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Unit 3 Lesson 6
Categorize Game Theory
Big Idea
Knowledge of the basic skills and
components of any field makes one
uniquely prepared to perform at a high
level in that area.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
FUN IN GAMES
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
FUN: SATISFACTION IN
GAMES
2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
Narrative experience a
drama that unfolds over
time.
Obstacle encounter a
challenge and overcome it.
Sensation experience
new sensations such as
flying an airplane or
climbing a mountain.
Victory compete alone or
as part of a team and
overcome an opponent.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
TYPES OF GAME BY
DECISION
2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
Games by Decision
1. Games of skill are
usually single-player
games where the
outcome of the game
is solely a result of
player choices.
The player is aware
of the result of every
decision before it is
made.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
Games by Decision
2. Games of choice are
also single player games
where the outcome is
mostly a product of
probability.
3. Games of strategy
involve more than one
player where competition
is the main factor.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
Games of Choice
Decisions under certainty
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
Zero-Sum Games
Use competitive behavior between
players resulting in only one winner.
Each player has a different interest in
the game and both cannot win.
This is a classic win/lose scenario.
Examples include: the childhood game
rock, paper, scissors; chess; checkers;
and most board games.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
Zero-Sum Games
One winner +1 and one loser -1 = 0.
The sum is 0.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
SUCCESSFUL GAMES
2. Challenge and
Strategy - provide
cool looking
environments that
provide challenge and
problem solving.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
4. Social Experience -
experience competition,
teamwork, bonding, and
recognition from other
players.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
unwritten, unbinding
rules in a game.
Usually stated at the beginning of a game.
For example, if a player is never found in
hide and seek, a new rule is needed.
Only hide in the front yard could be an
implicit new rule.
Other implicit rules could include
rudeness, damaging the playing pieces,
and others agreed on by the players.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
Examples of Rules
Explicit rules
Implicit rules
In Monopoly
Pass go and collect
200 dollars
In Monopoly
No hitting
In Mario Brothers
Collect coins get
points
In Mario Brothers
No destruction of the
game
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
Big Idea
Knowledge of the basic skills and
components of any field makes one
uniquely prepared to perform at a high
level in that area.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning