You are on page 1of 1

Knock-Off Monday 15 September 2014

XENOTECH ARTIFACTS AGAIN


Here is another xenotech artifact waiting to be discovered, stolen, fought over, liberated or destroyed by a lucky or unlucky Agent
division.
IMMINENCE HALO
This artifact is a translucent, crystal loop several inches in circumference. On one end the loop widens out to form a series of spherical
hollows. Like an Ebon Crystal (see above) this artifact is warm to the touch and remains so regardless of external conditions.
System
If the relic is placed on the head and the wearer situates her eyes over the circular depressions in the crystal the halo activates and
begins to glow with a pearlescent light. She immediately gains the benefit of a level 5 Prescience effect that boosts her initiative and
combat action checks by 5 for the current scene. Additionally, she enjoys a +5 bonus to relevant social action checks as she gains
insight into possible outcomes concerning her immediate social interactions with others.

Examples: Arts & Culture (i. e. performing arts & etiquette), Attitude, Corporate Knowledge (i. e. etiquette), Lying & Acting, Observation
(i. e. behavior), Psychology, Street Culture (i. e. etiquette).
Once activated, the halo cannot be removed nor can its light be subdued by any known means. Stealth attempts are impossible while
the halo is activated. If a telepath, the wearer need not expend personal TE to power the device. Although the method by which the
artifact powers the prescience effect is not known, it is theorized it obtains the necessary TE by somehow tapping into subspace.
If the owner tries to wear the halo more than twice in a 24 hour period the effect is reversed and all initiative and combat action checks
are penalized by 5 for the current scene (Note the player will not know of this consequence until they are first affected by it).
Special
Like most artifacts, the Imminence Halo is poorly understood. Every session when the artifact is first used the GM should roll a D20. On
a roll of 1 use of the item attracts an entity from subspace that comes to investigate. The GM should tailor the encounter based on
needs of their campaign. It could be an enormous SubSpace Beast as detailed in Cities of Gold, an incorporeal Psionic Intelligence with
Telekinesis and Mind telepathic skills or a swarm of vampiric void bats.

Copyright Iam Nobody, Brutal Games (Knock-off) 2014


1

You might also like