Wei - Lun Tsai is a digital modeler based in san francisco, california. He did clean up model, creating hi-res models, creating textures and various pass, include hand paint and photo real texturing map.
Wei - Lun Tsai is a digital modeler based in san francisco, california. He did clean up model, creating hi-res models, creating textures and various pass, include hand paint and photo real texturing map.
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Wei - Lun Tsai is a digital modeler based in san francisco, california. He did clean up model, creating hi-res models, creating textures and various pass, include hand paint and photo real texturing map.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOCX, PDF, TXT or read online from Scribd
• Artist Internship at Sony Computer Entertainment America
July 2009 - Sep2009 (3 months) God Of War 3 During the internship, I learned really thing from art director and talented colleagues. I did clean up model, creating Hi-res models, creating textures and various pass, include hand paint and photo real texturing map. Shipped Works in God of War3: 1.Krato's bonus model with different concept design. Model hi-res in Zbrush and textured in Photoshop and final set up into game level in Maya. 2. Four Large statues in game. (will show description after game released )Model, clean up and recreate texture (color,spec and normal)
• Publishing: " Clown, Mr Bocelli "
selected artist in Ballistic Publishing's Character Modeling 3
• 2009 Academy Of Art University Spring Show Hard Surface
"honorable mention"
• 2009 San Francisco WonderCon2009 exhibitor
Director choice students at school booth
• 2005 National Museum of Natural Science(Taiwan)
Digitalized old documentary into digital format Made digital dinosaur models of film “Return into Jurassic”
Familiarized students with every function of 3D Studio Max software Trained students on modeling and texturing skills to reach expected level Led animation each group’s final project
SKILLS
• Maya, Z-brush, Mudbox
Specializing in both organic and hard surface modeling. Also familiar with Normal map and displacement Good topology knowledge of organic and hard surface model Ability for creating Texturing map, Uv map • Renderman Displacement/Lighting/Subsurface Scattering
• Photoshop, Illustrator, 3D Body paint
Familiar with painting/Texture/ image processing / color manipulating tools
• After Effect, Premiere
Composite video skill • Plus Fine Art background, sculpture, Good anatomy knowledge of human
EDUCATION
• 2007~2009 Academy of Art University, San Francisco, CA, Expected 2009 Fall MFA, 3D Modeling • 2001~2005 Bachelor of Arts, Department Of Digital Content Design(Taiwan)