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Curriculum Map

Key Stage 1

Year 1

Autumn Term
How to log on,
create files and save
work that can be
retrieved.

Year 2

Keeping Safe on the


computer.

How to Use IT.


Pictures
Text
Audio.

How to Use IT.


As above
Number.

Spring Term
How computers
are used around
school.

How to keep safe


on the computer.

Summer Term
Algorithms Using remote
technology such as B-bots

How to use IT Keyboard skills,


Hardware knowledge.

How to use IT (ongoing practise and


development of skills.)
How to keep safe on the computer.
(Ongoing.)

How computers are used outside of


school.

Algorithms and Programming. Begin


to use computer based software to
reinforce Bbots; E.g. Terry the turtle.

How to use IT (ongoing practise and


development of skills.)

How to use IT (ongoing practise and


development of skills.)

Curriculum Map

Key Stage 2

Safe use of technologies


To be introduced and delivered in partnership with Classroom rules.

Year 4

Year 3

Autumn Term

Search Technologies.
Know about different search
engines.
Be able to use these search
engines effectively, and
efficiently.

Spring Term
Programming Paper based algorithms
with debugging with potential to move
onto scratch
Breaking programs into step by
step instructions.
Be able to use logic to explain
why it does or doesnt work.
Understand how changing
variables affect the outcomes.

Summer Term

Computer Networks.
Be able to email safely and
collaborate and share on shared
sites.
Understand how this is possible
within simple networks.
Understand LAN and WAN.
Understand the schools system
and discuss benefits/negatives of
both.

How to use IT (ongoing practise and development of skills.)


Similar skills to KS1 but not children should begin to identify suitable software as well as name the hardware.
Safe use of technologies ongoing development and reinforcement.

Search Technologies.
To begin to understand how
search engines work.
To recognise what links do
To realise what a web browser
does, and identify some.

Programming Scratch or equivalent.


Be able to use scratch to create
sequences and a meaningful
outcome.
Be able to debug processes to
keep the instructions to a
minimum.

Computer Networks.
Use as a communication tool to
go beyond emailing. (E.g.
blogging).
Be able to collaborate and share.
Understand that networks
including the internet can provide
multiple services and begin to
appreciate how the network
operates.

Curriculum Map
How to use IT (ongoing practise and development of skills.)
Include Power Point and Publisher and combine for effect.
To include audio content.
Safe use of technologies ongoing development and reinforcement.

Key Stage 2

Programming use of Scratch


Be able to sequence, make
selections and use repetition.
Know the effect of variables.
Be able to develop logical reasons
(applying rules in a systematic way
to complete a task) to detect and
correct errors (bugs).
Be able to create games/processes
which involve variables.

Spring Term
Simulate Physical Systems Lego
Use legos new computerised
system to design real life
situations whereby the tangible
objects are controlled by on
screen processes.
Computer Aided Design.

Summer Term

Be able to safeguard in a
digital world.

Safe use of technologies


To be introduced and delivered in partnership
with Classroom rules.

Year 5

Autumn Term

How to use IT
see below

How to use IT (ongoing practise and development of skills.)


To include numerical and data applications including e.g. Excel. To include podcasting and safe use of messaging.
Safe use of technologies ongoing development and reinforcement.

Year 6

Programming use of Scratch /


Python Code or equivalent.
As above.
To understand the effect of
inputs and outputs.
Be able to develop logical
reasons (applying rules in a
systematic way to complete a
task) to detect and correct
errors (bugs).
To be naturally creative using
scratch, and using knowledge
design unique to them
programmes.

Simulate Physical Systems


(anything that we can attach to a
computer other than a screen,
eg, lights, buzzers and motors)
through the use of programs.
Be able to design games.
Be able to debug (the process of
identifying and removing errors
from instructions or programs.)
and improve.

Be able to safeguard in a digital world.

Curriculum Map

How to use IT (ongoing practise and development of skills.)


To use IT to create multimedia presentations to audiences beyond the classroom.
Safe use of technologies ongoing development and reinforcement.

How to use IT
see below

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