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Jim Lee

UWRT 1100-100
Ms. Jamie Burgess
September 19, 2014
Literacy Narrative: Courage
Once upon a time, in the far, far kingdom of Mushroom Land, there lived a fair and
beautiful princess by the name of Peach. Princess Peach had an unnatural habit of being
kidnapped by Bowser, an evil snapping turtle that had an unrequited crush on the poor princess.
But, the princess' cries of distress were not disregarded; unbeknownst to Bowser was a teeny,
tiny man whose courage was as large as Goliath. With the power of personified flowers and
mushrooms, Mario easily topples Bowser's castles and pummels him and his underlings into a
pulp. Rescuing the kingdom of Mushroom Land was so easy! As young as 4-years-old I can
recall that iconic sound and tune that Mario made when he hopped or fainted, especially that
catchy opening theme whenever you were in the select menu. As such, video games similar to
those in the Mario Franchise are deeply rooted in my nature.
At the age of 4, you can't really do much except stay locked up in your house. My mother
had a full time job and my siblings all attended school. Staying home alone was a common
practice and allowed me the role of Overseer until my brothers or sisters came back. I was alone
but never desperate enough to seek friends nor venture the open world. Why? Because, my house
was unique; it was less of a cage and more of a playhouse. Our household had the earliest
versions of game consoles - the Atari 2000 and Nintendo Entertainment System (NES) - all the
way up to the most current ones - the Nintendo 64 and Sony PlayStation 2. Variety was such
bliss. Thusly, Boredom rarely visited, and when it did stop by, I heeded Boredom no attention.

One particular day, my older brother had been playing a video game on his Nintendo GameBoy
Color, a handheld console, and had forgotten to hide it from my curious eyes. The moment my
brother opened the door, closed it, and locked it, I slithered my way to that glistening, new piece
of toy (I remember calling it a toy because I did not know its designation was a video game).
To my astonishment, the video game was quite a thrill. That video game was called Dragon
Warrior Monsters: Terry's Wonderland and constructed the foundations of my nature.
Terry's Wonderland focuses on a young man Terry who desperately tries to rescue his
twin sister Milayou (mill-uh-yoo) from a parallel universe where humans, monsters, and magic
coexist. In the prologue, Milayou is kidnapped by a mysterious, black monster and teleported
away into an unknown parallel universe. Sequentially, Terry is kidnapped and teleported away by
a white monster into the parallel universe of Great Tree. Both children have been separated and
placed randomly on the spectrum of space. Upon arrival, the King of Great Tree summons Terry
and pleas him to assist the kingdom on their impending situation. Apparently, wild monsters have
been teleporting through parallel universes wreaking havoc whenever and wherever they please,
and they must be stopped. Terry agrees to help the king, and the king grants Terry a team of
comrades to aid him on his quest. But, his comrades are . . . MONSTERS!
Now, you must realize that this was during the years of 1999-2000, and I was but a wee
4-year-old. I could not have possibly known what a parallel universe was, but I did understand
the concept of courage and its importance in the video game. Without courage Terry would have
refused the King's quest, and without courage Terry would have fell to his knees at the mercy of
dragons, demons, giants, and ghosts. If Terry was an actual person, he would probably tell me,
"courage is your compass; you lose it and your universe disappears."

At the age of 11, I made an unlikely acquaintance. It was violent and bloody but had its
good sides as well. Its name was Call of Duty 2, an action video game. Its history included the
entirety of the Second World War and its main battles and skirmishes that occurred throughout
Russia, France, and Germany. There is no set main character because your perspective is
constantly transitioning from one stage to another; however, you must fight to survive regardless
of who you are, where you are, who you are fighting, and which side you are on. The will to
fight, struggle and continue is a crucial factor in every aspect of life. You apply for a job at the
local retail store for the position of store clerk but are denied due to "over-qualification". You
wake up the next morning and apply for a different retail store that is 8 miles away, and they
accept you. To continue after a struggle is per se courage!
At the age of 13, I was pretty much an addict of video games. I spent every single waking
hour sacrificing my limited time to the gods that governed over video gaming. It was during this
phase, where I was transitioning from a pre-teen into an adolescent, that I met my best friend
Link, the hero of The Legend of Zelda series. If Terry is the foundation of my identity, then Link
is who I aim to become. There are numerous titles under the Legend of Zelda franchise, but the
one I stand to gain most out of is the thirteenth title Twilight Princess. Twilight Princess is set in
the fictional kingdom of Hyrule and governed by a matriarch. It focuses on Link as he washes
away the thick blanket of evil that has descended over Hyrule and blighted out its light.
Links lives his life peacefully in a small unnamed village down in the south borders of
Hyrule. One particular day as Link is making the usual rounds around the village, a mysterious
black fog descends from above the clouds and envelopes him, transforming him into a feral wolf.
When he has awoken, his transformation frightens and startles him. He has no idea where he is
and what has happened. Along his frantic search for answers, he meets a female imp-like

creature who goes by the name of Midna and befriends her. Together, Link and Midna
courageously combat the contagious darkness that has spread all over the kingdom of Hyrule.
Buried in the roots of the Forest Temple, Link comes face-to-face with the gigantic, carnivorous
mandrake of the deep. Down in the fiery depths of the Hyrule Volcano, Link stumbles upon the
herculean golem of ancients. Up in the flying city of the heavens, Link clashes shield and sword
against the fire and claw of the sky dragon. He is Perseus reborn!
Link is the ultimate embodiment of courage. His courage is the sword that he uses to
pierce enemy defenses and slay his foes. He is unafraid of the intimidating, and unmoved by the
push. Now, how is this relevant to literacy and writing? It is more than relevant, it should be a
model. If we would allow courage to direct us, our knowledge would be limitless. We would be
unafraid of failure, and the impossible learning new tricks, skills, or languages would never
dishearten us. No risk, no gain. Channeling that knowledge onto essays, exams, resumes, or even
contests would absolutely astound readers. A life led by courage would also eliminate the need
for biased religions which prosecute the unequal. We would no longer require these superficial
structures to protect our fragility, for that structure will already lie within each and every one of
us. Journalists would no longer become martyrs in foreign countries. In the end, however, this is
all hypothetical. Though, if Link were everyones hero, the imaginary could become real.

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