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Telling Time Lesson Plan

Grade 1
Subjects Educational Technology Mathematics --Measurement Grade K-2 3-5
Brief Description Use a fun online tool for a class telling-time competition.
Objectives Students use an online tool to practice and reinforce time-telling skills.
Keywords telling time, time, clock, minutes, hour
Materials Needed access to the Internet resource Clock Wise Lesson Plan In this activity,
teams of students will compete for the best score in a variety of activities related to telling time.
They will use the Web-based tool Clock Wise, which can be employed to reinforce time-telling
skills at three different levels:
"Easy" -- times at the hour and half-hour (e.g., 5:00, 11:30...)
"Medium" -- times at 5-minute intervals (e.g., 6:40, 9:15...)
"Hard" -- times at the minute (e.g., 3:51, 7:16)
Before introducing this easy-to-use tool to your students, you will want to familiarize yourself
with how it works. Choose the skill level you want (Easy, Medium, or Hard). Click the "Random"
button and wait for a new clock to pop up. Type in the number to represent the "Hour" on the
clock, then the TAB button, then the number that represents the "Minutes" on the clock. Click
the "Try Your Guess" button to see if you are right or wrong. Click the "Keep Score" button to
monitor how you do over many rounds of the game.
Note: This activity is a reinforcement activity. It should be done after students have been
introduced to and practiced the skill.
Before playing the game, appoint a scorekeeper to keep track of all teams' points. You can set
up a classroom competition using Clock Wise in a wide variety of ways. Two possibilities
include: Arrange students into teams of four. Project the Clock Wise Web site on a large screen
and let team players take turns typing the correct time information on the computer keyboard. (If
you teach very young students, you might let them tell the time orally and type for them.) You
might do a couple "practice rounds" before beginning the competition; that way, students will
have a clear idea of how the site operates.
Arrange students into teams of four.
Assign each team to a computer station and have them solve problems. No need for a
scorekeeper because at the end of a set amount time you can compare the scores on each
team's computer to determine the classroom champion.
You can even differentiate instruction using this online tool. You know where your students' timetelling skills are, so choose the level of the game (Easy, Medium, or Hard) that best suits -- or
challenges -- your individual students.
Clock Wise is a tool your students will want to use over and over again. You might add this
online resource to your list of classroom-approved "free-time computer resources." It is also a
good tool for helping students who might be having difficulty grasping the concept of telling time.

Assessment Create an after-the-game assessment tool in which students identify the exact
time on a variety of printed clocks. You can even use cut-and-pasted clocks from the Clock Wise
site to create the activity. Lesson Plan Source EducationWorld.com Submitted By Gary Hopkins
National Standards MATHEMATICS:
Measurement GRADES Pre-K - 2 NM-MEA.PK-2.1 Understand Measurable Attributes of
Objects and the Units, Systems, and Processes of MeasurementNM-MEA.PK-2.2 Apply
Appropriate Techniques, Tools, and Formulas to Determine
GRADES 3 - 5 NM-MEA.3-5.1 Understand Measurable Attributes of Objects and the Units,
Systems, and Processes of MeasurementNM-MEA.3-5.2 Apply Appropriate Techniques, Tools,
and Formulas to Determine Measurements MATHEMATICS:
Representation GRADES Pre-K - 12NM-REP.PK-12.1 Create and Use Representations to
Organize, Record, and Communicate Mathematical Ideas TECHNOLOGY GRADES K 12NT.K-12.1 Basic Operations and ConceptsNT.K-12.3 Technology Productivity ToolsNT.K-12.6
Technology Problem-Solving and Decision-Making Tools
World resources: Technology in the Classroom Center Teacher-Submitted Lesson Plans:
Technology Technology Lesson Plan of the Week Hunt the Fact Monster Internet Scavenger
Hunt Education World Copyright 2006 Education World 05/10/2006
See more at:
http://www.educationworld.com/a_lesson/dailylp/dailylp/dailylp087.shtml#sthash.Kg4J7nUw.dpuf
TEKS
Math
111.3. Grade 1, Adopted 2012.
B1:c select tools, including real objects, manipulatives, paper and pencil, and technology as
appropriate, and techniques, including mental math, estimation, and number sense as
appropriate, to solve problems
B1;a apply mathematics to problems arising in everyday life, society, and the workplace;
Technology
126.6. Technology Applications, Kindergarten-Grade 2, Beginning with School Year 2012-2013.
B1:a apply prior knowledge to develop new ideas, products, and processes;
B1:c explore virtual environments, simulations, models, and programming languages to
enhance learning;
B5:a adhere to acceptable use policies reflecting appropriate behavior in a digital environment;
B5:b comply with acceptable digital safety rules, fair use guidelines, and copyright laws; and
B6:e use proper keyboarding techniques such as ergonomically correct hand and body
positions appropriate for Kindergarten-Grade 2 learning

Technology Integration Workshop


Jo-Ann Lancaster

Chapter 4

Tech-Pack
Components
Technology

What Is Known

What must be learned

The students will need to be


familiar with the number pad
on keyboard, the tab button
and how to enter the
information into the program.
The teacher will need
access to a computer lab
with a projector to project her
screen.

The teacher will need to visit


the web site Clockwise and
familiarize themselves with
the process of recording
time, score and difficulty
level.

Pedagogy

Students will be divided into


groups of four.
Groups will be based on
ability and appropriate level
set.
Students will complete an
assessment sheet after the
game. They will complete
the sheet independently
using the computer.

Students must be divided


into groups and ability level
set prior to game time.
Teacher must design a
variety of assessment sheets
based on the levels easy,
medium, and hard.

Content
Students will have
background knowledge and
practice in time telling on
both an analog and digital
clock. They will then use a
combination of computer and
math skills to complete the
activity in groups of four.

Teacher needs to review and


reteach time telling if needed.
They must design a group of
practice questions to
evaluate difficulty level.

Phase 1
Technology would be used for independent and group practice in the skill of telling time.
Using technology would allow for each student or group to work on problems that are designed
for their skill level. As their skills improve the level of difficulty can be increased. Students will
be engaged in a learning activity allowing time for the teacher to work independently with
students or groups that are having difficulty.

Phase 2
The objectives of the lesson plan are for students to be able to work cooperatively in small
groups. They are also practicing the ability to tell time on both an analog and digital clock.
Students will practice entering data into a computer program by using the number pad, tab
button and correct typing position.
Students will be assessed through observation of keyboarding skills. Assessment will also
be based on their ability to correctly answer the time telling questions. An individual
assessment at the end of the lesson will be given to each student to help identify areas of
difficulty.
To prepare for the lesson I would schedule time in the computer lab to ensure that students
would have access to computers. Difficulty levels would be decided prior to practice time. A
projector would be used to show the students how to utilize the web site.
Phase 3
To evaluate the lesson I would use observation and student feedback. While observing I
would take note of what was working well and areas that the students are struggling with
understanding. I would also have a class discussion asking the students to discuss and share
areas of the lesson they enjoyed and areas that they felt needed improvement.
Phase 4
Grade: 1
Content Area:
Math, Measurement, Time Telling
Technology, Ability to use a computer program, entering data, using proper keyboarding
techniques

NETS for Students


Technology
GRADES K - 12NT.K-12.1 Basic Operations and Concepts
NT.K-12.3 Technology Productivity Tools
NT.K-12.6 Technology Problem-Solving and Decision-Making Tools
Representation
GRADES Pre-K - 12NM-REP.PK-12.1 Create and Use Representations to Organize, Record,
and Communicate Mathematical Ideas
Measurement
GRADES Pre-K - 2 NM-MEA.PK-2.1 Understand Measurable Attributes of Objects and the
Units, Systems, and Processes of Measurement

NM-MEA.PK-2.2 Apply Appropriate Techniques, Tools, and Formulas to Determine

TEKS
Math
111.3. Grade 1, Adopted 2012.
B1:c select tools, including real objects, manipulatives, paper and pencil, and technology as
appropriate, and techniques, including mental math, estimation, and number sense as
appropriate, to solve problems
B1;a apply mathematics to problems arising in everyday life, society, and the workplace;
Technology
126.6. Technology Applications, Kindergarten-Grade 2, Beginning with School Year 2012-2013.
B1:a apply prior knowledge to develop new ideas, products, and processes;
B1:c explore virtual environments, simulations, models, and programming languages to
enhance learning;
B5:a adhere to acceptable use policies reflecting appropriate behavior in a digital environment;
B5:b comply with acceptable digital safety rules, fair use guidelines, and copyright laws; and
B6:e use proper keyboarding techniques such as ergonomically correct hand and body
positions appropriate for Kindergarten-Grade 2 learning

Standards
Teacher Knowledge: What All Teachers Know
1.1k the appropriate use of hardware components, software programs, and their
connections
Application: What All Teachers Can Do
1.3s select and use software for a defined task according to quality,
appropriateness, effectiveness, and efficiency
Teacher Knowledge: What All Teachers Know
5.1k planning techniques to ensure that students have time to learn the Technology
Applications TEKS in order to meet grade-level benchmark expectations;
5.2k where to find and how to utilize technological resources to implement the
TEKS, to support instruction, to extend communication, to enhance classroom
management, and to become more productive in daily tasks;
Application: What All Teachers Can Do

5.1s plan applications-based technology lessons using a range of instructional


strategies for individuals and small/whole groups;
5.3s plan, select, and implement instruction that allows students to use technology
applications in problem solving and decision making situations;
5.4s develop and implement, using technology applications, tasks that emphasize
collaboration and teamwork among members of a structures group or project team;
5.5s provide adequate time for teaching the Technology Applications TEKS
5.6s identify and use resources to keep current with technology education;
5.8s follow guidelines for the legal and ethical use of technology resources;
5.9s select and use developmentally appropriate instructional practices, activities,
and materials to improve student learning of the Technology Applications;
5.13s use technology tools to perform administrative task such as taking
attendance, maintaining gradebooks, and facilitating communication;
5.14s evaluate appropriately students projects and portfolios using formal and
informal assessment methods
5.15s collect observable and measurable data to gauge student progress and adjust
instruction in Technology Applications;
5.16s conduct an ongoing self-assessment of strengths and weaknesses in the
knowledge and skills technology Applications;
5.18s incorporate new strategies to improve classroom instruction in Technology
Applications;

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