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Mapping of Pedagogical Approaches in the Project Design

adapted from Appendix 1 (Beetham & Sharpe, 2013)


Adjustments made in implementation:
Not implemented
Activity
Pedagogy
Approach
Constructive (individual)
Constructive
(social)
View two videos
from The Drax
Files: World
Makers,
and post
observations/
reflections

Create an avatar
in Second Life
and post a
screenshot and
reflection on the
experience.

Situative

Learning
Opportunities

Active Construction and


integration of concepts:
constructing and posting
observations and reflections on
videos selected for viewing

Opportunities for
discussion and
reflection:
asynchronous
reading and
responding to posts
and comments of
other learners

Participation in social
practices of inquiry and
learning: focus on adult
creativity in virtual worlds
in the context of an online
course in New Media
Literacies. Incorporation
of concepts from course
readings in reflections.

Activity
Design

Interactive learning
environments: Choice of
machinima documentaries on
YouTube channel

Facilitate learning
dialogues and
relationships: Reflection
prompt and rubric.
Activity correlated to
course readings.

Learning
Opportunities

Active construction and


integration of concepts: Create
avatar on Second Life website

Collaborative
environments and
appropriate
challenge:
Blackboard
discussion board
Opportunities for
discussion and
reflection:
asynchronous
reading and
responding to posts
and comments of
other learners

Collaborative
environments and
appropriate
challenge:
Blackboard Blog

Support development of
identities: Posting of
screenshot embedded in
reflection blog for
community viewing.

ll-structured problems:
screenshot required,
customization optional

Developing identities:
Incorporation of avatars
name and reflection on
customization in
community spaces
(course blog)

Ownership of task: completed


individually with minimal
guidance

Activity
Design

Opportunities for reflection: post


reflection on experience with
screenshot
Interactive environments and
appropriate challenges: Option
screens in avatar creation
Encourage experimentation and
the discovery of principles:

explore screenshot options,


customization if desired.

Collaborate with
classmates to
visit an
educationally
appropriate
location in
Second Life.

Learning
Opportunities

Coach and model


metacognitive skills e.g.
reflection: Optional training
videos modeling tasks with
narrated reflection and
interactive learn more options
to scaffold the learning curve.
Active construction and
integration of concepts: videos
as scaffolding

Constraint:
selected sites
must be in
general
regions and link
in some
way to course
content or
to education
generally.

Facilitate learning
dialogues and
relationships: Group
comments in blogs.
Group feedback from
instructor/teaching
assistant in updates.

Conceptual
development
through
collaborative activity:
team visits virtual
space and captures
experience via
screenshots or
video.

Acquiring habits,
attitudes, values and
skills in context:
interacting via with others
avatars, in the context of
a virtual world.

Ill structure
problems: selecting
an educational site,
coordinating group
meetup, capturing
experience.
Opportunities for
discussion and
reflection: Blog
posts/comments

Activity
Design

Adapt teaching to existing


concepts/skills:
-Which media are you capable
of using?
-Are you interested in
developing new skills through
this activity?
Coach and model
metacognitive skills e.g.

Shared ownership of
the task: E.Q. - Can
the group efficiently
self-organize?
Encourage
experimentation,
and shared
discovery:
option for legitimate
peripheral
participation

Create safe environments


for participation.
Facilitate learning
dialogues and
relationships: Learners
assigned to teams for
activity

reflection: Optional training


videos modeling tasks with
narrated reflection and
interactive learn more options
to scaffold the learning curve
(optional)

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