(3/4)
(2/3)
+20 modifier Perception
+20 modifier Perception
+20 modifier Perception
2 complex mental action +3 init
+10 modifier to Investigation Tests, and
add a +30 bonus to memory-related tests
(10)
+10 modifier Social tests
(10/11) if armored Clothing
1
[KINETIC] SMG DV:3D10+3 AP: 2
SH: 30 MD(-10): 80 LN(-20):125 XLN(-30):230 30/30
Traction Pad
Specs
Utilitool
New Body Armor KIN: 14 ENE: 14
concealable - Catches armour defeating trucks - +10 to strength rolls
Chameleon Coating, Thermal Dampening, helmets
(21/21) if Body Armor
20
4/4
67
80/100
100/100
[KINETIC] AP Rail Assault Rifle DV:2D10+6 AP: 14
SH: 225 MD(-10): 375 LN(-20):750 XLN(-30):1350 45/45
3
15

You might also like