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Game Art and Design

Unit 3 Lesson 5
Resources and Boundaries

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Big Idea
Knowledge of the basic skills and
components of any field makes one
uniquely prepared to perform at a high
level in that area.

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GAME RESOURCES

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Natural Resources

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Economic Resources

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Human Resources

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Lifes Resources

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When Resources Run Out

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Game Resources

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Game Resources
Game resources play much the same
role as resources play in real life.
A game designer must consider:
Manage resources
Control access
Replenish
Destroy

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Game Resources
Designers must plan how players find or
earn resources needed to stay alive and
healthy and ultimately win the game.
Games are designed around unequal
distribution of resources.
Unequal distribution of resources creates
conflict and tension.

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Game Resources
Must have a purpose in the game
UTILITY

If resources do not have utility, they will


not help the player reach their goals.

Must be limited in the game


SCARCITY

If resources are abundant, they will lose


their value in the system.

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Typical Game Resources

Lives
Units
Health
Currency
Actions
Objects
Terrain
Time

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Game Resources: Lives


Classic scarce resource in action games.
Arcade games are built on the
management of lives.
Super Mario Brothers:

Number of lives to
accomplish your goals
Lose your lives
and you start over
Do well, earn more
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Game Resources: Units


Player are represented by one or more
objects called units.
Units may be all of one kind (Checkers),
or of different types (Chess).
Units keep value throughout the game
or may change, upgrade, or evolve
Units may be finitegone once lost.
Can be renewable, with a cost per unit.
Designers must consider how players
will manage units.
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Game Resources: Health


Can be a separate
resource, or it can be an
attribute of a life.
When used as a resource,
it helps to dramatize the
loss of lives and units.
When used as a resource,
there is usually some way
to increase it.

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Game Resources: Health


How can players increase health?

Pickup a medical kit


Rest or camp out

How much time it takes to regain health


depends on the game.
There has to be some way for the
players to measure health during the
game.

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Game Resources: Currency


One of the most powerful resources.
Used to facilitate trade.
Creates an in-game economy.
Instead of currency, some games use a
barter system to represent the same
concept.
Does not have to be represented by a
traditional banknote.

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Game Resources: Actions


Moves or turns:

In the game 20 Questions,


there is a limited number of
questions.
In some games there is a
limited number of moves or
turns per round.

Actions that are powerful


are usually restricted or
managed.
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Game Resource: Objects


Not all objects function as resources.
Must have UTILITY and SCARITY to be
considered a resource:

Weapons, potions, armor are resources.


Scarcity is accomplished by purchase
price, the cost of time to locate it, or the
risk involved in fighting off monsters or
other protective methods.

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Game Resources: Power Up


Classic type of resource

In Super Mario Brothers - magic


mushrooms
In Jak and Daxter - Blue Eco

Usually overpowered resources beyond


the normal resources of the game.
The power of a Power up is balanced
by its scarcity and short use time.

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Game Resource: Terrain


Important part of real-time strategy
games and map-based war games.
Resources such as oil, gold, or wood
may limited to specific areas on the
terraingain the terrain and control the
resources.
The Double-Jeopardy square is an
example with special value.
The bases in baseball.
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Game Resource: Terrain

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Game Resources: Time


Restricting player action
by time (chess).
Phases of the game
controlled by time.
Basketball and football
both use a game clock.
Musical chairs or hot
potato use time to
create game tension.
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GAME BOUNDARIES

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Game Boundaries
Boundaries are what
separate the game from
everything that is not the
game.
Can be physical like the
edge of an arena, playing
field, or game board.
Can be conceptual social
agreement to play.
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Game Boundaries

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Game Boundaries
Why important:

Players could run or move


anywhere.
No restrictions on plays.

Game boundaries must


be clearly explained in
the rulesfollowed by all
players and teamsand
be enforced fairly.
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Game Boundaries
Serve as a way to
separate everything
that goes on in the
game from daily life.
While you may act the part of a cutthroat opponent against your best friend
within the boundaries of the game, you
can shake hands at the end of the game
and walk away without any real harm to
your friendship.
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Game Boundaries Not Clear


Free-Form Games:

Tag is usually played with


loosely defined boundaries
Magic: The Gathering,
players purchase an initial
deck with enough cards to
get started to create
better decks, players can
buy or trade other cards
to add to their collection.
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Game Boundaries: Open


Open games are
games where the
rules and objectives
continually change
while the game is
being played.
These games are
open to
transformation.
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Game Boundaries: Closed


Have specified fixed
players.
Fixed rules.
Fixed procedures.
Fixed action alternatives
and outcomes.
Clearly define what is in
the game versus what is
outside the game.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Big Idea
Knowledge of the basic skills and
components of any field makes one
uniquely prepared to perform at a high
level in that area.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Game Art and Design


Unit 3 Lesson 5
Resources and Boundaries
Images
clipart

2014 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

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