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Alan Montgomery ( o Annotated Bibliography ENG-112-79 Anderson, Craig A. "Violent Video Games Promote Teen Aggression and Violence." Teens at Risk. Ed. Stephen P. Thompson. Detroit: Greenhaven Press, 2013. Opposing Viewpoints. Rpt. from "FAQs on Violent Video Games and Other Media Violence." www.education.com. 2009. Opposing Viewpoints in Context. Web. 11 Oct. 2014. In this aticle,Craig Anderson, a professor and expert about media violence studies, contends that media violence causes people to become more violent that they were before. He uses information from a study to show that exposure to media violence cause aggressive emotions and behavior. He says that long term exposure essentially leads to desensitizing emotional response to violence. He then talks of how the Gaming Industry markets violence because violence makes money. Being a professor at Iowa State University does gives him some credibility. According to the intro, Anderson is “one of the leading experts about studies on media violence.” This inform: n could be used to show how video games can affect people. I could use this, source as part of my voices paper, with Anderson representing part of the social scientist's voice. Montgomery 2 D'Vera Cohn, Paul Taylor, Mark Hugo Lopez, Catherine A. Gallagher, Kim Parker and Kevin T. Maass. ” Gun Homicide Rate Down 49% Since 1993 Peak; Public Unaware.” Pew Social Trends. Pew Research Center. Web. 11 Oct. 2014, This article is an analysis of data on primarily gun crime, but also includes statistics on other violent crime, It focuses mainly on crime committed between 1993 and 201 1, but has some statistics dating all the way back to the 1960s. It covers everything from age groups, gender groups, to race groups. The article is completely analysis of the data with no bias or personal opinion involved. The analysis was conducted by members of the Pew Research Group. As it states in the article, they do not take advocacy positions, they simply analyze behavioral trends of Americans. The information in this article could be very useful in proving my theory that violent erime has been declining despite what the news would have you believe. Almost every chart and graph proves that no matter how you look at, be age, race, or gender, the violent crime rate in America has been steadily decreasing since at least 1993. This is also the same time frame that video games have become more and more popular, especially among the youth, who are of the primary concern of the effects of violent video games. Gordon, Serena, "Violent Video Games Do Not Promote Teen Aggression and Violence." Teens at Risk. Ed. Stephen P. Thompson, Detroit: Greenhaven Press, 2013. Opposing Viewpoints. Rpt. from "Violent Video Games May Alter Brain Function: Study." www healthfinder.gov. 2011. Opposing Viewpoints in Context. Web. 11 Oct. 2014. Montgomery 3 In this article Serena talks of a study that used MRIs to examine the brain while individuals played video games. It showed the difference between brain activity while playing violent games and non-violent games. Serena concludes that while a difference was noted, it did not prove that violent games create violent people. Serena uses the opinion of child development expert and information from a study conducted by ‘a professor for her information. Serena herself is a reporter, so she is not necessarily an expert on the subject. This information could be used to show that science has not actually proven that violent games can cause people to become violent themselves. This source could be used as part of the voices paper representing the side that believes video games do no promote violence Jennifer Truman, Lynn Langton. “Criminal Victimization, 2013.” U.S. Department of Just Web. 11 Oct. 2014, This article covers the statistics of Crime between 1993 and 2013 in the United States. It covers violent crime and property crime. It breaks it down into rime by type, race, and age. ‘The information is provided from the U.S. Department of Justice- Bureau of Justice Statistics. It is essentially an analysis of statistics, with no personal opinion or bias. ‘The facts in this article show that the crime rate in the U.S. has been in decline since 1993, both in property crime, and violent crime, This could be used as another source to show that the violent crime rate has actually been decreasing. Montgomery 4 Lyons, Christina L. "Media Violence." CQ Researcher 14 Feb. 2014: 145-68. Web. 11 Oct. 2014. ‘This article is a very in depth overview of the debate of media violence and youth exposure to it. It covers the background, the chronology of the debate, it gives you the current situation, viewpoints from each side, and goes on to predict what might happen in the future. It shows how that after almost every major national news story on violent crime, the media industry is blamed at least somewhat, and then how politicians try to essentially restrict or punish the media industry. The article was written by freelance journalist Christina Lyons, and then publish in CQ Researcher. Lyons covers mainly politics and has a masters degree in political science. The article does not seem to have any bias, as it is mainly an overview of the long on going debate. ‘What I found to be very interesting is how the article shows that overtime the debate has shifted from violent poems such as those from Edgar Allan Poe, to the crime filled comic books of the and violent movies of the early 20" century, to violence on TV and in music in the second half of the century, all the way to video games in the 90s and on. I also thought that Joan Bertin, an advocate against censorship, made a very interesting comparison between age old stories and myths filled with violence and video games. She shows that since the beginning of time mankind has taught their children about violence, yet now we see it as a bad thing to teach children about violence. This article will be most likely be the base source for all my work for the rest of the semester as it is the most detailed and in-depth, showing the opinions of both the people against violent video games and the advocates for violent video games, Montgomery 5 Meeks, Torrey. "Violent Video Games Are Not Linked to Real-World Violence.” Popular Culture. Ed, David Haugen and Susan Musser. Detroit: Greenhaven Press, 2011 Opposing Viewpoints. Rpt. from "Study: Video Games Don't Cause Violence." Blast (1 Apr. 2007). Opposing Viewpoints in Context. Web. 11 Oct. 2014. This article talks of how the blame game has shifted from movies to music to video games. He talks of how Columbine brought the debate of violent video games to the surface. He then talks of how people believe that violent video games have produced more violent youth, yet the cold hard facts show otherwise. This article was written by a writer for an online tech magazine. He does seem to have bias, clearly supporting the industry's right to produce violent games, and also says that society is just looking for a scapegoat when it comes to blaming violent video games. While not the best article for non-bias fact, this article does give a good viewpoint from the industry, and gamer side of the debate. It shows how the industry and gamers feel about being blamed for supposedly creating violent youth. This article could be used in my voices paper representing the advocates for violent video games. Peckham, Matt. "Researcher Says Linking Video Games To Gun Violence Is A ‘Classic Illusory Correlation’." Time.Com (2013): 1. Business Source Complete. Web. 11 Oct. 2014. This article is a report on how a group of 228 “media scholars, psychologists and criminologists” disagreed with a statement made by the American Psychological Association, and petitioned the Montgomery 6 group to review and revise their statement, The American Psychological Association (APA) statement essentially said that they were against violence in video games because of its effects on children, The group who petitioned the APA disagreed with the statement because no study has definitvely proven that violent games create violent people. The group states that linking violent games to real world violence is a “classic illusory correlation.” The author of the article is a news reporter so his opinion is not the most useful source, but the information he provides is the opinion of a group of social scientists who as a whole represent ‘one of the most reliable opinions on the debate. ‘This articles shows that even the experts on social science disagree on the effects of violent video games. The article ends with this, “In other words, this isn’t about painting video games as harmless any more than it is critiquing their portrayal as harmful - it's about doing good science and reclaiming the ball from the misinformed and ideologically motivated.” This source could be used as part of my voices paper representing the side of the social scientists. Schaffer, Amanda, "Violent Video Games Are Linked to Real-World Violence." Popular Culture, Ed, David Haugen and Susan Musser. Detroit: Greenhaven Press, 2011. Opposing Viewpoints. Rpt. from "Don't Shoot: Why Video Games Really Are Linked to Violence." Slate. 2007. Opposing Viewpoints in Context. Web. 11 Oct. 2014. This article talks of how some high profile mass shooters have been linked to playing violent ‘games, It then goes on to talk of diffrent studies that haves linked playing violent games to violent behavior. It concludes that while each study had its flaws, they all came to the same Montgomery 7 conclusion that there is a correlation between violent games and violent youth, and that more research is needed. ‘The article was written by Amanda Schaffer, a writer for another online magazine. While not the most reputable source, she does offer some interesting evidence at the other end of the spectrum. This article offers a good viewpoint showing how video games can affect people, and why society should be concerned. The source could be used to buffer the side opposition in my voices paper. "Violent Crime, Decreased as Computer and Video Game Sales Soared, 1996-2004." Teens at Risk. Ed, Auriana Ojeda, San Diego: Greenhaven Press, 2009. Opposing Viewpoints. Opposing Viewpoints in Context. Web. 11 Oct. 2014. This is simply a graph comparing the rate of video game sales to the rate of violent crime from 1996-2004. The graph is take from the U.S. Dept. of Justice. It shows that from 1996 to 2004 the violent crime rate was cut almost in half, while the sale of video games steadily increased. 1 could use this statistic to help prove my theory that contrary to popular belief, violence in American society has been decreasing as of late

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