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PRAKTEK MIKROKONTROLER DAN

ANTARMUKA 1

SMT. GENAP 2014/2015

PENDAHULUAN
1. Tujuan
2. Perkenalan
3. Rencana Kegiatan
4. Review Arduino
5. Pembagian Kelompok

G
O
AL
Mahasiswa mampu merealisasikan aplikasi
berbasis mikrokontoler pada board Arduino
untuk mengendalikan atau meng-antarmuka
(interfacing) sejumlah perangkat input/output,
yaitu :
LED, switch, 7-segment display, keypad
matriks, LCD karakter, relay, loud speaker,
potensiometer, sensor (cahaya suhu, dsb.),
motor DC, motor stepper, dan motor servo.

PL
AN

agus wagyana
Ruangan G.1.05 Gedung G (Lab TT)
E-mail : awagyana@gmail.com
E-learning website : http://cls.bl.ee
Blog : http://agusw-pages.blogspot.com
Ponsel : 0815 613 163 8

KE
G
IA
TA
N

16 Minggu
10 Modul
2 Ujian Praktik
1 Proyek

JA
D
W
AL

TT-4A :

Jumat, 10.45 14.30

TT-4B :
Senin, 10.45 14.30

TT-4C :

Jumat, 07.30 10.45

TT-4D :

Senin, 07.30 10.45

PE
N
IL
AI
AN

10% Kehadiran
20% Ujian Praktek (2x)
30% Proyek Akhir
40% Laporan dan DIY*
*Do-It-Yourself

HA
B
IT
S
G
O
O
D
4

On time

Proactive
Teamwork
Focus

D
O
N A
'T N
FO D
R
G
ET
!

Arduino developer team - David Cuartielles, Gianluca Martino, Tom Igoe, David Mellis, and
Massimo Banzi. Photo Courtesy - Randi Klett/IEEE Spectrum

AR
D
U
IN
O
UN
O

BA
G
IA
N2
U
N
O

PE
RA
N
G
KA
T

Kabel USB A-B


Komponen I/O

Arduino UNO

INTERFACE

In computing, an interface is a shared boundary


across which two separate components of a
computer system exchange information.
The exchange can be between software,
computer hardware, peripheral devices,
humans and combinations of these.
Some computer hardware devices such as a
touchscreen can send and receive data through
the interface, while others such as a mouse,
microphone or joystick are one way only.

IN
TE
R
FA
CI
N
G

TO
O
LS

Arduino IDE
Fritzing
Processing

EXAMPLE :
Hello World Blink

Ar
du
in
o
ID
E

(B
l in
k)

QUESTIONS ?

GROUPING

E-LEARNING
http://cls.bl.ee

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