Professional Documents
Culture Documents
EXPERIENCE
LEVEL ADJUSTMENT
ECL
character name
class and level
player
alignment
ABILITY
NAME
ABILITY
SCORE
deity
ABILITY
MODIFIER
size
TEMPORARY
SCORE
age
TEMPORARY
MODIFIER
gender
ARMOR
BONUS
TOTAL
AC
STR
ARMOR CLASS
STRENGTH
DEX
TOTAL
DEXTERITY
10 +
SHIELD
BONUS
DEX
MODIFIER
TOTAL
WISDOM
INITIATIVE
MODIFIER
CHA
BATTLE
FORTITUDE
12
NOTES
CLASS FEATURE
NOTES
Skirmish (Ex)
PAGE REF.
12
NOTES
SAVING THROWS
Evasion (Ex)
13
CLASS FEATURE
Trapfinding (Ex)
12
NOTES
CLASS FEATURE
Camouflage (Ex)
REFLEX
(DEXTERITY)
WILL
CONDITIONAL MODIFIERS
PAGE REF.
SPELL RESISTANCE
13
PAGE REF.
TEMPORARY
MODIFIER
GRAPPLE
MODIFIER
+
BASE ATTACK
BONUS
TOTAL
CLASS FEATURE
ABILITY
MAGIC
MISC.
MODIFIER MODIFIER MODIFIER
(CONSTITUTION)
(WISDOM)
NOTES
BASE
SAVE
TOTAL
FORTITUDE
STRENGTH SIZE
MODIFIER MODIFIER
SPEED
MISC.
MODIFIER
PAGE REF.
13
SKIRMISH
NOTES
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
CLASS FEATURE
NOTES
12
CLASS FEATURE
NOTES
CLASS FEATURE
NOTES
PAGE REF.
PAGE REF.
12
13
CLASS FEATURE
NOTES
Blindsense (Ex)
PAGE REF.
RANGE
AMMUNITION
PAGE REF.
NOTES
PAGE REF.
12
CLASS FEATURE
NOTES
CLASS FEATURE
NOTES
ATTACK BONUS
DAMAGE
CRITICAL
TYPE
PAGE REF.
13
CLASS FEATURE
NOTES
Blindsight (Ex)
__________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
TYPE
NOTES
PAGE REF.
13
PAGE REF.
13
NOTES
__________________________
NOTES
RANGE
CLASS FEATURE
NOTES
13
AMMUNITION
CLASS FEATURE
TYPE
ATTACK
RANGE
AMMUNITION
__________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
PAGE REF.
RANGE
13
TYPE
NOTES
AMMUNITION
__________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION
NATURAL
ARMOR
DEFLECTION MISC.
MODIFIER MODIFIER
TOUCH
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
CONDITIONAL AC MODIFIERS
CHARISMA
PAGE REF.
SIZE
MODIFIER
campaign
WOUNDS/CURRENT HP
WIS
CLASS FEATURE
SKIRMISH
MODIFIER
weight
HP
INT
PAGE REF.
DEX
MODIFIER
NONLETHAL DAMAGE
INTELLIGENCE
CLASS FEATURE
height
HIT POINTS
CON
CONSTITUTION
CLASS FEATURES
race
CLASS
SKILLS?
NOTES
__________________________
SKILLS
SKILL NAME
Appraise r
Balance r
Bluff r
Climb r
Concentration r
Craft r ( ______________ )
Craft r ( ______________ )
Craft r ( ______________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Intimidate r
Jump r
Knowledge (dungeoneering)
Knowledge (geography)
Knowledge (nature)
Knowledge ( __________ )
Knowledge ( __________ )
Listen r
Move Silently r
Open Lock
Perform ( _____________)
Perform ( _____________)
Perform ( _____________)
Profession (___________ )
Profession (___________ )
Ride r
Search r
Sense Motive r
Sleight of Hand
Spellcraft
Spot r
Survival r
Swim r
Tumble
Use Magic Device
Use Rope r
______________________
______________________
MAX RANKS
(CLASS/CROSS-CLASS)
KEY
ABILITY
SKILL
MODIFIER
int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
ABILITY
MODIFIER
RANKS
MISC
MODIFIER
LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
WEIGHT
FEAT
PAGE REF.
NOTES
ITEM
FEAT
NOTES
NOTES
NOTES
NOTES
NOTES
FEAT
MEDIUM LOAD
HEAVY LOAD
NOTES
FEAT
2 X MAX LOAD
CHECK PENALTY
GEMS
SPELL FAILURE
SPEED
SHIELD/PROTECTIVE ITEM
WEALTH
MONEY
TYPE
AC BONUS
MAX DEX
PUSH OR DRAG
5 X MAX LOAD
ART
WEIGHT
SPECIAL PROPERTIES
AC BONUS
WEIGHT
CHECK PENALTY
OTHER
SPELL FAILURE
SPECIAL PROPERTIES
CP
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
SP
GP
PP
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
NOTES
PAGE REF.
ARMOR/PROTECTIVE ITEM
FEAT
NOTES
PAGE REF.
NOTES
LIGHT LOAD
PAGE REF.
NOTES
PAGE REF.
CARRYING CAPACITY
FEAT
NOTES
PAGE REF.
FEAT
LANGUAGES
PAGE REF.
NOTES
PAGE REF.
FEAT
FEAT
NOTES
PAGE REF.
FEAT
RACIAL TRAITS
PAGE REF.
NOTES
PAGE REF.
FEAT
TOTAL WEIGHT
CARRIED
FEAT
NOTES
POSSESSIONS
NOTES